style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+525 -169
View File
@@ -32,13 +32,13 @@ const ES_TOOL_SETTINGS: String = "terrain3d/tool_settings/"
const NONE: int = 0x0
const ALLOW_LARGER: int = 0x1
const ALLOW_SMALLER: int = 0x2
const ALLOW_OUT_OF_BOUNDS: int = 0x3 # LARGER|SMALLER
const ALLOW_OUT_OF_BOUNDS: int = 0x3 # LARGER|SMALLER
const NO_LABEL: int = 0x4
const ADD_SEPARATOR: int = 0x8 # Add a vertical line before this entry
const ADD_SPACER: int = 0x10 # Add a space before this entry
const NO_SAVE: int = 0x20 # Don't save this in EditorSettings
const ADD_SEPARATOR: int = 0x8 # Add a vertical line before this entry
const ADD_SPACER: int = 0x10 # Add a space before this entry
const NO_SAVE: int = 0x20 # Don't save this in EditorSettings
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
var plugin: EditorPlugin # Actually Terrain3DEditorPlugin, but Godot still has CRC errors
var brush_preview_material: ShaderMaterial
var select_brush_button: Button
var selected_brush_imgs: Array
@@ -56,109 +56,400 @@ func _ready() -> void:
for setting in ["lift_floor", "flatten_peaks", "lift_flatten", "automatic_regions"]:
plugin.erase_setting(ES_TOOL_SETTINGS + setting)
# Setup buttons
# Setup buttons
main_list = HFlowContainer.new()
add_child(main_list, true)
add_brushes(main_list)
add_setting({ "name":"instructions", "label":"Click the terrain to add a region. CTRL+Click to remove. Or select another tool on the left.",
"type":SettingType.LABEL, "list":main_list, "flags":NO_LABEL|NO_SAVE })
add_setting(
{
"name": "instructions",
"label":
"Click the terrain to add a region. CTRL+Click to remove. Or select another tool on the left.",
"type": SettingType.LABEL,
"list": main_list,
"flags": NO_LABEL | NO_SAVE
}
)
add_setting({ "name":"size", "type":SettingType.SLIDER, "list":main_list, "default":20, "unit":"m",
"range":Vector3(0.1, 200, 1), "flags":ALLOW_LARGER|ADD_SPACER })
add_setting({ "name":"strength", "type":SettingType.SLIDER, "list":main_list, "default":33,
"unit":"%", "range":Vector3(1, 100, 1), "flags":ALLOW_LARGER })
add_setting(
{
"name": "size",
"type": SettingType.SLIDER,
"list": main_list,
"default": 20,
"unit": "m",
"range": Vector3(0.1, 200, 1),
"flags": ALLOW_LARGER | ADD_SPACER
}
)
add_setting({ "name":"height", "type":SettingType.SLIDER, "list":main_list, "default":20,
"unit":"m", "range":Vector3(-500, 500, 0.1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting({ "name":"height_picker", "type":SettingType.PICKER, "list":main_list,
"default":Terrain3DEditor.HEIGHT, "flags":NO_LABEL })
add_setting({ "name":"color", "type":SettingType.COLOR_SELECT, "list":main_list,
"default":Color.WHITE, "flags":ADD_SEPARATOR })
add_setting({ "name":"color_picker", "type":SettingType.PICKER, "list":main_list,
"default":Terrain3DEditor.COLOR, "flags":NO_LABEL })
add_setting(
{
"name": "strength",
"type": SettingType.SLIDER,
"list": main_list,
"default": 33,
"unit": "%",
"range": Vector3(1, 100, 1),
"flags": ALLOW_LARGER
}
)
add_setting({ "name":"roughness", "type":SettingType.SLIDER, "list":main_list, "default":-65,
"unit":"%", "range":Vector3(-100, 100, 1), "flags":ADD_SEPARATOR })
add_setting({ "name":"roughness_picker", "type":SettingType.PICKER, "list":main_list,
"default":Terrain3DEditor.ROUGHNESS, "flags":NO_LABEL })
add_setting(
{
"name": "height",
"type": SettingType.SLIDER,
"list": main_list,
"default": 20,
"unit": "m",
"range": Vector3(-500, 500, 0.1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
add_setting(
{
"name": "height_picker",
"type": SettingType.PICKER,
"list": main_list,
"default": Terrain3DEditor.HEIGHT,
"flags": NO_LABEL
}
)
add_setting({ "name":"enable_texture", "label":"Texture", "type":SettingType.CHECKBOX,
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
add_setting(
{
"name": "color",
"type": SettingType.COLOR_SELECT,
"list": main_list,
"default": Color.WHITE,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "color_picker",
"type": SettingType.PICKER,
"list": main_list,
"default": Terrain3DEditor.COLOR,
"flags": NO_LABEL
}
)
add_setting({ "name":"texture_filter", "label":"Texture Filter", "type":SettingType.CHECKBOX,
"list":main_list, "default":false, "flags":ADD_SEPARATOR })
add_setting(
{
"name": "roughness",
"type": SettingType.SLIDER,
"list": main_list,
"default": -65,
"unit": "%",
"range": Vector3(-100, 100, 1),
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "roughness_picker",
"type": SettingType.PICKER,
"list": main_list,
"default": Terrain3DEditor.ROUGHNESS,
"flags": NO_LABEL
}
)
add_setting({ "name":"margin", "type":SettingType.SLIDER, "list":main_list, "default":0,
"unit":"", "range":Vector3(-50, 50, 1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting(
{
"name": "enable_texture",
"label": "Texture",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": true,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "texture_filter",
"label": "Texture Filter",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": false,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "margin",
"type": SettingType.SLIDER,
"list": main_list,
"default": 0,
"unit": "",
"range": Vector3(-50, 50, 1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
# Slope painting filter
add_setting({ "name":"slope", "type":SettingType.DOUBLE_SLIDER, "list":main_list, "default":Vector2(0, 90),
"unit":"°", "range":Vector3(0, 90, 1), "flags":ADD_SEPARATOR })
add_setting({ "name":"enable_angle", "label":"Angle", "type":SettingType.CHECKBOX,
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
add_setting({ "name":"angle", "type":SettingType.SLIDER, "list":main_list, "default":0,
"unit":"%", "range":Vector3(0, 337.5, 22.5), "flags":NO_LABEL })
add_setting({ "name":"angle_picker", "type":SettingType.PICKER, "list":main_list,
"default":Terrain3DEditor.ANGLE, "flags":NO_LABEL })
add_setting({ "name":"dynamic_angle", "label":"Dynamic", "type":SettingType.CHECKBOX,
"list":main_list, "default":false, "flags":ADD_SPACER })
add_setting({ "name":"enable_scale", "label":"Scale", "type":SettingType.CHECKBOX,
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
add_setting({ "name":"scale", "label":"±", "type":SettingType.SLIDER, "list":main_list, "default":0,
"unit":"%", "range":Vector3(-60, 80, 20), "flags":NO_LABEL })
add_setting({ "name":"scale_picker", "type":SettingType.PICKER, "list":main_list,
"default":Terrain3DEditor.SCALE, "flags":NO_LABEL })
add_setting(
{
"name": "slope",
"type": SettingType.DOUBLE_SLIDER,
"list": main_list,
"default": Vector2(0, 90),
"unit": "°",
"range": Vector3(0, 90, 1),
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "enable_angle",
"label": "Angle",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": true,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "angle",
"type": SettingType.SLIDER,
"list": main_list,
"default": 0,
"unit": "%",
"range": Vector3(0, 337.5, 22.5),
"flags": NO_LABEL
}
)
add_setting(
{
"name": "angle_picker",
"type": SettingType.PICKER,
"list": main_list,
"default": Terrain3DEditor.ANGLE,
"flags": NO_LABEL
}
)
add_setting(
{
"name": "dynamic_angle",
"label": "Dynamic",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": false,
"flags": ADD_SPACER
}
)
add_setting(
{
"name": "enable_scale",
"label": "Scale",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": true,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "scale",
"label": "±",
"type": SettingType.SLIDER,
"list": main_list,
"default": 0,
"unit": "%",
"range": Vector3(-60, 80, 20),
"flags": NO_LABEL
}
)
add_setting(
{
"name": "scale_picker",
"type": SettingType.PICKER,
"list": main_list,
"default": Terrain3DEditor.SCALE,
"flags": NO_LABEL
}
)
## Slope sculpting brush
add_setting({ "name":"gradient_points", "type":SettingType.MULTI_PICKER, "label":"Points",
"list":main_list, "default":Terrain3DEditor.SCULPT, "flags":ADD_SEPARATOR })
add_setting({ "name":"drawable", "type":SettingType.CHECKBOX, "list":main_list, "default":false,
"flags":ADD_SEPARATOR })
add_setting(
{
"name": "gradient_points",
"type": SettingType.MULTI_PICKER,
"label": "Points",
"list": main_list,
"default": Terrain3DEditor.SCULPT,
"flags": ADD_SEPARATOR
}
)
add_setting(
{
"name": "drawable",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": false,
"flags": ADD_SEPARATOR
}
)
settings["drawable"].toggled.connect(_on_drawable_toggled)
## Instancer
height_list = create_submenu(main_list, "Height", Layout.VERTICAL)
add_setting({ "name":"height_offset", "type":SettingType.SLIDER, "list":height_list, "default":0,
"unit":"m", "range":Vector3(-10, 10, 0.05), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting({ "name":"random_height", "label":"Random Height ±", "type":SettingType.SLIDER,
"list":height_list, "default":0, "unit":"m", "range":Vector3(0, 10, 0.05),
"flags":ALLOW_OUT_OF_BOUNDS })
add_setting(
{
"name": "height_offset",
"type": SettingType.SLIDER,
"list": height_list,
"default": 0,
"unit": "m",
"range": Vector3(-10, 10, 0.05),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
add_setting(
{
"name": "random_height",
"label": "Random Height ±",
"type": SettingType.SLIDER,
"list": height_list,
"default": 0,
"unit": "m",
"range": Vector3(0, 10, 0.05),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
scale_list = create_submenu(main_list, "Scale", Layout.VERTICAL)
add_setting({ "name":"fixed_scale", "type":SettingType.SLIDER, "list":scale_list, "default":100,
"unit":"%", "range":Vector3(1, 1000, 1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting({ "name":"random_scale", "label":"Random Scale ±", "type":SettingType.SLIDER, "list":scale_list,
"default":20, "unit":"%", "range":Vector3(0, 99, 1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting(
{
"name": "fixed_scale",
"type": SettingType.SLIDER,
"list": scale_list,
"default": 100,
"unit": "%",
"range": Vector3(1, 1000, 1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
add_setting(
{
"name": "random_scale",
"label": "Random Scale ±",
"type": SettingType.SLIDER,
"list": scale_list,
"default": 20,
"unit": "%",
"range": Vector3(0, 99, 1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
rotation_list = create_submenu(main_list, "Rotation", Layout.VERTICAL)
add_setting({ "name":"fixed_spin", "label":"Fixed Spin (Around Y)", "type":SettingType.SLIDER, "list":rotation_list,
"default":0, "unit":"°", "range":Vector3(0, 360, 1) })
add_setting({ "name":"random_spin", "type":SettingType.SLIDER, "list":rotation_list, "default":360,
"unit":"°", "range":Vector3(0, 360, 1) })
add_setting({ "name":"fixed_tilt", "label":"Fixed Tilt", "type":SettingType.SLIDER, "list":rotation_list,
"default":0, "unit":"°", "range":Vector3(-85, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting({ "name":"random_tilt", "label":"Random Tilt ±", "type":SettingType.SLIDER, "list":rotation_list,
"default":10, "unit":"°", "range":Vector3(0, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS })
add_setting({ "name":"align_to_normal", "type":SettingType.CHECKBOX, "list":rotation_list, "default":false })
add_setting(
{
"name": "fixed_spin",
"label": "Fixed Spin (Around Y)",
"type": SettingType.SLIDER,
"list": rotation_list,
"default": 0,
"unit": "°",
"range": Vector3(0, 360, 1)
}
)
add_setting(
{
"name": "random_spin",
"type": SettingType.SLIDER,
"list": rotation_list,
"default": 360,
"unit": "°",
"range": Vector3(0, 360, 1)
}
)
add_setting(
{
"name": "fixed_tilt",
"label": "Fixed Tilt",
"type": SettingType.SLIDER,
"list": rotation_list,
"default": 0,
"unit": "°",
"range": Vector3(-85, 85, 1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
add_setting(
{
"name": "random_tilt",
"label": "Random Tilt ±",
"type": SettingType.SLIDER,
"list": rotation_list,
"default": 10,
"unit": "°",
"range": Vector3(0, 85, 1),
"flags": ALLOW_OUT_OF_BOUNDS
}
)
add_setting(
{
"name": "align_to_normal",
"type": SettingType.CHECKBOX,
"list": rotation_list,
"default": false
}
)
color_list = create_submenu(main_list, "Color", Layout.VERTICAL)
add_setting({ "name":"vertex_color", "type":SettingType.COLOR_SELECT, "list":color_list,
"default":Color.WHITE })
add_setting({ "name":"random_hue", "label":"Random Hue Shift ±", "type":SettingType.SLIDER,
"list":color_list, "default":0, "unit":"°", "range":Vector3(0, 360, 1) })
add_setting({ "name":"random_darken", "type":SettingType.SLIDER, "list":color_list, "default":50,
"unit":"%", "range":Vector3(0, 100, 1) })
#add_setting({ "name":"blend_mode", "type":SettingType.OPTION, "list":color_list, "default":0,
#"range":Vector3(0, 3, 1) })
add_setting(
{
"name": "vertex_color",
"type": SettingType.COLOR_SELECT,
"list": color_list,
"default": Color.WHITE
}
)
add_setting(
{
"name": "random_hue",
"label": "Random Hue Shift ±",
"type": SettingType.SLIDER,
"list": color_list,
"default": 0,
"unit": "°",
"range": Vector3(0, 360, 1)
}
)
add_setting(
{
"name": "random_darken",
"type": SettingType.SLIDER,
"list": color_list,
"default": 50,
"unit": "%",
"range": Vector3(0, 100, 1)
}
)
#add_setting({ "name":"blend_mode", "type":SettingType.OPTION, "list":color_list, "default":0,
#"range":Vector3(0, 3, 1) })
if DisplayServer.is_touchscreen_available():
add_setting({ "name":"invert", "label":"Invert", "type":SettingType.CHECKBOX, "list":main_list, "default":false, "flags":ADD_SEPARATOR })
add_setting(
{
"name": "invert",
"label": "Invert",
"type": SettingType.CHECKBOX,
"list": main_list,
"default": false,
"flags": ADD_SEPARATOR
}
)
var spacer: Control = Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
@@ -166,22 +457,67 @@ func _ready() -> void:
## Advanced Settings Menu
advanced_list = create_submenu(main_list, "", Layout.VERTICAL, false)
add_setting({ "name":"auto_regions", "label":"Add regions while sculpting", "type":SettingType.CHECKBOX,
"list":advanced_list, "default":true })
add_setting({ "name":"align_to_view", "type":SettingType.CHECKBOX, "list":advanced_list,
"default":true })
add_setting({ "name":"show_cursor_while_painting", "type":SettingType.CHECKBOX, "list":advanced_list,
"default":true })
add_setting(
{
"name": "auto_regions",
"label": "Add regions while sculpting",
"type": SettingType.CHECKBOX,
"list": advanced_list,
"default": true
}
)
add_setting(
{
"name": "align_to_view",
"type": SettingType.CHECKBOX,
"list": advanced_list,
"default": true
}
)
add_setting(
{
"name": "show_cursor_while_painting",
"type": SettingType.CHECKBOX,
"list": advanced_list,
"default": true
}
)
advanced_list.add_child(HSeparator.new(), true)
add_setting({ "name":"gamma", "type":SettingType.SLIDER, "list":advanced_list, "default":1.0,
"unit":"γ", "range":Vector3(0.1, 2.0, 0.01) })
add_setting({ "name":"jitter", "type":SettingType.SLIDER, "list":advanced_list, "default":50,
"unit":"%", "range":Vector3(0, 100, 1) })
add_setting({ "name":"crosshair_threshold", "type":SettingType.SLIDER, "list":advanced_list, "default":16.,
"unit":"m", "range":Vector3(0, 200, 1) })
add_setting(
{
"name": "gamma",
"type": SettingType.SLIDER,
"list": advanced_list,
"default": 1.0,
"unit": "γ",
"range": Vector3(0.1, 2.0, 0.01)
}
)
add_setting(
{
"name": "jitter",
"type": SettingType.SLIDER,
"list": advanced_list,
"default": 50,
"unit": "%",
"range": Vector3(0, 100, 1)
}
)
add_setting(
{
"name": "crosshair_threshold",
"type": SettingType.SLIDER,
"list": advanced_list,
"default": 16.,
"unit": "m",
"range": Vector3(0, 200, 1)
}
)
func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true) -> Container:
func create_submenu(
p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true
) -> Container:
var menu_button: Button = Button.new()
if p_button_name.is_empty():
menu_button.icon = get_theme_icon("GuiTabMenuHl", "EditorIcons")
@@ -190,7 +526,7 @@ func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout,
menu_button.set_toggle_mode(true)
menu_button.set_v_size_flags(SIZE_SHRINK_CENTER)
menu_button.toggled.connect(_on_show_submenu.bind(menu_button))
var submenu: PopupPanel = PopupPanel.new()
submenu.popup_hide.connect(menu_button.set_pressed.bind(false))
var panel_style: StyleBox = get_theme_stylebox("panel", "PopupMenu").duplicate()
@@ -201,38 +537,40 @@ func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout,
# Pop up menu on hover, hide on exit
if p_hover_pop:
menu_button.mouse_entered.connect(_on_show_submenu.bind(true, menu_button))
submenu.mouse_entered.connect(func(): submenu.set_meta("mouse_entered", true))
submenu.mouse_exited.connect(func():
# On mouse_exit, hide popup unless LineEdit focused
var focused_element: Control = submenu.gui_get_focus_owner()
if not focused_element is LineEdit:
_on_show_submenu(false, menu_button)
submenu.set_meta("mouse_entered", false)
return
focused_element.focus_exited.connect(func():
# Close submenu once lineedit loses focus
if not submenu.get_meta("mouse_entered"):
submenu.mouse_exited.connect(
func():
# On mouse_exit, hide popup unless LineEdit focused
var focused_element: Control = submenu.gui_get_focus_owner()
if not focused_element is LineEdit:
_on_show_submenu(false, menu_button)
submenu.set_meta("mouse_entered", false)
)
return
focused_element.focus_exited.connect(
func():
# Close submenu once lineedit loses focus
if not submenu.get_meta("mouse_entered"):
_on_show_submenu(false, menu_button)
submenu.set_meta("mouse_entered", false)
)
)
var sublist: Container
match(p_layout):
match p_layout:
Layout.GRID:
sublist = GridContainer.new()
Layout.VERTICAL:
sublist = VBoxContainer.new()
Layout.HORIZONTAL, _:
sublist = HBoxContainer.new()
p_parent.add_child(menu_button, true)
menu_button.add_child(submenu, true)
submenu.add_child(sublist, true)
return sublist
@@ -240,25 +578,27 @@ func _on_show_submenu(p_toggled: bool, p_button: Button) -> void:
# Don't show if mouse already down (from painting)
if p_toggled and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
return
# Hide menu if mouse is not in button or panel
var button_rect: Rect2 = Rect2(p_button.get_screen_transform().origin, p_button.get_global_rect().size)
# Hide menu if mouse is not in button or panel
var button_rect: Rect2 = Rect2(
p_button.get_screen_transform().origin, p_button.get_global_rect().size
)
var in_button: bool = button_rect.has_point(DisplayServer.mouse_get_position())
var popup: PopupPanel = p_button.get_child(0)
var popup_rect: Rect2 = Rect2(popup.position, popup.size)
var in_popup: bool = popup_rect.has_point(DisplayServer.mouse_get_position())
if not p_toggled and ( in_button or in_popup ):
if not p_toggled and (in_button or in_popup):
return
# Hide all submenus before possibly enabling the current one
get_tree().call_group("terrain3d_submenus", "set_visible", false)
popup.set_visible(p_toggled)
var popup_pos: Vector2 = p_button.get_screen_transform().origin
popup_pos.y -= popup.size.y
if popup.get_child_count()>0 and popup.get_child(0) == advanced_list:
if popup.get_child_count() > 0 and popup.get_child(0) == advanced_list:
popup_pos.x -= popup.size.x - p_button.size.x
popup.set_position(popup_pos)
func add_brushes(p_parent: Control) -> void:
var brush_list: GridContainer = create_submenu(p_parent, "Brush", Layout.GRID)
@@ -267,7 +607,7 @@ func add_brushes(p_parent: Control) -> void:
var brush_button_group: ButtonGroup = ButtonGroup.new()
brush_button_group.pressed.connect(_on_setting_changed)
var default_brush_btn: Button
var dir: DirAccess = DirAccess.open(BRUSH_PATH)
if dir:
dir.list_dir_begin()
@@ -283,7 +623,7 @@ func add_brushes(p_parent: Control) -> void:
thumbimg = Terrain3DUtil.black_to_alpha(thumbimg)
thumbimg.convert(Image.FORMAT_LA8)
var thumbtex: ImageTexture = ImageTexture.create_from_image(thumbimg)
var brush_btn: Button = Button.new()
brush_btn.set_custom_minimum_size(Vector2.ONE * 100)
brush_btn.set_button_icon(thumbtex)
@@ -296,8 +636,8 @@ func add_brushes(p_parent: Control) -> void:
brush_btn.mouse_exited.connect(_on_brush_hover.bind(false, brush_btn))
brush_list.add_child(brush_btn, true)
if file_name == DEFAULT_BRUSH:
default_brush_btn = brush_btn
default_brush_btn = brush_btn
var lbl: Label = Label.new()
brush_btn.name = file_name.get_basename().to_pascal_case()
brush_btn.add_child(lbl, true)
@@ -308,16 +648,16 @@ func add_brushes(p_parent: Control) -> void:
lbl.add_theme_constant_override("shadow_offset_x", 1)
lbl.add_theme_constant_override("shadow_offset_y", 1)
lbl.add_theme_font_size_override("font_size", 16)
file_name = dir.get_next()
brush_list.columns = sqrt(brush_list.get_child_count()) + 2
if not default_brush_btn:
default_brush_btn = brush_button_group.get_buttons()[0]
default_brush_btn.set_pressed(true)
_generate_brush_texture(default_brush_btn)
settings["brush"] = brush_button_group
select_brush_button = brush_list.get_parent().get_parent()
@@ -352,7 +692,11 @@ func _on_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position:
Terrain3DEditor.ROUGHNESS:
# This converts 0,1 to -100,100
# It also quantizes explicitly so picked values matches painted values
settings["roughness"].value = round(200. * float(int(p_color.a * 255.) / 255. - .5)) if not is_nan(p_color.r) else 0.
settings["roughness"].value = (
round(200. * float(int(p_color.a * 255.) / 255. - .5))
if not is_nan(p_color.r)
else 0.
)
Terrain3DEditor.ANGLE:
settings["angle"].value = p_color.r
Terrain3DEditor.SCALE:
@@ -365,7 +709,9 @@ func _on_point_pick(p_type: Terrain3DEditor.Tool, p_name: String) -> void:
emit_signal("picking", p_type, _on_point_picked.bind(p_name))
func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String) -> void:
func _on_point_picked(
p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String
) -> void:
assert(p_type == Terrain3DEditor.SCULPT)
var point: Vector3 = p_global_position
point.y = p_color.r
@@ -375,7 +721,7 @@ func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_pos
func add_setting(p_args: Dictionary) -> void:
var p_name: StringName = p_args.get("name", "")
var p_label: String = p_args.get("label", "") # Optional replacement for name
var p_label: String = p_args.get("label", "") # Optional replacement for name
var p_type: SettingType = p_args.get("type", SettingType.TYPE_MAX)
var p_list: Control = p_args.get("list")
var p_default: Variant = p_args.get("default")
@@ -385,13 +731,13 @@ func add_setting(p_args: Dictionary) -> void:
var p_maximum: float = p_range.y
var p_step: float = p_range.z
var p_flags: int = p_args.get("flags", NONE)
if p_name.is_empty() or p_type == SettingType.TYPE_MAX:
return
var container: HBoxContainer = HBoxContainer.new()
container.set_v_size_flags(SIZE_EXPAND_FILL)
var control: Control # Houses the setting to be saved
var control: Control # Houses the setting to be saved
var pending_children: Array[Control]
match p_type:
@@ -404,17 +750,21 @@ func add_setting(p_args: Dictionary) -> void:
SettingType.CHECKBOX:
var checkbox := CheckBox.new()
if !(p_flags & NO_SAVE):
checkbox.set_pressed_no_signal(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
checkbox.toggled.connect( (
func(value, path):
plugin.set_setting(path, value)
).bind(ES_TOOL_SETTINGS + p_name) )
checkbox.set_pressed_no_signal(
plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default)
)
checkbox.toggled.connect(
(
(func(value, path): plugin.set_setting(path, value))
. bind(ES_TOOL_SETTINGS + p_name)
)
)
else:
checkbox.set_pressed_no_signal(p_default)
checkbox.set_pressed_no_signal(p_default)
checkbox.pressed.connect(_on_setting_changed)
pending_children.push_back(checkbox)
control = checkbox
SettingType.COLOR_SELECT:
var picker := ColorPickerButton.new()
picker.set_custom_minimum_size(Vector2(100, 25))
@@ -422,10 +772,12 @@ func add_setting(p_args: Dictionary) -> void:
picker.get_picker().set_color_mode(ColorPicker.MODE_HSV)
if !(p_flags & NO_SAVE):
picker.set_pick_color(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
picker.color_changed.connect( (
func(value, path):
plugin.set_setting(path, value)
).bind(ES_TOOL_SETTINGS + p_name) )
picker.color_changed.connect(
(
(func(value, path): plugin.set_setting(path, value))
. bind(ES_TOOL_SETTINGS + p_name)
)
)
else:
picker.set_pick_color(p_default)
picker.color_changed.connect(_on_setting_changed)
@@ -479,12 +831,12 @@ func add_setting(p_args: Dictionary) -> void:
slider.set_allow_greater(true)
if p_flags & ALLOW_SMALLER:
slider.set_allow_lesser(true)
pending_children.push_back(slider)
pending_children.push_back(spin_slider)
control = spin_slider
else: # DOUBLE_SLIDER
else: # DOUBLE_SLIDER
var label := Label.new()
label.set_custom_minimum_size(Vector2(60, 0))
label.set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER)
@@ -495,7 +847,7 @@ func add_setting(p_args: Dictionary) -> void:
pending_children.push_back(slider)
pending_children.push_back(label)
control = slider
slider.set_min(p_minimum)
slider.set_max(p_maximum)
slider.set_step(p_step)
@@ -505,10 +857,12 @@ func add_setting(p_args: Dictionary) -> void:
if !(p_flags & NO_SAVE):
slider.set_value(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
slider.value_changed.connect( (
func(value, path):
plugin.set_setting(path, value)
).bind(ES_TOOL_SETTINGS + p_name) )
slider.value_changed.connect(
(
(func(value, path): plugin.set_setting(path, value))
. bind(ES_TOOL_SETTINGS + p_name)
)
)
else:
slider.set_value(p_default)
@@ -569,11 +923,14 @@ func get_setting(p_setting: String) -> Variant:
value = object.get_value()
# Adjust widths of all sliders on update of values
var digits: float = count_digits(value)
var width: float = clamp( (1 + count_digits(value)) * 19., 50, 80) * clamp(EditorInterface.get_editor_scale(), .9, 2)
var width: float = (
clamp((1 + count_digits(value)) * 19., 50, 80)
* clamp(EditorInterface.get_editor_scale(), .9, 2)
)
object.set_custom_minimum_size(Vector2(width, 0))
elif object is DoubleSlider:
value = object.get_value()
elif object is ButtonGroup: # "brush"
elif object is ButtonGroup: # "brush"
value = selected_brush_imgs
elif object is CheckBox:
value = object.is_pressed()
@@ -588,11 +945,11 @@ func get_setting(p_setting: String) -> Variant:
func set_setting(p_setting: String, p_value: Variant) -> void:
var object: Object = settings.get(p_setting)
if object is DoubleSlider: # Expects p_value is Vector2
if object is DoubleSlider: # Expects p_value is Vector2
object.set_value(p_value)
elif object is Range:
object.set_value(p_value)
elif object is ButtonGroup: # Expects p_value is Array [ "button name", boolean ]
elif object is ButtonGroup: # Expects p_value is Array [ "button name", boolean ]
if p_value is Array and p_value.size() == 2:
for button in object.get_buttons():
if button.name == p_value[0]:
@@ -601,8 +958,8 @@ func set_setting(p_setting: String, p_value: Variant) -> void:
object.button_pressed = p_value
elif object is ColorPickerButton:
object.color = p_value
plugin.set_setting(ES_TOOL_SETTINGS + p_setting, p_value) # Signal doesn't fire on CPB
elif object is MultiPicker: # Expects p_value is PackedVector3Array
plugin.set_setting(ES_TOOL_SETTINGS + p_setting, p_value) # Signal doesn't fire on CPB
elif object is MultiPicker: # Expects p_value is PackedVector3Array
object.points = p_value
_on_setting_changed(object)
@@ -644,7 +1001,7 @@ func _generate_brush_texture(p_btn: Button) -> void:
img = img.duplicate()
img.resize(1024, 1024, Image.INTERPOLATE_CUBIC)
var tex: ImageTexture = ImageTexture.create_from_image(img)
selected_brush_imgs = [ img, tex ]
selected_brush_imgs = [img, tex]
func _on_drawable_toggled(p_button_pressed: bool) -> void:
@@ -671,23 +1028,22 @@ func _get_brush_preview_material() -> ShaderMaterial:
return brush_preview_material
# Counts digits of a number including negative sign, decimal points, and up to 3 decimals
# Counts digits of a number including negative sign, decimal points, and up to 3 decimals
func count_digits(p_value: float) -> int:
var count: int = 1
for i in range(5, 0, -1):
if abs(p_value) >= pow(10, i):
count = i+1
count = i + 1
break
if p_value - floor(p_value) >= .1:
count += 1 # For the decimal
if p_value*10 - floor(p_value*10.) >= .1:
count += 1 # For the decimal
if p_value * 10 - floor(p_value * 10.) >= .1:
count += 1
if p_value*100 - floor(p_value*100.) >= .1:
if p_value * 100 - floor(p_value * 100.) >= .1:
count += 1
if p_value*1000 - floor(p_value*1000.) >= .1:
if p_value * 1000 - floor(p_value * 1000.) >= .1:
count += 1
# Negative sign
if p_value < 0:
count += 1
return count