style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+139 -45
View File
@@ -33,61 +33,151 @@ func _ready() -> void:
add_tool_group.pressed.connect(_on_tool_selected)
sub_tool_group.pressed.connect(_on_tool_selected)
add_tool_button({ "tool":Terrain3DEditor.REGION,
"add_text":"Add Region (E)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_REGION_ADD,
"sub_text":"Remove Region", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_REGION_REMOVE })
add_child(HSeparator.new())
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
"add_text":"Raise (R)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_ADD,
"sub_text":"Lower (R)", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_SUB })
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
"add_text":"Smooth (Shift)", "add_op":Terrain3DEditor.AVERAGE, "add_icon":ICON_HEIGHT_SMOOTH })
add_tool_button({ "tool":Terrain3DEditor.HEIGHT,
"add_text":"Height (H)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_FLAT,
"sub_text":"Height (H)", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_FLAT })
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
"add_text":"Slope (S)", "add_op":Terrain3DEditor.GRADIENT, "add_icon":ICON_HEIGHT_SLOPE })
add_tool_button(
{
"tool": Terrain3DEditor.REGION,
"add_text": "Add Region (E)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_REGION_ADD,
"sub_text": "Remove Region",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_REGION_REMOVE
}
)
add_child(HSeparator.new())
add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
"add_text":"Paint Texture (B)", "add_op":Terrain3DEditor.REPLACE, "add_icon":ICON_PAINT_TEXTURE })
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Raise (R)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HEIGHT_ADD,
"sub_text": "Lower (R)",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_HEIGHT_SUB
}
)
add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
"add_text":"Spray Texture (V)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_SPRAY_TEXTURE })
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Smooth (Shift)",
"add_op": Terrain3DEditor.AVERAGE,
"add_icon": ICON_HEIGHT_SMOOTH
}
)
add_tool_button({ "tool":Terrain3DEditor.AUTOSHADER,
"add_text":"Paint Autoshader (A)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_AUTOSHADER,
"sub_text":"Disable Autoshader (A)", "sub_op":Terrain3DEditor.SUBTRACT })
add_tool_button(
{
"tool": Terrain3DEditor.HEIGHT,
"add_text": "Height (H)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HEIGHT_FLAT,
"sub_text": "Height (H)",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_HEIGHT_FLAT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Slope (S)",
"add_op": Terrain3DEditor.GRADIENT,
"add_icon": ICON_HEIGHT_SLOPE
}
)
add_child(HSeparator.new())
add_tool_button({ "tool":Terrain3DEditor.COLOR,
"add_text":"Paint Color (C)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_COLOR,
"sub_text":"Remove Color (C)", "sub_op":Terrain3DEditor.SUBTRACT })
add_tool_button({ "tool":Terrain3DEditor.ROUGHNESS,
"add_text":"Paint Wetness (W)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_WETNESS,
"sub_text":"Remove Wetness (W)", "sub_op":Terrain3DEditor.SUBTRACT })
add_tool_button(
{
"tool": Terrain3DEditor.TEXTURE,
"add_text": "Paint Texture (B)",
"add_op": Terrain3DEditor.REPLACE,
"add_icon": ICON_PAINT_TEXTURE
}
)
add_tool_button(
{
"tool": Terrain3DEditor.TEXTURE,
"add_text": "Spray Texture (V)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_SPRAY_TEXTURE
}
)
add_tool_button(
{
"tool": Terrain3DEditor.AUTOSHADER,
"add_text": "Paint Autoshader (A)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_AUTOSHADER,
"sub_text": "Disable Autoshader (A)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_child(HSeparator.new())
add_tool_button({ "tool":Terrain3DEditor.HOLES,
"add_text":"Add Holes (X)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HOLES,
"sub_text":"Remove Holes (X)", "sub_op":Terrain3DEditor.SUBTRACT })
add_tool_button(
{
"tool": Terrain3DEditor.COLOR,
"add_text": "Paint Color (C)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_COLOR,
"sub_text": "Remove Color (C)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button({ "tool":Terrain3DEditor.NAVIGATION,
"add_text":"Paint Navigable Area (N)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_NAVIGATION,
"sub_text":"Remove Navigable Area (N)", "sub_op":Terrain3DEditor.SUBTRACT })
add_tool_button(
{
"tool": Terrain3DEditor.ROUGHNESS,
"add_text": "Paint Wetness (W)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_WETNESS,
"sub_text": "Remove Wetness (W)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button({ "tool":Terrain3DEditor.INSTANCER,
"add_text":"Instance Meshes (I)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_INSTANCER,
"sub_text":"Remove Meshes (I)", "sub_op":Terrain3DEditor.SUBTRACT })
add_child(HSeparator.new())
add_tool_button(
{
"tool": Terrain3DEditor.HOLES,
"add_text": "Add Holes (X)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HOLES,
"sub_text": "Remove Holes (X)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.NAVIGATION,
"add_text": "Paint Navigable Area (N)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_NAVIGATION,
"sub_text": "Remove Navigable Area (N)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.INSTANCER,
"add_text": "Instance Meshes (I)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_INSTANCER,
"sub_text": "Remove Meshes (I)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
# Select first button
var buttons: Array[BaseButton] = add_tool_group.get_buttons()
@@ -98,7 +188,7 @@ func _ready() -> void:
func add_tool_button(p_params: Dictionary) -> void:
# Additive button
var button := Button.new()
var name_str: String = p_params.get("add_text", "blank").get_slice('(', 0).to_pascal_case()
var name_str: String = p_params.get("add_text", "blank").get_slice("(", 0).to_pascal_case()
button.set_name(name_str)
button.set_meta("Tool", p_params.get("tool", 0))
button.set_meta("Operation", p_params.get("add_op", 0))
@@ -116,7 +206,7 @@ func add_tool_button(p_params: Dictionary) -> void:
var button2: Button
if p_params.has("sub_text"):
button2 = Button.new()
name_str = p_params.get("sub_text", "blank").get_slice('(', 0).to_pascal_case()
name_str = p_params.get("sub_text", "blank").get_slice("(", 0).to_pascal_case()
button2.set_name(name_str)
button2.set_meta("Tool", p_params.get("tool", 0))
button2.set_meta("Operation", p_params.get("sub_op", 0))
@@ -151,4 +241,8 @@ func _on_tool_selected(p_button: BaseButton) -> void:
var id: int = p_button.get_meta("ID", -2)
for button in change_group.get_buttons():
button.set_pressed_no_signal(button.get_meta("ID", -1) == id)
emit_signal("tool_changed", p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX), p_button.get_meta("Operation", Terrain3DEditor.OP_MAX))
emit_signal(
"tool_changed",
p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX),
p_button.get_meta("Operation", Terrain3DEditor.OP_MAX)
)