feat: strengthen water and foreground silhouettes

- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle
- Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency
- Widen river (8m) and waterfall (8m) for greater visual presence
- Increase waterfall mist particles to 72 with wider spread and longer lifetime
- Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette
- Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene)
- Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
This commit is contained in:
2026-07-08 17:17:34 +02:00
parent c6e2d64162
commit 4054e2c0dd
9 changed files with 200 additions and 52 deletions
+2 -2
View File
@@ -7,10 +7,10 @@ shader = ExtResource("1_water_shader")
[sub_resource type="BoxMesh" id="Mesh_water_body"]
material = SubResource("ShaderMaterial_water")
size = Vector3(5, 0.08, 56)
size = Vector3(8, 0.08, 58)
[node name="WaterBody" type="Node3D"]
position = Vector3(25, 0.12, 0)
position = Vector3(25, 0.08, 0)
[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource("Mesh_water_body")