style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+7 -8
View File
@@ -8,6 +8,7 @@ extends Resource
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
@export var resource_action_id: StringName
func validate() -> Array[String]:
var errors: Array[String] = []
if action_id.is_empty():
@@ -16,15 +17,13 @@ func validate() -> Array[String]:
errors.append("display_name is empty for '%s'" % action_id)
if default_duration <= 0.0:
errors.append("default_duration must be positive for '%s'" % action_id)
if target_type not in [
SimulationIds.TARGET_RESOURCE,
SimulationIds.TARGET_ACTIVITY,
SimulationIds.TARGET_FREE
]:
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
if (
target_type == SimulationIds.TARGET_RESOURCE
and resource_action_id.is_empty()
target_type
not in [
SimulationIds.TARGET_RESOURCE, SimulationIds.TARGET_ACTIVITY, SimulationIds.TARGET_FREE
]
):
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
if target_type == SimulationIds.TARGET_RESOURCE and resource_action_id.is_empty():
errors.append("resource_action_id is required for '%s'" % action_id)
return errors
@@ -4,6 +4,7 @@ extends Resource
@export var profession_id: StringName
@export var display_name: String
func validate() -> Array[String]:
var errors: Array[String] = []
if profession_id.is_empty():
@@ -21,6 +21,7 @@ const PROFESSION_PATHS := [
"res://simulation/definitions/professions/wanderer.tres"
]
static func get_actions() -> Array[ActionDefinition]:
var definitions: Array[ActionDefinition] = []
for path in ACTION_PATHS:
@@ -29,6 +30,7 @@ static func get_actions() -> Array[ActionDefinition]:
definitions.append(definition)
return definitions
static func get_professions() -> Array[ProfessionDefinition]:
var definitions: Array[ProfessionDefinition] = []
for path in PROFESSION_PATHS:
@@ -37,26 +39,28 @@ static func get_professions() -> Array[ProfessionDefinition]:
definitions.append(definition)
return definitions
static func get_action(action_id: StringName) -> ActionDefinition:
for definition in get_actions():
if definition.action_id == action_id:
return definition
return null
static func get_profession(
profession_id: StringName
) -> ProfessionDefinition:
static func get_profession(profession_id: StringName) -> ProfessionDefinition:
for definition in get_professions():
if definition.profession_id == profession_id:
return definition
return null
static func get_profession_ids() -> Array[StringName]:
var ids: Array[StringName] = []
for definition in get_professions():
ids.append(definition.profession_id)
return ids
static func validate() -> Array[String]:
var errors: Array[String] = []
if get_actions().size() != ACTION_PATHS.size():
@@ -85,15 +89,19 @@ static func validate() -> Array[String]:
and not profession_ids.has(definition.preferred_profession_id)
):
errors.append(
"Action '%s' references unknown profession '%s'"
% [definition.action_id, definition.preferred_profession_id]
(
"Action '%s' references unknown profession '%s'"
% [definition.action_id, definition.preferred_profession_id]
)
)
if (
definition.target_type == SimulationIds.TARGET_RESOURCE
and not action_ids.has(definition.resource_action_id)
):
errors.append(
"Action '%s' references unknown resource action '%s'"
% [definition.action_id, definition.resource_action_id]
(
"Action '%s' references unknown resource action '%s'"
% [definition.action_id, definition.resource_action_id]
)
)
return errors