feat: strengthen water and foreground silhouettes

- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle
- Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency
- Widen river (8m) and waterfall (8m) for greater visual presence
- Increase waterfall mist particles to 72 with wider spread and longer lifetime
- Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette
- Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene)
- Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
This commit is contained in:
2026-07-08 17:17:34 +02:00
parent c6e2d64162
commit 4054e2c0dd
9 changed files with 200 additions and 52 deletions
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@@ -644,10 +644,21 @@ Completed:
study desk, and rest bench now have compact presentation props that remain
readable in the runtime cinematic frame.
Completed:
15. Water and foreground silhouette strengthening: river/waterfall shaders
now include multi-layer UV flow, fresnel edges, foam highlights, sparkle
specular, and better color depth; the waterfall has distinct foam bands
and rim transparency; mist particle count and spread increased; the river
and waterfall widened; the fortress ridge landmark now has crenellations,
a dedicated banner pole with larger banner, and three turrets for a more
readable silhouette against the sky.
Next:
1. Strengthen water and foreground silhouettes without adding new simulation
mechanics.
1. Continue growing resource discovery with finite ResourceNode instances
placed in meaningful contexts (from LEARNING_ROADMAP). See the roadmap
for the next systems priority.
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already
+4
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@@ -689,6 +689,10 @@ Recently completed:
authored path strips that reveal the active village task loop.
- Landmark and work-site silhouette props make the ridge landmark, pantry,
guard, study, and rest sites easier to identify without debug labels.
- Water and foreground silhouettes strengthened: river/waterfall shaders with
multi-layer UV flow, fresnel edges, foam highlights, and sparkle; wider river
and waterfall; fortress with crenellations, three turrets, and prominent
ridge banner.
This order strengthens the simulation while regularly producing visible
progress suitable for public development updates.