fix: empty-path re-entrancy, retry_count reset, := to = for Variant
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@@ -13,6 +13,8 @@ albedo_color = Color(1, 0.22352941, 1, 1)
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material = SubResource("StandardMaterial3D_d844k")
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[node name="NpcVisual" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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script = ExtResource("1_ixfoq")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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