style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
@@ -5,6 +5,7 @@ extends Button
signal dropped
func _can_drop_data(p_position, p_data) -> bool:
if typeof(p_data) == TYPE_DICTIONARY:
if p_data.files.size() == 1:
@@ -13,5 +14,6 @@ func _can_drop_data(p_position, p_data) -> bool:
return true
return false
func _drop_data(p_position, p_data) -> void:
dropped.emit(p_data.files[0])
+7 -5
View File
@@ -29,19 +29,21 @@ func _init() -> void:
func directory_setup_popup() -> void:
dialog = load(DIRECTORY_SETUP).instantiate()
dialog.hide()
# Nodes
select_dir_btn = dialog.get_node("Margin/VBox/DirHBox/SelectDir")
selected_dir_le = dialog.get_node("Margin/VBox/DirHBox/LineEdit")
if plugin.terrain.data_directory:
selected_dir_le.text = plugin.terrain.data_directory
# Icons
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
#Signals
select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR))
select_dir_btn.pressed.connect(
_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR)
)
dialog.confirmed.connect(_on_close_requested)
dialog.canceled.connect(_on_close_requested)
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
@@ -74,7 +76,7 @@ func _on_ok_pressed() -> void:
if not DirAccess.dir_exists_absolute(selected_dir_le.text):
push_error("Directory doesn't exist: ", selected_dir_le.text)
return
# Check if directory empty of terrain files
# Check if directory empty of terrain files
var data_found: bool = false
var files: Array = DirAccess.get_files_at(selected_dir_le.text)
for file in files:
+5 -6
View File
@@ -2,7 +2,6 @@
# Menu for Terrain3D
extends HBoxContainer
const DirectoryWizard: Script = preload("res://addons/terrain_3d/menu/directory_setup.gd")
const Packer: Script = preload("res://addons/terrain_3d/menu/channel_packer.gd")
const Baker: Script = preload("res://addons/terrain_3d/menu/baker.gd")
@@ -32,17 +31,17 @@ func _enter_tree() -> void:
baker.plugin = plugin
add_child(directory_setup)
add_child(baker)
menu_button.text = "Terrain3D"
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Bake ArrayMesh...", MENU_BAKE_ARRAY_MESH)
menu_button.get_popup().add_item("Bake Occluder3D...", MENU_BAKE_OCCLUDER)
menu_button.get_popup().add_separator("", MENU_SEPARATOR2)
menu_button.get_popup().add_item("Set up Navigation...", MENU_SET_UP_NAVIGATION)
menu_button.get_popup().add_item("Bake NavMesh...", MENU_BAKE_NAV_MESH)
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
add_child(menu_button)
@@ -53,7 +52,7 @@ func _on_menu_pressed(p_id: int) -> void:
MENU_DIRECTORY_SETUP:
directory_setup.directory_setup_popup()
MENU_PACK_TEXTURES:
packer.pack_textures_popup()
packer.pack_textures_popup()
MENU_BAKE_ARRAY_MESH:
baker.bake_mesh_popup()
MENU_BAKE_OCCLUDER: