style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+4
View File
@@ -2,9 +2,11 @@ extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var clock := SimulationClock.new(1.0)
_check(clock.advance(0.4) == 0, "Clock should not tick before its interval")
@@ -28,6 +30,7 @@ func _run() -> void:
push_error("[TEST] " + failure)
quit(1)
func _run_scenario(seed_value: int) -> String:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
@@ -47,6 +50,7 @@ func _run_scenario(seed_value: int) -> String:
manager.free()
return checksum
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)