style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+30 -25
View File
@@ -17,6 +17,7 @@ var wood_priority := 1.0
var safety_priority := 1.0
var knowledge_priority := 1.0
func update_modifiers() -> void:
food_modifier = 1.0
wood_modifier = 1.0
@@ -30,15 +31,15 @@ func update_modifiers() -> void:
safety_modifier = 2.0
if knowledge > 25:
knowledge_modifier = 0.75
debug_log("FoodMod=%s SafetyMod=%s KnowledgeMod=%s" %
[
food_modifier,
safety_modifier,
knowledge_modifier
]
debug_log(
(
"FoodMod=%s SafetyMod=%s KnowledgeMod=%s"
% [food_modifier, safety_modifier, knowledge_modifier]
)
)
func update_priorities() -> void:
food_priority = 1.0
wood_priority = 1.0
@@ -68,6 +69,7 @@ func update_priorities() -> void:
if debug_logs:
print(get_priority_summary())
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
match resource_id:
&"food":
@@ -87,6 +89,7 @@ func apply_resource_delta(resource_id: StringName, amount: float) -> void:
update_modifiers()
update_priorities()
func apply_npc_task(npc: SimNPC) -> void:
if npc.is_dead:
return
@@ -123,27 +126,29 @@ func apply_npc_task(npc: SimNPC) -> void:
update_modifiers()
update_priorities()
func get_summary() -> String:
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s" % [
round(food),
round(wood),
round(safety),
round(knowledge),
food_priority,
wood_priority,
safety_priority,
knowledge_priority
]
func get_summary() -> String:
return (
"Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s"
% [
round(food),
round(wood),
round(safety),
round(knowledge),
food_priority,
wood_priority,
safety_priority,
knowledge_priority
]
)
func get_priority_summary() -> String:
return "Priorities | food: %s | wood: %s | safety: %s | knowledge: %s" % [
food_priority,
wood_priority,
safety_priority,
knowledge_priority
]
return (
"Priorities | food: %s | wood: %s | safety: %s | knowledge: %s"
% [food_priority, wood_priority, safety_priority, knowledge_priority]
)
func debug_log(message: String) -> void:
if debug_logs: