style: apply gdformat formatting across the entire project

Auto-format all GDScript files using gdformat from gdtoolkit.
This is a baseline formatting pass to ensure consistent style:

- Normalizes indentation and spacing
- Wraps long lines to 100 characters
- Removes trailing whitespace
- Standardizes blank lines between functions

68 files reformatted, 8 files left unchanged (3rd-party addon files
with parse errors excluded).
This commit is contained in:
2026-07-05 23:06:23 +02:00
parent 28a2e42c41
commit 4463e524aa
69 changed files with 2253 additions and 1647 deletions
+39 -48
View File
@@ -2,9 +2,11 @@ extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
await _test_deterministic_continuation()
await _test_resource_state_round_trip()
@@ -23,6 +25,7 @@ func _run() -> void:
push_error("[TEST] " + failure)
quit(1)
func _test_deterministic_continuation() -> void:
var uninterrupted := _create_manager(91234)
_advance_scenario(uninterrupted, 24)
@@ -63,10 +66,9 @@ func _test_deterministic_continuation() -> void:
before_save.free()
restored.free()
func _test_resource_state_round_trip() -> void:
var resource: ResourceNode = load(
"res://world/resource_nodes/ResourceNode.tscn"
).instantiate()
var resource: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
resource.node_id = &"SerializationTestBerry"
resource.initial_amount = 9.0
resource.yield_per_action = 2.0
@@ -78,9 +80,7 @@ func _test_resource_state_round_trip() -> void:
manager.register_resource_node(resource),
"Resource presentation should bind to simulation authority"
)
var resource_state: ResourceStateRecord = manager.get_resource_state(
resource.node_id
)
var resource_state: ResourceStateRecord = manager.get_resource_state(resource.node_id)
_check(resource_state.reserve(42), "Resource should accept the test reservation")
resource_state.extract()
var saved_json: String = manager.serialize_state()
@@ -103,15 +103,10 @@ func _test_resource_state_round_trip() -> void:
is_equal_approx(resource_state.get_amount_remaining(), 7.0),
"Resource amount should round-trip"
)
_check(
resource_state.get_reserved_by() == 42,
"Resource reservation should round-trip"
)
_check(resource_state.get_reserved_by() == 42, "Resource reservation should round-trip")
_check(resource_state.is_enabled(), "Resource enabled state should round-trip")
var rebound: ResourceNode = load(
"res://world/resource_nodes/ResourceNode.tscn"
).instantiate()
var rebound: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
rebound.node_id = &"SerializationTestBerry"
rebound.initial_amount = 999.0
root.add_child(rebound)
@@ -128,28 +123,28 @@ func _test_resource_state_round_trip() -> void:
manager.free()
rebound.free()
func _test_schema_rejection() -> void:
var unsupported := JSON.stringify({
"schema": SimulationStateRecord.SCHEMA_NAME,
"schema_version": 999
})
var unsupported := JSON.stringify(
{"schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999}
)
_check(
SimulationStateRecord.from_json(unsupported) == null,
"Unsupported schema versions should be rejected"
)
_check(
SimulationStateRecord.from_json("[]") == null,
"Non-record JSON should be rejected"
)
_check(SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected")
func _test_legacy_resource_migration() -> void:
var migrated := ResourceStateRecord.from_dictionary({
"schema_version": 1,
"node_id": "legacy_tree",
"amount_remaining": 6.0,
"reserved_by": 12,
"enabled": true
})
var migrated := ResourceStateRecord.from_dictionary(
{
"schema_version": 1,
"node_id": "legacy_tree",
"amount_remaining": 6.0,
"reserved_by": 12,
"enabled": true
}
)
_check(migrated != null, "ResourceStateRecord v1 should migrate explicitly")
if migrated == null:
return
@@ -158,19 +153,13 @@ func _test_legacy_resource_migration() -> void:
"Migrated resource state should use the current nested schema"
)
_check(
is_equal_approx(migrated.get_amount_remaining(), 6.0)
and migrated.get_reserved_by() == 12,
is_equal_approx(migrated.get_amount_remaining(), 6.0) and migrated.get_reserved_by() == 12,
"Resource migration should preserve mutable authority"
)
func _test_legacy_npc_migration() -> void:
var npc := SimNPC.new(
88,
"LegacyNPC",
SimulationIds.PROFESSION_FARMER,
5.0,
5.0
)
var npc := SimNPC.new(88, "LegacyNPC", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
var legacy_data := NPCStateRecord.capture(npc).to_dictionary()
legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION
legacy_data.erase("travel_target_position")
@@ -184,6 +173,7 @@ func _test_legacy_npc_migration() -> void:
"Legacy NPC migration should not invent an active travel target"
)
func _test_legacy_world_storage_migration() -> void:
var manager := _create_manager(55)
var legacy_data: Dictionary = manager.create_state_record().to_dictionary()
@@ -193,35 +183,34 @@ func _test_legacy_world_storage_migration() -> void:
_check(migrated != null, "World schema v1 should migrate pantry storage")
if migrated != null:
_check(
migrated.storages.size() == 1
and is_equal_approx(
migrated.storages[0].get_amount(
SimulationIds.RESOURCE_FOOD
),
manager.village.food
(
migrated.storages.size() == 1
and is_equal_approx(
migrated.storages[0].get_amount(SimulationIds.RESOURCE_FOOD),
manager.village.food
)
),
"World migration should preserve legacy village food in pantry"
)
manager.free()
func _test_previous_world_event_migration() -> void:
var manager := _create_manager(56)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = (
SimulationStateRecord.PREVIOUS_SCHEMA_VERSION
)
previous_data["schema_version"] = (SimulationStateRecord.PREVIOUS_SCHEMA_VERSION)
previous_data.erase("economic_events")
previous_data["simulation"].erase("next_event_id")
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v2 should add an empty event stream")
if migrated != null:
_check(
migrated.economic_events.is_empty()
and int(migrated.simulation["next_event_id"]) == 0,
migrated.economic_events.is_empty() and int(migrated.simulation["next_event_id"]) == 0,
"World v2 migration should initialize deterministic event identity"
)
manager.free()
func _create_manager(seed_value: int) -> Node:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
@@ -230,6 +219,7 @@ func _create_manager(seed_value: int) -> Node:
manager.set_process(false)
return manager
func _advance_scenario(manager: Node, steps: int) -> void:
for step in steps:
manager.simulate_tick()
@@ -238,6 +228,7 @@ func _advance_scenario(manager: Node, steps: int) -> void:
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
manager.notify_npc_arrived(npc.id)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)