style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
@@ -4,6 +4,7 @@ extends Node
var store := SaveSlotStore.new()
func _unhandled_key_input(event: InputEvent) -> void:
if not event.pressed or event.echo:
return
+12 -4
View File
@@ -8,9 +8,11 @@ const MAX_SAVE_BYTES := 16 * 1024 * 1024
var save_directory: String
var last_error := ""
func _init(directory: String = DEFAULT_DIRECTORY) -> void:
save_directory = directory
func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
last_error = ""
if manager == null or not manager.has_method("serialize_state"):
@@ -55,6 +57,7 @@ func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
_remove_if_present(backup_path)
return true
func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
last_error = ""
if manager == null or not manager.has_method("restore_state"):
@@ -72,14 +75,13 @@ func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
return _fail("Simulation refused the validated save record")
return true
func has_slot(slot_name: String = DEFAULT_SLOT) -> bool:
if not _is_valid_slot_name(slot_name):
return false
var final_path := get_slot_path(slot_name)
return (
_read_record(final_path) != null
or _read_record(final_path + ".bak") != null
)
return _read_record(final_path) != null or _read_record(final_path + ".bak") != null
func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
if not _is_valid_slot_name(slot_name):
@@ -90,9 +92,11 @@ func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
_remove_if_present(final_path + ".bak")
return true
func get_slot_path(slot_name: String = DEFAULT_SLOT) -> String:
return save_directory.path_join(slot_name + ".json")
func _read_record(path: String) -> SimulationStateRecord:
if not FileAccess.file_exists(path):
return null
@@ -106,6 +110,7 @@ func _read_record(path: String) -> SimulationStateRecord:
file.close()
return SimulationStateRecord.from_json(json_text)
func _ensure_directory() -> bool:
var absolute_directory := ProjectSettings.globalize_path(save_directory)
var error := DirAccess.make_dir_recursive_absolute(absolute_directory)
@@ -113,6 +118,7 @@ func _ensure_directory() -> bool:
return _fail("Could not create the save directory")
return true
func _is_valid_slot_name(slot_name: String) -> bool:
if slot_name.is_empty() or slot_name.length() > 32:
return false
@@ -122,10 +128,12 @@ func _is_valid_slot_name(slot_name: String) -> bool:
return false
return true
func _remove_if_present(path: String) -> void:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)
func _fail(message: String) -> bool:
last_error = message
return false