style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+7 -5
View File
@@ -29,19 +29,21 @@ func _init() -> void:
func directory_setup_popup() -> void:
dialog = load(DIRECTORY_SETUP).instantiate()
dialog.hide()
# Nodes
select_dir_btn = dialog.get_node("Margin/VBox/DirHBox/SelectDir")
selected_dir_le = dialog.get_node("Margin/VBox/DirHBox/LineEdit")
if plugin.terrain.data_directory:
selected_dir_le.text = plugin.terrain.data_directory
# Icons
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
#Signals
select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR))
select_dir_btn.pressed.connect(
_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR)
)
dialog.confirmed.connect(_on_close_requested)
dialog.canceled.connect(_on_close_requested)
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
@@ -74,7 +76,7 @@ func _on_ok_pressed() -> void:
if not DirAccess.dir_exists_absolute(selected_dir_le.text):
push_error("Directory doesn't exist: ", selected_dir_le.text)
return
# Check if directory empty of terrain files
# Check if directory empty of terrain files
var data_found: bool = false
var files: Array = DirAccess.get_files_at(selected_dir_le.text)
for file in files: