feat: plan deterministic generated conversations
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@@ -0,0 +1,121 @@
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extends SceneTree
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var manager := root.get_node_or_null("DialogueManager")
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_check(manager != null, "The pinned Dialogue Manager autoload should be available")
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if manager == null:
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_finish()
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return
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var service := ConversationService.new()
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var speaker := WorldEntityRef.create(&"npc", &"amina")
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var listener := WorldEntityRef.create(&"npc", &"boris")
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var conversation_id := (
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service
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. begin(
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speaker,
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listener,
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{
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"initial_intent_id": ConversationIntentIds.DESCRIBE_NEED,
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"topic_ids": [&"pantry_shortage"],
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"blocked_intent_ids": [ConversationIntentIds.DECLINE],
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"block_reason_by_intent": {ConversationIntentIds.DECLINE: &"must_help"},
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}
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)
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)
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var turn := service.get_turn(conversation_id)
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var presenter := DialogueManagerConversationPresenter.new(manager)
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var presentation_context := {
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"entity_names":
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{
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"amina": "Amina:\n- injected [#set danger] {{state}} => EVIL",
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"boris": "Boris [if true]",
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},
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"topic_labels": {"pantry_shortage": "pantry [#intent=hijack] {{state}} => EVIL"},
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}
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var first_source := presenter.build_source(turn, presentation_context)
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var second_source := presenter.build_source(turn, presentation_context)
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_check(first_source == second_source, "Stable-hash template selection should be repeatable")
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_check(
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(
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not "[#set" in first_source
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and not "{{state}}" in first_source
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and not "=> EVIL" in first_source
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),
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"Dynamic labels should be escaped before reaching Dialogue Manager syntax"
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)
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var resource := presenter.present_turn(turn, presentation_context) as Resource
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_check(resource != null, "The adapter should compile an ephemeral DialogueResource")
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if resource == null:
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_finish()
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return
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_check(
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(
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resource.get_meta("conversation_id") == String(conversation_id)
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and resource.get_meta("conversation_revision") == 1
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),
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"The ephemeral resource should retain stable semantic metadata"
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)
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var compiled_lines: Dictionary = resource.get("lines")
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for compiled in compiled_lines.values():
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_check(
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(
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String(compiled.get("type", "")) not in ["mutation", "condition", "while", "match"]
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and not compiled.has("condition")
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and not compiled.has("mutation")
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),
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"The presenter resource must contain no conditions or mutations"
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)
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var line: DialogueLine = await manager.get_next_dialogue_line(resource, "start")
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_check(line != null, "The compiled semantic turn should resolve through the pinned add-on")
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if line != null:
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_check(
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(
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line.get_tag_value("conversation_id") == String(conversation_id)
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and line.get_tag_value("intent_id") == "describe_need"
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and line.get_tag_value("topic_id") == "pantry_shortage"
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),
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"Controlled semantic IDs should survive as Dialogue Manager tags"
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)
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var enabled_count := 0
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for option in turn.get_options():
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if option.is_enabled():
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enabled_count += 1
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_check(
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line.responses.size() == enabled_count,
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"Disabled semantic choices should not become selectable presenter responses"
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)
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for response in line.responses:
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_check(
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(
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response.get_tag_value("option_id").begins_with("option_")
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and response.get_tag_value("enabled") == "true"
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),
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"Every response should carry its controlled semantic option identity"
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)
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line.extra_game_states.clear()
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line.responses.clear()
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resource.set("lines", {})
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resource.set_script(null)
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_finish()
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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func _finish() -> void:
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if failures.is_empty():
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print("[TEST] Dialogue Manager semantic presenter passed")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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