style: apply gdformat formatting across the entire project
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
This commit is contained in:
+11
-11
@@ -33,6 +33,7 @@ var last_task: StringName
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var random_source: RandomNumberGenerator
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var debug_logs := true
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func _init(
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_id: int,
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_npc_name: String,
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@@ -53,11 +54,10 @@ func _init(
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hunger = random_source.randf_range(20.0, 80.0)
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energy = random_source.randf_range(40.0, 100.0)
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position = Vector3(
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random_source.randf_range(-8.0, 8.0),
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0.0,
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random_source.randf_range(-8.0, 8.0)
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random_source.randf_range(-8.0, 8.0), 0.0, random_source.randf_range(-8.0, 8.0)
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)
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func die_from_starvation() -> void:
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is_dead = true
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current_task = SimulationIds.ACTION_DEAD
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@@ -69,35 +69,35 @@ func die_from_starvation() -> void:
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if debug_logs:
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print("[SimNPC] ", npc_name, " died from starvation.")
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func get_inventory_amount(item_id: StringName) -> float:
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return float(inventory.get(String(item_id), 0.0))
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func add_inventory(item_id: StringName, amount: float) -> void:
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inventory[String(item_id)] = get_inventory_amount(item_id) + maxf(amount, 0.0)
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func remove_inventory(item_id: StringName, requested_amount: float) -> float:
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var removed := minf(
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maxf(requested_amount, 0.0),
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get_inventory_amount(item_id)
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)
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var removed := minf(maxf(requested_amount, 0.0), get_inventory_amount(item_id))
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inventory[String(item_id)] = get_inventory_amount(item_id) - removed
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return removed
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func set_task(action_id: StringName, duration: float = -1.0) -> void:
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var definition := SimulationDefinitions.get_action(action_id)
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if definition == null:
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push_error("SimNPC: unknown action_id '%s'" % action_id)
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return
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current_task = action_id
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task_duration = (
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duration if duration >= 0.0 else definition.default_duration
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)
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task_duration = (duration if duration >= 0.0 else definition.default_duration)
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task_progress = 0.0
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task_complete = false
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task_state = TASK_STATE_TRAVELING
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has_travel_target = false
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func start_working() -> void:
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if task_state != TASK_STATE_TRAVELING:
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return
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+30
-25
@@ -17,6 +17,7 @@ var wood_priority := 1.0
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var safety_priority := 1.0
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var knowledge_priority := 1.0
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func update_modifiers() -> void:
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food_modifier = 1.0
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wood_modifier = 1.0
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@@ -30,15 +31,15 @@ func update_modifiers() -> void:
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safety_modifier = 2.0
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if knowledge > 25:
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knowledge_modifier = 0.75
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debug_log("FoodMod=%s SafetyMod=%s KnowledgeMod=%s" %
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[
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food_modifier,
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safety_modifier,
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knowledge_modifier
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]
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debug_log(
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(
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"FoodMod=%s SafetyMod=%s KnowledgeMod=%s"
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% [food_modifier, safety_modifier, knowledge_modifier]
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)
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)
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func update_priorities() -> void:
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food_priority = 1.0
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wood_priority = 1.0
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@@ -68,6 +69,7 @@ func update_priorities() -> void:
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if debug_logs:
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print(get_priority_summary())
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func apply_resource_delta(resource_id: StringName, amount: float) -> void:
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match resource_id:
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&"food":
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@@ -87,6 +89,7 @@ func apply_resource_delta(resource_id: StringName, amount: float) -> void:
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update_modifiers()
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update_priorities()
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func apply_npc_task(npc: SimNPC) -> void:
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if npc.is_dead:
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return
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@@ -123,27 +126,29 @@ func apply_npc_task(npc: SimNPC) -> void:
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update_modifiers()
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update_priorities()
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func get_summary() -> String:
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return "Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s" % [
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round(food),
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round(wood),
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round(safety),
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round(knowledge),
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food_priority,
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wood_priority,
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safety_priority,
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knowledge_priority
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]
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func get_summary() -> String:
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return (
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"Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s"
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% [
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round(food),
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round(wood),
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round(safety),
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round(knowledge),
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food_priority,
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wood_priority,
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safety_priority,
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knowledge_priority
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]
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)
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func get_priority_summary() -> String:
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return "Priorities | food: %s | wood: %s | safety: %s | knowledge: %s" % [
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food_priority,
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wood_priority,
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safety_priority,
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knowledge_priority
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]
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return (
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"Priorities | food: %s | wood: %s | safety: %s | knowledge: %s"
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% [food_priority, wood_priority, safety_priority, knowledge_priority]
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)
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func debug_log(message: String) -> void:
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if debug_logs:
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@@ -5,9 +5,11 @@ var tick_interval: float
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var accumulator := 0.0
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var elapsed_ticks := 0
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func _init(interval: float = 1.0) -> void:
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tick_interval = maxf(interval, 0.0001)
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func advance(delta: float) -> int:
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accumulator += maxf(delta, 0.0)
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var ticks_due := 0
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@@ -17,6 +19,7 @@ func advance(delta: float) -> int:
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ticks_due += 1
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return ticks_due
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func reset() -> void:
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accumulator = 0.0
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elapsed_ticks = 0
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+161
-145
@@ -1,10 +1,6 @@
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extends Node
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signal npc_task_changed(
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npc: SimNPC,
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old_task: StringName,
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new_task: StringName
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)
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signal npc_task_changed(npc: SimNPC, old_task: StringName, new_task: StringName)
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signal village_changed(village: SimVillage)
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signal npc_died(npc: SimNPC)
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signal npc_target_requested(npc: SimNPC)
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@@ -32,9 +28,8 @@ var action_selector := ActionSelectionSystem.new()
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var action_executor := ActionExecutionSystem.new()
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var target_resolver := ActionTargetResolver.new()
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var names := [
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"Amina", "Tarik", "Jasmin"
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]
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var names := ["Amina", "Tarik", "Jasmin"]
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func _ready() -> void:
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add_to_group("simulation_manager")
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@@ -53,20 +48,19 @@ func _ready() -> void:
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call_deferred("register_loaded_resource_nodes")
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if debug_logs:
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print("--- Simulation started ---")
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func _process(delta: float) -> void:
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var ticks_due := clock.advance(delta)
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for tick in ticks_due:
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simulate_tick()
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func generate_npcs() -> void:
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var profession_ids := SimulationDefinitions.get_profession_ids()
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for i in range(names.size()):
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var npc_random := _create_random_source(i, 0)
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var profession_index := npc_random.randi_range(
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0,
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profession_ids.size() - 1
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)
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var profession_index := npc_random.randi_range(0, profession_ids.size() - 1)
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var npc := SimNPC.new(
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i,
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names[i],
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@@ -80,21 +74,20 @@ func generate_npcs() -> void:
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npcs.append(npc)
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wander_random_sources[i] = _create_random_source(i, 1)
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func _create_random_source(npc_id: int, stream_id: int) -> RandomNumberGenerator:
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var source := RandomNumberGenerator.new()
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source.seed = simulation_seed + (npc_id + 1) * 1000003 + stream_id * 7919
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return source
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func get_wander_offset(npc_id: int) -> Vector3:
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var source: RandomNumberGenerator = wander_random_sources.get(npc_id)
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if source == null:
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source = _create_random_source(npc_id, 1)
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wander_random_sources[npc_id] = source
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return Vector3(
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source.randf_range(-6.0, 6.0),
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0.0,
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source.randf_range(-6.0, 6.0)
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)
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return Vector3(source.randf_range(-6.0, 6.0), 0.0, source.randf_range(-6.0, 6.0))
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func simulate_tick() -> void:
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tick_count += 1
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@@ -113,21 +106,12 @@ func simulate_tick() -> void:
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action_executor.advance_npc(npc, village)
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if (
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not npc.is_dead
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and old_state in [
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SimNPC.TASK_STATE_IDLE,
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SimNPC.TASK_STATE_COMPLETE
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]
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and npc.task_state in [
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SimNPC.TASK_STATE_IDLE,
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SimNPC.TASK_STATE_COMPLETE
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]
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and old_state in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]
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and npc.task_state in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]
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):
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var selection := action_selector.select_action(npc, village)
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if selection != null:
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npc.set_task(
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selection.action_id,
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selection.duration_override
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)
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npc.set_task(selection.action_id, selection.duration_override)
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if old_task != npc.current_task and old_target != &"":
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release_npc_reservation(npc.id)
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@@ -147,45 +131,36 @@ func simulate_tick() -> void:
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if not was_complete and npc.task_complete and not npc.is_dead:
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var completed_task := npc.current_task
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var completed_definition := SimulationDefinitions.get_action(
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completed_task
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)
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var completed_definition := SimulationDefinitions.get_action(completed_task)
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if (
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npc.target_id != &""
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and completed_definition != null
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and completed_definition.target_type == SimulationIds.TARGET_RESOURCE
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):
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var resource_state := get_resource_state(npc.target_id)
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if (
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resource_state != null
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and resource_state.get_reserved_by() == npc.id
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):
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if resource_state != null and resource_state.get_reserved_by() == npc.id:
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var extracted := resource_state.extract()
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if extracted > 0:
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if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD:
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npc.add_inventory(
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SimulationIds.RESOURCE_FOOD,
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extracted
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)
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npc.add_inventory(SimulationIds.RESOURCE_FOOD, extracted)
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npc_inventory_changed.emit(
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npc,
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SimulationIds.RESOURCE_FOOD,
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npc.get_inventory_amount(
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SimulationIds.RESOURCE_FOOD
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)
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npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
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)
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else:
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village.apply_resource_delta(
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resource_state.get_resource_id(),
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extracted
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resource_state.get_resource_id(), extracted
|
||||
)
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_record_economic_event(
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SimulationIds.EVENT_RESOURCE_EXTRACTED,
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npc.id,
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resource_state.get_node_id(),
|
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_npc_inventory_id(npc.id)
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if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
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else &"village",
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(
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_npc_inventory_id(npc.id)
|
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if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
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else &"village"
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||||
),
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resource_state.get_resource_id(),
|
||||
extracted
|
||||
)
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@@ -201,7 +176,13 @@ func simulate_tick() -> void:
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resource_state.get_node_id()
|
||||
)
|
||||
elif debug_logs:
|
||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": target reservation was invalid")
|
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print(
|
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"[SimulationManager] ",
|
||||
npc.npc_name,
|
||||
" could not complete ",
|
||||
completed_task,
|
||||
": target reservation was invalid"
|
||||
)
|
||||
release_npc_reservation(npc.id)
|
||||
elif completed_task == SimulationIds.ACTION_DEPOSIT_FOOD:
|
||||
deposit_npc_inventory(npc, SimulationIds.RESOURCE_FOOD)
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@@ -209,13 +190,19 @@ func simulate_tick() -> void:
|
||||
withdraw_to_npc(npc, SimulationIds.RESOURCE_FOOD, 1.0)
|
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elif completed_task == SimulationIds.ACTION_EAT:
|
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consume_npc_food(npc)
|
||||
elif completed_task not in [
|
||||
SimulationIds.ACTION_GATHER_FOOD,
|
||||
SimulationIds.ACTION_GATHER_WOOD
|
||||
]:
|
||||
elif (
|
||||
completed_task
|
||||
not in [SimulationIds.ACTION_GATHER_FOOD, SimulationIds.ACTION_GATHER_WOOD]
|
||||
):
|
||||
village.apply_npc_task(npc)
|
||||
elif debug_logs:
|
||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": no resource target")
|
||||
print(
|
||||
"[SimulationManager] ",
|
||||
npc.npc_name,
|
||||
" could not complete ",
|
||||
completed_task,
|
||||
": no resource target"
|
||||
)
|
||||
|
||||
village_was_changed = true
|
||||
|
||||
@@ -254,20 +241,29 @@ func simulate_tick() -> void:
|
||||
)
|
||||
|
||||
if old_state != npc.task_state:
|
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print("[SimulationManager] State changed: ", npc.npc_name, " ", old_state, " -> ", npc.task_state)
|
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print(
|
||||
"[SimulationManager] State changed: ",
|
||||
npc.npc_name,
|
||||
" ",
|
||||
old_state,
|
||||
" -> ",
|
||||
npc.task_state
|
||||
)
|
||||
|
||||
if village_was_changed:
|
||||
village_changed.emit(village)
|
||||
|
||||
if debug_logs:
|
||||
print(village.get_summary())
|
||||
|
||||
|
||||
|
||||
func set_npc_target_id(npc_id: int, target_id: StringName) -> void:
|
||||
for npc in npcs:
|
||||
if npc.id == npc_id:
|
||||
npc.target_id = target_id
|
||||
return
|
||||
|
||||
|
||||
func release_npc_reservation(npc_id: int) -> void:
|
||||
for npc in npcs:
|
||||
if npc.id == npc_id:
|
||||
@@ -278,6 +274,7 @@ func release_npc_reservation(npc_id: int) -> void:
|
||||
npc.target_id = &""
|
||||
return
|
||||
|
||||
|
||||
func notify_npc_arrived(npc_id: int) -> void:
|
||||
for npc in npcs:
|
||||
if npc.id == npc_id:
|
||||
@@ -285,9 +282,7 @@ func notify_npc_arrived(npc_id: int) -> void:
|
||||
return
|
||||
|
||||
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||
var definition := SimulationDefinitions.get_action(
|
||||
npc.current_task
|
||||
)
|
||||
var definition := SimulationDefinitions.get_action(npc.current_task)
|
||||
if (
|
||||
npc.target_id != &""
|
||||
and definition != null
|
||||
@@ -300,7 +295,13 @@ func notify_npc_arrived(npc_id: int) -> void:
|
||||
or resource_state.get_reserved_by() != npc.id
|
||||
):
|
||||
if debug_logs:
|
||||
print("[SimulationManager] ", npc.npc_name, " arrived but target ", npc.target_id, " is unavailable, replanning")
|
||||
print(
|
||||
"[SimulationManager] ",
|
||||
npc.npc_name,
|
||||
" arrived but target ",
|
||||
npc.target_id,
|
||||
" is unavailable, replanning"
|
||||
)
|
||||
notify_npc_navigation_failed(npc.id)
|
||||
return
|
||||
|
||||
@@ -308,9 +309,15 @@ func notify_npc_arrived(npc_id: int) -> void:
|
||||
npc.start_working()
|
||||
|
||||
if debug_logs:
|
||||
print("[SimulationManager] ", npc.npc_name, " arrived and started working on: ", npc.current_task)
|
||||
print(
|
||||
"[SimulationManager] ",
|
||||
npc.npc_name,
|
||||
" arrived and started working on: ",
|
||||
npc.current_task
|
||||
)
|
||||
return
|
||||
|
||||
|
||||
func notify_npc_navigation_failed(npc_id: int) -> void:
|
||||
for npc in npcs:
|
||||
if npc.id != npc_id:
|
||||
@@ -326,12 +333,20 @@ func notify_npc_navigation_failed(npc_id: int) -> void:
|
||||
npc_target_requested.emit(npc)
|
||||
|
||||
if debug_logs:
|
||||
print("[SimulationManager] ", npc.npc_name, " could not navigate for ", failed_task, " and is trying a wander target")
|
||||
print(
|
||||
"[SimulationManager] ",
|
||||
npc.npc_name,
|
||||
" could not navigate for ",
|
||||
failed_task,
|
||||
" and is trying a wander target"
|
||||
)
|
||||
return
|
||||
|
||||
|
||||
func notify_npc_target_unavailable(npc_id: int) -> void:
|
||||
notify_npc_navigation_failed(npc_id)
|
||||
|
||||
|
||||
func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
||||
if active_world_adapter == null:
|
||||
push_error("SimulationManager: active_world_adapter is missing")
|
||||
@@ -341,12 +356,7 @@ func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
||||
continue
|
||||
if npc.is_dead or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
||||
return false
|
||||
var result := target_resolver.resolve(
|
||||
npc,
|
||||
origin,
|
||||
self,
|
||||
active_world_adapter
|
||||
)
|
||||
var result := target_resolver.resolve(npc, origin, self, active_world_adapter)
|
||||
if result.is_empty():
|
||||
notify_npc_target_unavailable(npc.id)
|
||||
return false
|
||||
@@ -357,6 +367,7 @@ func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func request_current_travel(npc_id: int) -> bool:
|
||||
for npc in npcs:
|
||||
if npc.id != npc_id:
|
||||
@@ -370,6 +381,7 @@ func request_current_travel(npc_id: int) -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
||||
for npc in npcs:
|
||||
if npc.id == npc_id:
|
||||
@@ -377,9 +389,11 @@ func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _npc_inventory_id(npc_id: int) -> StringName:
|
||||
return StringName("npc_%d_inventory" % npc_id)
|
||||
|
||||
|
||||
func _record_economic_event(
|
||||
event_type: StringName,
|
||||
actor_id: int,
|
||||
@@ -391,35 +405,26 @@ func _record_economic_event(
|
||||
if amount <= 0.0:
|
||||
return
|
||||
var event := EconomicEventRecord.create(
|
||||
next_event_id,
|
||||
event_type,
|
||||
tick_count,
|
||||
actor_id,
|
||||
source_id,
|
||||
destination_id,
|
||||
item_id,
|
||||
amount
|
||||
next_event_id, event_type, tick_count, actor_id, source_id, destination_id, item_id, amount
|
||||
)
|
||||
next_event_id += 1
|
||||
economic_events.append(event)
|
||||
economic_event_recorded.emit(event)
|
||||
|
||||
|
||||
func _initialize_storage() -> void:
|
||||
if storage_states.has(SimulationIds.STORAGE_VILLAGE_PANTRY):
|
||||
_sync_village_food()
|
||||
return
|
||||
storage_states[SimulationIds.STORAGE_VILLAGE_PANTRY] = (
|
||||
StorageStateRecord.create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
{String(SimulationIds.RESOURCE_FOOD): village.food}
|
||||
)
|
||||
)
|
||||
storage_states[SimulationIds.STORAGE_VILLAGE_PANTRY] = (StorageStateRecord.create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY, {String(SimulationIds.RESOURCE_FOOD): village.food}
|
||||
))
|
||||
_sync_village_food()
|
||||
|
||||
|
||||
func get_pantry() -> StorageStateRecord:
|
||||
return storage_states.get(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
) as StorageStateRecord
|
||||
return storage_states.get(SimulationIds.STORAGE_VILLAGE_PANTRY) as StorageStateRecord
|
||||
|
||||
|
||||
func _sync_village_food() -> void:
|
||||
var pantry := get_pantry()
|
||||
@@ -428,6 +433,7 @@ func _sync_village_food() -> void:
|
||||
village.update_modifiers()
|
||||
village.update_priorities()
|
||||
|
||||
|
||||
func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
|
||||
var available := npc.get_inventory_amount(item_id)
|
||||
var deposited := get_pantry().deposit(item_id, available)
|
||||
@@ -445,11 +451,8 @@ func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
|
||||
)
|
||||
return deposited
|
||||
|
||||
func withdraw_to_npc(
|
||||
npc: SimNPC,
|
||||
item_id: StringName,
|
||||
amount: float
|
||||
) -> float:
|
||||
|
||||
func withdraw_to_npc(npc: SimNPC, item_id: StringName, amount: float) -> float:
|
||||
var withdrawn := get_pantry().withdraw(item_id, amount)
|
||||
npc.add_inventory(item_id, withdrawn)
|
||||
_sync_village_food()
|
||||
@@ -465,6 +468,7 @@ func withdraw_to_npc(
|
||||
)
|
||||
return withdrawn
|
||||
|
||||
|
||||
func consume_npc_food(npc: SimNPC) -> bool:
|
||||
if npc.remove_inventory(SimulationIds.RESOURCE_FOOD, 1.0) < 1.0:
|
||||
npc.hunger = minf(npc.hunger + 5.0, 100.0)
|
||||
@@ -474,9 +478,7 @@ func consume_npc_food(npc: SimNPC) -> bool:
|
||||
npc.starvation_ticks = 0
|
||||
npc.is_starving = npc.hunger >= 90.0
|
||||
npc_inventory_changed.emit(
|
||||
npc,
|
||||
SimulationIds.RESOURCE_FOOD,
|
||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
||||
npc, SimulationIds.RESOURCE_FOOD, npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
||||
)
|
||||
_record_economic_event(
|
||||
SimulationIds.EVENT_ITEM_CONSUMED,
|
||||
@@ -488,10 +490,12 @@ func consume_npc_food(npc: SimNPC) -> bool:
|
||||
)
|
||||
return true
|
||||
|
||||
|
||||
func register_loaded_resource_nodes() -> void:
|
||||
for node in ResourceNode.get_all():
|
||||
register_resource_node(node)
|
||||
|
||||
|
||||
func register_resource_node(node: ResourceNode) -> bool:
|
||||
if node == null or node.node_id.is_empty():
|
||||
return false
|
||||
@@ -502,8 +506,10 @@ func register_resource_node(node: ResourceNode) -> bool:
|
||||
or action_definition.resource_action_id != node.action_id
|
||||
):
|
||||
push_error(
|
||||
"SimulationManager: ResourceNode '%s' has invalid action_id '%s'"
|
||||
% [node.node_id, node.action_id]
|
||||
(
|
||||
"SimulationManager: ResourceNode '%s' has invalid action_id '%s'"
|
||||
% [node.node_id, node.action_id]
|
||||
)
|
||||
)
|
||||
return false
|
||||
var resource_state := get_resource_state(node.node_id)
|
||||
@@ -511,46 +517,40 @@ func register_resource_node(node: ResourceNode) -> bool:
|
||||
resource_state = ResourceStateRecord.create_from_node(node)
|
||||
resource_states[node.node_id] = resource_state
|
||||
elif not resource_state.apply_definition(node):
|
||||
push_error(
|
||||
"SimulationManager: ResourceNode definition mismatch for '%s'"
|
||||
% node.node_id
|
||||
)
|
||||
push_error("SimulationManager: ResourceNode definition mismatch for '%s'" % node.node_id)
|
||||
return false
|
||||
return node.bind_state(resource_state)
|
||||
|
||||
|
||||
func get_resource_state(node_id: StringName) -> ResourceStateRecord:
|
||||
return resource_states.get(node_id) as ResourceStateRecord
|
||||
|
||||
|
||||
func reserve_resource(node_id: StringName, agent_id: int) -> bool:
|
||||
var resource_state := get_resource_state(node_id)
|
||||
return resource_state != null and resource_state.reserve(agent_id)
|
||||
|
||||
|
||||
func release_resource(node_id: StringName, agent_id: int) -> void:
|
||||
var resource_state := get_resource_state(node_id)
|
||||
if resource_state != null:
|
||||
resource_state.release(agent_id)
|
||||
|
||||
func find_resource_node_for_player(
|
||||
from_position: Vector3,
|
||||
max_distance: float
|
||||
) -> ResourceNode:
|
||||
|
||||
func find_resource_node_for_player(from_position: Vector3, max_distance: float) -> ResourceNode:
|
||||
var best: ResourceNode
|
||||
var best_distance := max_distance * max_distance
|
||||
for node in ResourceNode.get_all():
|
||||
var resource_state := get_resource_state(node.node_id)
|
||||
if (
|
||||
resource_state == null
|
||||
or not resource_state.can_player_use_resource()
|
||||
):
|
||||
if resource_state == null or not resource_state.can_player_use_resource():
|
||||
continue
|
||||
var distance := from_position.distance_squared_to(
|
||||
node.interaction_point.global_position
|
||||
)
|
||||
var distance := from_position.distance_squared_to(node.interaction_point.global_position)
|
||||
if distance <= best_distance:
|
||||
best_distance = distance
|
||||
best = node
|
||||
return best
|
||||
|
||||
|
||||
func harvest_resource_node(node: ResourceNode) -> float:
|
||||
if node == null:
|
||||
return 0.0
|
||||
@@ -570,9 +570,11 @@ func harvest_resource_node(node: ResourceNode) -> float:
|
||||
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
||||
-1,
|
||||
resource_state.get_node_id(),
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||
else &"village",
|
||||
(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||
else &"village"
|
||||
),
|
||||
resource_state.get_resource_id(),
|
||||
extracted
|
||||
)
|
||||
@@ -590,11 +592,13 @@ func harvest_resource_node(node: ResourceNode) -> float:
|
||||
|
||||
return extracted
|
||||
|
||||
|
||||
func eat_food(amount: float) -> void:
|
||||
get_pantry().withdraw(SimulationIds.RESOURCE_FOOD, amount)
|
||||
_sync_village_food()
|
||||
village_changed.emit(village)
|
||||
|
||||
|
||||
|
||||
func add_food(amount: float) -> void:
|
||||
if amount >= 0.0:
|
||||
get_pantry().deposit(SimulationIds.RESOURCE_FOOD, amount)
|
||||
@@ -603,18 +607,22 @@ func add_food(amount: float) -> void:
|
||||
_sync_village_food()
|
||||
village_changed.emit(village)
|
||||
|
||||
|
||||
func add_wood(amount: float) -> void:
|
||||
village.apply_resource_delta(&"wood", amount)
|
||||
village_changed.emit(village)
|
||||
|
||||
|
||||
func add_safety(amount: float) -> void:
|
||||
village.apply_resource_delta(&"safety", amount)
|
||||
village_changed.emit(village)
|
||||
|
||||
|
||||
func add_knowledge(amount: float) -> void:
|
||||
village.apply_resource_delta(&"knowledge", amount)
|
||||
village_changed.emit(village)
|
||||
|
||||
|
||||
|
||||
func get_starving_count() -> int:
|
||||
var count := 0
|
||||
for npc in npcs:
|
||||
@@ -622,37 +630,42 @@ func get_starving_count() -> int:
|
||||
count += 1
|
||||
return count
|
||||
|
||||
|
||||
func get_state_snapshot() -> Dictionary:
|
||||
var npc_snapshots: Array[Dictionary] = []
|
||||
for npc in npcs:
|
||||
npc_snapshots.append({
|
||||
"id": npc.id,
|
||||
"name": npc.npc_name,
|
||||
"profession": npc.profession,
|
||||
"hunger": npc.hunger,
|
||||
"energy": npc.energy,
|
||||
"strength": npc.strength,
|
||||
"intelligence": npc.intelligence,
|
||||
"task": npc.current_task,
|
||||
"task_state": npc.task_state,
|
||||
"task_duration": npc.task_duration,
|
||||
"task_progress": npc.task_progress,
|
||||
"target_id": String(npc.target_id),
|
||||
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||
"travel_target_position": [
|
||||
npc.travel_target_position.x,
|
||||
npc.travel_target_position.y,
|
||||
npc.travel_target_position.z
|
||||
],
|
||||
"has_travel_target": npc.has_travel_target,
|
||||
"starvation_ticks": npc.starvation_ticks,
|
||||
"is_dead": npc.is_dead
|
||||
})
|
||||
npc_snapshots.append(
|
||||
{
|
||||
"id": npc.id,
|
||||
"name": npc.npc_name,
|
||||
"profession": npc.profession,
|
||||
"hunger": npc.hunger,
|
||||
"energy": npc.energy,
|
||||
"strength": npc.strength,
|
||||
"intelligence": npc.intelligence,
|
||||
"task": npc.current_task,
|
||||
"task_state": npc.task_state,
|
||||
"task_duration": npc.task_duration,
|
||||
"task_progress": npc.task_progress,
|
||||
"target_id": String(npc.target_id),
|
||||
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||
"travel_target_position":
|
||||
[
|
||||
npc.travel_target_position.x,
|
||||
npc.travel_target_position.y,
|
||||
npc.travel_target_position.z
|
||||
],
|
||||
"has_travel_target": npc.has_travel_target,
|
||||
"starvation_ticks": npc.starvation_ticks,
|
||||
"is_dead": npc.is_dead
|
||||
}
|
||||
)
|
||||
|
||||
return {
|
||||
"seed": simulation_seed,
|
||||
"tick_count": tick_count,
|
||||
"village": {
|
||||
"village":
|
||||
{
|
||||
"food": village.food,
|
||||
"wood": village.wood,
|
||||
"safety": village.safety,
|
||||
@@ -661,9 +674,11 @@ func get_state_snapshot() -> Dictionary:
|
||||
"npcs": npc_snapshots
|
||||
}
|
||||
|
||||
|
||||
func get_state_checksum() -> String:
|
||||
return create_state_record().to_json().sha256_text()
|
||||
|
||||
|
||||
func create_state_record() -> SimulationStateRecord:
|
||||
var record := SimulationStateRecord.new()
|
||||
var wander_streams: Array[Dictionary] = []
|
||||
@@ -671,11 +686,9 @@ func create_state_record() -> SimulationStateRecord:
|
||||
sorted_npc_ids.sort()
|
||||
for npc_id in sorted_npc_ids:
|
||||
var source: RandomNumberGenerator = wander_random_sources[npc_id]
|
||||
wander_streams.append({
|
||||
"npc_id": int(npc_id),
|
||||
"seed": str(source.seed),
|
||||
"state": str(source.state)
|
||||
})
|
||||
wander_streams.append(
|
||||
{"npc_id": int(npc_id), "seed": str(source.seed), "state": str(source.state)}
|
||||
)
|
||||
|
||||
record.simulation = {
|
||||
"seed": simulation_seed,
|
||||
@@ -704,9 +717,11 @@ func create_state_record() -> SimulationStateRecord:
|
||||
record.economic_events.append(event)
|
||||
return record
|
||||
|
||||
|
||||
func serialize_state() -> String:
|
||||
return create_state_record().to_json()
|
||||
|
||||
|
||||
func restore_state_from_json(json_text: String) -> bool:
|
||||
var record := SimulationStateRecord.from_json(json_text)
|
||||
if record == null:
|
||||
@@ -714,6 +729,7 @@ func restore_state_from_json(json_text: String) -> bool:
|
||||
return false
|
||||
return restore_state(record)
|
||||
|
||||
|
||||
func restore_state(record: SimulationStateRecord) -> bool:
|
||||
if record == null:
|
||||
return false
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
class_name ActionExecutionSystem
|
||||
extends RefCounted
|
||||
|
||||
|
||||
func advance_npc(npc: SimNPC, village: SimVillage) -> void:
|
||||
if npc.is_dead:
|
||||
return
|
||||
@@ -12,6 +13,7 @@ func advance_npc(npc: SimNPC, village: SimVillage) -> void:
|
||||
npc.task_complete = true
|
||||
npc.task_state = SimNPC.TASK_STATE_COMPLETE
|
||||
|
||||
|
||||
func _update_needs(npc: SimNPC, village: SimVillage) -> void:
|
||||
npc.hunger += 3.0 * village.food_modifier
|
||||
match npc.task_state:
|
||||
|
||||
@@ -4,9 +4,7 @@ extends RefCounted
|
||||
var action_id: StringName
|
||||
var duration_override := -1.0
|
||||
|
||||
func _init(
|
||||
selected_action_id: StringName,
|
||||
selected_duration_override: float = -1.0
|
||||
) -> void:
|
||||
|
||||
func _init(selected_action_id: StringName, selected_duration_override: float = -1.0) -> void:
|
||||
action_id = selected_action_id
|
||||
duration_override = selected_duration_override
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
class_name ActionSelectionSystem
|
||||
extends RefCounted
|
||||
|
||||
|
||||
func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
||||
if npc.is_dead:
|
||||
return null
|
||||
@@ -8,10 +9,7 @@ func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
||||
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
||||
return ActionSelectionResult.new(SimulationIds.ACTION_EAT, 1.0)
|
||||
if village.food > 0:
|
||||
return ActionSelectionResult.new(
|
||||
SimulationIds.ACTION_WITHDRAW_FOOD,
|
||||
1.0
|
||||
)
|
||||
return ActionSelectionResult.new(SimulationIds.ACTION_WITHDRAW_FOOD, 1.0)
|
||||
return ActionSelectionResult.new(SimulationIds.ACTION_GATHER_FOOD, 4.0)
|
||||
if npc.hunger > 75.0:
|
||||
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
||||
@@ -25,34 +23,58 @@ func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
||||
return ActionSelectionResult.new(SimulationIds.ACTION_REST)
|
||||
return ActionSelectionResult.new(_choose_best_work_action(npc, village))
|
||||
|
||||
func _choose_best_work_action(
|
||||
npc: SimNPC,
|
||||
village: SimVillage
|
||||
) -> StringName:
|
||||
|
||||
func _choose_best_work_action(npc: SimNPC, village: SimVillage) -> StringName:
|
||||
var scores := {
|
||||
SimulationIds.ACTION_GATHER_FOOD: _calculate_score(
|
||||
npc, SimulationIds.ACTION_GATHER_FOOD, village.food_priority,
|
||||
village.food, 15.0, 30.0, 3.0, 1.5
|
||||
SimulationIds.ACTION_GATHER_FOOD:
|
||||
_calculate_score(
|
||||
npc,
|
||||
SimulationIds.ACTION_GATHER_FOOD,
|
||||
village.food_priority,
|
||||
village.food,
|
||||
15.0,
|
||||
30.0,
|
||||
3.0,
|
||||
1.5
|
||||
),
|
||||
SimulationIds.ACTION_GATHER_WOOD: _calculate_score(
|
||||
npc, SimulationIds.ACTION_GATHER_WOOD, village.wood_priority,
|
||||
village.wood, 10.0, 20.0, 2.5, 1.0
|
||||
SimulationIds.ACTION_GATHER_WOOD:
|
||||
_calculate_score(
|
||||
npc,
|
||||
SimulationIds.ACTION_GATHER_WOOD,
|
||||
village.wood_priority,
|
||||
village.wood,
|
||||
10.0,
|
||||
20.0,
|
||||
2.5,
|
||||
1.0
|
||||
),
|
||||
SimulationIds.ACTION_PATROL: _calculate_score(
|
||||
npc, SimulationIds.ACTION_PATROL, village.safety_priority,
|
||||
village.safety, 30.0, 50.0, 3.0, 1.5
|
||||
SimulationIds.ACTION_PATROL:
|
||||
_calculate_score(
|
||||
npc,
|
||||
SimulationIds.ACTION_PATROL,
|
||||
village.safety_priority,
|
||||
village.safety,
|
||||
30.0,
|
||||
50.0,
|
||||
3.0,
|
||||
1.5
|
||||
),
|
||||
SimulationIds.ACTION_STUDY: _calculate_score(
|
||||
npc, SimulationIds.ACTION_STUDY, village.knowledge_priority,
|
||||
village.knowledge, 10.0, 25.0, 1.5, 0.75
|
||||
SimulationIds.ACTION_STUDY:
|
||||
_calculate_score(
|
||||
npc,
|
||||
SimulationIds.ACTION_STUDY,
|
||||
village.knowledge_priority,
|
||||
village.knowledge,
|
||||
10.0,
|
||||
25.0,
|
||||
1.5,
|
||||
0.75
|
||||
)
|
||||
}
|
||||
var best_action := SimulationIds.ACTION_GATHER_FOOD
|
||||
var best_score: float = scores[best_action]
|
||||
for action_id in [
|
||||
SimulationIds.ACTION_GATHER_WOOD,
|
||||
SimulationIds.ACTION_PATROL,
|
||||
SimulationIds.ACTION_STUDY
|
||||
SimulationIds.ACTION_GATHER_WOOD, SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY
|
||||
]:
|
||||
var score: float = scores[action_id]
|
||||
if score > best_score:
|
||||
@@ -60,6 +82,7 @@ func _choose_best_work_action(
|
||||
best_score = score
|
||||
return best_action
|
||||
|
||||
|
||||
func _calculate_score(
|
||||
npc: SimNPC,
|
||||
action_id: StringName,
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
class_name ActionTargetResolver
|
||||
extends RefCounted
|
||||
|
||||
|
||||
func resolve(
|
||||
npc: SimNPC,
|
||||
origin: Vector3,
|
||||
simulation_manager: Node,
|
||||
active_world_adapter: Node
|
||||
npc: SimNPC, origin: Vector3, simulation_manager: Node, active_world_adapter: Node
|
||||
) -> Dictionary:
|
||||
var definition := SimulationDefinitions.get_action(npc.current_task)
|
||||
if definition == null:
|
||||
@@ -13,18 +11,17 @@ func resolve(
|
||||
match definition.target_type:
|
||||
SimulationIds.TARGET_RESOURCE:
|
||||
return _resolve_resource(
|
||||
npc, origin, definition, simulation_manager,
|
||||
active_world_adapter
|
||||
npc, origin, definition, simulation_manager, active_world_adapter
|
||||
)
|
||||
SimulationIds.TARGET_ACTIVITY:
|
||||
return active_world_adapter.get_activity_target(npc.current_task)
|
||||
SimulationIds.TARGET_FREE:
|
||||
return {
|
||||
"target_id": "",
|
||||
"position": origin + simulation_manager.get_wander_offset(npc.id)
|
||||
"target_id": "", "position": origin + simulation_manager.get_wander_offset(npc.id)
|
||||
}
|
||||
return {}
|
||||
|
||||
|
||||
func _resolve_resource(
|
||||
npc: SimNPC,
|
||||
origin: Vector3,
|
||||
@@ -34,18 +31,10 @@ func _resolve_resource(
|
||||
) -> Dictionary:
|
||||
var best: Dictionary = {}
|
||||
var best_distance := INF
|
||||
for candidate in active_world_adapter.get_resource_candidates(
|
||||
definition.resource_action_id
|
||||
):
|
||||
for candidate in active_world_adapter.get_resource_candidates(definition.resource_action_id):
|
||||
var node_id := StringName(candidate["target_id"])
|
||||
var state: ResourceStateRecord = simulation_manager.get_resource_state(
|
||||
node_id
|
||||
)
|
||||
if (
|
||||
state == null
|
||||
or not state.can_npc_use()
|
||||
or not state.is_available_for(npc.id)
|
||||
):
|
||||
var state: ResourceStateRecord = simulation_manager.get_resource_state(node_id)
|
||||
if state == null or not state.can_npc_use() or not state.is_available_for(npc.id):
|
||||
continue
|
||||
var position: Vector3 = candidate["position"]
|
||||
var distance := origin.distance_squared_to(position)
|
||||
|
||||
@@ -8,6 +8,7 @@ extends Resource
|
||||
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
|
||||
@export var resource_action_id: StringName
|
||||
|
||||
|
||||
func validate() -> Array[String]:
|
||||
var errors: Array[String] = []
|
||||
if action_id.is_empty():
|
||||
@@ -16,15 +17,13 @@ func validate() -> Array[String]:
|
||||
errors.append("display_name is empty for '%s'" % action_id)
|
||||
if default_duration <= 0.0:
|
||||
errors.append("default_duration must be positive for '%s'" % action_id)
|
||||
if target_type not in [
|
||||
SimulationIds.TARGET_RESOURCE,
|
||||
SimulationIds.TARGET_ACTIVITY,
|
||||
SimulationIds.TARGET_FREE
|
||||
]:
|
||||
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
|
||||
if (
|
||||
target_type == SimulationIds.TARGET_RESOURCE
|
||||
and resource_action_id.is_empty()
|
||||
target_type
|
||||
not in [
|
||||
SimulationIds.TARGET_RESOURCE, SimulationIds.TARGET_ACTIVITY, SimulationIds.TARGET_FREE
|
||||
]
|
||||
):
|
||||
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
|
||||
if target_type == SimulationIds.TARGET_RESOURCE and resource_action_id.is_empty():
|
||||
errors.append("resource_action_id is required for '%s'" % action_id)
|
||||
return errors
|
||||
|
||||
@@ -4,6 +4,7 @@ extends Resource
|
||||
@export var profession_id: StringName
|
||||
@export var display_name: String
|
||||
|
||||
|
||||
func validate() -> Array[String]:
|
||||
var errors: Array[String] = []
|
||||
if profession_id.is_empty():
|
||||
|
||||
@@ -21,6 +21,7 @@ const PROFESSION_PATHS := [
|
||||
"res://simulation/definitions/professions/wanderer.tres"
|
||||
]
|
||||
|
||||
|
||||
static func get_actions() -> Array[ActionDefinition]:
|
||||
var definitions: Array[ActionDefinition] = []
|
||||
for path in ACTION_PATHS:
|
||||
@@ -29,6 +30,7 @@ static func get_actions() -> Array[ActionDefinition]:
|
||||
definitions.append(definition)
|
||||
return definitions
|
||||
|
||||
|
||||
static func get_professions() -> Array[ProfessionDefinition]:
|
||||
var definitions: Array[ProfessionDefinition] = []
|
||||
for path in PROFESSION_PATHS:
|
||||
@@ -37,26 +39,28 @@ static func get_professions() -> Array[ProfessionDefinition]:
|
||||
definitions.append(definition)
|
||||
return definitions
|
||||
|
||||
|
||||
static func get_action(action_id: StringName) -> ActionDefinition:
|
||||
for definition in get_actions():
|
||||
if definition.action_id == action_id:
|
||||
return definition
|
||||
return null
|
||||
|
||||
static func get_profession(
|
||||
profession_id: StringName
|
||||
) -> ProfessionDefinition:
|
||||
|
||||
static func get_profession(profession_id: StringName) -> ProfessionDefinition:
|
||||
for definition in get_professions():
|
||||
if definition.profession_id == profession_id:
|
||||
return definition
|
||||
return null
|
||||
|
||||
|
||||
static func get_profession_ids() -> Array[StringName]:
|
||||
var ids: Array[StringName] = []
|
||||
for definition in get_professions():
|
||||
ids.append(definition.profession_id)
|
||||
return ids
|
||||
|
||||
|
||||
static func validate() -> Array[String]:
|
||||
var errors: Array[String] = []
|
||||
if get_actions().size() != ACTION_PATHS.size():
|
||||
@@ -85,15 +89,19 @@ static func validate() -> Array[String]:
|
||||
and not profession_ids.has(definition.preferred_profession_id)
|
||||
):
|
||||
errors.append(
|
||||
"Action '%s' references unknown profession '%s'"
|
||||
% [definition.action_id, definition.preferred_profession_id]
|
||||
(
|
||||
"Action '%s' references unknown profession '%s'"
|
||||
% [definition.action_id, definition.preferred_profession_id]
|
||||
)
|
||||
)
|
||||
if (
|
||||
definition.target_type == SimulationIds.TARGET_RESOURCE
|
||||
and not action_ids.has(definition.resource_action_id)
|
||||
):
|
||||
errors.append(
|
||||
"Action '%s' references unknown resource action '%s'"
|
||||
% [definition.action_id, definition.resource_action_id]
|
||||
(
|
||||
"Action '%s' references unknown resource action '%s'"
|
||||
% [definition.action_id, definition.resource_action_id]
|
||||
)
|
||||
)
|
||||
return errors
|
||||
|
||||
@@ -4,6 +4,7 @@ extends Node
|
||||
|
||||
var store := SaveSlotStore.new()
|
||||
|
||||
|
||||
func _unhandled_key_input(event: InputEvent) -> void:
|
||||
if not event.pressed or event.echo:
|
||||
return
|
||||
|
||||
@@ -8,9 +8,11 @@ const MAX_SAVE_BYTES := 16 * 1024 * 1024
|
||||
var save_directory: String
|
||||
var last_error := ""
|
||||
|
||||
|
||||
func _init(directory: String = DEFAULT_DIRECTORY) -> void:
|
||||
save_directory = directory
|
||||
|
||||
|
||||
func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
last_error = ""
|
||||
if manager == null or not manager.has_method("serialize_state"):
|
||||
@@ -55,6 +57,7 @@ func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
_remove_if_present(backup_path)
|
||||
return true
|
||||
|
||||
|
||||
func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
last_error = ""
|
||||
if manager == null or not manager.has_method("restore_state"):
|
||||
@@ -72,14 +75,13 @@ func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
return _fail("Simulation refused the validated save record")
|
||||
return true
|
||||
|
||||
|
||||
func has_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
if not _is_valid_slot_name(slot_name):
|
||||
return false
|
||||
var final_path := get_slot_path(slot_name)
|
||||
return (
|
||||
_read_record(final_path) != null
|
||||
or _read_record(final_path + ".bak") != null
|
||||
)
|
||||
return _read_record(final_path) != null or _read_record(final_path + ".bak") != null
|
||||
|
||||
|
||||
func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
if not _is_valid_slot_name(slot_name):
|
||||
@@ -90,9 +92,11 @@ func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
||||
_remove_if_present(final_path + ".bak")
|
||||
return true
|
||||
|
||||
|
||||
func get_slot_path(slot_name: String = DEFAULT_SLOT) -> String:
|
||||
return save_directory.path_join(slot_name + ".json")
|
||||
|
||||
|
||||
func _read_record(path: String) -> SimulationStateRecord:
|
||||
if not FileAccess.file_exists(path):
|
||||
return null
|
||||
@@ -106,6 +110,7 @@ func _read_record(path: String) -> SimulationStateRecord:
|
||||
file.close()
|
||||
return SimulationStateRecord.from_json(json_text)
|
||||
|
||||
|
||||
func _ensure_directory() -> bool:
|
||||
var absolute_directory := ProjectSettings.globalize_path(save_directory)
|
||||
var error := DirAccess.make_dir_recursive_absolute(absolute_directory)
|
||||
@@ -113,6 +118,7 @@ func _ensure_directory() -> bool:
|
||||
return _fail("Could not create the save directory")
|
||||
return true
|
||||
|
||||
|
||||
func _is_valid_slot_name(slot_name: String) -> bool:
|
||||
if slot_name.is_empty() or slot_name.length() > 32:
|
||||
return false
|
||||
@@ -122,10 +128,12 @@ func _is_valid_slot_name(slot_name: String) -> bool:
|
||||
return false
|
||||
return true
|
||||
|
||||
|
||||
func _remove_if_present(path: String) -> void:
|
||||
if FileAccess.file_exists(path):
|
||||
DirAccess.remove_absolute(path)
|
||||
|
||||
|
||||
func _fail(message: String) -> bool:
|
||||
last_error = message
|
||||
return false
|
||||
|
||||
@@ -5,9 +5,11 @@ const SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func create(
|
||||
event_id: int,
|
||||
event_type: StringName,
|
||||
@@ -18,25 +20,36 @@ static func create(
|
||||
item_id: StringName,
|
||||
amount: float
|
||||
) -> EconomicEventRecord:
|
||||
return EconomicEventRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"event_id": event_id,
|
||||
"event_type": String(event_type),
|
||||
"tick": tick,
|
||||
"actor_id": actor_id,
|
||||
"source_id": String(source_id),
|
||||
"destination_id": String(destination_id),
|
||||
"item_id": String(item_id),
|
||||
"amount": amount
|
||||
})
|
||||
return EconomicEventRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"event_id": event_id,
|
||||
"event_type": String(event_type),
|
||||
"tick": tick,
|
||||
"actor_id": actor_id,
|
||||
"source_id": String(source_id),
|
||||
"destination_id": String(destination_id),
|
||||
"item_id": String(item_id),
|
||||
"amount": amount
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
return null
|
||||
if not record_data.has_all([
|
||||
"event_id", "event_type", "tick", "actor_id", "source_id",
|
||||
"destination_id", "item_id", "amount"
|
||||
]):
|
||||
if not record_data.has_all(
|
||||
[
|
||||
"event_id",
|
||||
"event_type",
|
||||
"tick",
|
||||
"actor_id",
|
||||
"source_id",
|
||||
"destination_id",
|
||||
"item_id",
|
||||
"amount"
|
||||
]
|
||||
):
|
||||
return null
|
||||
var normalized := record_data.duplicate(true)
|
||||
normalized["schema_version"] = SCHEMA_VERSION
|
||||
@@ -60,5 +73,6 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||
return null
|
||||
return EconomicEventRecord.new(normalized)
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -7,41 +7,47 @@ const PREVIOUS_SCHEMA_VERSION := 2
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func capture(npc: SimNPC) -> NPCStateRecord:
|
||||
return NPCStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"id": npc.id,
|
||||
"name": npc.npc_name,
|
||||
"profession": String(npc.profession),
|
||||
"hunger": npc.hunger,
|
||||
"energy": npc.energy,
|
||||
"strength": npc.strength,
|
||||
"intelligence": npc.intelligence,
|
||||
"current_task": String(npc.current_task),
|
||||
"task_state": String(npc.task_state),
|
||||
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||
"is_starving": npc.is_starving,
|
||||
"starvation_ticks": npc.starvation_ticks,
|
||||
"starvation_death_threshold": npc.starvation_death_threshold,
|
||||
"is_dead": npc.is_dead,
|
||||
"task_duration": npc.task_duration,
|
||||
"task_progress": npc.task_progress,
|
||||
"task_complete": npc.task_complete,
|
||||
"target_id": String(npc.target_id),
|
||||
"travel_target_position": [
|
||||
npc.travel_target_position.x,
|
||||
npc.travel_target_position.y,
|
||||
npc.travel_target_position.z
|
||||
],
|
||||
"has_travel_target": npc.has_travel_target,
|
||||
"inventory": npc.inventory.duplicate(true),
|
||||
"last_task": String(npc.last_task),
|
||||
"random_seed": str(npc.random_source.seed),
|
||||
"random_state": str(npc.random_source.state)
|
||||
})
|
||||
return NPCStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"id": npc.id,
|
||||
"name": npc.npc_name,
|
||||
"profession": String(npc.profession),
|
||||
"hunger": npc.hunger,
|
||||
"energy": npc.energy,
|
||||
"strength": npc.strength,
|
||||
"intelligence": npc.intelligence,
|
||||
"current_task": String(npc.current_task),
|
||||
"task_state": String(npc.task_state),
|
||||
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||
"is_starving": npc.is_starving,
|
||||
"starvation_ticks": npc.starvation_ticks,
|
||||
"starvation_death_threshold": npc.starvation_death_threshold,
|
||||
"is_dead": npc.is_dead,
|
||||
"task_duration": npc.task_duration,
|
||||
"task_progress": npc.task_progress,
|
||||
"task_complete": npc.task_complete,
|
||||
"target_id": String(npc.target_id),
|
||||
"travel_target_position":
|
||||
[
|
||||
npc.travel_target_position.x,
|
||||
npc.travel_target_position.y,
|
||||
npc.travel_target_position.z
|
||||
],
|
||||
"has_travel_target": npc.has_travel_target,
|
||||
"inventory": npc.inventory.duplicate(true),
|
||||
"last_task": String(npc.last_task),
|
||||
"random_seed": str(npc.random_source.seed),
|
||||
"random_state": str(npc.random_source.state)
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
||||
var version := int(record_data.get("schema_version", -1))
|
||||
@@ -49,23 +55,40 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
||||
record_data = _migrate_legacy(record_data, version)
|
||||
elif version != SCHEMA_VERSION:
|
||||
return null
|
||||
if not record_data.has_all([
|
||||
"id", "name", "profession", "hunger", "energy", "strength",
|
||||
"intelligence", "current_task", "task_state", "position",
|
||||
"is_starving", "starvation_ticks", "starvation_death_threshold",
|
||||
"is_dead", "task_duration", "task_progress", "task_complete",
|
||||
"target_id", "travel_target_position", "has_travel_target", "inventory",
|
||||
"last_task", "random_seed", "random_state"
|
||||
]):
|
||||
if not record_data.has_all(
|
||||
[
|
||||
"id",
|
||||
"name",
|
||||
"profession",
|
||||
"hunger",
|
||||
"energy",
|
||||
"strength",
|
||||
"intelligence",
|
||||
"current_task",
|
||||
"task_state",
|
||||
"position",
|
||||
"is_starving",
|
||||
"starvation_ticks",
|
||||
"starvation_death_threshold",
|
||||
"is_dead",
|
||||
"task_duration",
|
||||
"task_progress",
|
||||
"task_complete",
|
||||
"target_id",
|
||||
"travel_target_position",
|
||||
"has_travel_target",
|
||||
"inventory",
|
||||
"last_task",
|
||||
"random_seed",
|
||||
"random_state"
|
||||
]
|
||||
):
|
||||
return null
|
||||
var saved_position = record_data["position"]
|
||||
if not saved_position is Array or saved_position.size() != 3:
|
||||
return null
|
||||
var saved_target_position = record_data["travel_target_position"]
|
||||
if (
|
||||
not saved_target_position is Array
|
||||
or saved_target_position.size() != 3
|
||||
):
|
||||
if not saved_target_position is Array or saved_target_position.size() != 3:
|
||||
return null
|
||||
if not record_data["inventory"] is Dictionary:
|
||||
return null
|
||||
@@ -74,36 +97,26 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
||||
return null
|
||||
var action_id := StringName(record_data["current_task"])
|
||||
if (
|
||||
action_id not in [
|
||||
SimulationIds.ACTION_IDLE,
|
||||
SimulationIds.ACTION_DEAD
|
||||
]
|
||||
action_id not in [SimulationIds.ACTION_IDLE, SimulationIds.ACTION_DEAD]
|
||||
and SimulationDefinitions.get_action(action_id) == null
|
||||
):
|
||||
return null
|
||||
var last_action_id := StringName(record_data["last_task"])
|
||||
if (
|
||||
not last_action_id.is_empty()
|
||||
and SimulationDefinitions.get_action(last_action_id) == null
|
||||
):
|
||||
if not last_action_id.is_empty() and SimulationDefinitions.get_action(last_action_id) == null:
|
||||
return null
|
||||
return NPCStateRecord.new(record_data)
|
||||
|
||||
static func _migrate_legacy(
|
||||
legacy_data: Dictionary,
|
||||
version: int
|
||||
) -> Dictionary:
|
||||
|
||||
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
|
||||
var migrated := legacy_data.duplicate(true)
|
||||
migrated["schema_version"] = SCHEMA_VERSION
|
||||
if version == LEGACY_SCHEMA_VERSION:
|
||||
migrated["travel_target_position"] = legacy_data.get(
|
||||
"position",
|
||||
[0.0, 0.0, 0.0]
|
||||
)
|
||||
migrated["travel_target_position"] = legacy_data.get("position", [0.0, 0.0, 0.0])
|
||||
migrated["has_travel_target"] = false
|
||||
migrated["inventory"] = {}
|
||||
return migrated
|
||||
|
||||
|
||||
func restore(debug_logs: bool) -> SimNPC:
|
||||
var random_source := RandomNumberGenerator.new()
|
||||
random_source.seed = String(data["random_seed"]).to_int()
|
||||
@@ -122,9 +135,7 @@ func restore(debug_logs: bool) -> SimNPC:
|
||||
npc.current_task = StringName(data["current_task"])
|
||||
npc.task_state = StringName(data["task_state"])
|
||||
npc.position = Vector3(
|
||||
float(saved_position[0]),
|
||||
float(saved_position[1]),
|
||||
float(saved_position[2])
|
||||
float(saved_position[0]), float(saved_position[1]), float(saved_position[2])
|
||||
)
|
||||
npc.is_starving = bool(data["is_starving"])
|
||||
npc.starvation_ticks = int(data["starvation_ticks"])
|
||||
@@ -146,5 +157,6 @@ func restore(debug_logs: bool) -> SimNPC:
|
||||
npc.debug_logs = debug_logs
|
||||
return npc
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -9,22 +9,27 @@ const LEGACY_SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
|
||||
return ResourceStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"node_id": String(node.node_id),
|
||||
"action_id": String(node.action_id),
|
||||
"resource_id": String(node.resource_id),
|
||||
"amount_remaining": node.initial_amount,
|
||||
"yield_per_action": node.yield_per_action,
|
||||
"reserved_by": -1,
|
||||
"enabled": node.initial_enabled,
|
||||
"can_npcs_use": node.can_npcs_use,
|
||||
"can_player_use": node.can_player_use
|
||||
})
|
||||
return ResourceStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"node_id": String(node.node_id),
|
||||
"action_id": String(node.action_id),
|
||||
"resource_id": String(node.resource_id),
|
||||
"amount_remaining": node.initial_amount,
|
||||
"yield_per_action": node.yield_per_action,
|
||||
"reserved_by": -1,
|
||||
"enabled": node.initial_enabled,
|
||||
"can_npcs_use": node.can_npcs_use,
|
||||
"can_player_use": node.can_player_use
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
|
||||
var version := int(record_data.get("schema_version", -1))
|
||||
@@ -33,26 +38,30 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
|
||||
elif version != SCHEMA_VERSION:
|
||||
return null
|
||||
|
||||
if not record_data.has_all([
|
||||
"node_id", "action_id", "resource_id", "amount_remaining",
|
||||
"yield_per_action", "reserved_by", "enabled", "can_npcs_use",
|
||||
"can_player_use"
|
||||
]):
|
||||
if not record_data.has_all(
|
||||
[
|
||||
"node_id",
|
||||
"action_id",
|
||||
"resource_id",
|
||||
"amount_remaining",
|
||||
"yield_per_action",
|
||||
"reserved_by",
|
||||
"enabled",
|
||||
"can_npcs_use",
|
||||
"can_player_use"
|
||||
]
|
||||
):
|
||||
return null
|
||||
if String(record_data["node_id"]).is_empty():
|
||||
return null
|
||||
var action_id := StringName(record_data["action_id"])
|
||||
if (
|
||||
not action_id.is_empty()
|
||||
and SimulationDefinitions.get_action(action_id) == null
|
||||
):
|
||||
if not action_id.is_empty() and SimulationDefinitions.get_action(action_id) == null:
|
||||
return null
|
||||
return ResourceStateRecord.new(record_data)
|
||||
|
||||
|
||||
static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
|
||||
if not legacy_data.has_all([
|
||||
"node_id", "amount_remaining", "reserved_by", "enabled"
|
||||
]):
|
||||
if not legacy_data.has_all(["node_id", "amount_remaining", "reserved_by", "enabled"]):
|
||||
return {}
|
||||
var migrated := legacy_data.duplicate(true)
|
||||
migrated["schema_version"] = SCHEMA_VERSION
|
||||
@@ -63,6 +72,7 @@ static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
|
||||
migrated["can_player_use"] = false
|
||||
return migrated
|
||||
|
||||
|
||||
func apply_definition(node: ResourceNode) -> bool:
|
||||
if node == null or node.node_id != get_node_id():
|
||||
return false
|
||||
@@ -85,44 +95,54 @@ func apply_definition(node: ResourceNode) -> bool:
|
||||
and can_player_use_resource() == node.can_player_use
|
||||
)
|
||||
|
||||
|
||||
func get_node_id() -> StringName:
|
||||
return StringName(data["node_id"])
|
||||
|
||||
|
||||
func get_action_id() -> StringName:
|
||||
return StringName(data["action_id"])
|
||||
|
||||
|
||||
func get_resource_id() -> StringName:
|
||||
return StringName(data["resource_id"])
|
||||
|
||||
|
||||
func get_amount_remaining() -> float:
|
||||
return float(data["amount_remaining"])
|
||||
|
||||
|
||||
func get_yield_per_action() -> float:
|
||||
return float(data["yield_per_action"])
|
||||
|
||||
|
||||
func get_reserved_by() -> int:
|
||||
return int(data["reserved_by"])
|
||||
|
||||
|
||||
func is_enabled() -> bool:
|
||||
return bool(data["enabled"])
|
||||
|
||||
|
||||
func can_npc_use() -> bool:
|
||||
return bool(data["can_npcs_use"])
|
||||
|
||||
|
||||
func can_player_use_resource() -> bool:
|
||||
return bool(data["can_player_use"])
|
||||
|
||||
|
||||
func is_depleted() -> bool:
|
||||
return get_amount_remaining() <= 0.0
|
||||
|
||||
|
||||
func can_extract() -> bool:
|
||||
return is_enabled() and not is_depleted()
|
||||
|
||||
|
||||
func is_available_for(agent_id: int) -> bool:
|
||||
return (
|
||||
can_extract()
|
||||
and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
||||
)
|
||||
return can_extract() and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
||||
|
||||
|
||||
func reserve(agent_id: int) -> bool:
|
||||
if not is_available_for(agent_id):
|
||||
@@ -131,12 +151,14 @@ func reserve(agent_id: int) -> bool:
|
||||
changed.emit(self)
|
||||
return true
|
||||
|
||||
|
||||
func release(agent_id: int) -> void:
|
||||
if get_reserved_by() != agent_id:
|
||||
return
|
||||
data["reserved_by"] = -1
|
||||
changed.emit(self)
|
||||
|
||||
|
||||
func extract(requested_amount: float = -1.0) -> float:
|
||||
if not can_extract():
|
||||
return 0.0
|
||||
@@ -152,6 +174,7 @@ func extract(requested_amount: float = -1.0) -> float:
|
||||
depleted.emit(self)
|
||||
return extracted
|
||||
|
||||
|
||||
func set_amount_remaining(amount: float) -> void:
|
||||
var was_depleted := is_depleted()
|
||||
data["amount_remaining"] = maxf(amount, 0.0)
|
||||
@@ -161,9 +184,11 @@ func set_amount_remaining(amount: float) -> void:
|
||||
if not was_depleted and is_depleted():
|
||||
depleted.emit(self)
|
||||
|
||||
|
||||
func set_enabled(value: bool) -> void:
|
||||
data["enabled"] = value
|
||||
changed.emit(self)
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -13,6 +13,7 @@ var resources: Array[ResourceStateRecord] = []
|
||||
var storages: Array[StorageStateRecord] = []
|
||||
var economic_events: Array[EconomicEventRecord] = []
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
var npc_data: Array[Dictionary] = []
|
||||
for npc_record in npcs:
|
||||
@@ -39,15 +40,18 @@ func to_dictionary() -> Dictionary:
|
||||
"economic_events": event_data
|
||||
}
|
||||
|
||||
|
||||
func to_json() -> String:
|
||||
return JSON.stringify(to_dictionary())
|
||||
|
||||
|
||||
static func from_json(json_text: String) -> SimulationStateRecord:
|
||||
var parsed = JSON.parse_string(json_text)
|
||||
if not parsed is Dictionary:
|
||||
return null
|
||||
return from_dictionary(parsed)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
if record_data.get("schema", "") != SCHEMA_NAME:
|
||||
return null
|
||||
@@ -56,19 +60,25 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
record_data = _migrate_legacy(record_data, version)
|
||||
elif version != SCHEMA_VERSION:
|
||||
return null
|
||||
if not record_data.has_all([
|
||||
"simulation", "village", "npcs", "resources", "storages",
|
||||
"economic_events"
|
||||
]):
|
||||
if not record_data.has_all(
|
||||
["simulation", "village", "npcs", "resources", "storages", "economic_events"]
|
||||
):
|
||||
return null
|
||||
|
||||
var simulation_data = record_data["simulation"]
|
||||
if not simulation_data is Dictionary:
|
||||
return null
|
||||
if not simulation_data.has_all([
|
||||
"seed", "tick_interval", "tick_count", "clock_accumulator",
|
||||
"clock_elapsed_ticks", "wander_random_streams", "next_event_id"
|
||||
]):
|
||||
if not simulation_data.has_all(
|
||||
[
|
||||
"seed",
|
||||
"tick_interval",
|
||||
"tick_count",
|
||||
"clock_accumulator",
|
||||
"clock_elapsed_ticks",
|
||||
"wander_random_streams",
|
||||
"next_event_id"
|
||||
]
|
||||
):
|
||||
return null
|
||||
var wander_streams = simulation_data["wander_random_streams"]
|
||||
if not wander_streams is Array:
|
||||
@@ -160,20 +170,22 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
|
||||
return record
|
||||
|
||||
static func _migrate_legacy(
|
||||
legacy_data: Dictionary,
|
||||
version: int
|
||||
) -> Dictionary:
|
||||
|
||||
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
|
||||
var migrated := legacy_data.duplicate(true)
|
||||
migrated["schema_version"] = SCHEMA_VERSION
|
||||
if version == LEGACY_SCHEMA_VERSION:
|
||||
var village_data: Dictionary = legacy_data.get("village", {})
|
||||
var initial_food := float(village_data.get("food", 0.0))
|
||||
migrated["storages"] = [
|
||||
StorageStateRecord.create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
||||
).to_dictionary()
|
||||
(
|
||||
StorageStateRecord
|
||||
. create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
||||
)
|
||||
. to_dictionary()
|
||||
)
|
||||
]
|
||||
migrated["economic_events"] = []
|
||||
var simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
|
||||
@@ -5,20 +5,23 @@ const SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func create(
|
||||
storage_id: StringName,
|
||||
initial_amounts: Dictionary,
|
||||
capacity: float = 100.0
|
||||
storage_id: StringName, initial_amounts: Dictionary, capacity: float = 100.0
|
||||
) -> StorageStateRecord:
|
||||
return StorageStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"storage_id": String(storage_id),
|
||||
"amounts": initial_amounts.duplicate(true),
|
||||
"capacity": capacity
|
||||
})
|
||||
return StorageStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"storage_id": String(storage_id),
|
||||
"amounts": initial_amounts.duplicate(true),
|
||||
"capacity": capacity
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
@@ -34,34 +37,36 @@ static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
||||
normalized["capacity"] = float(record_data["capacity"])
|
||||
var normalized_amounts := {}
|
||||
for item_id in record_data["amounts"]:
|
||||
normalized_amounts[String(item_id)] = float(
|
||||
record_data["amounts"][item_id]
|
||||
)
|
||||
normalized_amounts[String(item_id)] = float(record_data["amounts"][item_id])
|
||||
normalized["amounts"] = normalized_amounts
|
||||
return StorageStateRecord.new(normalized)
|
||||
|
||||
|
||||
func get_storage_id() -> StringName:
|
||||
return StringName(data["storage_id"])
|
||||
|
||||
|
||||
func get_amount(item_id: StringName) -> float:
|
||||
return float(data["amounts"].get(String(item_id), 0.0))
|
||||
|
||||
|
||||
func get_total_amount() -> float:
|
||||
var total := 0.0
|
||||
for amount in data["amounts"].values():
|
||||
total += float(amount)
|
||||
return total
|
||||
|
||||
|
||||
func deposit(item_id: StringName, requested_amount: float) -> float:
|
||||
var accepted := minf(
|
||||
maxf(requested_amount, 0.0),
|
||||
maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
||||
maxf(requested_amount, 0.0), maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
||||
)
|
||||
if accepted <= 0.0:
|
||||
return 0.0
|
||||
data["amounts"][String(item_id)] = get_amount(item_id) + accepted
|
||||
return accepted
|
||||
|
||||
|
||||
func withdraw(item_id: StringName, requested_amount: float) -> float:
|
||||
var removed := minf(maxf(requested_amount, 0.0), get_amount(item_id))
|
||||
if removed <= 0.0:
|
||||
@@ -69,5 +74,6 @@ func withdraw(item_id: StringName, requested_amount: float) -> float:
|
||||
data["amounts"][String(item_id)] = get_amount(item_id) - removed
|
||||
return removed
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -5,17 +5,22 @@ const SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func capture(village: SimVillage) -> VillageStateRecord:
|
||||
return VillageStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"food": village.food,
|
||||
"wood": village.wood,
|
||||
"safety": village.safety,
|
||||
"knowledge": village.knowledge
|
||||
})
|
||||
return VillageStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"food": village.food,
|
||||
"wood": village.wood,
|
||||
"safety": village.safety,
|
||||
"knowledge": village.knowledge
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
@@ -24,6 +29,7 @@ static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
||||
return null
|
||||
return VillageStateRecord.new(record_data)
|
||||
|
||||
|
||||
func restore(debug_logs: bool) -> SimVillage:
|
||||
var village := SimVillage.new()
|
||||
village.debug_logs = debug_logs
|
||||
@@ -35,5 +41,6 @@ func restore(debug_logs: bool) -> SimVillage:
|
||||
village.update_priorities()
|
||||
return village
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
Reference in New Issue
Block a user