style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+17 -11
View File
@@ -1,6 +1,6 @@
# Copyright © 2023-2026 Cory Petkovsek, Roope Palmroos, and Contributors.
# Import From SimpleGrassTextured
#
#
# This script demonstrates how to import transforms from SimpleGrassTextured. To use it:
#
# 1. Setup the mesh asset you wish to use in the asset dock.
@@ -9,14 +9,14 @@
# 1. At the very top, assign your SimpleGrassTextured node.
# 1. Input the desired mesh asset ID.
# 1. Click import. The output window and console will report when finished.
# 1. Clear the script from your Terrain3D node, and save your scene.
# 1. Clear the script from your Terrain3D node, and save your scene.
#
# The instance transforms are now stored in your region files.
#
# Use clear_instances to erase all instances that match the assign_mesh_id.
#
# The add_transforms function (called by add_multimesh) applies the height_offset specified in the
# Terrain3DMeshAsset.
# The add_transforms function (called by add_multimesh) applies the height_offset specified in the
# Terrain3DMeshAsset.
# Once the transforms are imported, you can reassign any mesh you like into this mesh slot.
@tool
@@ -24,8 +24,10 @@ extends Terrain3D
@export var simple_grass_textured: MultiMeshInstance3D
@export var assign_mesh_id: int
@export var import: bool = false : set = import_sgt
@export var clear_instances: bool = false : set = clear_multimeshes
@export var import: bool = false:
set = import_sgt
@export var clear_instances: bool = false:
set = clear_multimeshes
func clear_multimeshes(value: bool) -> void:
@@ -34,9 +36,13 @@ func clear_multimeshes(value: bool) -> void:
func import_sgt(value: bool) -> void:
var sgt_mm: MultiMesh = simple_grass_textured.multimesh
var global_xform: Transform3D = simple_grass_textured.global_transform
print("Starting to import %d instances from SimpleGrassTextured using mesh id %d" % [ sgt_mm.instance_count, assign_mesh_id])
var global_xform: Transform3D = simple_grass_textured.global_transform
print(
(
"Starting to import %d instances from SimpleGrassTextured using mesh id %d"
% [sgt_mm.instance_count, assign_mesh_id]
)
)
var time: int = Time.get_ticks_msec()
get_instancer().add_multimesh(assign_mesh_id, sgt_mm, simple_grass_textured.global_transform)
print("Import complete in %.2f seconds" % [ float(Time.get_ticks_msec() - time)/1000. ])
get_instancer().add_multimesh(assign_mesh_id, sgt_mm, simple_grass_textured.global_transform)
print("Import complete in %.2f seconds" % [float(Time.get_ticks_msec() - time) / 1000.])