style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+27 -13
View File
@@ -3,10 +3,12 @@
@tool
extends Terrain3D
@export var clear_all: bool = false : set = reset_settings
@export var clear_terrain: bool = false : set = reset_terrain
@export var update_height_range: bool = false : set = update_heights
@export var clear_all: bool = false:
set = reset_settings
@export var clear_terrain: bool = false:
set = reset_terrain
@export var update_height_range: bool = false:
set = update_heights
func reset_settings(p_value) -> void:
@@ -27,7 +29,7 @@ func reset_settings(p_value) -> void:
func reset_terrain(p_value) -> void:
data_directory = ""
for region:Terrain3DRegion in data.get_regions_active():
for region: Terrain3DRegion in data.get_regions_active():
data.remove_region(region, false)
data.update_maps(Terrain3DRegion.TYPE_MAX, true, false)
@@ -42,15 +44,19 @@ func update_heights(p_value) -> void:
@export_global_file var height_file_name: String = ""
@export_global_file var control_file_name: String = ""
@export_global_file var color_file_name: String = ""
@export var import_position: Vector2i = Vector2i(0, 0) : set = set_import_position
@export var import_position: Vector2i = Vector2i(0, 0):
set = set_import_position
@export var import_scale: float = 1.0
@export var height_offset: float = 0.0
@export var r16_range: Vector2 = Vector2(0, 1)
@export var r16_size: Vector2i = Vector2i(1024, 1024) : set = set_r16_size
@export var run_import: bool = false : set = start_import
@export var r16_size: Vector2i = Vector2i(1024, 1024):
set = set_r16_size
@export var run_import: bool = false:
set = start_import
@export_dir var destination_directory: String = ""
@export var save_to_disk: bool = false : set = save_data
@export var save_to_disk: bool = false:
set = save_data
func set_import_position(p_value: Vector2i) -> void:
@@ -65,14 +71,21 @@ func set_r16_size(p_value: Vector2i) -> void:
func start_import(p_value: bool) -> void:
if p_value:
print("Terrain3DImporter: Importing files:\n\t%s\n\t%s\n\t%s" % [ height_file_name, control_file_name, color_file_name])
print(
(
"Terrain3DImporter: Importing files:\n\t%s\n\t%s\n\t%s"
% [height_file_name, control_file_name, color_file_name]
)
)
var imported_images: Array[Image]
imported_images.resize(Terrain3DRegion.TYPE_MAX)
var min_max := Vector2(0, 1)
var img: Image
if height_file_name:
img = Terrain3DUtil.load_image(height_file_name, ResourceLoader.CACHE_MODE_IGNORE, r16_range, r16_size)
img = Terrain3DUtil.load_image(
height_file_name, ResourceLoader.CACHE_MODE_IGNORE, r16_range, r16_size
)
min_max = Terrain3DUtil.get_min_max(img)
imported_images[Terrain3DRegion.TYPE_HEIGHT] = img
if control_file_name:
@@ -100,9 +113,10 @@ func save_data(p_value: bool) -> void:
enum { TYPE_HEIGHT, TYPE_CONTROL, TYPE_COLOR }
@export_enum("Height:0", "Control:1", "Color:2") var map_type: int = TYPE_HEIGHT
@export var file_name_out: String = ""
@export var run_export: bool = false : set = start_export
@export var run_export: bool = false:
set = start_export
func start_export(p_value: bool) -> void:
var err: int = data.export_image(file_name_out, map_type)
print("Terrain3DImporter: Export error status: ", err, " ", error_string(err))