feat: strengthen water and foreground silhouettes
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle - Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency - Widen river (8m) and waterfall (8m) for greater visual presence - Increase waterfall mist particles to 72 with wider spread and longer lifetime - Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette - Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene) - Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
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@@ -689,6 +689,10 @@ Recently completed:
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authored path strips that reveal the active village task loop.
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- Landmark and work-site silhouette props make the ridge landmark, pantry,
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guard, study, and rest sites easier to identify without debug labels.
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- Water and foreground silhouettes strengthened: river/waterfall shaders with
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multi-layer UV flow, fresnel edges, foam highlights, and sparkle; wider river
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and waterfall; fortress with crenellations, three turrets, and prominent
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ridge banner.
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This order strengthens the simulation while regularly producing visible
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progress suitable for public development updates.
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