feat: strengthen water and foreground silhouettes
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle - Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency - Widen river (8m) and waterfall (8m) for greater visual presence - Increase waterfall mist particles to 72 with wider spread and longer lifetime - Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette - Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene) - Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
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@@ -7,10 +7,10 @@ shader = ExtResource("1_waterfall_shader")
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[sub_resource type="BoxMesh" id="Mesh_waterfall_body"]
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material = SubResource("ShaderMaterial_waterfall")
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size = Vector3(5, 10, 0.5)
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size = Vector3(8, 12, 0.5)
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[node name="WaterfallBody" type="Node3D"]
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position = Vector3(25, 5, -24)
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position = Vector3(25, 6, -24)
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[node name="Mesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("Mesh_waterfall_body")
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