style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+11 -11
View File
@@ -33,6 +33,7 @@ var last_task: StringName
var random_source: RandomNumberGenerator
var debug_logs := true
func _init(
_id: int,
_npc_name: String,
@@ -53,11 +54,10 @@ func _init(
hunger = random_source.randf_range(20.0, 80.0)
energy = random_source.randf_range(40.0, 100.0)
position = Vector3(
random_source.randf_range(-8.0, 8.0),
0.0,
random_source.randf_range(-8.0, 8.0)
random_source.randf_range(-8.0, 8.0), 0.0, random_source.randf_range(-8.0, 8.0)
)
func die_from_starvation() -> void:
is_dead = true
current_task = SimulationIds.ACTION_DEAD
@@ -69,35 +69,35 @@ func die_from_starvation() -> void:
if debug_logs:
print("[SimNPC] ", npc_name, " died from starvation.")
func get_inventory_amount(item_id: StringName) -> float:
return float(inventory.get(String(item_id), 0.0))
func add_inventory(item_id: StringName, amount: float) -> void:
inventory[String(item_id)] = get_inventory_amount(item_id) + maxf(amount, 0.0)
func remove_inventory(item_id: StringName, requested_amount: float) -> float:
var removed := minf(
maxf(requested_amount, 0.0),
get_inventory_amount(item_id)
)
var removed := minf(maxf(requested_amount, 0.0), get_inventory_amount(item_id))
inventory[String(item_id)] = get_inventory_amount(item_id) - removed
return removed
func set_task(action_id: StringName, duration: float = -1.0) -> void:
var definition := SimulationDefinitions.get_action(action_id)
if definition == null:
push_error("SimNPC: unknown action_id '%s'" % action_id)
return
current_task = action_id
task_duration = (
duration if duration >= 0.0 else definition.default_duration
)
task_duration = (duration if duration >= 0.0 else definition.default_duration)
task_progress = 0.0
task_complete = false
task_state = TASK_STATE_TRAVELING
has_travel_target = false
func start_working() -> void:
if task_state != TASK_STATE_TRAVELING:
return