style: apply gdformat formatting across the entire project
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
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@@ -2,9 +2,11 @@ extends Node3D
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@onready var terrain: Terrain3D = $TerrainRoot/Terrain3D
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func _ready() -> void:
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call_deferred("_initialize_world_presentation")
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func _initialize_world_presentation() -> void:
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var active_camera := get_viewport().get_camera_3d()
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if active_camera != null:
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@@ -16,7 +18,7 @@ func _initialize_world_presentation() -> void:
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for child in $VillageRoot.get_children():
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groups_to_snap.append(child)
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for item in groups_to_snap:
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var pos := item.global_position
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var pos: Vector3 = item.global_position
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var h: float = terrain.data.get_height(pos)
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if not is_nan(h):
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item.global_position.y = h
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