style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
@@ -2,7 +2,6 @@
# Gradient Operation Builder for Terrain3D
extends "res://addons/terrain_3d/src/operation_builder.gd"
const MultiPicker: Script = preload("res://addons/terrain_3d/src/multi_picker.gd")
@@ -31,26 +30,28 @@ func is_ready() -> bool:
return _get_point_picker().all_points_selected() and not _is_drawable()
func apply_operation(p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
func apply_operation(
p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float
) -> void:
var points: PackedVector3Array = _get_point_picker().get_points()
assert(points.size() == 2)
assert(not _is_drawable())
var brush_size: float = _get_brush_size()
assert(brush_size > 0.0)
var start: Vector3 = points[0]
var end: Vector3 = points[1]
p_editor.start_operation(start)
var dir: Vector3 = (end - start).normalized()
var pos: Vector3 = start
while dir.dot(end - pos) > 0.0:
p_editor.operate(pos, p_camera_direction)
pos += dir * brush_size * 0.2
p_editor.stop_operation()
_get_point_picker().clear()