feat: strengthen water and foreground silhouettes
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle - Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency - Widen river (8m) and waterfall (8m) for greater visual presence - Increase waterfall mist particles to 72 with wider spread and longer lifetime - Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette - Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene) - Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
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@@ -186,14 +186,6 @@ position = Vector3(-25, 7, 9)
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[node name="Keep" parent="FortressBlockout" instance=ExtResource("5_fortress")]
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[node name="RidgeBannerPole" type="MeshInstance3D" parent="FortressBlockout/Keep"]
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position = Vector3(2.2, 8.6, 2.8)
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mesh = SubResource("Mesh_site_pole")
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[node name="RidgeBanner" type="MeshInstance3D" parent="FortressBlockout/Keep"]
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position = Vector3(2.2, 8.95, 3.35)
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mesh = SubResource("Mesh_landmark_banner")
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[node name="WaterRoot" type="Node3D" parent="."]
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[node name="RiverSurface" parent="WaterRoot" instance=ExtResource("9_water")]
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