style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+9 -8
View File
@@ -1,6 +1,5 @@
extends Control
var player: Node
var visible_mode: int = 1
@@ -11,7 +10,7 @@ func _init() -> void:
func _process(p_delta) -> void:
$Label.text = "FPS: %d\n" % Engine.get_frames_per_second()
if(visible_mode == 1):
if visible_mode == 1:
$Label.text += "Move Speed: %.1f\n" % player.MOVE_SPEED if player else ""
$Label.text += "Position: %.1v\n" % player.global_position if player else ""
$Label.text += """
@@ -37,12 +36,12 @@ func _unhandled_key_input(p_event: InputEvent) -> void:
KEY_F8:
get_tree().quit()
KEY_F9:
visible_mode = (visible_mode + 1 ) % 3
visible_mode = (visible_mode + 1) % 3
$Label/Panel.visible = (visible_mode == 1)
visible = visible_mode > 0
KEY_F10:
var vp = get_viewport()
vp.debug_draw = (vp.debug_draw + 1 ) % 6
vp.debug_draw = (vp.debug_draw + 1) % 6
get_viewport().set_input_as_handled()
KEY_F11:
toggle_fullscreen()
@@ -53,11 +52,13 @@ func _unhandled_key_input(p_event: InputEvent) -> void:
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
get_viewport().set_input_as_handled()
func toggle_fullscreen() -> void:
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN or \
DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
if (
DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN
or DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN
):
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
DisplayServer.window_set_size(Vector2(1280, 720))
else: