style: apply gdformat formatting across the entire project
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
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-3
@@ -23,7 +23,9 @@ func _process(p_delta: float) -> void:
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func is_on_nav_mesh() -> bool:
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var closest_point := NavigationServer3D.map_get_closest_point(nav_agent.get_navigation_map(), global_position)
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var closest_point := NavigationServer3D.map_get_closest_point(
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nav_agent.get_navigation_map(), global_position
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)
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return global_position.distance_squared_to(closest_point) < nav_agent.path_max_distance ** 2
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@@ -37,9 +39,9 @@ func _physics_process(p_delta: float) -> void:
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var velocity_xz := (next_path_position - current_agent_position).normalized() * MOVE_SPEED
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velocity.x = velocity_xz.x
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velocity.z = velocity_xz.z
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velocity.y -= 40 * p_delta
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if nav_agent.avoidance_enabled:
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nav_agent.set_velocity(velocity)
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else:
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