style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+5 -6
View File
@@ -2,7 +2,6 @@
# Menu for Terrain3D
extends HBoxContainer
const DirectoryWizard: Script = preload("res://addons/terrain_3d/menu/directory_setup.gd")
const Packer: Script = preload("res://addons/terrain_3d/menu/channel_packer.gd")
const Baker: Script = preload("res://addons/terrain_3d/menu/baker.gd")
@@ -32,17 +31,17 @@ func _enter_tree() -> void:
baker.plugin = plugin
add_child(directory_setup)
add_child(baker)
menu_button.text = "Terrain3D"
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
menu_button.get_popup().add_item("Directory Setup...", MENU_DIRECTORY_SETUP)
menu_button.get_popup().add_item("Pack Textures...", MENU_PACK_TEXTURES)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Bake ArrayMesh...", MENU_BAKE_ARRAY_MESH)
menu_button.get_popup().add_item("Bake Occluder3D...", MENU_BAKE_OCCLUDER)
menu_button.get_popup().add_separator("", MENU_SEPARATOR2)
menu_button.get_popup().add_item("Set up Navigation...", MENU_SET_UP_NAVIGATION)
menu_button.get_popup().add_item("Bake NavMesh...", MENU_BAKE_NAV_MESH)
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
add_child(menu_button)
@@ -53,7 +52,7 @@ func _on_menu_pressed(p_id: int) -> void:
MENU_DIRECTORY_SETUP:
directory_setup.directory_setup_popup()
MENU_PACK_TEXTURES:
packer.pack_textures_popup()
packer.pack_textures_popup()
MENU_BAKE_ARRAY_MESH:
baker.bake_mesh_popup()
MENU_BAKE_OCCLUDER: