feat: strengthen water and foreground silhouettes

- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle
- Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency
- Widen river (8m) and waterfall (8m) for greater visual presence
- Increase waterfall mist particles to 72 with wider spread and longer lifetime
- Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette
- Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene)
- Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
This commit is contained in:
2026-07-08 17:17:34 +02:00
parent c6e2d64162
commit 4054e2c0dd
9 changed files with 200 additions and 52 deletions
-8
View File
@@ -186,14 +186,6 @@ position = Vector3(-25, 7, 9)
[node name="Keep" parent="FortressBlockout" instance=ExtResource("5_fortress")]
[node name="RidgeBannerPole" type="MeshInstance3D" parent="FortressBlockout/Keep"]
position = Vector3(2.2, 8.6, 2.8)
mesh = SubResource("Mesh_site_pole")
[node name="RidgeBanner" type="MeshInstance3D" parent="FortressBlockout/Keep"]
position = Vector3(2.2, 8.95, 3.35)
mesh = SubResource("Mesh_landmark_banner")
[node name="WaterRoot" type="Node3D" parent="."]
[node name="RiverSurface" parent="WaterRoot" instance=ExtResource("9_water")]