style: apply gdformat formatting across the entire project
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
This commit is contained in:
@@ -5,9 +5,11 @@ const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func create(
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event_id: int,
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event_type: StringName,
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@@ -18,25 +20,36 @@ static func create(
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item_id: StringName,
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amount: float
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) -> EconomicEventRecord:
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return EconomicEventRecord.new({
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"schema_version": SCHEMA_VERSION,
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"event_id": event_id,
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"event_type": String(event_type),
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"tick": tick,
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"actor_id": actor_id,
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"source_id": String(source_id),
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"destination_id": String(destination_id),
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"item_id": String(item_id),
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"amount": amount
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})
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return EconomicEventRecord.new(
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{
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"schema_version": SCHEMA_VERSION,
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"event_id": event_id,
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"event_type": String(event_type),
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"tick": tick,
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"actor_id": actor_id,
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"source_id": String(source_id),
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"destination_id": String(destination_id),
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"item_id": String(item_id),
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"amount": amount
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}
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)
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static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"event_id", "event_type", "tick", "actor_id", "source_id",
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"destination_id", "item_id", "amount"
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]):
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if not record_data.has_all(
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[
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"event_id",
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"event_type",
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"tick",
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"actor_id",
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"source_id",
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"destination_id",
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"item_id",
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"amount"
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]
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):
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return null
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var normalized := record_data.duplicate(true)
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normalized["schema_version"] = SCHEMA_VERSION
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@@ -60,5 +73,6 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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return null
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return EconomicEventRecord.new(normalized)
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -7,41 +7,47 @@ const PREVIOUS_SCHEMA_VERSION := 2
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(npc: SimNPC) -> NPCStateRecord:
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return NPCStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"id": npc.id,
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"name": npc.npc_name,
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"profession": String(npc.profession),
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"hunger": npc.hunger,
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"energy": npc.energy,
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"strength": npc.strength,
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"intelligence": npc.intelligence,
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"current_task": String(npc.current_task),
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"task_state": String(npc.task_state),
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"position": [npc.position.x, npc.position.y, npc.position.z],
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"is_starving": npc.is_starving,
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"starvation_ticks": npc.starvation_ticks,
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"starvation_death_threshold": npc.starvation_death_threshold,
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"is_dead": npc.is_dead,
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"task_duration": npc.task_duration,
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"task_progress": npc.task_progress,
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"task_complete": npc.task_complete,
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"target_id": String(npc.target_id),
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"travel_target_position": [
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npc.travel_target_position.x,
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npc.travel_target_position.y,
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npc.travel_target_position.z
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],
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"has_travel_target": npc.has_travel_target,
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"inventory": npc.inventory.duplicate(true),
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"last_task": String(npc.last_task),
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"random_seed": str(npc.random_source.seed),
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"random_state": str(npc.random_source.state)
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})
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return NPCStateRecord.new(
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{
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"schema_version": SCHEMA_VERSION,
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"id": npc.id,
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"name": npc.npc_name,
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"profession": String(npc.profession),
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"hunger": npc.hunger,
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"energy": npc.energy,
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"strength": npc.strength,
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"intelligence": npc.intelligence,
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"current_task": String(npc.current_task),
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"task_state": String(npc.task_state),
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"position": [npc.position.x, npc.position.y, npc.position.z],
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"is_starving": npc.is_starving,
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"starvation_ticks": npc.starvation_ticks,
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"starvation_death_threshold": npc.starvation_death_threshold,
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"is_dead": npc.is_dead,
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"task_duration": npc.task_duration,
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"task_progress": npc.task_progress,
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"task_complete": npc.task_complete,
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"target_id": String(npc.target_id),
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"travel_target_position":
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[
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npc.travel_target_position.x,
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npc.travel_target_position.y,
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npc.travel_target_position.z
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],
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"has_travel_target": npc.has_travel_target,
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"inventory": npc.inventory.duplicate(true),
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"last_task": String(npc.last_task),
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"random_seed": str(npc.random_source.seed),
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"random_state": str(npc.random_source.state)
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}
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)
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static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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var version := int(record_data.get("schema_version", -1))
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@@ -49,23 +55,40 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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record_data = _migrate_legacy(record_data, version)
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elif version != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"id", "name", "profession", "hunger", "energy", "strength",
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"intelligence", "current_task", "task_state", "position",
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"is_starving", "starvation_ticks", "starvation_death_threshold",
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"is_dead", "task_duration", "task_progress", "task_complete",
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"target_id", "travel_target_position", "has_travel_target", "inventory",
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"last_task", "random_seed", "random_state"
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]):
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if not record_data.has_all(
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[
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"id",
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"name",
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"profession",
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"hunger",
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"energy",
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"strength",
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"intelligence",
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"current_task",
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"task_state",
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"position",
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"is_starving",
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"starvation_ticks",
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"starvation_death_threshold",
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"is_dead",
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"task_duration",
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"task_progress",
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"task_complete",
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"target_id",
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"travel_target_position",
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"has_travel_target",
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"inventory",
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"last_task",
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"random_seed",
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"random_state"
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]
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):
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return null
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var saved_position = record_data["position"]
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if not saved_position is Array or saved_position.size() != 3:
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return null
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var saved_target_position = record_data["travel_target_position"]
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if (
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not saved_target_position is Array
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or saved_target_position.size() != 3
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):
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if not saved_target_position is Array or saved_target_position.size() != 3:
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return null
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if not record_data["inventory"] is Dictionary:
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return null
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@@ -74,36 +97,26 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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return null
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var action_id := StringName(record_data["current_task"])
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if (
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action_id not in [
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SimulationIds.ACTION_IDLE,
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SimulationIds.ACTION_DEAD
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]
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action_id not in [SimulationIds.ACTION_IDLE, SimulationIds.ACTION_DEAD]
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and SimulationDefinitions.get_action(action_id) == null
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):
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return null
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var last_action_id := StringName(record_data["last_task"])
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if (
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not last_action_id.is_empty()
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and SimulationDefinitions.get_action(last_action_id) == null
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):
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if not last_action_id.is_empty() and SimulationDefinitions.get_action(last_action_id) == null:
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return null
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return NPCStateRecord.new(record_data)
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static func _migrate_legacy(
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legacy_data: Dictionary,
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version: int
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) -> Dictionary:
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static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
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var migrated := legacy_data.duplicate(true)
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migrated["schema_version"] = SCHEMA_VERSION
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if version == LEGACY_SCHEMA_VERSION:
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migrated["travel_target_position"] = legacy_data.get(
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"position",
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[0.0, 0.0, 0.0]
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)
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migrated["travel_target_position"] = legacy_data.get("position", [0.0, 0.0, 0.0])
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migrated["has_travel_target"] = false
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migrated["inventory"] = {}
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return migrated
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func restore(debug_logs: bool) -> SimNPC:
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var random_source := RandomNumberGenerator.new()
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random_source.seed = String(data["random_seed"]).to_int()
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@@ -122,9 +135,7 @@ func restore(debug_logs: bool) -> SimNPC:
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npc.current_task = StringName(data["current_task"])
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npc.task_state = StringName(data["task_state"])
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npc.position = Vector3(
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float(saved_position[0]),
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float(saved_position[1]),
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float(saved_position[2])
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float(saved_position[0]), float(saved_position[1]), float(saved_position[2])
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)
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npc.is_starving = bool(data["is_starving"])
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npc.starvation_ticks = int(data["starvation_ticks"])
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@@ -146,5 +157,6 @@ func restore(debug_logs: bool) -> SimNPC:
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npc.debug_logs = debug_logs
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return npc
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -9,22 +9,27 @@ const LEGACY_SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
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return ResourceStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"node_id": String(node.node_id),
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"action_id": String(node.action_id),
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"resource_id": String(node.resource_id),
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"amount_remaining": node.initial_amount,
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"yield_per_action": node.yield_per_action,
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"reserved_by": -1,
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"enabled": node.initial_enabled,
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"can_npcs_use": node.can_npcs_use,
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"can_player_use": node.can_player_use
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})
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return ResourceStateRecord.new(
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{
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"schema_version": SCHEMA_VERSION,
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"node_id": String(node.node_id),
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"action_id": String(node.action_id),
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"resource_id": String(node.resource_id),
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"amount_remaining": node.initial_amount,
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"yield_per_action": node.yield_per_action,
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"reserved_by": -1,
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"enabled": node.initial_enabled,
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"can_npcs_use": node.can_npcs_use,
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"can_player_use": node.can_player_use
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}
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)
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static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
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var version := int(record_data.get("schema_version", -1))
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@@ -33,26 +38,30 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
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elif version != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"node_id", "action_id", "resource_id", "amount_remaining",
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"yield_per_action", "reserved_by", "enabled", "can_npcs_use",
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"can_player_use"
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]):
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if not record_data.has_all(
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[
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"node_id",
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"action_id",
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"resource_id",
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"amount_remaining",
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"yield_per_action",
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"reserved_by",
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"enabled",
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"can_npcs_use",
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"can_player_use"
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]
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):
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return null
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if String(record_data["node_id"]).is_empty():
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return null
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var action_id := StringName(record_data["action_id"])
|
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if (
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not action_id.is_empty()
|
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and SimulationDefinitions.get_action(action_id) == null
|
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):
|
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if not action_id.is_empty() and SimulationDefinitions.get_action(action_id) == null:
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return null
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return ResourceStateRecord.new(record_data)
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|
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static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
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if not legacy_data.has_all([
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"node_id", "amount_remaining", "reserved_by", "enabled"
|
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]):
|
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if not legacy_data.has_all(["node_id", "amount_remaining", "reserved_by", "enabled"]):
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return {}
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var migrated := legacy_data.duplicate(true)
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migrated["schema_version"] = SCHEMA_VERSION
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@@ -63,6 +72,7 @@ static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
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migrated["can_player_use"] = false
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return migrated
|
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|
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|
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func apply_definition(node: ResourceNode) -> bool:
|
||||
if node == null or node.node_id != get_node_id():
|
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return false
|
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@@ -85,44 +95,54 @@ func apply_definition(node: ResourceNode) -> bool:
|
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and can_player_use_resource() == node.can_player_use
|
||||
)
|
||||
|
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|
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func get_node_id() -> StringName:
|
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return StringName(data["node_id"])
|
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|
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|
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func get_action_id() -> StringName:
|
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return StringName(data["action_id"])
|
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|
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|
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func get_resource_id() -> StringName:
|
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return StringName(data["resource_id"])
|
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|
||||
|
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func get_amount_remaining() -> float:
|
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return float(data["amount_remaining"])
|
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|
||||
|
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func get_yield_per_action() -> float:
|
||||
return float(data["yield_per_action"])
|
||||
|
||||
|
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func get_reserved_by() -> int:
|
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return int(data["reserved_by"])
|
||||
|
||||
|
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func is_enabled() -> bool:
|
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return bool(data["enabled"])
|
||||
|
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|
||||
func can_npc_use() -> bool:
|
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return bool(data["can_npcs_use"])
|
||||
|
||||
|
||||
func can_player_use_resource() -> bool:
|
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return bool(data["can_player_use"])
|
||||
|
||||
|
||||
func is_depleted() -> bool:
|
||||
return get_amount_remaining() <= 0.0
|
||||
|
||||
|
||||
func can_extract() -> bool:
|
||||
return is_enabled() and not is_depleted()
|
||||
|
||||
|
||||
func is_available_for(agent_id: int) -> bool:
|
||||
return (
|
||||
can_extract()
|
||||
and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
||||
)
|
||||
return can_extract() and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
||||
|
||||
|
||||
func reserve(agent_id: int) -> bool:
|
||||
if not is_available_for(agent_id):
|
||||
@@ -131,12 +151,14 @@ func reserve(agent_id: int) -> bool:
|
||||
changed.emit(self)
|
||||
return true
|
||||
|
||||
|
||||
func release(agent_id: int) -> void:
|
||||
if get_reserved_by() != agent_id:
|
||||
return
|
||||
data["reserved_by"] = -1
|
||||
changed.emit(self)
|
||||
|
||||
|
||||
func extract(requested_amount: float = -1.0) -> float:
|
||||
if not can_extract():
|
||||
return 0.0
|
||||
@@ -152,6 +174,7 @@ func extract(requested_amount: float = -1.0) -> float:
|
||||
depleted.emit(self)
|
||||
return extracted
|
||||
|
||||
|
||||
func set_amount_remaining(amount: float) -> void:
|
||||
var was_depleted := is_depleted()
|
||||
data["amount_remaining"] = maxf(amount, 0.0)
|
||||
@@ -161,9 +184,11 @@ func set_amount_remaining(amount: float) -> void:
|
||||
if not was_depleted and is_depleted():
|
||||
depleted.emit(self)
|
||||
|
||||
|
||||
func set_enabled(value: bool) -> void:
|
||||
data["enabled"] = value
|
||||
changed.emit(self)
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -13,6 +13,7 @@ var resources: Array[ResourceStateRecord] = []
|
||||
var storages: Array[StorageStateRecord] = []
|
||||
var economic_events: Array[EconomicEventRecord] = []
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
var npc_data: Array[Dictionary] = []
|
||||
for npc_record in npcs:
|
||||
@@ -39,15 +40,18 @@ func to_dictionary() -> Dictionary:
|
||||
"economic_events": event_data
|
||||
}
|
||||
|
||||
|
||||
func to_json() -> String:
|
||||
return JSON.stringify(to_dictionary())
|
||||
|
||||
|
||||
static func from_json(json_text: String) -> SimulationStateRecord:
|
||||
var parsed = JSON.parse_string(json_text)
|
||||
if not parsed is Dictionary:
|
||||
return null
|
||||
return from_dictionary(parsed)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
if record_data.get("schema", "") != SCHEMA_NAME:
|
||||
return null
|
||||
@@ -56,19 +60,25 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
record_data = _migrate_legacy(record_data, version)
|
||||
elif version != SCHEMA_VERSION:
|
||||
return null
|
||||
if not record_data.has_all([
|
||||
"simulation", "village", "npcs", "resources", "storages",
|
||||
"economic_events"
|
||||
]):
|
||||
if not record_data.has_all(
|
||||
["simulation", "village", "npcs", "resources", "storages", "economic_events"]
|
||||
):
|
||||
return null
|
||||
|
||||
var simulation_data = record_data["simulation"]
|
||||
if not simulation_data is Dictionary:
|
||||
return null
|
||||
if not simulation_data.has_all([
|
||||
"seed", "tick_interval", "tick_count", "clock_accumulator",
|
||||
"clock_elapsed_ticks", "wander_random_streams", "next_event_id"
|
||||
]):
|
||||
if not simulation_data.has_all(
|
||||
[
|
||||
"seed",
|
||||
"tick_interval",
|
||||
"tick_count",
|
||||
"clock_accumulator",
|
||||
"clock_elapsed_ticks",
|
||||
"wander_random_streams",
|
||||
"next_event_id"
|
||||
]
|
||||
):
|
||||
return null
|
||||
var wander_streams = simulation_data["wander_random_streams"]
|
||||
if not wander_streams is Array:
|
||||
@@ -160,20 +170,22 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||
|
||||
return record
|
||||
|
||||
static func _migrate_legacy(
|
||||
legacy_data: Dictionary,
|
||||
version: int
|
||||
) -> Dictionary:
|
||||
|
||||
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
|
||||
var migrated := legacy_data.duplicate(true)
|
||||
migrated["schema_version"] = SCHEMA_VERSION
|
||||
if version == LEGACY_SCHEMA_VERSION:
|
||||
var village_data: Dictionary = legacy_data.get("village", {})
|
||||
var initial_food := float(village_data.get("food", 0.0))
|
||||
migrated["storages"] = [
|
||||
StorageStateRecord.create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
||||
).to_dictionary()
|
||||
(
|
||||
StorageStateRecord
|
||||
. create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
||||
)
|
||||
. to_dictionary()
|
||||
)
|
||||
]
|
||||
migrated["economic_events"] = []
|
||||
var simulation_data: Dictionary = migrated.get("simulation", {})
|
||||
|
||||
@@ -5,20 +5,23 @@ const SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func create(
|
||||
storage_id: StringName,
|
||||
initial_amounts: Dictionary,
|
||||
capacity: float = 100.0
|
||||
storage_id: StringName, initial_amounts: Dictionary, capacity: float = 100.0
|
||||
) -> StorageStateRecord:
|
||||
return StorageStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"storage_id": String(storage_id),
|
||||
"amounts": initial_amounts.duplicate(true),
|
||||
"capacity": capacity
|
||||
})
|
||||
return StorageStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"storage_id": String(storage_id),
|
||||
"amounts": initial_amounts.duplicate(true),
|
||||
"capacity": capacity
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
@@ -34,34 +37,36 @@ static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
||||
normalized["capacity"] = float(record_data["capacity"])
|
||||
var normalized_amounts := {}
|
||||
for item_id in record_data["amounts"]:
|
||||
normalized_amounts[String(item_id)] = float(
|
||||
record_data["amounts"][item_id]
|
||||
)
|
||||
normalized_amounts[String(item_id)] = float(record_data["amounts"][item_id])
|
||||
normalized["amounts"] = normalized_amounts
|
||||
return StorageStateRecord.new(normalized)
|
||||
|
||||
|
||||
func get_storage_id() -> StringName:
|
||||
return StringName(data["storage_id"])
|
||||
|
||||
|
||||
func get_amount(item_id: StringName) -> float:
|
||||
return float(data["amounts"].get(String(item_id), 0.0))
|
||||
|
||||
|
||||
func get_total_amount() -> float:
|
||||
var total := 0.0
|
||||
for amount in data["amounts"].values():
|
||||
total += float(amount)
|
||||
return total
|
||||
|
||||
|
||||
func deposit(item_id: StringName, requested_amount: float) -> float:
|
||||
var accepted := minf(
|
||||
maxf(requested_amount, 0.0),
|
||||
maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
||||
maxf(requested_amount, 0.0), maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
||||
)
|
||||
if accepted <= 0.0:
|
||||
return 0.0
|
||||
data["amounts"][String(item_id)] = get_amount(item_id) + accepted
|
||||
return accepted
|
||||
|
||||
|
||||
func withdraw(item_id: StringName, requested_amount: float) -> float:
|
||||
var removed := minf(maxf(requested_amount, 0.0), get_amount(item_id))
|
||||
if removed <= 0.0:
|
||||
@@ -69,5 +74,6 @@ func withdraw(item_id: StringName, requested_amount: float) -> float:
|
||||
data["amounts"][String(item_id)] = get_amount(item_id) - removed
|
||||
return removed
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
@@ -5,17 +5,22 @@ const SCHEMA_VERSION := 1
|
||||
|
||||
var data: Dictionary
|
||||
|
||||
|
||||
func _init(record_data: Dictionary = {}) -> void:
|
||||
data = record_data.duplicate(true)
|
||||
|
||||
|
||||
static func capture(village: SimVillage) -> VillageStateRecord:
|
||||
return VillageStateRecord.new({
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"food": village.food,
|
||||
"wood": village.wood,
|
||||
"safety": village.safety,
|
||||
"knowledge": village.knowledge
|
||||
})
|
||||
return VillageStateRecord.new(
|
||||
{
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"food": village.food,
|
||||
"wood": village.wood,
|
||||
"safety": village.safety,
|
||||
"knowledge": village.knowledge
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||
@@ -24,6 +29,7 @@ static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
||||
return null
|
||||
return VillageStateRecord.new(record_data)
|
||||
|
||||
|
||||
func restore(debug_logs: bool) -> SimVillage:
|
||||
var village := SimVillage.new()
|
||||
village.debug_logs = debug_logs
|
||||
@@ -35,5 +41,6 @@ func restore(debug_logs: bool) -> SimVillage:
|
||||
village.update_priorities()
|
||||
return village
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
return data.duplicate(true)
|
||||
|
||||
Reference in New Issue
Block a user