style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+18 -33
View File
@@ -2,9 +2,11 @@ extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_test_registry_integrity()
_test_definition_backed_behavior()
@@ -20,12 +22,10 @@ func _run() -> void:
push_error("[TEST] " + failure)
quit(1)
func _test_registry_integrity() -> void:
var errors := SimulationDefinitions.validate()
_check(
errors.is_empty(),
"Definition registry should validate: %s" % [errors]
)
_check(errors.is_empty(), "Definition registry should validate: %s" % [errors])
var action_ids: Array[StringName] = []
for definition in SimulationDefinitions.get_actions():
@@ -34,30 +34,19 @@ func _test_registry_integrity() -> void:
SimulationDefinitions.get_action(definition.action_id) == definition,
"Action lookup should return '%s'" % definition.action_id
)
_check(
action_ids.size() == 9,
"Registry should contain all nine executable prototype actions"
)
_check(action_ids.size() == 9, "Registry should contain all nine executable prototype actions")
var profession_ids := SimulationDefinitions.get_profession_ids()
_check(
profession_ids.size() == 5,
"Registry should contain all five prototype professions"
)
_check(profession_ids.size() == 5, "Registry should contain all five prototype professions")
for profession_id in profession_ids:
_check(
SimulationDefinitions.get_profession(profession_id) != null,
"Profession lookup should return '%s'" % profession_id
)
func _test_definition_backed_behavior() -> void:
var npc := SimNPC.new(
500,
"DefinitionWorker",
SimulationIds.PROFESSION_SCHOLAR,
5.0,
5.0
)
var npc := SimNPC.new(500, "DefinitionWorker", SimulationIds.PROFESSION_SCHOLAR, 5.0, 5.0)
npc.set_task(SimulationIds.ACTION_STUDY)
var study := SimulationDefinitions.get_action(SimulationIds.ACTION_STUDY)
_check(
@@ -68,23 +57,18 @@ func _test_definition_backed_behavior() -> void:
study.preferred_profession_id == SimulationIds.PROFESSION_SCHOLAR,
"Study should reference the stable scholar profession ID"
)
var gather := SimulationDefinitions.get_action(
SimulationIds.ACTION_GATHER_FOOD
)
var gather := SimulationDefinitions.get_action(SimulationIds.ACTION_GATHER_FOOD)
_check(
gather.target_type == SimulationIds.TARGET_RESOURCE
and gather.resource_action_id == SimulationIds.ACTION_GATHER_FOOD,
(
gather.target_type == SimulationIds.TARGET_RESOURCE
and gather.resource_action_id == SimulationIds.ACTION_GATHER_FOOD
),
"Gather-food target metadata should come from its definition"
)
func _test_state_reference_validation() -> void:
var npc := SimNPC.new(
501,
"ValidationWorker",
SimulationIds.PROFESSION_FARMER,
5.0,
5.0
)
var npc := SimNPC.new(501, "ValidationWorker", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
var valid_data := NPCStateRecord.capture(npc).to_dictionary()
var invalid_profession := valid_data.duplicate(true)
invalid_profession["profession"] = "missing_profession"
@@ -99,6 +83,7 @@ func _test_state_reference_validation() -> void:
"NPC state should reject an unknown action ID"
)
func _test_id_round_trip() -> void:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.debug_logs = false
@@ -116,8 +101,7 @@ func _test_id_round_trip() -> void:
)
for npc in restored.npcs:
_check(
typeof(npc.profession) == TYPE_STRING_NAME,
"Profession should restore as StringName"
typeof(npc.profession) == TYPE_STRING_NAME, "Profession should restore as StringName"
)
_check(
typeof(npc.current_task) == TYPE_STRING_NAME,
@@ -131,6 +115,7 @@ func _test_id_round_trip() -> void:
manager.free()
restored.free()
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)