style: apply gdformat formatting across the entire project
Auto-format all GDScript files using gdformat from gdtoolkit. This is a baseline formatting pass to ensure consistent style: - Normalizes indentation and spacing - Wraps long lines to 100 characters - Removes trailing whitespace - Standardizes blank lines between functions 68 files reformatted, 8 files left unchanged (3rd-party addon files with parse errors excluded).
This commit is contained in:
+11
-5
@@ -24,8 +24,10 @@ extends Terrain3D
|
|||||||
|
|
||||||
@export var simple_grass_textured: MultiMeshInstance3D
|
@export var simple_grass_textured: MultiMeshInstance3D
|
||||||
@export var assign_mesh_id: int
|
@export var assign_mesh_id: int
|
||||||
@export var import: bool = false : set = import_sgt
|
@export var import: bool = false:
|
||||||
@export var clear_instances: bool = false : set = clear_multimeshes
|
set = import_sgt
|
||||||
|
@export var clear_instances: bool = false:
|
||||||
|
set = clear_multimeshes
|
||||||
|
|
||||||
|
|
||||||
func clear_multimeshes(value: bool) -> void:
|
func clear_multimeshes(value: bool) -> void:
|
||||||
@@ -35,8 +37,12 @@ func clear_multimeshes(value: bool) -> void:
|
|||||||
func import_sgt(value: bool) -> void:
|
func import_sgt(value: bool) -> void:
|
||||||
var sgt_mm: MultiMesh = simple_grass_textured.multimesh
|
var sgt_mm: MultiMesh = simple_grass_textured.multimesh
|
||||||
var global_xform: Transform3D = simple_grass_textured.global_transform
|
var global_xform: Transform3D = simple_grass_textured.global_transform
|
||||||
print("Starting to import %d instances from SimpleGrassTextured using mesh id %d" % [ sgt_mm.instance_count, assign_mesh_id])
|
print(
|
||||||
|
(
|
||||||
|
"Starting to import %d instances from SimpleGrassTextured using mesh id %d"
|
||||||
|
% [sgt_mm.instance_count, assign_mesh_id]
|
||||||
|
)
|
||||||
|
)
|
||||||
var time: int = Time.get_ticks_msec()
|
var time: int = Time.get_ticks_msec()
|
||||||
get_instancer().add_multimesh(assign_mesh_id, sgt_mm, simple_grass_textured.global_transform)
|
get_instancer().add_multimesh(assign_mesh_id, sgt_mm, simple_grass_textured.global_transform)
|
||||||
print("Import complete in %.2f seconds" % [ float(Time.get_ticks_msec() - time)/1000. ])
|
print("Import complete in %.2f seconds" % [float(Time.get_ticks_msec() - time) / 1000.])
|
||||||
|
|
||||||
|
|||||||
+95
-95
@@ -26,112 +26,112 @@
|
|||||||
#
|
#
|
||||||
#
|
#
|
||||||
#func _init() -> void:
|
#func _init() -> void:
|
||||||
#display_name = "Project On Terrain3D"
|
#display_name = "Project On Terrain3D"
|
||||||
#category = "Edit"
|
#category = "Edit"
|
||||||
#can_restrict_height = false
|
#can_restrict_height = false
|
||||||
#global_reference_frame_available = true
|
#global_reference_frame_available = true
|
||||||
#local_reference_frame_available = true
|
#local_reference_frame_available = true
|
||||||
#individual_instances_reference_frame_available = true
|
#individual_instances_reference_frame_available = true
|
||||||
#use_global_space_by_default()
|
#use_global_space_by_default()
|
||||||
#
|
#
|
||||||
#documentation.add_paragraph(
|
#documentation.add_paragraph(
|
||||||
#"This is a modified version of `Project on Colliders` that queries Terrain3D
|
#"This is a modified version of `Project on Colliders` that queries Terrain3D
|
||||||
#for heights without using collision. It constrains placement by slope or texture.
|
#for heights without using collision. It constrains placement by slope or texture.
|
||||||
#
|
#
|
||||||
#This modifier must have terrain_node set to a Terrain3D node.")
|
#This modifier must have terrain_node set to a Terrain3D node.")
|
||||||
#
|
#
|
||||||
#var p := documentation.add_parameter("Terrain Node")
|
#var p := documentation.add_parameter("Terrain Node")
|
||||||
#p.set_type("NodePath")
|
#p.set_type("NodePath")
|
||||||
#p.set_description("Set your Terrain3D node.")
|
#p.set_description("Set your Terrain3D node.")
|
||||||
#
|
#
|
||||||
#p = documentation.add_parameter("Align with collision normal")
|
#p = documentation.add_parameter("Align with collision normal")
|
||||||
#p.set_type("bool")
|
#p.set_type("bool")
|
||||||
#p.set_description(
|
#p.set_description(
|
||||||
#"Rotate the transform to align it with the collision normal in case
|
#"Rotate the transform to align it with the collision normal in case
|
||||||
#the ray cast hit a collider.")
|
#the ray cast hit a collider.")
|
||||||
#
|
#
|
||||||
#p = documentation.add_parameter("Enable Texture Filtering")
|
#p = documentation.add_parameter("Enable Texture Filtering")
|
||||||
#p.set_type("bool")
|
#p.set_type("bool")
|
||||||
#p.set_description(
|
#p.set_description(
|
||||||
#"If enabled, objects will only be placed based on the ground texture specified.")
|
#"If enabled, objects will only be placed based on the ground texture specified.")
|
||||||
#
|
#
|
||||||
#p = documentation.add_parameter("Target Texture ID")
|
#p = documentation.add_parameter("Target Texture ID")
|
||||||
#p.set_type("int")
|
#p.set_type("int")
|
||||||
#p.set_description(
|
#p.set_description(
|
||||||
#"The ID of the texture to place objects on (0-31). Objects will only be placed on this texture.")
|
#"The ID of the texture to place objects on (0-31). Objects will only be placed on this texture.")
|
||||||
#
|
#
|
||||||
#p = documentation.add_parameter("Not Target Texture")
|
#p = documentation.add_parameter("Not Target Texture")
|
||||||
#p.set_type("bool")
|
#p.set_type("bool")
|
||||||
#p.set_description(
|
#p.set_description(
|
||||||
#"If true, objects will be placed on all textures EXCEPT the target texture.")
|
#"If true, objects will be placed on all textures EXCEPT the target texture.")
|
||||||
#
|
#
|
||||||
#p = documentation.add_parameter("Texture Threshold")
|
#p = documentation.add_parameter("Texture Threshold")
|
||||||
#p.set_type("float")
|
#p.set_type("float")
|
||||||
#p.set_description("The blend value required for placement on the texture.")
|
#p.set_description("The blend value required for placement on the texture.")
|
||||||
#
|
#
|
||||||
#
|
#
|
||||||
#func _process_transforms(transforms, domain, _seed) -> void:
|
#func _process_transforms(transforms, domain, _seed) -> void:
|
||||||
#if transforms.is_empty():
|
#if transforms.is_empty():
|
||||||
#return
|
#return
|
||||||
#
|
#
|
||||||
#if terrain_node:
|
#if terrain_node:
|
||||||
#_terrain = domain.get_root().get_node_or_null(terrain_node)
|
#_terrain = domain.get_root().get_node_or_null(terrain_node)
|
||||||
#
|
#
|
||||||
#if not _terrain:
|
#if not _terrain:
|
||||||
#warning += """No Terrain3D node found"""
|
#warning += """No Terrain3D node found"""
|
||||||
#return
|
#return
|
||||||
#
|
#
|
||||||
#if not _terrain.data:
|
#if not _terrain.data:
|
||||||
#warning += """Terrain3DData is not initialized"""
|
#warning += """Terrain3DData is not initialized"""
|
||||||
#return
|
#return
|
||||||
#
|
#
|
||||||
## Review transforms
|
## Review transforms
|
||||||
#var gt: Transform3D = domain.get_global_transform()
|
#var gt: Transform3D = domain.get_global_transform()
|
||||||
#var gt_inverse := gt.affine_inverse()
|
#var gt_inverse := gt.affine_inverse()
|
||||||
#var new_transforms_array: Array[Transform3D] = []
|
#var new_transforms_array: Array[Transform3D] = []
|
||||||
#var remapped_max_slope: float = remap(max_slope, 0.0, 90.0, 0.0, 1.0)
|
#var remapped_max_slope: float = remap(max_slope, 0.0, 90.0, 0.0, 1.0)
|
||||||
#for i in transforms.list.size():
|
#for i in transforms.list.size():
|
||||||
#var t: Transform3D = transforms.list[i]
|
#var t: Transform3D = transforms.list[i]
|
||||||
#
|
|
||||||
#var location: Vector3 = (gt * t).origin
|
|
||||||
#var height: float = _terrain.data.get_height(location)
|
|
||||||
#if is_nan(height):
|
|
||||||
#continue
|
|
||||||
#
|
|
||||||
#var normal: Vector3 = _terrain.data.get_normal(location)
|
|
||||||
#if not abs(Vector3.UP.dot(normal)) >= (1.0 - remapped_max_slope):
|
|
||||||
#continue
|
|
||||||
#
|
|
||||||
#if enable_texture_filtering:
|
|
||||||
#var texture_info: Vector3 = _terrain.data.get_texture_id(location)
|
|
||||||
#var base_id: int = int(texture_info.x)
|
|
||||||
#var overlay_id: int = int(texture_info.y)
|
|
||||||
#var blend_value: float = texture_info.z
|
|
||||||
## Skip if overlay or blend != target texture, unless inverted
|
|
||||||
#if ((overlay_id != target_texture_id or blend_value < texture_threshold) and \
|
|
||||||
#(base_id != target_texture_id or blend_value >= texture_threshold)) != not_target_texture:
|
|
||||||
#continue
|
|
||||||
#
|
#
|
||||||
#if align_with_collision_normal and not is_nan(normal.x):
|
#var location: Vector3 = (gt * t).origin
|
||||||
#t.basis.y = normal
|
#var height: float = _terrain.data.get_height(location)
|
||||||
#t.basis.x = -t.basis.z.cross(normal)
|
#if is_nan(height):
|
||||||
#t.basis = t.basis.orthonormalized()
|
#continue
|
||||||
#
|
#
|
||||||
#t.origin.y = height - gt.origin.y
|
#var normal: Vector3 = _terrain.data.get_normal(location)
|
||||||
#new_transforms_array.push_back(t)
|
#if not abs(Vector3.UP.dot(normal)) >= (1.0 - remapped_max_slope):
|
||||||
|
#continue
|
||||||
#
|
#
|
||||||
#transforms.list.clear()
|
#if enable_texture_filtering:
|
||||||
#transforms.list.append_array(new_transforms_array)
|
#var texture_info: Vector3 = _terrain.data.get_texture_id(location)
|
||||||
|
#var base_id: int = int(texture_info.x)
|
||||||
|
#var overlay_id: int = int(texture_info.y)
|
||||||
|
#var blend_value: float = texture_info.z
|
||||||
|
## Skip if overlay or blend != target texture, unless inverted
|
||||||
|
#if ((overlay_id != target_texture_id or blend_value < texture_threshold) and \
|
||||||
|
#(base_id != target_texture_id or blend_value >= texture_threshold)) != not_target_texture:
|
||||||
|
#continue
|
||||||
#
|
#
|
||||||
#if transforms.is_empty():
|
#if align_with_collision_normal and not is_nan(normal.x):
|
||||||
#warning += """All transforms have been removed. Possible reasons include: \n"""
|
#t.basis.y = normal
|
||||||
#if enable_texture_filtering:
|
#t.basis.x = -t.basis.z.cross(normal)
|
||||||
#warning += """+ No matching texture found at any position.
|
#t.basis = t.basis.orthonormalized()
|
||||||
#+ Texture threshold may be too high.
|
#
|
||||||
#"""
|
#t.origin.y = height - gt.origin.y
|
||||||
#warning += """+ No collider is close enough to the shapes.
|
#new_transforms_array.push_back(t)
|
||||||
#+ Ray length is too short.
|
#
|
||||||
#+ Ray direction is incorrect.
|
#transforms.list.clear()
|
||||||
#+ Collision mask is not set properly.
|
#transforms.list.append_array(new_transforms_array)
|
||||||
#+ Max slope is too low.
|
#
|
||||||
#"""
|
#if transforms.is_empty():
|
||||||
|
#warning += """All transforms have been removed. Possible reasons include: \n"""
|
||||||
|
#if enable_texture_filtering:
|
||||||
|
#warning += """+ No matching texture found at any position.
|
||||||
|
#+ Texture threshold may be too high.
|
||||||
|
#"""
|
||||||
|
#warning += """+ No collider is close enough to the shapes.
|
||||||
|
#+ Ray length is too short.
|
||||||
|
#+ Ray direction is incorrect.
|
||||||
|
#+ Collision mask is not set properly.
|
||||||
|
#+ Max slope is too low.
|
||||||
|
#"""
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
@tool
|
@tool
|
||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
|
||||||
#region settings
|
#region settings
|
||||||
## Auto set if attached as a child of a Terrain3D node
|
## Auto set if attached as a child of a Terrain3D node
|
||||||
@export var terrain: Terrain3D:
|
@export var terrain: Terrain3D:
|
||||||
@@ -15,7 +14,6 @@ extends Node3D
|
|||||||
terrain = value
|
terrain = value
|
||||||
_create_grid()
|
_create_grid()
|
||||||
|
|
||||||
|
|
||||||
## Distance between instances
|
## Distance between instances
|
||||||
@export_range(0.125, 2.0, 0.015625) var instance_spacing: float = 0.5:
|
@export_range(0.125, 2.0, 0.015625) var instance_spacing: float = 0.5:
|
||||||
set(value):
|
set(value):
|
||||||
@@ -24,7 +22,6 @@ extends Node3D
|
|||||||
amount = rows * rows
|
amount = rows * rows
|
||||||
_set_offsets()
|
_set_offsets()
|
||||||
|
|
||||||
|
|
||||||
## Width of an individual cell of the grid
|
## Width of an individual cell of the grid
|
||||||
@export_range(8.0, 256.0, 1.0) var cell_width: float = 32.0:
|
@export_range(8.0, 256.0, 1.0) var cell_width: float = 32.0:
|
||||||
set(value):
|
set(value):
|
||||||
@@ -44,7 +41,6 @@ extends Node3D
|
|||||||
p.custom_aabb = aabb
|
p.custom_aabb = aabb
|
||||||
_set_offsets()
|
_set_offsets()
|
||||||
|
|
||||||
|
|
||||||
## Grid width. Must be odd.
|
## Grid width. Must be odd.
|
||||||
## Higher values cull slightly better, draw further out.
|
## Higher values cull slightly better, draw further out.
|
||||||
@export_range(1, 15, 2) var grid_width: int = 9:
|
@export_range(1, 15, 2) var grid_width: int = 9:
|
||||||
@@ -54,7 +50,6 @@ extends Node3D
|
|||||||
min_draw_distance = 1.0
|
min_draw_distance = 1.0
|
||||||
_create_grid()
|
_create_grid()
|
||||||
|
|
||||||
|
|
||||||
@export_storage var rows: int = 1
|
@export_storage var rows: int = 1
|
||||||
|
|
||||||
@export_storage var amount: int = 1:
|
@export_storage var amount: int = 1:
|
||||||
@@ -65,7 +60,6 @@ extends Node3D
|
|||||||
for p in particle_nodes:
|
for p in particle_nodes:
|
||||||
p.amount = amount
|
p.amount = amount
|
||||||
|
|
||||||
|
|
||||||
@export_range(1, 256, 1) var process_fixed_fps: int = 30:
|
@export_range(1, 256, 1) var process_fixed_fps: int = 30:
|
||||||
set(value):
|
set(value):
|
||||||
process_fixed_fps = maxi(value, 1)
|
process_fixed_fps = maxi(value, 1)
|
||||||
@@ -73,7 +67,6 @@ extends Node3D
|
|||||||
p.fixed_fps = process_fixed_fps
|
p.fixed_fps = process_fixed_fps
|
||||||
p.preprocess = 1.0 / float(process_fixed_fps)
|
p.preprocess = 1.0 / float(process_fixed_fps)
|
||||||
|
|
||||||
|
|
||||||
## Access to process material parameters
|
## Access to process material parameters
|
||||||
@export var process_material: ShaderMaterial
|
@export var process_material: ShaderMaterial
|
||||||
|
|
||||||
@@ -81,23 +74,21 @@ extends Node3D
|
|||||||
@export var mesh: Mesh
|
@export var mesh: Mesh
|
||||||
|
|
||||||
@export var shadow_mode: GeometryInstance3D.ShadowCastingSetting = (
|
@export var shadow_mode: GeometryInstance3D.ShadowCastingSetting = (
|
||||||
GeometryInstance3D.ShadowCastingSetting.SHADOW_CASTING_SETTING_ON):
|
GeometryInstance3D.ShadowCastingSetting.SHADOW_CASTING_SETTING_ON
|
||||||
|
):
|
||||||
set(value):
|
set(value):
|
||||||
shadow_mode = value
|
shadow_mode = value
|
||||||
for p in particle_nodes:
|
for p in particle_nodes:
|
||||||
p.cast_shadow = value
|
p.cast_shadow = value
|
||||||
|
|
||||||
|
|
||||||
## Override material for the particle mesh
|
## Override material for the particle mesh
|
||||||
@export_custom(
|
@export_custom(PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial")
|
||||||
PROPERTY_HINT_RESOURCE_TYPE,
|
var mesh_material_override: Material:
|
||||||
"BaseMaterial3D,ShaderMaterial") var mesh_material_override: Material:
|
|
||||||
set(value):
|
set(value):
|
||||||
mesh_material_override = value
|
mesh_material_override = value
|
||||||
for p in particle_nodes:
|
for p in particle_nodes:
|
||||||
p.material_override = mesh_material_override
|
p.material_override = mesh_material_override
|
||||||
|
|
||||||
|
|
||||||
@export_group("Info")
|
@export_group("Info")
|
||||||
## The minimum distance that particles will be drawn upto
|
## The minimum distance that particles will be drawn upto
|
||||||
## If using fade out effects like pixel alpha this is the limit to use.
|
## If using fade out effects like pixel alpha this is the limit to use.
|
||||||
@@ -105,7 +96,6 @@ extends Node3D
|
|||||||
set(value):
|
set(value):
|
||||||
min_draw_distance = float(cell_width * grid_width) * 0.5
|
min_draw_distance = float(cell_width * grid_width) * 0.5
|
||||||
|
|
||||||
|
|
||||||
## Displays current total particle count based on Cell Width and Instance Spacing
|
## Displays current total particle count based on Cell Width and Instance Spacing
|
||||||
@export var particle_count: int = 1:
|
@export var particle_count: int = 1:
|
||||||
set(value):
|
set(value):
|
||||||
@@ -113,7 +103,6 @@ extends Node3D
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
var offsets: Array[Vector3]
|
var offsets: Array[Vector3]
|
||||||
var last_pos: Vector3 = Vector3.ZERO
|
var last_pos: Vector3 = Vector3.ZERO
|
||||||
var particle_nodes: Array[GPUParticles3D]
|
var particle_nodes: Array[GPUParticles3D]
|
||||||
@@ -139,7 +128,9 @@ func _physics_process(delta: float) -> void:
|
|||||||
if last_pos.distance_squared_to(camera.global_position) > 1.0:
|
if last_pos.distance_squared_to(camera.global_position) > 1.0:
|
||||||
var pos: Vector3 = camera.global_position.snapped(Vector3.ONE)
|
var pos: Vector3 = camera.global_position.snapped(Vector3.ONE)
|
||||||
_position_grid(pos)
|
_position_grid(pos)
|
||||||
RenderingServer.material_set_param(process_material.get_rid(), "camera_position", pos )
|
RenderingServer.material_set_param(
|
||||||
|
process_material.get_rid(), "camera_position", pos
|
||||||
|
)
|
||||||
last_pos = camera.global_position
|
last_pos = camera.global_position
|
||||||
_update_process_parameters()
|
_update_process_parameters()
|
||||||
else:
|
else:
|
||||||
@@ -180,7 +171,7 @@ func _create_grid() -> void:
|
|||||||
if mesh_material_override:
|
if mesh_material_override:
|
||||||
particle_node.material_override = mesh_material_override
|
particle_node.material_override = mesh_material_override
|
||||||
particle_node.use_fixed_seed = true
|
particle_node.use_fixed_seed = true
|
||||||
if (x > -half_grid and z > -half_grid): # Use the same seed across all nodes
|
if x > -half_grid and z > -half_grid: # Use the same seed across all nodes
|
||||||
particle_node.seed = particle_nodes[0].seed
|
particle_node.seed = particle_nodes[0].seed
|
||||||
self.add_child(particle_node)
|
self.add_child(particle_node)
|
||||||
particle_node.emitting = true
|
particle_node.emitting = true
|
||||||
@@ -194,9 +185,7 @@ func _set_offsets() -> void:
|
|||||||
for x in range(-half_grid, half_grid + 1):
|
for x in range(-half_grid, half_grid + 1):
|
||||||
for z in range(-half_grid, half_grid + 1):
|
for z in range(-half_grid, half_grid + 1):
|
||||||
var offset := Vector3(
|
var offset := Vector3(
|
||||||
float(x * rows) * instance_spacing,
|
float(x * rows) * instance_spacing, 0.0, float(z * rows) * instance_spacing
|
||||||
0.0,
|
|
||||||
float(z * rows) * instance_spacing
|
|
||||||
)
|
)
|
||||||
offsets.append(offset)
|
offsets.append(offset)
|
||||||
|
|
||||||
@@ -221,17 +210,35 @@ func _update_process_parameters() -> void:
|
|||||||
if process_material:
|
if process_material:
|
||||||
var process_rid: RID = process_material.get_rid()
|
var process_rid: RID = process_material.get_rid()
|
||||||
if terrain and process_rid.is_valid():
|
if terrain and process_rid.is_valid():
|
||||||
RenderingServer.material_set_param(process_rid, "_background_mode", terrain.material.world_background)
|
RenderingServer.material_set_param(
|
||||||
RenderingServer.material_set_param(process_rid, "_vertex_spacing", terrain.vertex_spacing)
|
process_rid, "_background_mode", terrain.material.world_background
|
||||||
RenderingServer.material_set_param(process_rid, "_vertex_density", 1.0 / terrain.vertex_spacing)
|
)
|
||||||
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_vertex_spacing", terrain.vertex_spacing
|
||||||
|
)
|
||||||
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_vertex_density", 1.0 / terrain.vertex_spacing
|
||||||
|
)
|
||||||
RenderingServer.material_set_param(process_rid, "_region_size", terrain.region_size)
|
RenderingServer.material_set_param(process_rid, "_region_size", terrain.region_size)
|
||||||
RenderingServer.material_set_param(process_rid, "_region_texel_size", 1.0 / terrain.region_size)
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_region_texel_size", 1.0 / terrain.region_size
|
||||||
|
)
|
||||||
RenderingServer.material_set_param(process_rid, "_region_map_size", 32)
|
RenderingServer.material_set_param(process_rid, "_region_map_size", 32)
|
||||||
RenderingServer.material_set_param(process_rid, "_region_map", terrain.data.get_region_map())
|
RenderingServer.material_set_param(
|
||||||
RenderingServer.material_set_param(process_rid, "_region_locations", terrain.data.get_region_locations())
|
process_rid, "_region_map", terrain.data.get_region_map()
|
||||||
RenderingServer.material_set_param(process_rid, "_height_maps", terrain.data.get_height_maps_rid())
|
)
|
||||||
RenderingServer.material_set_param(process_rid, "_control_maps", terrain.data.get_control_maps_rid())
|
RenderingServer.material_set_param(
|
||||||
RenderingServer.material_set_param(process_rid, "_color_maps", terrain.data.get_color_maps_rid())
|
process_rid, "_region_locations", terrain.data.get_region_locations()
|
||||||
|
)
|
||||||
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_height_maps", terrain.data.get_height_maps_rid()
|
||||||
|
)
|
||||||
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_control_maps", terrain.data.get_control_maps_rid()
|
||||||
|
)
|
||||||
|
RenderingServer.material_set_param(
|
||||||
|
process_rid, "_color_maps", terrain.data.get_color_maps_rid()
|
||||||
|
)
|
||||||
RenderingServer.material_set_param(process_rid, "instance_spacing", instance_spacing)
|
RenderingServer.material_set_param(process_rid, "instance_spacing", instance_spacing)
|
||||||
RenderingServer.material_set_param(process_rid, "instance_rows", rows)
|
RenderingServer.material_set_param(process_rid, "instance_rows", rows)
|
||||||
RenderingServer.material_set_param(process_rid, "max_dist", min_draw_distance)
|
RenderingServer.material_set_param(process_rid, "max_dist", min_draw_distance)
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ extends Button
|
|||||||
|
|
||||||
signal dropped
|
signal dropped
|
||||||
|
|
||||||
|
|
||||||
func _can_drop_data(p_position, p_data) -> bool:
|
func _can_drop_data(p_position, p_data) -> bool:
|
||||||
if typeof(p_data) == TYPE_DICTIONARY:
|
if typeof(p_data) == TYPE_DICTIONARY:
|
||||||
if p_data.files.size() == 1:
|
if p_data.files.size() == 1:
|
||||||
@@ -13,5 +14,6 @@ func _can_drop_data(p_position, p_data) -> bool:
|
|||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func _drop_data(p_position, p_data) -> void:
|
func _drop_data(p_position, p_data) -> void:
|
||||||
dropped.emit(p_data.files[0])
|
dropped.emit(p_data.files[0])
|
||||||
|
|||||||
@@ -41,7 +41,9 @@ func directory_setup_popup() -> void:
|
|||||||
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
|
plugin.ui.set_button_editor_icon(select_dir_btn, "Folder")
|
||||||
|
|
||||||
#Signals
|
#Signals
|
||||||
select_dir_btn.pressed.connect(_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR))
|
select_dir_btn.pressed.connect(
|
||||||
|
_on_select_file_pressed.bind(EditorFileDialog.FILE_MODE_OPEN_DIR)
|
||||||
|
)
|
||||||
dialog.confirmed.connect(_on_close_requested)
|
dialog.confirmed.connect(_on_close_requested)
|
||||||
dialog.canceled.connect(_on_close_requested)
|
dialog.canceled.connect(_on_close_requested)
|
||||||
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
|
dialog.get_ok_button().pressed.connect(_on_ok_pressed)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
# Menu for Terrain3D
|
# Menu for Terrain3D
|
||||||
extends HBoxContainer
|
extends HBoxContainer
|
||||||
|
|
||||||
|
|
||||||
const DirectoryWizard: Script = preload("res://addons/terrain_3d/menu/directory_setup.gd")
|
const DirectoryWizard: Script = preload("res://addons/terrain_3d/menu/directory_setup.gd")
|
||||||
const Packer: Script = preload("res://addons/terrain_3d/menu/channel_packer.gd")
|
const Packer: Script = preload("res://addons/terrain_3d/menu/channel_packer.gd")
|
||||||
const Baker: Script = preload("res://addons/terrain_3d/menu/baker.gd")
|
const Baker: Script = preload("res://addons/terrain_3d/menu/baker.gd")
|
||||||
|
|||||||
@@ -30,9 +30,9 @@ var search_button: Button
|
|||||||
|
|
||||||
#DEPRECATED 4.5
|
#DEPRECATED 4.5
|
||||||
#class EdDock extends EditorDock:
|
#class EdDock extends EditorDock:
|
||||||
#func _update_layout(layout: int) -> void:
|
#func _update_layout(layout: int) -> void:
|
||||||
#layout 1 vertical, 2 horizontal, 4 window
|
#layout 1 vertical, 2 horizontal, 4 window
|
||||||
#print("Terrain3DAssetDock: _update_layout called with: ", layout)
|
#print("Terrain3DAssetDock: _update_layout called with: ", layout)
|
||||||
|
|
||||||
var _dock: MarginContainer #DEPRECATED 4.5 - Use EdDock
|
var _dock: MarginContainer #DEPRECATED 4.5 - Use EdDock
|
||||||
var _initialized: bool = false
|
var _initialized: bool = false
|
||||||
@@ -100,8 +100,12 @@ func initialize(p_plugin: EditorPlugin) -> void:
|
|||||||
size_slider.value_changed.connect(_on_slider_changed)
|
size_slider.value_changed.connect(_on_slider_changed)
|
||||||
plugin.ui.toolbar.tool_changed.connect(_on_tool_changed)
|
plugin.ui.toolbar.tool_changed.connect(_on_tool_changed)
|
||||||
|
|
||||||
meshes_btn.add_theme_font_size_override("font_size", int(16. * EditorInterface.get_editor_scale()))
|
meshes_btn.add_theme_font_size_override(
|
||||||
textures_btn.add_theme_font_size_override("font_size", int(16. * EditorInterface.get_editor_scale()))
|
"font_size", int(16. * EditorInterface.get_editor_scale())
|
||||||
|
)
|
||||||
|
textures_btn.add_theme_font_size_override(
|
||||||
|
"font_size", int(16. * EditorInterface.get_editor_scale())
|
||||||
|
)
|
||||||
|
|
||||||
search_box.text_changed.connect(_on_search_text_changed)
|
search_box.text_changed.connect(_on_search_text_changed)
|
||||||
search_button.pressed.connect(_on_search_button_pressed)
|
search_button.pressed.connect(_on_search_button_pressed)
|
||||||
@@ -109,12 +113,18 @@ func initialize(p_plugin: EditorPlugin) -> void:
|
|||||||
confirm_dialog = ConfirmationDialog.new()
|
confirm_dialog = ConfirmationDialog.new()
|
||||||
add_child(confirm_dialog, true)
|
add_child(confirm_dialog, true)
|
||||||
confirm_dialog.hide()
|
confirm_dialog.hide()
|
||||||
confirm_dialog.confirmed.connect(func(): _confirmed = true; \
|
confirm_dialog.confirmed.connect(
|
||||||
confirmation_closed.emit(); \
|
func():
|
||||||
confirmation_confirmed.emit() )
|
_confirmed = true
|
||||||
confirm_dialog.canceled.connect(func(): _confirmed = false; \
|
confirmation_closed.emit()
|
||||||
confirmation_closed.emit(); \
|
confirmation_confirmed.emit()
|
||||||
confirmation_canceled.emit() )
|
)
|
||||||
|
confirm_dialog.canceled.connect(
|
||||||
|
func():
|
||||||
|
_confirmed = false
|
||||||
|
confirmation_closed.emit()
|
||||||
|
confirmation_canceled.emit()
|
||||||
|
)
|
||||||
|
|
||||||
# Setup styles
|
# Setup styles
|
||||||
set("theme_override_styles/panel", get_theme_stylebox("panel", "Panel"))
|
set("theme_override_styles/panel", get_theme_stylebox("panel", "Panel"))
|
||||||
@@ -298,7 +308,7 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
|
|||||||
print("Terrain3DAssetDock: _on_tool_changed: ", p_tool, ", ", p_operation)
|
print("Terrain3DAssetDock: _on_tool_changed: ", p_tool, ", ", p_operation)
|
||||||
if p_tool == Terrain3DEditor.INSTANCER:
|
if p_tool == Terrain3DEditor.INSTANCER:
|
||||||
_on_meshes_pressed()
|
_on_meshes_pressed()
|
||||||
elif p_tool in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
elif p_tool in [Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS]:
|
||||||
_on_textures_pressed()
|
_on_textures_pressed()
|
||||||
|
|
||||||
|
|
||||||
@@ -307,7 +317,9 @@ func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor
|
|||||||
|
|
||||||
func update_assets() -> void:
|
func update_assets() -> void:
|
||||||
if plugin.debug:
|
if plugin.debug:
|
||||||
print("Terrain3DAssetDock: update_assets: ", plugin.terrain.assets if plugin.terrain else "")
|
print(
|
||||||
|
"Terrain3DAssetDock: update_assets: ", plugin.terrain.assets if plugin.terrain else ""
|
||||||
|
)
|
||||||
if not _initialized:
|
if not _initialized:
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -327,7 +339,7 @@ func update_assets() -> void:
|
|||||||
func load_editor_settings() -> void:
|
func load_editor_settings() -> void:
|
||||||
# Remove old editor settings
|
# Remove old editor settings
|
||||||
const ES_DOCK: String = "terrain3d/dock/"
|
const ES_DOCK: String = "terrain3d/dock/"
|
||||||
for setting in [ "slot", "floating", "window_position", "window_size" ]:
|
for setting in ["slot", "floating", "window_position", "window_size"]:
|
||||||
plugin.erase_setting(ES_DOCK + setting)
|
plugin.erase_setting(ES_DOCK + setting)
|
||||||
pinned_btn.button_pressed = plugin.get_setting(ES_DOCK_PINNED, true)
|
pinned_btn.button_pressed = plugin.get_setting(ES_DOCK_PINNED, true)
|
||||||
size_slider.value = plugin.get_setting(ES_DOCK_TILE_SIZE, 90)
|
size_slider.value = plugin.get_setting(ES_DOCK_TILE_SIZE, 90)
|
||||||
@@ -351,7 +363,8 @@ func save_editor_settings() -> void:
|
|||||||
##############################################################
|
##############################################################
|
||||||
|
|
||||||
|
|
||||||
class ListContainer extends Container:
|
class ListContainer:
|
||||||
|
extends Container
|
||||||
var plugin: EditorPlugin
|
var plugin: EditorPlugin
|
||||||
var type := Terrain3DAssets.TYPE_TEXTURE
|
var type := Terrain3DAssets.TYPE_TEXTURE
|
||||||
var entries: Array[ListEntry]
|
var entries: Array[ListEntry]
|
||||||
@@ -362,7 +375,6 @@ class ListContainer extends Container:
|
|||||||
var _clearing_resource: bool = false
|
var _clearing_resource: bool = false
|
||||||
var search_text: String = ""
|
var search_text: String = ""
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
set_v_size_flags(SIZE_EXPAND_FILL)
|
set_v_size_flags(SIZE_EXPAND_FILL)
|
||||||
set_h_size_flags(SIZE_EXPAND_FILL)
|
set_h_size_flags(SIZE_EXPAND_FILL)
|
||||||
@@ -371,14 +383,12 @@ class ListContainer extends Container:
|
|||||||
add_theme_constant_override("shadow_offset_x", 1)
|
add_theme_constant_override("shadow_offset_x", 1)
|
||||||
add_theme_constant_override("shadow_offset_y", 1)
|
add_theme_constant_override("shadow_offset_y", 1)
|
||||||
|
|
||||||
|
|
||||||
func clear() -> void:
|
func clear() -> void:
|
||||||
for e in entries:
|
for e in entries:
|
||||||
e.get_parent().remove_child(e)
|
e.get_parent().remove_child(e)
|
||||||
e.queue_free()
|
e.queue_free()
|
||||||
entries.clear()
|
entries.clear()
|
||||||
|
|
||||||
|
|
||||||
func update_asset_list() -> void:
|
func update_asset_list() -> void:
|
||||||
if plugin.debug:
|
if plugin.debug:
|
||||||
print("Terrain3DListContainer ", name, ": update_asset_list")
|
print("Terrain3DListContainer ", name, ": update_asset_list")
|
||||||
@@ -407,7 +417,6 @@ class ListContainer extends Container:
|
|||||||
add_item()
|
add_item()
|
||||||
set_selected_id(selected_id)
|
set_selected_id(selected_id)
|
||||||
|
|
||||||
|
|
||||||
func add_item(p_resource: Resource = null) -> void:
|
func add_item(p_resource: Resource = null) -> void:
|
||||||
var entry: ListEntry = ListEntry.new()
|
var entry: ListEntry = ListEntry.new()
|
||||||
entry.focus_style = focus_style
|
entry.focus_style = focus_style
|
||||||
@@ -428,53 +437,74 @@ class ListContainer extends Container:
|
|||||||
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
||||||
p_resource.id_changed.connect(set_selected_after_swap)
|
p_resource.id_changed.connect(set_selected_after_swap)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_hovered(p_id: int):
|
func _on_resource_hovered(p_id: int):
|
||||||
if type == Terrain3DAssets.TYPE_MESH:
|
if type == Terrain3DAssets.TYPE_MESH:
|
||||||
if plugin.terrain:
|
if plugin.terrain:
|
||||||
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
||||||
|
|
||||||
|
func set_selected_after_swap(
|
||||||
func set_selected_after_swap(p_type: Terrain3DAssets.AssetType, p_old_id: int, p_new_id: int) -> void:
|
p_type: Terrain3DAssets.AssetType, p_old_id: int, p_new_id: int
|
||||||
|
) -> void:
|
||||||
EditorInterface.mark_scene_as_unsaved()
|
EditorInterface.mark_scene_as_unsaved()
|
||||||
set_selected_id(clamp(p_new_id, 0, entries.size() - 2))
|
set_selected_id(clamp(p_new_id, 0, entries.size() - 2))
|
||||||
|
|
||||||
|
|
||||||
func clicked_id(p_id: int) -> void:
|
func clicked_id(p_id: int) -> void:
|
||||||
# Select Tool if clicking an asset
|
# Select Tool if clicking an asset
|
||||||
plugin.select_terrain()
|
plugin.select_terrain()
|
||||||
if type == Terrain3DAssets.TYPE_TEXTURE and \
|
if (
|
||||||
not plugin.editor.get_tool() in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
type == Terrain3DAssets.TYPE_TEXTURE
|
||||||
|
and not (
|
||||||
|
plugin.editor.get_tool()
|
||||||
|
in [Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS]
|
||||||
|
)
|
||||||
|
):
|
||||||
var paint_btn: Button = plugin.ui.toolbar.get_node_or_null("PaintTexture")
|
var paint_btn: Button = plugin.ui.toolbar.get_node_or_null("PaintTexture")
|
||||||
if paint_btn:
|
if paint_btn:
|
||||||
paint_btn.set_pressed(true)
|
paint_btn.set_pressed(true)
|
||||||
plugin.ui._on_tool_changed(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE)
|
plugin.ui._on_tool_changed(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE)
|
||||||
elif type == Terrain3DAssets.TYPE_MESH and plugin.editor.get_tool() != Terrain3DEditor.INSTANCER:
|
elif (
|
||||||
|
type == Terrain3DAssets.TYPE_MESH
|
||||||
|
and plugin.editor.get_tool() != Terrain3DEditor.INSTANCER
|
||||||
|
):
|
||||||
var instancer_btn: Button = plugin.ui.toolbar.get_node_or_null("InstanceMeshes")
|
var instancer_btn: Button = plugin.ui.toolbar.get_node_or_null("InstanceMeshes")
|
||||||
if instancer_btn:
|
if instancer_btn:
|
||||||
instancer_btn.set_pressed(true)
|
instancer_btn.set_pressed(true)
|
||||||
plugin.ui._on_tool_changed(Terrain3DEditor.INSTANCER, Terrain3DEditor.ADD)
|
plugin.ui._on_tool_changed(Terrain3DEditor.INSTANCER, Terrain3DEditor.ADD)
|
||||||
set_selected_id(p_id)
|
set_selected_id(p_id)
|
||||||
|
|
||||||
|
|
||||||
func set_selected_id(p_id: int) -> void:
|
func set_selected_id(p_id: int) -> void:
|
||||||
# "Add new" is the final entry only when search box is blank
|
# "Add new" is the final entry only when search box is blank
|
||||||
var max_id: int = max(0, entries.size() - (1 if search_text else 2))
|
var max_id: int = max(0, entries.size() - (1 if search_text else 2))
|
||||||
if plugin.debug:
|
if plugin.debug:
|
||||||
print("Terrain3DListContainer ", name, ": set_selected_id: ", selected_id, " to ", clamp(p_id, 0, max_id))
|
print(
|
||||||
|
"Terrain3DListContainer ",
|
||||||
|
name,
|
||||||
|
": set_selected_id: ",
|
||||||
|
selected_id,
|
||||||
|
" to ",
|
||||||
|
clamp(p_id, 0, max_id)
|
||||||
|
)
|
||||||
selected_id = clamp(p_id, 0, max_id)
|
selected_id = clamp(p_id, 0, max_id)
|
||||||
for i in entries.size():
|
for i in entries.size():
|
||||||
var entry: ListEntry = entries[i]
|
var entry: ListEntry = entries[i]
|
||||||
entry.set_selected(i == selected_id)
|
entry.set_selected(i == selected_id)
|
||||||
plugin.ui._on_setting_changed()
|
plugin.ui._on_setting_changed()
|
||||||
|
|
||||||
|
|
||||||
func get_selected_asset_id() -> int:
|
func get_selected_asset_id() -> int:
|
||||||
# "Add new" is the final entry only when search box is blank
|
# "Add new" is the final entry only when search box is blank
|
||||||
var max_id: int = max(0, entries.size() - (1 if search_text else 2))
|
var max_id: int = max(0, entries.size() - (1 if search_text else 2))
|
||||||
var id: int = clamp(selected_id, 0, max_id)
|
var id: int = clamp(selected_id, 0, max_id)
|
||||||
if plugin.debug:
|
if plugin.debug:
|
||||||
print("Terrain3DListContainer ", name, ": get_selected_asset_id: selected_id: ", selected_id, ", clamped: ", id, ", entries: ", entries.size())
|
print(
|
||||||
|
"Terrain3DListContainer ",
|
||||||
|
name,
|
||||||
|
": get_selected_asset_id: selected_id: ",
|
||||||
|
selected_id,
|
||||||
|
", clamped: ",
|
||||||
|
id,
|
||||||
|
", entries: ",
|
||||||
|
entries.size()
|
||||||
|
)
|
||||||
if id >= entries.size():
|
if id >= entries.size():
|
||||||
return 0
|
return 0
|
||||||
var res: Resource = entries[id].resource
|
var res: Resource = entries[id].resource
|
||||||
@@ -485,18 +515,21 @@ class ListContainer extends Container:
|
|||||||
else:
|
else:
|
||||||
return (res as Terrain3DTextureAsset).id
|
return (res as Terrain3DTextureAsset).id
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_inspected(p_resource: Resource) -> void:
|
func _on_resource_inspected(p_resource: Resource) -> void:
|
||||||
await get_tree().process_frame
|
await get_tree().process_frame
|
||||||
EditorInterface.edit_resource(p_resource)
|
EditorInterface.edit_resource(p_resource)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_changed(p_resource: Resource, p_id: int) -> void:
|
func _on_resource_changed(p_resource: Resource, p_id: int) -> void:
|
||||||
if not p_resource and _clearing_resource:
|
if not p_resource and _clearing_resource:
|
||||||
return
|
return
|
||||||
if not p_resource:
|
if not p_resource:
|
||||||
if plugin.debug:
|
if plugin.debug:
|
||||||
print("Terrain3DListContainer ", name, ": _on_resource_changed: removing asset ID: ", p_id)
|
print(
|
||||||
|
"Terrain3DListContainer ",
|
||||||
|
name,
|
||||||
|
": _on_resource_changed: removing asset ID: ",
|
||||||
|
p_id
|
||||||
|
)
|
||||||
_clearing_resource = true
|
_clearing_resource = true
|
||||||
var asset_dock: Control = get_parent().get_parent().get_parent()
|
var asset_dock: Control = get_parent().get_parent().get_parent()
|
||||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||||
@@ -525,17 +558,14 @@ class ListContainer extends Container:
|
|||||||
EditorInterface.inspect_object(null)
|
EditorInterface.inspect_object(null)
|
||||||
_clearing_resource = false
|
_clearing_resource = false
|
||||||
|
|
||||||
|
|
||||||
func set_entry_width(value: float) -> void:
|
func set_entry_width(value: float) -> void:
|
||||||
var min_width: float = 90.0 * max(1.0, EditorInterface.get_editor_scale())
|
var min_width: float = 90.0 * max(1.0, EditorInterface.get_editor_scale())
|
||||||
width = clamp(value, min_width, 512.0)
|
width = clamp(value, min_width, 512.0)
|
||||||
redraw()
|
redraw()
|
||||||
|
|
||||||
|
|
||||||
func get_entry_width() -> float:
|
func get_entry_width() -> float:
|
||||||
return width
|
return width
|
||||||
|
|
||||||
|
|
||||||
func redraw() -> void:
|
func redraw() -> void:
|
||||||
height = 0
|
height = 0
|
||||||
var id: int = 0
|
var id: int = 0
|
||||||
@@ -543,22 +573,24 @@ class ListContainer extends Container:
|
|||||||
var columns: int = 3
|
var columns: int = 3
|
||||||
columns = clamp(size.x / width, 1, 100)
|
columns = clamp(size.x / width, 1, 100)
|
||||||
var tile_size: Vector2 = Vector2(width, width) - Vector2(separation, separation)
|
var tile_size: Vector2 = Vector2(width, width) - Vector2(separation, separation)
|
||||||
var name_font_size := int(clamp(tile_size.x/12., 12., 16.) * EditorInterface.get_editor_scale())
|
var name_font_size := int(
|
||||||
|
clamp(tile_size.x / 12., 12., 16.) * EditorInterface.get_editor_scale()
|
||||||
|
)
|
||||||
for c in get_children():
|
for c in get_children():
|
||||||
if is_instance_valid(c):
|
if is_instance_valid(c):
|
||||||
c.size = tile_size
|
c.size = tile_size
|
||||||
c.position = Vector2(id % columns, id / columns) * width + \
|
c.position = (
|
||||||
Vector2(separation / columns, separation / columns)
|
Vector2(id % columns, id / columns) * width
|
||||||
|
+ Vector2(separation / columns, separation / columns)
|
||||||
|
)
|
||||||
height = max(height, c.position.y + width)
|
height = max(height, c.position.y + width)
|
||||||
id += 1
|
id += 1
|
||||||
c.name_label.add_theme_font_size_override("font_size", name_font_size)
|
c.name_label.add_theme_font_size_override("font_size", name_font_size)
|
||||||
|
|
||||||
|
|
||||||
# Needed to enable ScrollContainer scroll bar
|
# Needed to enable ScrollContainer scroll bar
|
||||||
func _get_minimum_size() -> Vector2:
|
func _get_minimum_size() -> Vector2:
|
||||||
return Vector2(0, height)
|
return Vector2(0, height)
|
||||||
|
|
||||||
|
|
||||||
func _notification(p_what) -> void:
|
func _notification(p_what) -> void:
|
||||||
if p_what == NOTIFICATION_SORT_CHILDREN:
|
if p_what == NOTIFICATION_SORT_CHILDREN:
|
||||||
redraw()
|
redraw()
|
||||||
@@ -569,9 +601,10 @@ class ListContainer extends Container:
|
|||||||
##############################################################
|
##############################################################
|
||||||
|
|
||||||
|
|
||||||
class ListEntry extends MarginContainer:
|
class ListEntry:
|
||||||
signal hovered()
|
extends MarginContainer
|
||||||
signal clicked()
|
signal hovered
|
||||||
|
signal clicked
|
||||||
signal changed(resource: Resource)
|
signal changed(resource: Resource)
|
||||||
signal inspected(resource: Resource)
|
signal inspected(resource: Resource)
|
||||||
|
|
||||||
@@ -597,7 +630,6 @@ class ListEntry extends MarginContainer:
|
|||||||
@onready var disabled_icon: Texture2D = get_theme_icon("GuiVisibilityHidden", "EditorIcons")
|
@onready var disabled_icon: Texture2D = get_theme_icon("GuiVisibilityHidden", "EditorIcons")
|
||||||
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
|
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
name = "ListEntry"
|
name = "ListEntry"
|
||||||
custom_minimum_size = Vector2i(86., 86.)
|
custom_minimum_size = Vector2i(86., 86.)
|
||||||
@@ -611,7 +643,6 @@ class ListEntry extends MarginContainer:
|
|||||||
focus_style.set_border_width_all(2)
|
focus_style.set_border_width_all(2)
|
||||||
focus_style.set_border_color(Color(1, 1, 1, .67))
|
focus_style.set_border_color(Color(1, 1, 1, .67))
|
||||||
|
|
||||||
|
|
||||||
func setup_buttons() -> void:
|
func setup_buttons() -> void:
|
||||||
destroy_buttons()
|
destroy_buttons()
|
||||||
|
|
||||||
@@ -665,7 +696,6 @@ class ListEntry extends MarginContainer:
|
|||||||
button_clear.pressed.connect(_on_clear)
|
button_clear.pressed.connect(_on_clear)
|
||||||
button_row.add_child(button_clear, true)
|
button_row.add_child(button_clear, true)
|
||||||
|
|
||||||
|
|
||||||
func destroy_buttons() -> void:
|
func destroy_buttons() -> void:
|
||||||
if button_row:
|
if button_row:
|
||||||
button_row.free()
|
button_row.free()
|
||||||
@@ -683,7 +713,6 @@ class ListEntry extends MarginContainer:
|
|||||||
button_clear.free()
|
button_clear.free()
|
||||||
button_clear = null
|
button_clear = null
|
||||||
|
|
||||||
|
|
||||||
func get_resource_name() -> StringName:
|
func get_resource_name() -> StringName:
|
||||||
if resource:
|
if resource:
|
||||||
if resource is Terrain3DMeshAsset:
|
if resource is Terrain3DMeshAsset:
|
||||||
@@ -692,7 +721,6 @@ class ListEntry extends MarginContainer:
|
|||||||
return (resource as Terrain3DTextureAsset).get_name()
|
return (resource as Terrain3DTextureAsset).get_name()
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
|
|
||||||
func setup_label() -> void:
|
func setup_label() -> void:
|
||||||
name_label = Label.new()
|
name_label = Label.new()
|
||||||
name_label.name = "MeshLabel"
|
name_label.name = "MeshLabel"
|
||||||
@@ -700,7 +728,9 @@ class ListEntry extends MarginContainer:
|
|||||||
name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||||
name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||||
name_label.add_theme_font_size_override("font_size", int(14. * EditorInterface.get_editor_scale()))
|
name_label.add_theme_font_size_override(
|
||||||
|
"font_size", int(14. * EditorInterface.get_editor_scale())
|
||||||
|
)
|
||||||
name_label.add_theme_color_override("font_color", Color.WHITE)
|
name_label.add_theme_color_override("font_color", Color.WHITE)
|
||||||
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
|
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
|
||||||
name_label.add_theme_constant_override("shadow_offset_x", 1)
|
name_label.add_theme_constant_override("shadow_offset_x", 1)
|
||||||
@@ -710,7 +740,6 @@ class ListEntry extends MarginContainer:
|
|||||||
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
||||||
add_child(name_label, true)
|
add_child(name_label, true)
|
||||||
|
|
||||||
|
|
||||||
func _notification(p_what) -> void:
|
func _notification(p_what) -> void:
|
||||||
match p_what:
|
match p_what:
|
||||||
NOTIFICATION_PREDELETE:
|
NOTIFICATION_PREDELETE:
|
||||||
@@ -758,7 +787,6 @@ class ListEntry extends MarginContainer:
|
|||||||
drop_data = false
|
drop_data = false
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
func _gui_input(p_event: InputEvent) -> void:
|
func _gui_input(p_event: InputEvent) -> void:
|
||||||
if p_event is InputEventMouseButton:
|
if p_event is InputEventMouseButton:
|
||||||
if p_event.is_pressed():
|
if p_event.is_pressed():
|
||||||
@@ -780,7 +808,6 @@ class ListEntry extends MarginContainer:
|
|||||||
if resource:
|
if resource:
|
||||||
_on_clear()
|
_on_clear()
|
||||||
|
|
||||||
|
|
||||||
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
||||||
drop_data = false
|
drop_data = false
|
||||||
if typeof(p_data) == TYPE_DICTIONARY:
|
if typeof(p_data) == TYPE_DICTIONARY:
|
||||||
@@ -789,7 +816,6 @@ class ListEntry extends MarginContainer:
|
|||||||
drop_data = true
|
drop_data = true
|
||||||
return drop_data
|
return drop_data
|
||||||
|
|
||||||
|
|
||||||
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
||||||
if typeof(p_data) == TYPE_DICTIONARY:
|
if typeof(p_data) == TYPE_DICTIONARY:
|
||||||
var res: Resource = load(p_data.files[0])
|
var res: Resource = load(p_data.files[0])
|
||||||
@@ -816,7 +842,6 @@ class ListEntry extends MarginContainer:
|
|||||||
emit_signal("clicked")
|
emit_signal("clicked")
|
||||||
emit_signal("inspected", resource)
|
emit_signal("inspected", resource)
|
||||||
|
|
||||||
|
|
||||||
func set_edited_resource(p_res: Resource, p_no_signal: bool = true) -> void:
|
func set_edited_resource(p_res: Resource, p_no_signal: bool = true) -> void:
|
||||||
resource = p_res
|
resource = p_res
|
||||||
if resource:
|
if resource:
|
||||||
@@ -836,12 +861,10 @@ class ListEntry extends MarginContainer:
|
|||||||
if not p_no_signal:
|
if not p_no_signal:
|
||||||
emit_signal("changed", resource)
|
emit_signal("changed", resource)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_changed(_value: int = 0) -> void:
|
func _on_resource_changed(_value: int = 0) -> void:
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
emit_signal("changed", resource)
|
emit_signal("changed", resource)
|
||||||
|
|
||||||
|
|
||||||
func set_selected(value: bool) -> void:
|
func set_selected(value: bool) -> void:
|
||||||
if not is_inside_tree():
|
if not is_inside_tree():
|
||||||
#push_error("not in tree")
|
#push_error("not in tree")
|
||||||
@@ -851,26 +874,24 @@ class ListEntry extends MarginContainer:
|
|||||||
# Handle scrolling to show the selected item
|
# Handle scrolling to show the selected item
|
||||||
await get_tree().process_frame
|
await get_tree().process_frame
|
||||||
if is_inside_tree():
|
if is_inside_tree():
|
||||||
get_parent().get_parent().get_v_scroll_bar().ratio = position.y / get_parent().size.y
|
get_parent().get_parent().get_v_scroll_bar().ratio = (
|
||||||
|
position.y / get_parent().size.y
|
||||||
|
)
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
func _on_clear() -> void:
|
func _on_clear() -> void:
|
||||||
if resource:
|
if resource:
|
||||||
name_label.hide()
|
name_label.hide()
|
||||||
set_edited_resource(null, false)
|
set_edited_resource(null, false)
|
||||||
|
|
||||||
|
|
||||||
func _on_edit() -> void:
|
func _on_edit() -> void:
|
||||||
emit_signal("clicked")
|
emit_signal("clicked")
|
||||||
emit_signal("inspected", resource)
|
emit_signal("inspected", resource)
|
||||||
|
|
||||||
|
|
||||||
func _on_enable() -> void:
|
func _on_enable() -> void:
|
||||||
if resource is Terrain3DMeshAsset:
|
if resource is Terrain3DMeshAsset:
|
||||||
resource.set_enabled(!resource.is_enabled())
|
resource.set_enabled(!resource.is_enabled())
|
||||||
|
|
||||||
|
|
||||||
func _format_number(num: int) -> String:
|
func _format_number(num: int) -> String:
|
||||||
var is_negative: bool = num < 0
|
var is_negative: bool = num < 0
|
||||||
var str_num: String = str(abs(num))
|
var str_num: String = str(abs(num))
|
||||||
|
|||||||
@@ -98,7 +98,7 @@ func initialize(p_plugin: EditorPlugin) -> void:
|
|||||||
placement_opt.item_selected.connect(set_slot)
|
placement_opt.item_selected.connect(set_slot)
|
||||||
floating_btn.pressed.connect(make_dock_float)
|
floating_btn.pressed.connect(make_dock_float)
|
||||||
pinned_btn.toggled.connect(_on_pin_changed)
|
pinned_btn.toggled.connect(_on_pin_changed)
|
||||||
pinned_btn.visible = ( window != null )
|
pinned_btn.visible = (window != null)
|
||||||
size_slider.value_changed.connect(_on_slider_changed)
|
size_slider.value_changed.connect(_on_slider_changed)
|
||||||
plugin.ui.toolbar.tool_changed.connect(_on_tool_changed)
|
plugin.ui.toolbar.tool_changed.connect(_on_tool_changed)
|
||||||
|
|
||||||
@@ -127,12 +127,18 @@ func _ready() -> void:
|
|||||||
confirm_dialog = ConfirmationDialog.new()
|
confirm_dialog = ConfirmationDialog.new()
|
||||||
add_child(confirm_dialog)
|
add_child(confirm_dialog)
|
||||||
confirm_dialog.hide()
|
confirm_dialog.hide()
|
||||||
confirm_dialog.confirmed.connect(func(): _confirmed = true; \
|
confirm_dialog.confirmed.connect(
|
||||||
emit_signal("confirmation_closed"); \
|
func():
|
||||||
emit_signal("confirmation_confirmed") )
|
_confirmed = true
|
||||||
confirm_dialog.canceled.connect(func(): _confirmed = false; \
|
emit_signal("confirmation_closed")
|
||||||
emit_signal("confirmation_closed"); \
|
emit_signal("confirmation_confirmed")
|
||||||
emit_signal("confirmation_canceled") )
|
)
|
||||||
|
confirm_dialog.canceled.connect(
|
||||||
|
func():
|
||||||
|
_confirmed = false
|
||||||
|
emit_signal("confirmation_closed")
|
||||||
|
emit_signal("confirmation_canceled")
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
func get_current_list() -> ListContainer:
|
func get_current_list() -> ListContainer:
|
||||||
@@ -141,8 +147,9 @@ func get_current_list() -> ListContainer:
|
|||||||
|
|
||||||
## Dock placement
|
## Dock placement
|
||||||
|
|
||||||
|
|
||||||
func set_slot(p_slot: int) -> void:
|
func set_slot(p_slot: int) -> void:
|
||||||
p_slot = clamp(p_slot, 0, POS_MAX-1)
|
p_slot = clamp(p_slot, 0, POS_MAX - 1)
|
||||||
|
|
||||||
if slot != p_slot:
|
if slot != p_slot:
|
||||||
slot = p_slot
|
slot = p_slot
|
||||||
@@ -238,8 +245,10 @@ func update_layout() -> void:
|
|||||||
func update_thumbnails() -> void:
|
func update_thumbnails() -> void:
|
||||||
if not is_instance_valid(plugin.terrain):
|
if not is_instance_valid(plugin.terrain):
|
||||||
return
|
return
|
||||||
if current_list.type == Terrain3DAssets.TYPE_MESH and \
|
if (
|
||||||
Time.get_ticks_msec() - _last_thumb_update_time > MAX_UPDATE_TIME:
|
current_list.type == Terrain3DAssets.TYPE_MESH
|
||||||
|
and Time.get_ticks_msec() - _last_thumb_update_time > MAX_UPDATE_TIME
|
||||||
|
):
|
||||||
plugin.terrain.assets.create_mesh_thumbnails()
|
plugin.terrain.assets.create_mesh_thumbnails()
|
||||||
_last_thumb_update_time = Time.get_ticks_msec()
|
_last_thumb_update_time = Time.get_ticks_msec()
|
||||||
for mesh_asset in mesh_list.entries:
|
for mesh_asset in mesh_list.entries:
|
||||||
@@ -293,7 +302,7 @@ func _on_meshes_pressed() -> void:
|
|||||||
func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
|
func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
|
||||||
if p_tool == Terrain3DEditor.INSTANCER:
|
if p_tool == Terrain3DEditor.INSTANCER:
|
||||||
_on_meshes_pressed()
|
_on_meshes_pressed()
|
||||||
elif p_tool in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
elif p_tool in [Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS]:
|
||||||
_on_textures_pressed()
|
_on_textures_pressed()
|
||||||
|
|
||||||
|
|
||||||
@@ -366,13 +375,18 @@ func clamp_window_position() -> void:
|
|||||||
bounds = DisplayServer.screen_get_position(window.current_screen)
|
bounds = DisplayServer.screen_get_position(window.current_screen)
|
||||||
bounds += DisplayServer.screen_get_size(window.current_screen)
|
bounds += DisplayServer.screen_get_size(window.current_screen)
|
||||||
var margin: int = 40
|
var margin: int = 40
|
||||||
window.position.x = clamp(window.position.x, -window.size.x + 2*margin, bounds.x - margin)
|
window.position.x = clamp(window.position.x, -window.size.x + 2 * margin, bounds.x - margin)
|
||||||
window.position.y = clamp(window.position.y, 25, bounds.y - margin)
|
window.position.y = clamp(window.position.y, 25, bounds.y - margin)
|
||||||
|
|
||||||
|
|
||||||
func _on_window_input(event: InputEvent) -> void:
|
func _on_window_input(event: InputEvent) -> void:
|
||||||
# Capture CTRL+S when doc focused to save scene
|
# Capture CTRL+S when doc focused to save scene
|
||||||
if event is InputEventKey and event.keycode == KEY_S and event.pressed and event.is_command_or_control_pressed():
|
if (
|
||||||
|
event is InputEventKey
|
||||||
|
and event.keycode == KEY_S
|
||||||
|
and event.pressed
|
||||||
|
and event.is_command_or_control_pressed()
|
||||||
|
):
|
||||||
save_editor_settings()
|
save_editor_settings()
|
||||||
EditorInterface.save_scene()
|
EditorInterface.save_scene()
|
||||||
|
|
||||||
@@ -385,7 +399,10 @@ func _on_godot_window_entered() -> void:
|
|||||||
func _on_godot_focus_entered() -> void:
|
func _on_godot_focus_entered() -> void:
|
||||||
# If asset dock is windowed, and Godot was minimized, and now is not, restore asset dock window
|
# If asset dock is windowed, and Godot was minimized, and now is not, restore asset dock window
|
||||||
if is_instance_valid(window):
|
if is_instance_valid(window):
|
||||||
if _godot_last_state == Window.MODE_MINIMIZED and plugin.godot_editor_window.mode != Window.MODE_MINIMIZED:
|
if (
|
||||||
|
_godot_last_state == Window.MODE_MINIMIZED
|
||||||
|
and plugin.godot_editor_window.mode != Window.MODE_MINIMIZED
|
||||||
|
):
|
||||||
window.show()
|
window.show()
|
||||||
_godot_last_state = plugin.godot_editor_window.mode
|
_godot_last_state = plugin.godot_editor_window.mode
|
||||||
plugin.godot_editor_window.grab_focus()
|
plugin.godot_editor_window.grab_focus()
|
||||||
@@ -399,6 +416,7 @@ func _on_godot_focus_exited() -> void:
|
|||||||
|
|
||||||
## Manage Editor Settings
|
## Manage Editor Settings
|
||||||
|
|
||||||
|
|
||||||
func load_editor_settings() -> void:
|
func load_editor_settings() -> void:
|
||||||
floating_btn.button_pressed = plugin.get_setting(ES_DOCK_FLOATING, false)
|
floating_btn.button_pressed = plugin.get_setting(ES_DOCK_FLOATING, false)
|
||||||
pinned_btn.button_pressed = plugin.get_setting(ES_DOCK_PINNED, true)
|
pinned_btn.button_pressed = plugin.get_setting(ES_DOCK_PINNED, true)
|
||||||
@@ -432,7 +450,8 @@ func save_editor_settings() -> void:
|
|||||||
##############################################################
|
##############################################################
|
||||||
|
|
||||||
|
|
||||||
class ListContainer extends Container:
|
class ListContainer:
|
||||||
|
extends Container
|
||||||
var plugin: EditorPlugin
|
var plugin: EditorPlugin
|
||||||
var type := Terrain3DAssets.TYPE_TEXTURE
|
var type := Terrain3DAssets.TYPE_TEXTURE
|
||||||
var entries: Array[ListEntry]
|
var entries: Array[ListEntry]
|
||||||
@@ -441,19 +460,16 @@ class ListContainer extends Container:
|
|||||||
var width: float = 83
|
var width: float = 83
|
||||||
var focus_style: StyleBox
|
var focus_style: StyleBox
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
set_v_size_flags(SIZE_EXPAND_FILL)
|
set_v_size_flags(SIZE_EXPAND_FILL)
|
||||||
set_h_size_flags(SIZE_EXPAND_FILL)
|
set_h_size_flags(SIZE_EXPAND_FILL)
|
||||||
|
|
||||||
|
|
||||||
func clear() -> void:
|
func clear() -> void:
|
||||||
for e in entries:
|
for e in entries:
|
||||||
e.get_parent().remove_child(e)
|
e.get_parent().remove_child(e)
|
||||||
e.queue_free()
|
e.queue_free()
|
||||||
entries.clear()
|
entries.clear()
|
||||||
|
|
||||||
|
|
||||||
func update_asset_list() -> void:
|
func update_asset_list() -> void:
|
||||||
clear()
|
clear()
|
||||||
|
|
||||||
@@ -461,7 +477,10 @@ class ListContainer extends Container:
|
|||||||
var t: Terrain3D
|
var t: Terrain3D
|
||||||
if plugin.is_terrain_valid():
|
if plugin.is_terrain_valid():
|
||||||
t = plugin.terrain
|
t = plugin.terrain
|
||||||
elif is_instance_valid(plugin._last_terrain) and plugin.is_terrain_valid(plugin._last_terrain):
|
elif (
|
||||||
|
is_instance_valid(plugin._last_terrain)
|
||||||
|
and plugin.is_terrain_valid(plugin._last_terrain)
|
||||||
|
):
|
||||||
t = plugin._last_terrain
|
t = plugin._last_terrain
|
||||||
else:
|
else:
|
||||||
return
|
return
|
||||||
@@ -486,7 +505,6 @@ class ListContainer extends Container:
|
|||||||
if selected_id >= mesh_count or selected_id < 0:
|
if selected_id >= mesh_count or selected_id < 0:
|
||||||
set_selected_id(0)
|
set_selected_id(0)
|
||||||
|
|
||||||
|
|
||||||
func add_item(p_resource: Resource = null, p_assets: Terrain3DAssets = null) -> void:
|
func add_item(p_resource: Resource = null, p_assets: Terrain3DAssets = null) -> void:
|
||||||
var entry: ListEntry = ListEntry.new()
|
var entry: ListEntry = ListEntry.new()
|
||||||
entry.focus_style = focus_style
|
entry.focus_style = focus_style
|
||||||
@@ -507,17 +525,16 @@ class ListContainer extends Container:
|
|||||||
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
||||||
p_resource.id_changed.connect(set_selected_after_swap)
|
p_resource.id_changed.connect(set_selected_after_swap)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_hovered(p_id: int):
|
func _on_resource_hovered(p_id: int):
|
||||||
if type == Terrain3DAssets.TYPE_MESH:
|
if type == Terrain3DAssets.TYPE_MESH:
|
||||||
if plugin.terrain:
|
if plugin.terrain:
|
||||||
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
||||||
|
|
||||||
|
func set_selected_after_swap(
|
||||||
func set_selected_after_swap(p_type: Terrain3DAssets.AssetType, p_old_id: int, p_new_id: int) -> void:
|
p_type: Terrain3DAssets.AssetType, p_old_id: int, p_new_id: int
|
||||||
|
) -> void:
|
||||||
set_selected_id(clamp(p_new_id, 0, entries.size() - 2))
|
set_selected_id(clamp(p_new_id, 0, entries.size() - 2))
|
||||||
|
|
||||||
|
|
||||||
func set_selected_id(p_id: int) -> void:
|
func set_selected_id(p_id: int) -> void:
|
||||||
selected_id = p_id
|
selected_id = p_id
|
||||||
|
|
||||||
@@ -528,14 +545,22 @@ class ListContainer extends Container:
|
|||||||
plugin.select_terrain()
|
plugin.select_terrain()
|
||||||
|
|
||||||
# Select Paint tool if clicking a texture
|
# Select Paint tool if clicking a texture
|
||||||
if type == Terrain3DAssets.TYPE_TEXTURE and \
|
if (
|
||||||
not plugin.editor.get_tool() in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
type == Terrain3DAssets.TYPE_TEXTURE
|
||||||
|
and not (
|
||||||
|
plugin.editor.get_tool()
|
||||||
|
in [Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS]
|
||||||
|
)
|
||||||
|
):
|
||||||
var paint_btn: Button = plugin.ui.toolbar.get_node_or_null("PaintTexture")
|
var paint_btn: Button = plugin.ui.toolbar.get_node_or_null("PaintTexture")
|
||||||
if paint_btn:
|
if paint_btn:
|
||||||
paint_btn.set_pressed(true)
|
paint_btn.set_pressed(true)
|
||||||
plugin.ui._on_tool_changed(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE)
|
plugin.ui._on_tool_changed(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE)
|
||||||
|
|
||||||
elif type == Terrain3DAssets.TYPE_MESH and plugin.editor.get_tool() != Terrain3DEditor.INSTANCER:
|
elif (
|
||||||
|
type == Terrain3DAssets.TYPE_MESH
|
||||||
|
and plugin.editor.get_tool() != Terrain3DEditor.INSTANCER
|
||||||
|
):
|
||||||
var instancer_btn: Button = plugin.ui.toolbar.get_node_or_null("InstanceMeshes")
|
var instancer_btn: Button = plugin.ui.toolbar.get_node_or_null("InstanceMeshes")
|
||||||
if instancer_btn:
|
if instancer_btn:
|
||||||
instancer_btn.set_pressed(true)
|
instancer_btn.set_pressed(true)
|
||||||
@@ -544,12 +569,10 @@ class ListContainer extends Container:
|
|||||||
# Update editor with selected brush
|
# Update editor with selected brush
|
||||||
plugin.ui._on_setting_changed()
|
plugin.ui._on_setting_changed()
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_inspected(p_resource: Resource) -> void:
|
func _on_resource_inspected(p_resource: Resource) -> void:
|
||||||
await get_tree().create_timer(.01).timeout
|
await get_tree().create_timer(.01).timeout
|
||||||
EditorInterface.edit_resource(p_resource)
|
EditorInterface.edit_resource(p_resource)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_changed(p_resource: Resource, p_id: int) -> void:
|
func _on_resource_changed(p_resource: Resource, p_id: int) -> void:
|
||||||
if not p_resource:
|
if not p_resource:
|
||||||
var asset_dock: Control = get_parent().get_parent().get_parent()
|
var asset_dock: Control = get_parent().get_parent().get_parent()
|
||||||
@@ -582,28 +605,23 @@ class ListContainer extends Container:
|
|||||||
# If null resource, remove last
|
# If null resource, remove last
|
||||||
if not p_resource:
|
if not p_resource:
|
||||||
var last_offset: int = 2
|
var last_offset: int = 2
|
||||||
if p_id == entries.size()-2:
|
if p_id == entries.size() - 2:
|
||||||
last_offset = 3
|
last_offset = 3
|
||||||
set_selected_id(clamp(selected_id, 0, entries.size() - last_offset))
|
set_selected_id(clamp(selected_id, 0, entries.size() - last_offset))
|
||||||
|
|
||||||
|
|
||||||
func get_selected_id() -> int:
|
func get_selected_id() -> int:
|
||||||
return selected_id
|
return selected_id
|
||||||
|
|
||||||
|
|
||||||
func get_selected_asset_id() -> int:
|
func get_selected_asset_id() -> int:
|
||||||
return selected_id
|
return selected_id
|
||||||
|
|
||||||
|
|
||||||
func set_entry_width(value: float) -> void:
|
func set_entry_width(value: float) -> void:
|
||||||
width = clamp(value, 66, 230)
|
width = clamp(value, 66, 230)
|
||||||
redraw()
|
redraw()
|
||||||
|
|
||||||
|
|
||||||
func get_entry_width() -> float:
|
func get_entry_width() -> float:
|
||||||
return width
|
return width
|
||||||
|
|
||||||
|
|
||||||
func redraw() -> void:
|
func redraw() -> void:
|
||||||
height = 0
|
height = 0
|
||||||
var id: int = 0
|
var id: int = 0
|
||||||
@@ -614,17 +632,17 @@ class ListContainer extends Container:
|
|||||||
for c in get_children():
|
for c in get_children():
|
||||||
if is_instance_valid(c):
|
if is_instance_valid(c):
|
||||||
c.size = Vector2(width, width) - Vector2(separation, separation)
|
c.size = Vector2(width, width) - Vector2(separation, separation)
|
||||||
c.position = Vector2(id % columns, id / columns) * width + \
|
c.position = (
|
||||||
Vector2(separation / columns, separation / columns)
|
Vector2(id % columns, id / columns) * width
|
||||||
|
+ Vector2(separation / columns, separation / columns)
|
||||||
|
)
|
||||||
height = max(height, c.position.y + width)
|
height = max(height, c.position.y + width)
|
||||||
id += 1
|
id += 1
|
||||||
|
|
||||||
|
|
||||||
# Needed to enable ScrollContainer scroll bar
|
# Needed to enable ScrollContainer scroll bar
|
||||||
func _get_minimum_size() -> Vector2:
|
func _get_minimum_size() -> Vector2:
|
||||||
return Vector2(0, height)
|
return Vector2(0, height)
|
||||||
|
|
||||||
|
|
||||||
func _notification(p_what) -> void:
|
func _notification(p_what) -> void:
|
||||||
if p_what == NOTIFICATION_SORT_CHILDREN:
|
if p_what == NOTIFICATION_SORT_CHILDREN:
|
||||||
redraw()
|
redraw()
|
||||||
@@ -635,9 +653,10 @@ class ListContainer extends Container:
|
|||||||
##############################################################
|
##############################################################
|
||||||
|
|
||||||
|
|
||||||
class ListEntry extends VBoxContainer:
|
class ListEntry:
|
||||||
signal hovered()
|
extends VBoxContainer
|
||||||
signal selected()
|
signal hovered
|
||||||
|
signal selected
|
||||||
signal changed(resource: Resource)
|
signal changed(resource: Resource)
|
||||||
signal inspected(resource: Resource)
|
signal inspected(resource: Resource)
|
||||||
|
|
||||||
@@ -664,14 +683,12 @@ class ListEntry extends VBoxContainer:
|
|||||||
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
|
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
|
||||||
@onready var focus_style: StyleBox = get_theme_stylebox("focus", "Button").duplicate()
|
@onready var focus_style: StyleBox = get_theme_stylebox("focus", "Button").duplicate()
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
setup_buttons()
|
setup_buttons()
|
||||||
setup_label()
|
setup_label()
|
||||||
focus_style.set_border_width_all(2)
|
focus_style.set_border_width_all(2)
|
||||||
focus_style.set_border_color(Color(1, 1, 1, .67))
|
focus_style.set_border_color(Color(1, 1, 1, .67))
|
||||||
|
|
||||||
|
|
||||||
func setup_buttons() -> void:
|
func setup_buttons() -> void:
|
||||||
var icon_size: Vector2 = Vector2(12, 12)
|
var icon_size: Vector2 = Vector2(12, 12)
|
||||||
var margin_container := MarginContainer.new()
|
var margin_container := MarginContainer.new()
|
||||||
@@ -717,7 +734,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
button_clear.pressed.connect(clear)
|
button_clear.pressed.connect(clear)
|
||||||
button_row.add_child(button_clear)
|
button_row.add_child(button_clear)
|
||||||
|
|
||||||
|
|
||||||
func setup_label() -> void:
|
func setup_label() -> void:
|
||||||
name_label = Label.new()
|
name_label = Label.new()
|
||||||
add_child(name_label, true)
|
add_child(name_label, true)
|
||||||
@@ -737,7 +753,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
else:
|
else:
|
||||||
name_label.text = "Add Mesh"
|
name_label.text = "Add Mesh"
|
||||||
|
|
||||||
|
|
||||||
func _notification(p_what) -> void:
|
func _notification(p_what) -> void:
|
||||||
match p_what:
|
match p_what:
|
||||||
NOTIFICATION_DRAW:
|
NOTIFICATION_DRAW:
|
||||||
@@ -766,7 +781,7 @@ class ListEntry extends VBoxContainer:
|
|||||||
else:
|
else:
|
||||||
draw_rect(rect, Color(.15, .15, .15, 1.))
|
draw_rect(rect, Color(.15, .15, .15, 1.))
|
||||||
button_enabled.set_pressed_no_signal(!resource.is_enabled())
|
button_enabled.set_pressed_no_signal(!resource.is_enabled())
|
||||||
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x/10)
|
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x / 10)
|
||||||
if drop_data:
|
if drop_data:
|
||||||
draw_style_box(focus_style, rect)
|
draw_style_box(focus_style, rect)
|
||||||
if is_hovered:
|
if is_hovered:
|
||||||
@@ -784,7 +799,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
drop_data = false
|
drop_data = false
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
func _gui_input(p_event: InputEvent) -> void:
|
func _gui_input(p_event: InputEvent) -> void:
|
||||||
if p_event is InputEventMouseButton:
|
if p_event is InputEventMouseButton:
|
||||||
if p_event.is_pressed():
|
if p_event.is_pressed():
|
||||||
@@ -806,7 +820,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
if resource:
|
if resource:
|
||||||
clear()
|
clear()
|
||||||
|
|
||||||
|
|
||||||
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
||||||
drop_data = false
|
drop_data = false
|
||||||
if typeof(p_data) == TYPE_DICTIONARY:
|
if typeof(p_data) == TYPE_DICTIONARY:
|
||||||
@@ -815,7 +828,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
drop_data = true
|
drop_data = true
|
||||||
return drop_data
|
return drop_data
|
||||||
|
|
||||||
|
|
||||||
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
||||||
if typeof(p_data) == TYPE_DICTIONARY:
|
if typeof(p_data) == TYPE_DICTIONARY:
|
||||||
var res: Resource = load(p_data.files[0])
|
var res: Resource = load(p_data.files[0])
|
||||||
@@ -844,8 +856,6 @@ class ListEntry extends VBoxContainer:
|
|||||||
emit_signal("selected")
|
emit_signal("selected")
|
||||||
emit_signal("inspected", resource)
|
emit_signal("inspected", resource)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func set_edited_resource(p_res: Resource, p_no_signal: bool = true) -> void:
|
func set_edited_resource(p_res: Resource, p_no_signal: bool = true) -> void:
|
||||||
resource = p_res
|
resource = p_res
|
||||||
if resource:
|
if resource:
|
||||||
@@ -861,27 +871,22 @@ class ListEntry extends VBoxContainer:
|
|||||||
if !p_no_signal:
|
if !p_no_signal:
|
||||||
emit_signal("changed", resource)
|
emit_signal("changed", resource)
|
||||||
|
|
||||||
|
|
||||||
func _on_resource_changed() -> void:
|
func _on_resource_changed() -> void:
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
emit_signal("changed", resource)
|
emit_signal("changed", resource)
|
||||||
|
|
||||||
|
|
||||||
func set_selected(value: bool) -> void:
|
func set_selected(value: bool) -> void:
|
||||||
is_selected = value
|
is_selected = value
|
||||||
queue_redraw()
|
queue_redraw()
|
||||||
|
|
||||||
|
|
||||||
func clear() -> void:
|
func clear() -> void:
|
||||||
if resource:
|
if resource:
|
||||||
set_edited_resource(null, false)
|
set_edited_resource(null, false)
|
||||||
|
|
||||||
|
|
||||||
func edit() -> void:
|
func edit() -> void:
|
||||||
emit_signal("selected")
|
emit_signal("selected")
|
||||||
emit_signal("inspected", resource)
|
emit_signal("inspected", resource)
|
||||||
|
|
||||||
|
|
||||||
func enable() -> void:
|
func enable() -> void:
|
||||||
if resource is Terrain3DMeshAsset:
|
if resource is Terrain3DMeshAsset:
|
||||||
resource.set_enabled(!resource.is_enabled())
|
resource.set_enabled(!resource.is_enabled())
|
||||||
|
|||||||
@@ -99,7 +99,7 @@ func _get_handle() -> int:
|
|||||||
func _gui_input(p_event: InputEvent) -> void:
|
func _gui_input(p_event: InputEvent) -> void:
|
||||||
if p_event is InputEventMouseButton:
|
if p_event is InputEventMouseButton:
|
||||||
var button: int = p_event.get_button_index()
|
var button: int = p_event.get_button_index()
|
||||||
if button in [ MOUSE_BUTTON_LEFT, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN ]:
|
if button in [MOUSE_BUTTON_LEFT, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN]:
|
||||||
if p_event.is_pressed():
|
if p_event.is_pressed():
|
||||||
var mid_point = (range.x + range.y) / 2.0
|
var mid_point = (range.x + range.y) / 2.0
|
||||||
var xpos: float = p_event.get_position().x * 2.0
|
var xpos: float = p_event.get_position().x * 2.0
|
||||||
@@ -125,8 +125,10 @@ func _gui_input(p_event: InputEvent) -> void:
|
|||||||
func set_slider(p_xpos: float, p_relative: bool = false) -> void:
|
func set_slider(p_xpos: float, p_relative: bool = false) -> void:
|
||||||
if grabbed_handle == 0:
|
if grabbed_handle == 0:
|
||||||
return
|
return
|
||||||
var xpos_step: float = clamp(snappedf((p_xpos / size.x) * max_value, step), min_value, max_value)
|
var xpos_step: float = clamp(
|
||||||
if(grabbed_handle < 0):
|
snappedf((p_xpos / size.x) * max_value, step), min_value, max_value
|
||||||
|
)
|
||||||
|
if grabbed_handle < 0:
|
||||||
if p_relative:
|
if p_relative:
|
||||||
range.x += p_xpos
|
range.x += p_xpos
|
||||||
else:
|
else:
|
||||||
@@ -156,8 +158,8 @@ func _notification(p_what: int) -> void:
|
|||||||
|
|
||||||
# Draw handles, slightly in so they don't get on the outside edges
|
# Draw handles, slightly in so they don't get on the outside edges
|
||||||
var handle_pos: Vector2
|
var handle_pos: Vector2
|
||||||
handle_pos.x = clamp(startx - handle.get_size().x/2, -10, size.x)
|
handle_pos.x = clamp(startx - handle.get_size().x / 2, -10, size.x)
|
||||||
handle_pos.y = clamp(endx - handle.get_size().x/2, 0, size.x - 10)
|
handle_pos.y = clamp(endx - handle.get_size().x / 2, 0, size.x - 10)
|
||||||
draw_texture(handle, Vector2(handle_pos.x, -mid_y - 10 * (display_scale - 1.)))
|
draw_texture(handle, Vector2(handle_pos.x, -mid_y - 10 * (display_scale - 1.)))
|
||||||
draw_texture(handle, Vector2(handle_pos.y, -mid_y - 10 * (display_scale - 1.)))
|
draw_texture(handle, Vector2(handle_pos.y, -mid_y - 10 * (display_scale - 1.)))
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
@tool
|
@tool
|
||||||
extends EditorPlugin
|
extends EditorPlugin
|
||||||
|
|
||||||
|
|
||||||
# Includes
|
# Includes
|
||||||
const UI: Script = preload("res://addons/terrain_3d/src/ui.gd")
|
const UI: Script = preload("res://addons/terrain_3d/src/ui.gd")
|
||||||
const RegionGizmo: Script = preload("res://addons/terrain_3d/src/region_gizmo.gd")
|
const RegionGizmo: Script = preload("res://addons/terrain_3d/src/region_gizmo.gd")
|
||||||
@@ -201,11 +200,15 @@ func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) ->
|
|||||||
|
|
||||||
## Handle mouse movement
|
## Handle mouse movement
|
||||||
if p_event is InputEventMouseMotion:
|
if p_event is InputEventMouseMotion:
|
||||||
|
|
||||||
if _input_mode != -1: # Not cam rotation
|
if _input_mode != -1: # Not cam rotation
|
||||||
## Update region highlight
|
## Update region highlight
|
||||||
var region_position: Vector2 = ( Vector2(mouse_global_position.x, mouse_global_position.z) \
|
var region_position: Vector2 = (
|
||||||
/ (terrain.get_region_size() * terrain.get_vertex_spacing()) ).floor()
|
(
|
||||||
|
Vector2(mouse_global_position.x, mouse_global_position.z)
|
||||||
|
/ (terrain.get_region_size() * terrain.get_vertex_spacing())
|
||||||
|
)
|
||||||
|
. floor()
|
||||||
|
)
|
||||||
if current_region_position != region_position:
|
if current_region_position != region_position:
|
||||||
current_region_position = region_position
|
current_region_position = region_position
|
||||||
update_region_grid()
|
update_region_grid()
|
||||||
@@ -237,13 +240,17 @@ func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) ->
|
|||||||
# Skip regions that already exist or don't
|
# Skip regions that already exist or don't
|
||||||
var has_region: bool = terrain.data.has_regionp(mouse_global_position)
|
var has_region: bool = terrain.data.has_regionp(mouse_global_position)
|
||||||
var op: int = editor.get_operation()
|
var op: int = editor.get_operation()
|
||||||
if ( has_region and op == Terrain3DEditor.ADD) or \
|
if (
|
||||||
( not has_region and op == Terrain3DEditor.SUBTRACT ):
|
(has_region and op == Terrain3DEditor.ADD)
|
||||||
|
or (not has_region and op == Terrain3DEditor.SUBTRACT)
|
||||||
|
):
|
||||||
return AFTER_GUI_INPUT_STOP
|
return AFTER_GUI_INPUT_STOP
|
||||||
|
|
||||||
# If an automatic operation is ready to go (e.g. gradient)
|
# If an automatic operation is ready to go (e.g. gradient)
|
||||||
if ui.operation_builder and ui.operation_builder.is_ready():
|
if ui.operation_builder and ui.operation_builder.is_ready():
|
||||||
ui.operation_builder.apply_operation(editor, mouse_global_position, p_viewport_camera.rotation.y)
|
ui.operation_builder.apply_operation(
|
||||||
|
editor, mouse_global_position, p_viewport_camera.rotation.y
|
||||||
|
)
|
||||||
return AFTER_GUI_INPUT_STOP
|
return AFTER_GUI_INPUT_STOP
|
||||||
|
|
||||||
# Mouse clicked, start editing
|
# Mouse clicked, start editing
|
||||||
@@ -261,29 +268,54 @@ func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) ->
|
|||||||
|
|
||||||
func _read_input(p_event: InputEvent = null) -> AfterGUIInput:
|
func _read_input(p_event: InputEvent = null) -> AfterGUIInput:
|
||||||
## Determine if user is moving camera or applying
|
## Determine if user is moving camera or applying
|
||||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) or \
|
if (
|
||||||
p_event is InputEventMouseButton and p_event.is_released() and \
|
Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
|
||||||
p_event.get_button_index() == MOUSE_BUTTON_LEFT:
|
or (
|
||||||
|
p_event is InputEventMouseButton
|
||||||
|
and p_event.is_released()
|
||||||
|
and p_event.get_button_index() == MOUSE_BUTTON_LEFT
|
||||||
|
)
|
||||||
|
):
|
||||||
_input_mode = 1
|
_input_mode = 1
|
||||||
else:
|
else:
|
||||||
_input_mode = 0
|
_input_mode = 0
|
||||||
|
|
||||||
match get_setting("editors/3d/navigation/navigation_scheme", 0):
|
match get_setting("editors/3d/navigation/navigation_scheme", 0):
|
||||||
2, 1: # Modo, Maya
|
2, 1: # Modo, Maya
|
||||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
|
if (
|
||||||
( Input.is_key_pressed(KEY_ALT) and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ):
|
Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT)
|
||||||
|
or (
|
||||||
|
Input.is_key_pressed(KEY_ALT)
|
||||||
|
and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
|
||||||
|
)
|
||||||
|
):
|
||||||
_input_mode = -1
|
_input_mode = -1
|
||||||
if p_event is InputEventMouseButton and p_event.is_released() and \
|
if (
|
||||||
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
|
p_event is InputEventMouseButton
|
||||||
( Input.is_key_pressed(KEY_ALT) and p_event.get_button_index() == MOUSE_BUTTON_LEFT )):
|
and p_event.is_released()
|
||||||
|
and (
|
||||||
|
p_event.get_button_index() == MOUSE_BUTTON_RIGHT
|
||||||
|
or (
|
||||||
|
Input.is_key_pressed(KEY_ALT)
|
||||||
|
and p_event.get_button_index() == MOUSE_BUTTON_LEFT
|
||||||
|
)
|
||||||
|
)
|
||||||
|
):
|
||||||
rmb_release_time = Time.get_ticks_msec()
|
rmb_release_time = Time.get_ticks_msec()
|
||||||
0, _: # Godot
|
0, _: # Godot
|
||||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
|
if (
|
||||||
Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
|
Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT)
|
||||||
|
or Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE)
|
||||||
|
):
|
||||||
_input_mode = -1
|
_input_mode = -1
|
||||||
if p_event is InputEventMouseButton and p_event.is_released() and \
|
if (
|
||||||
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
|
p_event is InputEventMouseButton
|
||||||
p_event.get_button_index() == MOUSE_BUTTON_MIDDLE ):
|
and p_event.is_released()
|
||||||
|
and (
|
||||||
|
p_event.get_button_index() == MOUSE_BUTTON_RIGHT
|
||||||
|
or p_event.get_button_index() == MOUSE_BUTTON_MIDDLE
|
||||||
|
)
|
||||||
|
):
|
||||||
rmb_release_time = Time.get_ticks_msec()
|
rmb_release_time = Time.get_ticks_msec()
|
||||||
if _input_mode < 0:
|
if _input_mode < 0:
|
||||||
# Camera is moving, skip input
|
# Camera is moving, skip input
|
||||||
@@ -301,19 +333,25 @@ func _read_input(p_event: InputEvent = null) -> AfterGUIInput:
|
|||||||
# Keybind enum: Alt,Space,Meta,Capslock
|
# Keybind enum: Alt,Space,Meta,Capslock
|
||||||
var alt_key: int
|
var alt_key: int
|
||||||
match get_setting("terrain3d/config/alt_key_bind", 0):
|
match get_setting("terrain3d/config/alt_key_bind", 0):
|
||||||
3: alt_key = KEY_CAPSLOCK
|
3:
|
||||||
2: alt_key = KEY_META
|
alt_key = KEY_CAPSLOCK
|
||||||
1: alt_key = KEY_SPACE
|
2:
|
||||||
0, _: alt_key = KEY_ALT
|
alt_key = KEY_META
|
||||||
|
1:
|
||||||
|
alt_key = KEY_SPACE
|
||||||
|
0, _:
|
||||||
|
alt_key = KEY_ALT
|
||||||
modifier_alt = Input.is_key_pressed(alt_key)
|
modifier_alt = Input.is_key_pressed(alt_key)
|
||||||
var current_mods: int = int(modifier_shift) | int(modifier_ctrl) << 1 | int(modifier_alt) << 2
|
var current_mods: int = int(modifier_shift) | int(modifier_ctrl) << 1 | int(modifier_alt) << 2
|
||||||
|
|
||||||
## Process Hotkeys
|
## Process Hotkeys
|
||||||
if p_event is InputEventKey and \
|
if (
|
||||||
current_mods == 0 and \
|
p_event is InputEventKey
|
||||||
p_event.is_pressed() and \
|
and current_mods == 0
|
||||||
not p_event.is_echo() and \
|
and p_event.is_pressed()
|
||||||
consume_hotkey(p_event.keycode):
|
and not p_event.is_echo()
|
||||||
|
and consume_hotkey(p_event.keycode)
|
||||||
|
):
|
||||||
# Hotkey found, consume event, and stop input processing
|
# Hotkey found, consume event, and stop input processing
|
||||||
EditorInterface.get_editor_viewport_3d().set_input_as_handled()
|
EditorInterface.get_editor_viewport_3d().set_input_as_handled()
|
||||||
return AFTER_GUI_INPUT_STOP
|
return AFTER_GUI_INPUT_STOP
|
||||||
@@ -426,8 +464,13 @@ func is_terrain_valid(p_terrain: Terrain3D = null) -> bool:
|
|||||||
func is_selected() -> bool:
|
func is_selected() -> bool:
|
||||||
var selected: Array[Node] = EditorInterface.get_selection().get_selected_nodes()
|
var selected: Array[Node] = EditorInterface.get_selection().get_selected_nodes()
|
||||||
for node in selected:
|
for node in selected:
|
||||||
if ( is_instance_valid(_last_terrain) and node.get_instance_id() == _last_terrain.get_instance_id() ) or \
|
if (
|
||||||
node is Terrain3D:
|
(
|
||||||
|
is_instance_valid(_last_terrain)
|
||||||
|
and node.get_instance_id() == _last_terrain.get_instance_id()
|
||||||
|
)
|
||||||
|
or node is Terrain3D
|
||||||
|
):
|
||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
# Gradient Operation Builder for Terrain3D
|
# Gradient Operation Builder for Terrain3D
|
||||||
extends "res://addons/terrain_3d/src/operation_builder.gd"
|
extends "res://addons/terrain_3d/src/operation_builder.gd"
|
||||||
|
|
||||||
|
|
||||||
const MultiPicker: Script = preload("res://addons/terrain_3d/src/multi_picker.gd")
|
const MultiPicker: Script = preload("res://addons/terrain_3d/src/multi_picker.gd")
|
||||||
|
|
||||||
|
|
||||||
@@ -31,7 +30,9 @@ func is_ready() -> bool:
|
|||||||
return _get_point_picker().all_points_selected() and not _is_drawable()
|
return _get_point_picker().all_points_selected() and not _is_drawable()
|
||||||
|
|
||||||
|
|
||||||
func apply_operation(p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
|
func apply_operation(
|
||||||
|
p_editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float
|
||||||
|
) -> void:
|
||||||
var points: PackedVector3Array = _get_point_picker().get_points()
|
var points: PackedVector3Array = _get_point_picker().get_points()
|
||||||
assert(points.size() == 2)
|
assert(points.size() == 2)
|
||||||
assert(not _is_drawable())
|
assert(not _is_drawable())
|
||||||
|
|||||||
@@ -2,15 +2,12 @@
|
|||||||
# Multipicker for Terrain3D
|
# Multipicker for Terrain3D
|
||||||
extends HBoxContainer
|
extends HBoxContainer
|
||||||
|
|
||||||
|
|
||||||
signal pressed
|
signal pressed
|
||||||
signal value_changed
|
signal value_changed
|
||||||
|
|
||||||
|
|
||||||
const ICON_PICKER_CHECKED: String = "res://addons/terrain_3d/icons/picker_checked.svg"
|
const ICON_PICKER_CHECKED: String = "res://addons/terrain_3d/icons/picker_checked.svg"
|
||||||
const MAX_POINTS: int = 2
|
const MAX_POINTS: int = 2
|
||||||
|
|
||||||
|
|
||||||
var icon_picker: Texture2D
|
var icon_picker: Texture2D
|
||||||
var icon_picker_checked: Texture2D
|
var icon_picker_checked: Texture2D
|
||||||
var points: PackedVector3Array
|
var points: PackedVector3Array
|
||||||
|
|||||||
@@ -2,10 +2,8 @@
|
|||||||
# Operation Builder for Terrain3D
|
# Operation Builder for Terrain3D
|
||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
|
|
||||||
const ToolSettings: Script = preload("res://addons/terrain_3d/src/tool_settings.gd")
|
const ToolSettings: Script = preload("res://addons/terrain_3d/src/tool_settings.gd")
|
||||||
|
|
||||||
|
|
||||||
var tool_settings: ToolSettings
|
var tool_settings: ToolSettings
|
||||||
|
|
||||||
|
|
||||||
@@ -21,5 +19,7 @@ func is_ready() -> bool:
|
|||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func apply_operation(editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float) -> void:
|
func apply_operation(
|
||||||
|
editor: Terrain3DEditor, p_global_position: Vector3, p_camera_direction: float
|
||||||
|
) -> void:
|
||||||
pass
|
pass
|
||||||
|
|||||||
@@ -34,9 +34,17 @@ func _redraw() -> void:
|
|||||||
|
|
||||||
if show_rect:
|
if show_rect:
|
||||||
var modulate: Color = main_color if !use_secondary_color else secondary_color
|
var modulate: Color = main_color if !use_secondary_color else secondary_color
|
||||||
if abs(region_position.x) > Terrain3DData.REGION_MAP_SIZE*.5 or abs(region_position.y) > Terrain3DData.REGION_MAP_SIZE*.5:
|
if (
|
||||||
|
abs(region_position.x) > Terrain3DData.REGION_MAP_SIZE * .5
|
||||||
|
or abs(region_position.y) > Terrain3DData.REGION_MAP_SIZE * .5
|
||||||
|
):
|
||||||
modulate = Color.GRAY
|
modulate = Color.GRAY
|
||||||
draw_rect(Vector2(region_size,region_size)*.5 + rect_position, region_size, selection_material, modulate)
|
draw_rect(
|
||||||
|
Vector2(region_size, region_size) * .5 + rect_position,
|
||||||
|
region_size,
|
||||||
|
selection_material,
|
||||||
|
modulate
|
||||||
|
)
|
||||||
|
|
||||||
for pos in grid:
|
for pos in grid:
|
||||||
var grid_tile_position = Vector2(pos) * region_size
|
var grid_tile_position = Vector2(pos) * region_size
|
||||||
@@ -44,12 +52,19 @@ func _redraw() -> void:
|
|||||||
# Skip this one, otherwise focused region borders are not always visible due to draw order
|
# Skip this one, otherwise focused region borders are not always visible due to draw order
|
||||||
continue
|
continue
|
||||||
|
|
||||||
draw_rect(Vector2(region_size,region_size)*.5 + grid_tile_position, region_size, material, grid_color)
|
draw_rect(
|
||||||
|
Vector2(region_size, region_size) * .5 + grid_tile_position,
|
||||||
|
region_size,
|
||||||
|
material,
|
||||||
|
grid_color
|
||||||
|
)
|
||||||
|
|
||||||
draw_rect(Vector2.ZERO, region_size * Terrain3DData.REGION_MAP_SIZE, material, border_color)
|
draw_rect(Vector2.ZERO, region_size * Terrain3DData.REGION_MAP_SIZE, material, border_color)
|
||||||
|
|
||||||
|
|
||||||
func draw_rect(p_pos: Vector2, p_size: float, p_material: StandardMaterial3D, p_modulate: Color) -> void:
|
func draw_rect(
|
||||||
|
p_pos: Vector2, p_size: float, p_material: StandardMaterial3D, p_modulate: Color
|
||||||
|
) -> void:
|
||||||
var lines: PackedVector3Array = [
|
var lines: PackedVector3Array = [
|
||||||
Vector3(-1, 0, -1),
|
Vector3(-1, 0, -1),
|
||||||
Vector3(-1, 0, 1),
|
Vector3(-1, 0, 1),
|
||||||
@@ -65,4 +80,3 @@ func draw_rect(p_pos: Vector2, p_size: float, p_material: StandardMaterial3D, p_
|
|||||||
lines[i] = ((lines[i] / 2.0) * p_size) + Vector3(p_pos.x, 0, p_pos.y)
|
lines[i] = ((lines[i] / 2.0) * p_size) + Vector3(p_pos.x, 0, p_pos.y)
|
||||||
|
|
||||||
add_lines(lines, p_material, false, p_modulate)
|
add_lines(lines, p_material, false, p_modulate)
|
||||||
|
|
||||||
|
|||||||
@@ -62,103 +62,394 @@ func _ready() -> void:
|
|||||||
|
|
||||||
add_brushes(main_list)
|
add_brushes(main_list)
|
||||||
|
|
||||||
add_setting({ "name":"instructions", "label":"Click the terrain to add a region. CTRL+Click to remove. Or select another tool on the left.",
|
add_setting(
|
||||||
"type":SettingType.LABEL, "list":main_list, "flags":NO_LABEL|NO_SAVE })
|
{
|
||||||
|
"name": "instructions",
|
||||||
|
"label":
|
||||||
|
"Click the terrain to add a region. CTRL+Click to remove. Or select another tool on the left.",
|
||||||
|
"type": SettingType.LABEL,
|
||||||
|
"list": main_list,
|
||||||
|
"flags": NO_LABEL | NO_SAVE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"size", "type":SettingType.SLIDER, "list":main_list, "default":20, "unit":"m",
|
add_setting(
|
||||||
"range":Vector3(0.1, 200, 1), "flags":ALLOW_LARGER|ADD_SPACER })
|
{
|
||||||
|
"name": "size",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 20,
|
||||||
|
"unit": "m",
|
||||||
|
"range": Vector3(0.1, 200, 1),
|
||||||
|
"flags": ALLOW_LARGER | ADD_SPACER
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"strength", "type":SettingType.SLIDER, "list":main_list, "default":33,
|
add_setting(
|
||||||
"unit":"%", "range":Vector3(1, 100, 1), "flags":ALLOW_LARGER })
|
{
|
||||||
|
"name": "strength",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 33,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(1, 100, 1),
|
||||||
|
"flags": ALLOW_LARGER
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"height", "type":SettingType.SLIDER, "list":main_list, "default":20,
|
add_setting(
|
||||||
"unit":"m", "range":Vector3(-500, 500, 0.1), "flags":ALLOW_OUT_OF_BOUNDS })
|
{
|
||||||
add_setting({ "name":"height_picker", "type":SettingType.PICKER, "list":main_list,
|
"name": "height",
|
||||||
"default":Terrain3DEditor.HEIGHT, "flags":NO_LABEL })
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 20,
|
||||||
|
"unit": "m",
|
||||||
|
"range": Vector3(-500, 500, 0.1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "height_picker",
|
||||||
|
"type": SettingType.PICKER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.HEIGHT,
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"color", "type":SettingType.COLOR_SELECT, "list":main_list,
|
add_setting(
|
||||||
"default":Color.WHITE, "flags":ADD_SEPARATOR })
|
{
|
||||||
add_setting({ "name":"color_picker", "type":SettingType.PICKER, "list":main_list,
|
"name": "color",
|
||||||
"default":Terrain3DEditor.COLOR, "flags":NO_LABEL })
|
"type": SettingType.COLOR_SELECT,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Color.WHITE,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "color_picker",
|
||||||
|
"type": SettingType.PICKER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.COLOR,
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"roughness", "type":SettingType.SLIDER, "list":main_list, "default":-65,
|
add_setting(
|
||||||
"unit":"%", "range":Vector3(-100, 100, 1), "flags":ADD_SEPARATOR })
|
{
|
||||||
add_setting({ "name":"roughness_picker", "type":SettingType.PICKER, "list":main_list,
|
"name": "roughness",
|
||||||
"default":Terrain3DEditor.ROUGHNESS, "flags":NO_LABEL })
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": -65,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(-100, 100, 1),
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "roughness_picker",
|
||||||
|
"type": SettingType.PICKER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.ROUGHNESS,
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"enable_texture", "label":"Texture", "type":SettingType.CHECKBOX,
|
add_setting(
|
||||||
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
|
{
|
||||||
|
"name": "enable_texture",
|
||||||
|
"label": "Texture",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": main_list,
|
||||||
|
"default": true,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"texture_filter", "label":"Texture Filter", "type":SettingType.CHECKBOX,
|
add_setting(
|
||||||
"list":main_list, "default":false, "flags":ADD_SEPARATOR })
|
{
|
||||||
|
"name": "texture_filter",
|
||||||
|
"label": "Texture Filter",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": main_list,
|
||||||
|
"default": false,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"margin", "type":SettingType.SLIDER, "list":main_list, "default":0,
|
add_setting(
|
||||||
"unit":"", "range":Vector3(-50, 50, 1), "flags":ALLOW_OUT_OF_BOUNDS })
|
{
|
||||||
|
"name": "margin",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "",
|
||||||
|
"range": Vector3(-50, 50, 1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
# Slope painting filter
|
# Slope painting filter
|
||||||
add_setting({ "name":"slope", "type":SettingType.DOUBLE_SLIDER, "list":main_list, "default":Vector2(0, 90),
|
add_setting(
|
||||||
"unit":"°", "range":Vector3(0, 90, 1), "flags":ADD_SEPARATOR })
|
{
|
||||||
|
"name": "slope",
|
||||||
|
"type": SettingType.DOUBLE_SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Vector2(0, 90),
|
||||||
|
"unit": "°",
|
||||||
|
"range": Vector3(0, 90, 1),
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"enable_angle", "label":"Angle", "type":SettingType.CHECKBOX,
|
add_setting(
|
||||||
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
|
{
|
||||||
add_setting({ "name":"angle", "type":SettingType.SLIDER, "list":main_list, "default":0,
|
"name": "enable_angle",
|
||||||
"unit":"%", "range":Vector3(0, 337.5, 22.5), "flags":NO_LABEL })
|
"label": "Angle",
|
||||||
add_setting({ "name":"angle_picker", "type":SettingType.PICKER, "list":main_list,
|
"type": SettingType.CHECKBOX,
|
||||||
"default":Terrain3DEditor.ANGLE, "flags":NO_LABEL })
|
"list": main_list,
|
||||||
add_setting({ "name":"dynamic_angle", "label":"Dynamic", "type":SettingType.CHECKBOX,
|
"default": true,
|
||||||
"list":main_list, "default":false, "flags":ADD_SPACER })
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "angle",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(0, 337.5, 22.5),
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "angle_picker",
|
||||||
|
"type": SettingType.PICKER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.ANGLE,
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "dynamic_angle",
|
||||||
|
"label": "Dynamic",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": main_list,
|
||||||
|
"default": false,
|
||||||
|
"flags": ADD_SPACER
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_setting({ "name":"enable_scale", "label":"Scale", "type":SettingType.CHECKBOX,
|
add_setting(
|
||||||
"list":main_list, "default":true, "flags":ADD_SEPARATOR })
|
{
|
||||||
add_setting({ "name":"scale", "label":"±", "type":SettingType.SLIDER, "list":main_list, "default":0,
|
"name": "enable_scale",
|
||||||
"unit":"%", "range":Vector3(-60, 80, 20), "flags":NO_LABEL })
|
"label": "Scale",
|
||||||
add_setting({ "name":"scale_picker", "type":SettingType.PICKER, "list":main_list,
|
"type": SettingType.CHECKBOX,
|
||||||
"default":Terrain3DEditor.SCALE, "flags":NO_LABEL })
|
"list": main_list,
|
||||||
|
"default": true,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "scale",
|
||||||
|
"label": "±",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(-60, 80, 20),
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "scale_picker",
|
||||||
|
"type": SettingType.PICKER,
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.SCALE,
|
||||||
|
"flags": NO_LABEL
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
## Slope sculpting brush
|
## Slope sculpting brush
|
||||||
add_setting({ "name":"gradient_points", "type":SettingType.MULTI_PICKER, "label":"Points",
|
add_setting(
|
||||||
"list":main_list, "default":Terrain3DEditor.SCULPT, "flags":ADD_SEPARATOR })
|
{
|
||||||
add_setting({ "name":"drawable", "type":SettingType.CHECKBOX, "list":main_list, "default":false,
|
"name": "gradient_points",
|
||||||
"flags":ADD_SEPARATOR })
|
"type": SettingType.MULTI_PICKER,
|
||||||
|
"label": "Points",
|
||||||
|
"list": main_list,
|
||||||
|
"default": Terrain3DEditor.SCULPT,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "drawable",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": main_list,
|
||||||
|
"default": false,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
settings["drawable"].toggled.connect(_on_drawable_toggled)
|
settings["drawable"].toggled.connect(_on_drawable_toggled)
|
||||||
|
|
||||||
## Instancer
|
## Instancer
|
||||||
height_list = create_submenu(main_list, "Height", Layout.VERTICAL)
|
height_list = create_submenu(main_list, "Height", Layout.VERTICAL)
|
||||||
add_setting({ "name":"height_offset", "type":SettingType.SLIDER, "list":height_list, "default":0,
|
add_setting(
|
||||||
"unit":"m", "range":Vector3(-10, 10, 0.05), "flags":ALLOW_OUT_OF_BOUNDS })
|
{
|
||||||
add_setting({ "name":"random_height", "label":"Random Height ±", "type":SettingType.SLIDER,
|
"name": "height_offset",
|
||||||
"list":height_list, "default":0, "unit":"m", "range":Vector3(0, 10, 0.05),
|
"type": SettingType.SLIDER,
|
||||||
"flags":ALLOW_OUT_OF_BOUNDS })
|
"list": height_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "m",
|
||||||
|
"range": Vector3(-10, 10, 0.05),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_height",
|
||||||
|
"label": "Random Height ±",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": height_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "m",
|
||||||
|
"range": Vector3(0, 10, 0.05),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
scale_list = create_submenu(main_list, "Scale", Layout.VERTICAL)
|
scale_list = create_submenu(main_list, "Scale", Layout.VERTICAL)
|
||||||
add_setting({ "name":"fixed_scale", "type":SettingType.SLIDER, "list":scale_list, "default":100,
|
add_setting(
|
||||||
"unit":"%", "range":Vector3(1, 1000, 1), "flags":ALLOW_OUT_OF_BOUNDS })
|
{
|
||||||
add_setting({ "name":"random_scale", "label":"Random Scale ±", "type":SettingType.SLIDER, "list":scale_list,
|
"name": "fixed_scale",
|
||||||
"default":20, "unit":"%", "range":Vector3(0, 99, 1), "flags":ALLOW_OUT_OF_BOUNDS })
|
"type": SettingType.SLIDER,
|
||||||
|
"list": scale_list,
|
||||||
|
"default": 100,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(1, 1000, 1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_scale",
|
||||||
|
"label": "Random Scale ±",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": scale_list,
|
||||||
|
"default": 20,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(0, 99, 1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
rotation_list = create_submenu(main_list, "Rotation", Layout.VERTICAL)
|
rotation_list = create_submenu(main_list, "Rotation", Layout.VERTICAL)
|
||||||
add_setting({ "name":"fixed_spin", "label":"Fixed Spin (Around Y)", "type":SettingType.SLIDER, "list":rotation_list,
|
add_setting(
|
||||||
"default":0, "unit":"°", "range":Vector3(0, 360, 1) })
|
{
|
||||||
add_setting({ "name":"random_spin", "type":SettingType.SLIDER, "list":rotation_list, "default":360,
|
"name": "fixed_spin",
|
||||||
"unit":"°", "range":Vector3(0, 360, 1) })
|
"label": "Fixed Spin (Around Y)",
|
||||||
add_setting({ "name":"fixed_tilt", "label":"Fixed Tilt", "type":SettingType.SLIDER, "list":rotation_list,
|
"type": SettingType.SLIDER,
|
||||||
"default":0, "unit":"°", "range":Vector3(-85, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS })
|
"list": rotation_list,
|
||||||
add_setting({ "name":"random_tilt", "label":"Random Tilt ±", "type":SettingType.SLIDER, "list":rotation_list,
|
"default": 0,
|
||||||
"default":10, "unit":"°", "range":Vector3(0, 85, 1), "flags":ALLOW_OUT_OF_BOUNDS })
|
"unit": "°",
|
||||||
add_setting({ "name":"align_to_normal", "type":SettingType.CHECKBOX, "list":rotation_list, "default":false })
|
"range": Vector3(0, 360, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_spin",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": rotation_list,
|
||||||
|
"default": 360,
|
||||||
|
"unit": "°",
|
||||||
|
"range": Vector3(0, 360, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "fixed_tilt",
|
||||||
|
"label": "Fixed Tilt",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": rotation_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "°",
|
||||||
|
"range": Vector3(-85, 85, 1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_tilt",
|
||||||
|
"label": "Random Tilt ±",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": rotation_list,
|
||||||
|
"default": 10,
|
||||||
|
"unit": "°",
|
||||||
|
"range": Vector3(0, 85, 1),
|
||||||
|
"flags": ALLOW_OUT_OF_BOUNDS
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "align_to_normal",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": rotation_list,
|
||||||
|
"default": false
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
color_list = create_submenu(main_list, "Color", Layout.VERTICAL)
|
color_list = create_submenu(main_list, "Color", Layout.VERTICAL)
|
||||||
add_setting({ "name":"vertex_color", "type":SettingType.COLOR_SELECT, "list":color_list,
|
add_setting(
|
||||||
"default":Color.WHITE })
|
{
|
||||||
add_setting({ "name":"random_hue", "label":"Random Hue Shift ±", "type":SettingType.SLIDER,
|
"name": "vertex_color",
|
||||||
"list":color_list, "default":0, "unit":"°", "range":Vector3(0, 360, 1) })
|
"type": SettingType.COLOR_SELECT,
|
||||||
add_setting({ "name":"random_darken", "type":SettingType.SLIDER, "list":color_list, "default":50,
|
"list": color_list,
|
||||||
"unit":"%", "range":Vector3(0, 100, 1) })
|
"default": Color.WHITE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_hue",
|
||||||
|
"label": "Random Hue Shift ±",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": color_list,
|
||||||
|
"default": 0,
|
||||||
|
"unit": "°",
|
||||||
|
"range": Vector3(0, 360, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "random_darken",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": color_list,
|
||||||
|
"default": 50,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(0, 100, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
#add_setting({ "name":"blend_mode", "type":SettingType.OPTION, "list":color_list, "default":0,
|
#add_setting({ "name":"blend_mode", "type":SettingType.OPTION, "list":color_list, "default":0,
|
||||||
#"range":Vector3(0, 3, 1) })
|
#"range":Vector3(0, 3, 1) })
|
||||||
|
|
||||||
if DisplayServer.is_touchscreen_available():
|
if DisplayServer.is_touchscreen_available():
|
||||||
add_setting({ "name":"invert", "label":"Invert", "type":SettingType.CHECKBOX, "list":main_list, "default":false, "flags":ADD_SEPARATOR })
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "invert",
|
||||||
|
"label": "Invert",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": main_list,
|
||||||
|
"default": false,
|
||||||
|
"flags": ADD_SEPARATOR
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
var spacer: Control = Control.new()
|
var spacer: Control = Control.new()
|
||||||
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
@@ -166,22 +457,67 @@ func _ready() -> void:
|
|||||||
|
|
||||||
## Advanced Settings Menu
|
## Advanced Settings Menu
|
||||||
advanced_list = create_submenu(main_list, "", Layout.VERTICAL, false)
|
advanced_list = create_submenu(main_list, "", Layout.VERTICAL, false)
|
||||||
add_setting({ "name":"auto_regions", "label":"Add regions while sculpting", "type":SettingType.CHECKBOX,
|
add_setting(
|
||||||
"list":advanced_list, "default":true })
|
{
|
||||||
add_setting({ "name":"align_to_view", "type":SettingType.CHECKBOX, "list":advanced_list,
|
"name": "auto_regions",
|
||||||
"default":true })
|
"label": "Add regions while sculpting",
|
||||||
add_setting({ "name":"show_cursor_while_painting", "type":SettingType.CHECKBOX, "list":advanced_list,
|
"type": SettingType.CHECKBOX,
|
||||||
"default":true })
|
"list": advanced_list,
|
||||||
|
"default": true
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "align_to_view",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": advanced_list,
|
||||||
|
"default": true
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "show_cursor_while_painting",
|
||||||
|
"type": SettingType.CHECKBOX,
|
||||||
|
"list": advanced_list,
|
||||||
|
"default": true
|
||||||
|
}
|
||||||
|
)
|
||||||
advanced_list.add_child(HSeparator.new(), true)
|
advanced_list.add_child(HSeparator.new(), true)
|
||||||
add_setting({ "name":"gamma", "type":SettingType.SLIDER, "list":advanced_list, "default":1.0,
|
add_setting(
|
||||||
"unit":"γ", "range":Vector3(0.1, 2.0, 0.01) })
|
{
|
||||||
add_setting({ "name":"jitter", "type":SettingType.SLIDER, "list":advanced_list, "default":50,
|
"name": "gamma",
|
||||||
"unit":"%", "range":Vector3(0, 100, 1) })
|
"type": SettingType.SLIDER,
|
||||||
add_setting({ "name":"crosshair_threshold", "type":SettingType.SLIDER, "list":advanced_list, "default":16.,
|
"list": advanced_list,
|
||||||
"unit":"m", "range":Vector3(0, 200, 1) })
|
"default": 1.0,
|
||||||
|
"unit": "γ",
|
||||||
|
"range": Vector3(0.1, 2.0, 0.01)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "jitter",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": advanced_list,
|
||||||
|
"default": 50,
|
||||||
|
"unit": "%",
|
||||||
|
"range": Vector3(0, 100, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
add_setting(
|
||||||
|
{
|
||||||
|
"name": "crosshair_threshold",
|
||||||
|
"type": SettingType.SLIDER,
|
||||||
|
"list": advanced_list,
|
||||||
|
"default": 16.,
|
||||||
|
"unit": "m",
|
||||||
|
"range": Vector3(0, 200, 1)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true) -> Container:
|
func create_submenu(
|
||||||
|
p_parent: Control, p_button_name: String, p_layout: Layout, p_hover_pop: bool = true
|
||||||
|
) -> Container:
|
||||||
var menu_button: Button = Button.new()
|
var menu_button: Button = Button.new()
|
||||||
if p_button_name.is_empty():
|
if p_button_name.is_empty():
|
||||||
menu_button.icon = get_theme_icon("GuiTabMenuHl", "EditorIcons")
|
menu_button.icon = get_theme_icon("GuiTabMenuHl", "EditorIcons")
|
||||||
@@ -204,7 +540,8 @@ func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout,
|
|||||||
|
|
||||||
submenu.mouse_entered.connect(func(): submenu.set_meta("mouse_entered", true))
|
submenu.mouse_entered.connect(func(): submenu.set_meta("mouse_entered", true))
|
||||||
|
|
||||||
submenu.mouse_exited.connect(func():
|
submenu.mouse_exited.connect(
|
||||||
|
func():
|
||||||
# On mouse_exit, hide popup unless LineEdit focused
|
# On mouse_exit, hide popup unless LineEdit focused
|
||||||
var focused_element: Control = submenu.gui_get_focus_owner()
|
var focused_element: Control = submenu.gui_get_focus_owner()
|
||||||
if not focused_element is LineEdit:
|
if not focused_element is LineEdit:
|
||||||
@@ -212,7 +549,8 @@ func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout,
|
|||||||
submenu.set_meta("mouse_entered", false)
|
submenu.set_meta("mouse_entered", false)
|
||||||
return
|
return
|
||||||
|
|
||||||
focused_element.focus_exited.connect(func():
|
focused_element.focus_exited.connect(
|
||||||
|
func():
|
||||||
# Close submenu once lineedit loses focus
|
# Close submenu once lineedit loses focus
|
||||||
if not submenu.get_meta("mouse_entered"):
|
if not submenu.get_meta("mouse_entered"):
|
||||||
_on_show_submenu(false, menu_button)
|
_on_show_submenu(false, menu_button)
|
||||||
@@ -221,7 +559,7 @@ func create_submenu(p_parent: Control, p_button_name: String, p_layout: Layout,
|
|||||||
)
|
)
|
||||||
|
|
||||||
var sublist: Container
|
var sublist: Container
|
||||||
match(p_layout):
|
match p_layout:
|
||||||
Layout.GRID:
|
Layout.GRID:
|
||||||
sublist = GridContainer.new()
|
sublist = GridContainer.new()
|
||||||
Layout.VERTICAL:
|
Layout.VERTICAL:
|
||||||
@@ -242,12 +580,14 @@ func _on_show_submenu(p_toggled: bool, p_button: Button) -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
# Hide menu if mouse is not in button or panel
|
# Hide menu if mouse is not in button or panel
|
||||||
var button_rect: Rect2 = Rect2(p_button.get_screen_transform().origin, p_button.get_global_rect().size)
|
var button_rect: Rect2 = Rect2(
|
||||||
|
p_button.get_screen_transform().origin, p_button.get_global_rect().size
|
||||||
|
)
|
||||||
var in_button: bool = button_rect.has_point(DisplayServer.mouse_get_position())
|
var in_button: bool = button_rect.has_point(DisplayServer.mouse_get_position())
|
||||||
var popup: PopupPanel = p_button.get_child(0)
|
var popup: PopupPanel = p_button.get_child(0)
|
||||||
var popup_rect: Rect2 = Rect2(popup.position, popup.size)
|
var popup_rect: Rect2 = Rect2(popup.position, popup.size)
|
||||||
var in_popup: bool = popup_rect.has_point(DisplayServer.mouse_get_position())
|
var in_popup: bool = popup_rect.has_point(DisplayServer.mouse_get_position())
|
||||||
if not p_toggled and ( in_button or in_popup ):
|
if not p_toggled and (in_button or in_popup):
|
||||||
return
|
return
|
||||||
|
|
||||||
# Hide all submenus before possibly enabling the current one
|
# Hide all submenus before possibly enabling the current one
|
||||||
@@ -255,7 +595,7 @@ func _on_show_submenu(p_toggled: bool, p_button: Button) -> void:
|
|||||||
popup.set_visible(p_toggled)
|
popup.set_visible(p_toggled)
|
||||||
var popup_pos: Vector2 = p_button.get_screen_transform().origin
|
var popup_pos: Vector2 = p_button.get_screen_transform().origin
|
||||||
popup_pos.y -= popup.size.y
|
popup_pos.y -= popup.size.y
|
||||||
if popup.get_child_count()>0 and popup.get_child(0) == advanced_list:
|
if popup.get_child_count() > 0 and popup.get_child(0) == advanced_list:
|
||||||
popup_pos.x -= popup.size.x - p_button.size.x
|
popup_pos.x -= popup.size.x - p_button.size.x
|
||||||
popup.set_position(popup_pos)
|
popup.set_position(popup_pos)
|
||||||
|
|
||||||
@@ -352,7 +692,11 @@ func _on_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position:
|
|||||||
Terrain3DEditor.ROUGHNESS:
|
Terrain3DEditor.ROUGHNESS:
|
||||||
# This converts 0,1 to -100,100
|
# This converts 0,1 to -100,100
|
||||||
# It also quantizes explicitly so picked values matches painted values
|
# It also quantizes explicitly so picked values matches painted values
|
||||||
settings["roughness"].value = round(200. * float(int(p_color.a * 255.) / 255. - .5)) if not is_nan(p_color.r) else 0.
|
settings["roughness"].value = (
|
||||||
|
round(200. * float(int(p_color.a * 255.) / 255. - .5))
|
||||||
|
if not is_nan(p_color.r)
|
||||||
|
else 0.
|
||||||
|
)
|
||||||
Terrain3DEditor.ANGLE:
|
Terrain3DEditor.ANGLE:
|
||||||
settings["angle"].value = p_color.r
|
settings["angle"].value = p_color.r
|
||||||
Terrain3DEditor.SCALE:
|
Terrain3DEditor.SCALE:
|
||||||
@@ -365,7 +709,9 @@ func _on_point_pick(p_type: Terrain3DEditor.Tool, p_name: String) -> void:
|
|||||||
emit_signal("picking", p_type, _on_point_picked.bind(p_name))
|
emit_signal("picking", p_type, _on_point_picked.bind(p_name))
|
||||||
|
|
||||||
|
|
||||||
func _on_point_picked(p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String) -> void:
|
func _on_point_picked(
|
||||||
|
p_type: Terrain3DEditor.Tool, p_color: Color, p_global_position: Vector3, p_name: String
|
||||||
|
) -> void:
|
||||||
assert(p_type == Terrain3DEditor.SCULPT)
|
assert(p_type == Terrain3DEditor.SCULPT)
|
||||||
var point: Vector3 = p_global_position
|
var point: Vector3 = p_global_position
|
||||||
point.y = p_color.r
|
point.y = p_color.r
|
||||||
@@ -404,11 +750,15 @@ func add_setting(p_args: Dictionary) -> void:
|
|||||||
SettingType.CHECKBOX:
|
SettingType.CHECKBOX:
|
||||||
var checkbox := CheckBox.new()
|
var checkbox := CheckBox.new()
|
||||||
if !(p_flags & NO_SAVE):
|
if !(p_flags & NO_SAVE):
|
||||||
checkbox.set_pressed_no_signal(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
|
checkbox.set_pressed_no_signal(
|
||||||
checkbox.toggled.connect( (
|
plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default)
|
||||||
func(value, path):
|
)
|
||||||
plugin.set_setting(path, value)
|
checkbox.toggled.connect(
|
||||||
).bind(ES_TOOL_SETTINGS + p_name) )
|
(
|
||||||
|
(func(value, path): plugin.set_setting(path, value))
|
||||||
|
. bind(ES_TOOL_SETTINGS + p_name)
|
||||||
|
)
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
checkbox.set_pressed_no_signal(p_default)
|
checkbox.set_pressed_no_signal(p_default)
|
||||||
checkbox.pressed.connect(_on_setting_changed)
|
checkbox.pressed.connect(_on_setting_changed)
|
||||||
@@ -422,10 +772,12 @@ func add_setting(p_args: Dictionary) -> void:
|
|||||||
picker.get_picker().set_color_mode(ColorPicker.MODE_HSV)
|
picker.get_picker().set_color_mode(ColorPicker.MODE_HSV)
|
||||||
if !(p_flags & NO_SAVE):
|
if !(p_flags & NO_SAVE):
|
||||||
picker.set_pick_color(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
|
picker.set_pick_color(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
|
||||||
picker.color_changed.connect( (
|
picker.color_changed.connect(
|
||||||
func(value, path):
|
(
|
||||||
plugin.set_setting(path, value)
|
(func(value, path): plugin.set_setting(path, value))
|
||||||
).bind(ES_TOOL_SETTINGS + p_name) )
|
. bind(ES_TOOL_SETTINGS + p_name)
|
||||||
|
)
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
picker.set_pick_color(p_default)
|
picker.set_pick_color(p_default)
|
||||||
picker.color_changed.connect(_on_setting_changed)
|
picker.color_changed.connect(_on_setting_changed)
|
||||||
@@ -505,10 +857,12 @@ func add_setting(p_args: Dictionary) -> void:
|
|||||||
|
|
||||||
if !(p_flags & NO_SAVE):
|
if !(p_flags & NO_SAVE):
|
||||||
slider.set_value(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
|
slider.set_value(plugin.get_setting(ES_TOOL_SETTINGS + p_name, p_default))
|
||||||
slider.value_changed.connect( (
|
slider.value_changed.connect(
|
||||||
func(value, path):
|
(
|
||||||
plugin.set_setting(path, value)
|
(func(value, path): plugin.set_setting(path, value))
|
||||||
).bind(ES_TOOL_SETTINGS + p_name) )
|
. bind(ES_TOOL_SETTINGS + p_name)
|
||||||
|
)
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
slider.set_value(p_default)
|
slider.set_value(p_default)
|
||||||
|
|
||||||
@@ -569,7 +923,10 @@ func get_setting(p_setting: String) -> Variant:
|
|||||||
value = object.get_value()
|
value = object.get_value()
|
||||||
# Adjust widths of all sliders on update of values
|
# Adjust widths of all sliders on update of values
|
||||||
var digits: float = count_digits(value)
|
var digits: float = count_digits(value)
|
||||||
var width: float = clamp( (1 + count_digits(value)) * 19., 50, 80) * clamp(EditorInterface.get_editor_scale(), .9, 2)
|
var width: float = (
|
||||||
|
clamp((1 + count_digits(value)) * 19., 50, 80)
|
||||||
|
* clamp(EditorInterface.get_editor_scale(), .9, 2)
|
||||||
|
)
|
||||||
object.set_custom_minimum_size(Vector2(width, 0))
|
object.set_custom_minimum_size(Vector2(width, 0))
|
||||||
elif object is DoubleSlider:
|
elif object is DoubleSlider:
|
||||||
value = object.get_value()
|
value = object.get_value()
|
||||||
@@ -644,7 +1001,7 @@ func _generate_brush_texture(p_btn: Button) -> void:
|
|||||||
img = img.duplicate()
|
img = img.duplicate()
|
||||||
img.resize(1024, 1024, Image.INTERPOLATE_CUBIC)
|
img.resize(1024, 1024, Image.INTERPOLATE_CUBIC)
|
||||||
var tex: ImageTexture = ImageTexture.create_from_image(img)
|
var tex: ImageTexture = ImageTexture.create_from_image(img)
|
||||||
selected_brush_imgs = [ img, tex ]
|
selected_brush_imgs = [img, tex]
|
||||||
|
|
||||||
|
|
||||||
func _on_drawable_toggled(p_button_pressed: bool) -> void:
|
func _on_drawable_toggled(p_button_pressed: bool) -> void:
|
||||||
@@ -676,18 +1033,17 @@ func count_digits(p_value: float) -> int:
|
|||||||
var count: int = 1
|
var count: int = 1
|
||||||
for i in range(5, 0, -1):
|
for i in range(5, 0, -1):
|
||||||
if abs(p_value) >= pow(10, i):
|
if abs(p_value) >= pow(10, i):
|
||||||
count = i+1
|
count = i + 1
|
||||||
break
|
break
|
||||||
if p_value - floor(p_value) >= .1:
|
if p_value - floor(p_value) >= .1:
|
||||||
count += 1 # For the decimal
|
count += 1 # For the decimal
|
||||||
if p_value*10 - floor(p_value*10.) >= .1:
|
if p_value * 10 - floor(p_value * 10.) >= .1:
|
||||||
count += 1
|
count += 1
|
||||||
if p_value*100 - floor(p_value*100.) >= .1:
|
if p_value * 100 - floor(p_value * 100.) >= .1:
|
||||||
count += 1
|
count += 1
|
||||||
if p_value*1000 - floor(p_value*1000.) >= .1:
|
if p_value * 1000 - floor(p_value * 1000.) >= .1:
|
||||||
count += 1
|
count += 1
|
||||||
# Negative sign
|
# Negative sign
|
||||||
if p_value < 0:
|
if p_value < 0:
|
||||||
count += 1
|
count += 1
|
||||||
return count
|
return count
|
||||||
|
|
||||||
|
|||||||
@@ -33,61 +33,151 @@ func _ready() -> void:
|
|||||||
add_tool_group.pressed.connect(_on_tool_selected)
|
add_tool_group.pressed.connect(_on_tool_selected)
|
||||||
sub_tool_group.pressed.connect(_on_tool_selected)
|
sub_tool_group.pressed.connect(_on_tool_selected)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.REGION,
|
add_tool_button(
|
||||||
"add_text":"Add Region (E)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_REGION_ADD,
|
{
|
||||||
"sub_text":"Remove Region", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_REGION_REMOVE })
|
"tool": Terrain3DEditor.REGION,
|
||||||
|
"add_text": "Add Region (E)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_REGION_ADD,
|
||||||
|
"sub_text": "Remove Region",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT,
|
||||||
|
"sub_icon": ICON_REGION_REMOVE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_child(HSeparator.new())
|
add_child(HSeparator.new())
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
|
add_tool_button(
|
||||||
"add_text":"Raise (R)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_ADD,
|
{
|
||||||
"sub_text":"Lower (R)", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_SUB })
|
"tool": Terrain3DEditor.SCULPT,
|
||||||
|
"add_text": "Raise (R)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_HEIGHT_ADD,
|
||||||
|
"sub_text": "Lower (R)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT,
|
||||||
|
"sub_icon": ICON_HEIGHT_SUB
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
|
add_tool_button(
|
||||||
"add_text":"Smooth (Shift)", "add_op":Terrain3DEditor.AVERAGE, "add_icon":ICON_HEIGHT_SMOOTH })
|
{
|
||||||
|
"tool": Terrain3DEditor.SCULPT,
|
||||||
|
"add_text": "Smooth (Shift)",
|
||||||
|
"add_op": Terrain3DEditor.AVERAGE,
|
||||||
|
"add_icon": ICON_HEIGHT_SMOOTH
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.HEIGHT,
|
add_tool_button(
|
||||||
"add_text":"Height (H)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HEIGHT_FLAT,
|
{
|
||||||
"sub_text":"Height (H)", "sub_op":Terrain3DEditor.SUBTRACT, "sub_icon":ICON_HEIGHT_FLAT })
|
"tool": Terrain3DEditor.HEIGHT,
|
||||||
|
"add_text": "Height (H)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_HEIGHT_FLAT,
|
||||||
|
"sub_text": "Height (H)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT,
|
||||||
|
"sub_icon": ICON_HEIGHT_FLAT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.SCULPT,
|
add_tool_button(
|
||||||
"add_text":"Slope (S)", "add_op":Terrain3DEditor.GRADIENT, "add_icon":ICON_HEIGHT_SLOPE })
|
{
|
||||||
|
"tool": Terrain3DEditor.SCULPT,
|
||||||
|
"add_text": "Slope (S)",
|
||||||
|
"add_op": Terrain3DEditor.GRADIENT,
|
||||||
|
"add_icon": ICON_HEIGHT_SLOPE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_child(HSeparator.new())
|
add_child(HSeparator.new())
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
|
add_tool_button(
|
||||||
"add_text":"Paint Texture (B)", "add_op":Terrain3DEditor.REPLACE, "add_icon":ICON_PAINT_TEXTURE })
|
{
|
||||||
|
"tool": Terrain3DEditor.TEXTURE,
|
||||||
|
"add_text": "Paint Texture (B)",
|
||||||
|
"add_op": Terrain3DEditor.REPLACE,
|
||||||
|
"add_icon": ICON_PAINT_TEXTURE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.TEXTURE,
|
add_tool_button(
|
||||||
"add_text":"Spray Texture (V)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_SPRAY_TEXTURE })
|
{
|
||||||
|
"tool": Terrain3DEditor.TEXTURE,
|
||||||
|
"add_text": "Spray Texture (V)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_SPRAY_TEXTURE
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.AUTOSHADER,
|
add_tool_button(
|
||||||
"add_text":"Paint Autoshader (A)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_AUTOSHADER,
|
{
|
||||||
"sub_text":"Disable Autoshader (A)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.AUTOSHADER,
|
||||||
|
"add_text": "Paint Autoshader (A)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_AUTOSHADER,
|
||||||
|
"sub_text": "Disable Autoshader (A)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_child(HSeparator.new())
|
add_child(HSeparator.new())
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.COLOR,
|
add_tool_button(
|
||||||
"add_text":"Paint Color (C)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_COLOR,
|
{
|
||||||
"sub_text":"Remove Color (C)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.COLOR,
|
||||||
|
"add_text": "Paint Color (C)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_COLOR,
|
||||||
|
"sub_text": "Remove Color (C)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.ROUGHNESS,
|
add_tool_button(
|
||||||
"add_text":"Paint Wetness (W)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_WETNESS,
|
{
|
||||||
"sub_text":"Remove Wetness (W)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.ROUGHNESS,
|
||||||
|
"add_text": "Paint Wetness (W)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_WETNESS,
|
||||||
|
"sub_text": "Remove Wetness (W)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_child(HSeparator.new())
|
add_child(HSeparator.new())
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.HOLES,
|
add_tool_button(
|
||||||
"add_text":"Add Holes (X)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_HOLES,
|
{
|
||||||
"sub_text":"Remove Holes (X)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.HOLES,
|
||||||
|
"add_text": "Add Holes (X)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_HOLES,
|
||||||
|
"sub_text": "Remove Holes (X)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.NAVIGATION,
|
add_tool_button(
|
||||||
"add_text":"Paint Navigable Area (N)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_NAVIGATION,
|
{
|
||||||
"sub_text":"Remove Navigable Area (N)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.NAVIGATION,
|
||||||
|
"add_text": "Paint Navigable Area (N)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_NAVIGATION,
|
||||||
|
"sub_text": "Remove Navigable Area (N)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
add_tool_button({ "tool":Terrain3DEditor.INSTANCER,
|
add_tool_button(
|
||||||
"add_text":"Instance Meshes (I)", "add_op":Terrain3DEditor.ADD, "add_icon":ICON_INSTANCER,
|
{
|
||||||
"sub_text":"Remove Meshes (I)", "sub_op":Terrain3DEditor.SUBTRACT })
|
"tool": Terrain3DEditor.INSTANCER,
|
||||||
|
"add_text": "Instance Meshes (I)",
|
||||||
|
"add_op": Terrain3DEditor.ADD,
|
||||||
|
"add_icon": ICON_INSTANCER,
|
||||||
|
"sub_text": "Remove Meshes (I)",
|
||||||
|
"sub_op": Terrain3DEditor.SUBTRACT
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
# Select first button
|
# Select first button
|
||||||
var buttons: Array[BaseButton] = add_tool_group.get_buttons()
|
var buttons: Array[BaseButton] = add_tool_group.get_buttons()
|
||||||
@@ -98,7 +188,7 @@ func _ready() -> void:
|
|||||||
func add_tool_button(p_params: Dictionary) -> void:
|
func add_tool_button(p_params: Dictionary) -> void:
|
||||||
# Additive button
|
# Additive button
|
||||||
var button := Button.new()
|
var button := Button.new()
|
||||||
var name_str: String = p_params.get("add_text", "blank").get_slice('(', 0).to_pascal_case()
|
var name_str: String = p_params.get("add_text", "blank").get_slice("(", 0).to_pascal_case()
|
||||||
button.set_name(name_str)
|
button.set_name(name_str)
|
||||||
button.set_meta("Tool", p_params.get("tool", 0))
|
button.set_meta("Tool", p_params.get("tool", 0))
|
||||||
button.set_meta("Operation", p_params.get("add_op", 0))
|
button.set_meta("Operation", p_params.get("add_op", 0))
|
||||||
@@ -116,7 +206,7 @@ func add_tool_button(p_params: Dictionary) -> void:
|
|||||||
var button2: Button
|
var button2: Button
|
||||||
if p_params.has("sub_text"):
|
if p_params.has("sub_text"):
|
||||||
button2 = Button.new()
|
button2 = Button.new()
|
||||||
name_str = p_params.get("sub_text", "blank").get_slice('(', 0).to_pascal_case()
|
name_str = p_params.get("sub_text", "blank").get_slice("(", 0).to_pascal_case()
|
||||||
button2.set_name(name_str)
|
button2.set_name(name_str)
|
||||||
button2.set_meta("Tool", p_params.get("tool", 0))
|
button2.set_meta("Tool", p_params.get("tool", 0))
|
||||||
button2.set_meta("Operation", p_params.get("sub_op", 0))
|
button2.set_meta("Operation", p_params.get("sub_op", 0))
|
||||||
@@ -151,4 +241,8 @@ func _on_tool_selected(p_button: BaseButton) -> void:
|
|||||||
var id: int = p_button.get_meta("ID", -2)
|
var id: int = p_button.get_meta("ID", -2)
|
||||||
for button in change_group.get_buttons():
|
for button in change_group.get_buttons():
|
||||||
button.set_pressed_no_signal(button.get_meta("ID", -1) == id)
|
button.set_pressed_no_signal(button.get_meta("ID", -1) == id)
|
||||||
emit_signal("tool_changed", p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX), p_button.get_meta("Operation", Terrain3DEditor.OP_MAX))
|
emit_signal(
|
||||||
|
"tool_changed",
|
||||||
|
p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX),
|
||||||
|
p_button.get_meta("Operation", Terrain3DEditor.OP_MAX)
|
||||||
|
)
|
||||||
|
|||||||
@@ -3,10 +3,12 @@
|
|||||||
@tool
|
@tool
|
||||||
extends Terrain3D
|
extends Terrain3D
|
||||||
|
|
||||||
|
@export var clear_all: bool = false:
|
||||||
@export var clear_all: bool = false : set = reset_settings
|
set = reset_settings
|
||||||
@export var clear_terrain: bool = false : set = reset_terrain
|
@export var clear_terrain: bool = false:
|
||||||
@export var update_height_range: bool = false : set = update_heights
|
set = reset_terrain
|
||||||
|
@export var update_height_range: bool = false:
|
||||||
|
set = update_heights
|
||||||
|
|
||||||
|
|
||||||
func reset_settings(p_value) -> void:
|
func reset_settings(p_value) -> void:
|
||||||
@@ -27,7 +29,7 @@ func reset_settings(p_value) -> void:
|
|||||||
|
|
||||||
func reset_terrain(p_value) -> void:
|
func reset_terrain(p_value) -> void:
|
||||||
data_directory = ""
|
data_directory = ""
|
||||||
for region:Terrain3DRegion in data.get_regions_active():
|
for region: Terrain3DRegion in data.get_regions_active():
|
||||||
data.remove_region(region, false)
|
data.remove_region(region, false)
|
||||||
data.update_maps(Terrain3DRegion.TYPE_MAX, true, false)
|
data.update_maps(Terrain3DRegion.TYPE_MAX, true, false)
|
||||||
|
|
||||||
@@ -42,15 +44,19 @@ func update_heights(p_value) -> void:
|
|||||||
@export_global_file var height_file_name: String = ""
|
@export_global_file var height_file_name: String = ""
|
||||||
@export_global_file var control_file_name: String = ""
|
@export_global_file var control_file_name: String = ""
|
||||||
@export_global_file var color_file_name: String = ""
|
@export_global_file var color_file_name: String = ""
|
||||||
@export var import_position: Vector2i = Vector2i(0, 0) : set = set_import_position
|
@export var import_position: Vector2i = Vector2i(0, 0):
|
||||||
|
set = set_import_position
|
||||||
@export var import_scale: float = 1.0
|
@export var import_scale: float = 1.0
|
||||||
@export var height_offset: float = 0.0
|
@export var height_offset: float = 0.0
|
||||||
@export var r16_range: Vector2 = Vector2(0, 1)
|
@export var r16_range: Vector2 = Vector2(0, 1)
|
||||||
@export var r16_size: Vector2i = Vector2i(1024, 1024) : set = set_r16_size
|
@export var r16_size: Vector2i = Vector2i(1024, 1024):
|
||||||
@export var run_import: bool = false : set = start_import
|
set = set_r16_size
|
||||||
|
@export var run_import: bool = false:
|
||||||
|
set = start_import
|
||||||
|
|
||||||
@export_dir var destination_directory: String = ""
|
@export_dir var destination_directory: String = ""
|
||||||
@export var save_to_disk: bool = false : set = save_data
|
@export var save_to_disk: bool = false:
|
||||||
|
set = save_data
|
||||||
|
|
||||||
|
|
||||||
func set_import_position(p_value: Vector2i) -> void:
|
func set_import_position(p_value: Vector2i) -> void:
|
||||||
@@ -65,14 +71,21 @@ func set_r16_size(p_value: Vector2i) -> void:
|
|||||||
|
|
||||||
func start_import(p_value: bool) -> void:
|
func start_import(p_value: bool) -> void:
|
||||||
if p_value:
|
if p_value:
|
||||||
print("Terrain3DImporter: Importing files:\n\t%s\n\t%s\n\t%s" % [ height_file_name, control_file_name, color_file_name])
|
print(
|
||||||
|
(
|
||||||
|
"Terrain3DImporter: Importing files:\n\t%s\n\t%s\n\t%s"
|
||||||
|
% [height_file_name, control_file_name, color_file_name]
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
var imported_images: Array[Image]
|
var imported_images: Array[Image]
|
||||||
imported_images.resize(Terrain3DRegion.TYPE_MAX)
|
imported_images.resize(Terrain3DRegion.TYPE_MAX)
|
||||||
var min_max := Vector2(0, 1)
|
var min_max := Vector2(0, 1)
|
||||||
var img: Image
|
var img: Image
|
||||||
if height_file_name:
|
if height_file_name:
|
||||||
img = Terrain3DUtil.load_image(height_file_name, ResourceLoader.CACHE_MODE_IGNORE, r16_range, r16_size)
|
img = Terrain3DUtil.load_image(
|
||||||
|
height_file_name, ResourceLoader.CACHE_MODE_IGNORE, r16_range, r16_size
|
||||||
|
)
|
||||||
min_max = Terrain3DUtil.get_min_max(img)
|
min_max = Terrain3DUtil.get_min_max(img)
|
||||||
imported_images[Terrain3DRegion.TYPE_HEIGHT] = img
|
imported_images[Terrain3DRegion.TYPE_HEIGHT] = img
|
||||||
if control_file_name:
|
if control_file_name:
|
||||||
@@ -100,9 +113,10 @@ func save_data(p_value: bool) -> void:
|
|||||||
enum { TYPE_HEIGHT, TYPE_CONTROL, TYPE_COLOR }
|
enum { TYPE_HEIGHT, TYPE_CONTROL, TYPE_COLOR }
|
||||||
@export_enum("Height:0", "Control:1", "Color:2") var map_type: int = TYPE_HEIGHT
|
@export_enum("Height:0", "Control:1", "Color:2") var map_type: int = TYPE_HEIGHT
|
||||||
@export var file_name_out: String = ""
|
@export var file_name_out: String = ""
|
||||||
@export var run_export: bool = false : set = start_export
|
@export var run_export: bool = false:
|
||||||
|
set = start_export
|
||||||
|
|
||||||
|
|
||||||
func start_export(p_value: bool) -> void:
|
func start_export(p_value: bool) -> void:
|
||||||
var err: int = data.export_image(file_name_out, map_type)
|
var err: int = data.export_image(file_name_out, map_type)
|
||||||
print("Terrain3DImporter: Export error status: ", err, " ", error_string(err))
|
print("Terrain3DImporter: Export error status: ", err, " ", error_string(err))
|
||||||
|
|
||||||
|
|||||||
@@ -9,13 +9,12 @@
|
|||||||
# It should unload the regions, rename files, and reload them
|
# It should unload the regions, rename files, and reload them
|
||||||
# Clear the script and resave your scene
|
# Clear the script and resave your scene
|
||||||
|
|
||||||
|
|
||||||
@tool
|
@tool
|
||||||
extends Terrain3D
|
extends Terrain3D
|
||||||
|
|
||||||
|
|
||||||
@export var offset: Vector2i
|
@export var offset: Vector2i
|
||||||
@export var run: bool = false : set = start_rename
|
@export var run: bool = false:
|
||||||
|
set = start_rename
|
||||||
|
|
||||||
|
|
||||||
func start_rename(val: bool = false) -> void:
|
func start_rename(val: bool = false) -> void:
|
||||||
@@ -36,17 +35,22 @@ func start_rename(val: bool = false) -> void:
|
|||||||
var region_loc: Vector2i = Terrain3DUtil.filename_to_location(file_name)
|
var region_loc: Vector2i = Terrain3DUtil.filename_to_location(file_name)
|
||||||
var new_loc: Vector2i = region_loc + offset
|
var new_loc: Vector2i = region_loc + offset
|
||||||
if new_loc.x < -16 or new_loc.x > 15 or new_loc.y < -16 or new_loc.y > 15:
|
if new_loc.x < -16 or new_loc.x > 15 or new_loc.y < -16 or new_loc.y > 15:
|
||||||
push_error("New location %.0v out of bounds for region %.0v. Aborting" % [ new_loc, region_loc ])
|
push_error(
|
||||||
|
(
|
||||||
|
"New location %.0v out of bounds for region %.0v. Aborting"
|
||||||
|
% [new_loc, region_loc]
|
||||||
|
)
|
||||||
|
)
|
||||||
return
|
return
|
||||||
var new_name: String = "tmp_" + Terrain3DUtil.location_to_filename(new_loc)
|
var new_name: String = "tmp_" + Terrain3DUtil.location_to_filename(new_loc)
|
||||||
dir.rename(file_name, new_name)
|
dir.rename(file_name, new_name)
|
||||||
affected_files.push_back(new_name)
|
affected_files.push_back(new_name)
|
||||||
print("File: %s renamed to: %s" % [ file_name, new_name ])
|
print("File: %s renamed to: %s" % [file_name, new_name])
|
||||||
|
|
||||||
for file_name in affected_files:
|
for file_name in affected_files:
|
||||||
var new_name: String = file_name.trim_prefix("tmp_")
|
var new_name: String = file_name.trim_prefix("tmp_")
|
||||||
dir.rename(file_name, new_name)
|
dir.rename(file_name, new_name)
|
||||||
print("File: %s renamed to: %s" % [ file_name, new_name ])
|
print("File: %s renamed to: %s" % [file_name, new_name])
|
||||||
|
|
||||||
data_directory = dir_name
|
data_directory = dir_name
|
||||||
EditorInterface.get_resource_filesystem().scan()
|
EditorInterface.get_resource_filesystem().scan()
|
||||||
|
|||||||
@@ -5,7 +5,9 @@
|
|||||||
extends Node3D
|
extends Node3D
|
||||||
class_name Terrain3DObjects
|
class_name Terrain3DObjects
|
||||||
|
|
||||||
const TransformChangedNotifier: Script = preload("res://addons/terrain_3d/utils/transform_changed_notifier.gd")
|
const TransformChangedNotifier: Script = preload(
|
||||||
|
"res://addons/terrain_3d/utils/transform_changed_notifier.gd"
|
||||||
|
)
|
||||||
|
|
||||||
const CHILD_HELPER_NAME: StringName = &"TransformChangedSignaller"
|
const CHILD_HELPER_NAME: StringName = &"TransformChangedSignaller"
|
||||||
const CHILD_HELPER_PATH: NodePath = ^"TransformChangedSignaller"
|
const CHILD_HELPER_PATH: NodePath = ^"TransformChangedSignaller"
|
||||||
@@ -45,7 +47,12 @@ func editor_setup(p_plugin) -> void:
|
|||||||
func get_terrain() -> Terrain3D:
|
func get_terrain() -> Terrain3D:
|
||||||
var terrain := instance_from_id(_terrain_id) as Terrain3D
|
var terrain := instance_from_id(_terrain_id) as Terrain3D
|
||||||
if not terrain or terrain.is_queued_for_deletion() or not terrain.is_inside_tree():
|
if not terrain or terrain.is_queued_for_deletion() or not terrain.is_inside_tree():
|
||||||
var terrains: Array[Node] = Engine.get_singleton(&"EditorInterface").get_edited_scene_root().find_children("", "Terrain3D")
|
var terrains: Array[Node] = (
|
||||||
|
Engine
|
||||||
|
. get_singleton(&"EditorInterface")
|
||||||
|
. get_edited_scene_root()
|
||||||
|
. find_children("", "Terrain3D")
|
||||||
|
)
|
||||||
if terrains.size() > 0:
|
if terrains.size() > 0:
|
||||||
terrain = terrains[0]
|
terrain = terrains[0]
|
||||||
_terrain_id = terrain.get_instance_id() if terrain else 0
|
_terrain_id = terrain.get_instance_id() if terrain else 0
|
||||||
@@ -143,8 +150,12 @@ func _on_child_transform_changed(p_node: Node3D) -> void:
|
|||||||
|
|
||||||
# Make sure that when the user undo's the translation, the offset change gets undone too!
|
# Make sure that when the user undo's the translation, the offset change gets undone too!
|
||||||
_undo_redo.create_action("Translate", UndoRedo.MERGE_ALL)
|
_undo_redo.create_action("Translate", UndoRedo.MERGE_ALL)
|
||||||
_undo_redo.add_do_method(self, &"_set_offset_and_position", p_node.get_instance_id(), new_offset, new_position)
|
_undo_redo.add_do_method(
|
||||||
_undo_redo.add_undo_method(self, &"_set_offset_and_position", p_node.get_instance_id(), old_offset, old_position)
|
self, &"_set_offset_and_position", p_node.get_instance_id(), new_offset, new_position
|
||||||
|
)
|
||||||
|
_undo_redo.add_undo_method(
|
||||||
|
self, &"_set_offset_and_position", p_node.get_instance_id(), old_offset, old_position
|
||||||
|
)
|
||||||
_undo_redo.commit_action()
|
_undo_redo.commit_action()
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ func _input(p_event: InputEvent) -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func rotate_camera(p_relative:Vector2) -> void:
|
func rotate_camera(p_relative: Vector2) -> void:
|
||||||
_camera_yaw.rotation.y -= p_relative.x * mouse_sensitivity
|
_camera_yaw.rotation.y -= p_relative.x * mouse_sensitivity
|
||||||
_camera_yaw.orthonormalize()
|
_camera_yaw.orthonormalize()
|
||||||
_camera_pitch.rotation.x += p_relative.y * mouse_sensitivity * CAMERA_RATIO * mouse_y_inversion
|
_camera_pitch.rotation.x += p_relative.y * mouse_sensitivity * CAMERA_RATIO * mouse_y_inversion
|
||||||
|
|||||||
@@ -20,20 +20,22 @@ func _ready() -> void:
|
|||||||
func create_terrain() -> Terrain3D:
|
func create_terrain() -> Terrain3D:
|
||||||
# Create textures
|
# Create textures
|
||||||
var green_gr := Gradient.new()
|
var green_gr := Gradient.new()
|
||||||
green_gr.set_color(0, Color.from_hsv(100./360., .35, .3))
|
green_gr.set_color(0, Color.from_hsv(100. / 360., .35, .3))
|
||||||
green_gr.set_color(1, Color.from_hsv(120./360., .4, .37))
|
green_gr.set_color(1, Color.from_hsv(120. / 360., .4, .37))
|
||||||
var green_ta: Terrain3DTextureAsset = await create_texture_asset("Grass", green_gr, 1024)
|
var green_ta: Terrain3DTextureAsset = await create_texture_asset("Grass", green_gr, 1024)
|
||||||
green_ta.uv_scale = 0.1
|
green_ta.uv_scale = 0.1
|
||||||
green_ta.detiling_rotation = 0.1
|
green_ta.detiling_rotation = 0.1
|
||||||
|
|
||||||
var brown_gr := Gradient.new()
|
var brown_gr := Gradient.new()
|
||||||
brown_gr.set_color(0, Color.from_hsv(30./360., .4, .3))
|
brown_gr.set_color(0, Color.from_hsv(30. / 360., .4, .3))
|
||||||
brown_gr.set_color(1, Color.from_hsv(30./360., .4, .4))
|
brown_gr.set_color(1, Color.from_hsv(30. / 360., .4, .4))
|
||||||
var brown_ta: Terrain3DTextureAsset = await create_texture_asset("Dirt", brown_gr, 1024)
|
var brown_ta: Terrain3DTextureAsset = await create_texture_asset("Dirt", brown_gr, 1024)
|
||||||
brown_ta.uv_scale = 0.03
|
brown_ta.uv_scale = 0.03
|
||||||
green_ta.detiling_rotation = 0.1
|
green_ta.detiling_rotation = 0.1
|
||||||
|
|
||||||
var grass_ma: Terrain3DMeshAsset = create_mesh_asset("Grass", Color.from_hsv(120./360., .4, .37))
|
var grass_ma: Terrain3DMeshAsset = create_mesh_asset(
|
||||||
|
"Grass", Color.from_hsv(120. / 360., .4, .37)
|
||||||
|
)
|
||||||
|
|
||||||
# Create a terrain
|
# Create a terrain
|
||||||
var terrain := Terrain3D.new()
|
var terrain := Terrain3D.new()
|
||||||
@@ -77,7 +79,9 @@ func create_terrain() -> Terrain3D:
|
|||||||
return terrain
|
return terrain
|
||||||
|
|
||||||
|
|
||||||
func create_texture_asset(asset_name: String, gradient: Gradient, texture_size: int = 512) -> Terrain3DTextureAsset:
|
func create_texture_asset(
|
||||||
|
asset_name: String, gradient: Gradient, texture_size: int = 512
|
||||||
|
) -> Terrain3DTextureAsset:
|
||||||
# Create noise map
|
# Create noise map
|
||||||
var fnl := FastNoiseLite.new()
|
var fnl := FastNoiseLite.new()
|
||||||
fnl.frequency = 0.004
|
fnl.frequency = 0.004
|
||||||
|
|||||||
@@ -9,8 +9,11 @@ func _ready():
|
|||||||
$UI.player = $Player
|
$UI.player = $Player
|
||||||
|
|
||||||
# Load Sky3D into the demo environment if enabled
|
# Load Sky3D into the demo environment if enabled
|
||||||
if Engine.is_editor_hint() and has_node("Environment") and \
|
if (
|
||||||
Engine.get_singleton(&"EditorInterface").is_plugin_enabled("sky_3d"):
|
Engine.is_editor_hint()
|
||||||
|
and has_node("Environment")
|
||||||
|
and Engine.get_singleton(&"EditorInterface").is_plugin_enabled("sky_3d")
|
||||||
|
):
|
||||||
$Environment.queue_free()
|
$Environment.queue_free()
|
||||||
var sky3d = load("res://addons/sky_3d/src/Sky3D.gd").new()
|
var sky3d = load("res://addons/sky_3d/src/Sky3D.gd").new()
|
||||||
sky3d.name = "Sky3D"
|
sky3d.name = "Sky3D"
|
||||||
@@ -19,5 +22,3 @@ func _ready():
|
|||||||
sky3d.owner = self
|
sky3d.owner = self
|
||||||
sky3d.current_time = 10
|
sky3d.current_time = 10
|
||||||
sky3d.enable_editor_time = false
|
sky3d.enable_editor_time = false
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+3
-1
@@ -23,7 +23,9 @@ func _process(p_delta: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func is_on_nav_mesh() -> bool:
|
func is_on_nav_mesh() -> bool:
|
||||||
var closest_point := NavigationServer3D.map_get_closest_point(nav_agent.get_navigation_map(), global_position)
|
var closest_point := NavigationServer3D.map_get_closest_point(
|
||||||
|
nav_agent.get_navigation_map(), global_position
|
||||||
|
)
|
||||||
return global_position.distance_squared_to(closest_point) < nav_agent.path_max_distance ** 2
|
return global_position.distance_squared_to(closest_point) < nav_agent.path_max_distance ** 2
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+11
-11
@@ -2,7 +2,7 @@ extends CharacterBody3D
|
|||||||
|
|
||||||
@export var MOVE_SPEED: float = 50.0
|
@export var MOVE_SPEED: float = 50.0
|
||||||
@export var JUMP_SPEED: float = 2.0
|
@export var JUMP_SPEED: float = 2.0
|
||||||
@export var first_person: bool = false :
|
@export var first_person: bool = false:
|
||||||
set(p_value):
|
set(p_value):
|
||||||
first_person = p_value
|
first_person = p_value
|
||||||
if first_person:
|
if first_person:
|
||||||
@@ -13,17 +13,17 @@ extends CharacterBody3D
|
|||||||
$Body.visible = true
|
$Body.visible = true
|
||||||
create_tween().tween_property($CameraManager/Arm, "spring_length", 6.0, .33)
|
create_tween().tween_property($CameraManager/Arm, "spring_length", 6.0, .33)
|
||||||
|
|
||||||
@export var gravity_enabled: bool = true :
|
@export var gravity_enabled: bool = true:
|
||||||
set(p_value):
|
set(p_value):
|
||||||
gravity_enabled = p_value
|
gravity_enabled = p_value
|
||||||
if not gravity_enabled:
|
if not gravity_enabled:
|
||||||
velocity.y = 0
|
velocity.y = 0
|
||||||
|
|
||||||
@export var collision_enabled: bool = true :
|
@export var collision_enabled: bool = true:
|
||||||
set(p_value):
|
set(p_value):
|
||||||
collision_enabled = p_value
|
collision_enabled = p_value
|
||||||
$CollisionShapeBody.disabled = ! collision_enabled
|
$CollisionShapeBody.disabled = !collision_enabled
|
||||||
$CollisionShapeRay.disabled = ! collision_enabled
|
$CollisionShapeRay.disabled = !collision_enabled
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(p_delta) -> void:
|
func _physics_process(p_delta) -> void:
|
||||||
@@ -50,9 +50,9 @@ func get_camera_relative_input() -> Vector3:
|
|||||||
if Input.is_key_pressed(KEY_S): # Backward
|
if Input.is_key_pressed(KEY_S): # Backward
|
||||||
input_dir += %Camera3D.global_transform.basis.z
|
input_dir += %Camera3D.global_transform.basis.z
|
||||||
if Input.is_key_pressed(KEY_E) or Input.is_key_pressed(KEY_SPACE): # Up
|
if Input.is_key_pressed(KEY_E) or Input.is_key_pressed(KEY_SPACE): # Up
|
||||||
velocity.y += JUMP_SPEED + MOVE_SPEED*.016
|
velocity.y += JUMP_SPEED + MOVE_SPEED * .016
|
||||||
if Input.is_key_pressed(KEY_Q): # Down
|
if Input.is_key_pressed(KEY_Q): # Down
|
||||||
velocity.y -= JUMP_SPEED + MOVE_SPEED*.016
|
velocity.y -= JUMP_SPEED + MOVE_SPEED * .016
|
||||||
if Input.is_key_pressed(KEY_KP_ADD) or Input.is_key_pressed(KEY_EQUAL):
|
if Input.is_key_pressed(KEY_KP_ADD) or Input.is_key_pressed(KEY_EQUAL):
|
||||||
MOVE_SPEED = clamp(MOVE_SPEED + .5, 5, 9999)
|
MOVE_SPEED = clamp(MOVE_SPEED + .5, 5, 9999)
|
||||||
if Input.is_key_pressed(KEY_KP_SUBTRACT) or Input.is_key_pressed(KEY_MINUS):
|
if Input.is_key_pressed(KEY_KP_SUBTRACT) or Input.is_key_pressed(KEY_MINUS):
|
||||||
@@ -70,12 +70,12 @@ func _input(p_event: InputEvent) -> void:
|
|||||||
elif p_event is InputEventKey:
|
elif p_event is InputEventKey:
|
||||||
if p_event.pressed:
|
if p_event.pressed:
|
||||||
if p_event.keycode == KEY_V:
|
if p_event.keycode == KEY_V:
|
||||||
first_person = ! first_person
|
first_person = !first_person
|
||||||
elif p_event.keycode == KEY_G:
|
elif p_event.keycode == KEY_G:
|
||||||
gravity_enabled = ! gravity_enabled
|
gravity_enabled = !gravity_enabled
|
||||||
elif p_event.keycode == KEY_C:
|
elif p_event.keycode == KEY_C:
|
||||||
collision_enabled = ! collision_enabled
|
collision_enabled = !collision_enabled
|
||||||
|
|
||||||
# Else if up/down released
|
# Else if up/down released
|
||||||
elif p_event.keycode in [ KEY_Q, KEY_E, KEY_SPACE ]:
|
elif p_event.keycode in [KEY_Q, KEY_E, KEY_SPACE]:
|
||||||
velocity.y = 0
|
velocity.y = 0
|
||||||
|
|||||||
@@ -2,11 +2,16 @@ extends Node
|
|||||||
|
|
||||||
signal bake_finished
|
signal bake_finished
|
||||||
|
|
||||||
@export var enabled: bool = true : set = set_enabled
|
@export var enabled: bool = true:
|
||||||
@export var enter_cost: float = 0.0 : set = set_enter_cost
|
set = set_enabled
|
||||||
@export var travel_cost: float = 1.0 : set = set_travel_cost
|
@export var enter_cost: float = 0.0:
|
||||||
@export_flags_3d_navigation var navigation_layers: int = 1 : set = set_navigation_layers
|
set = set_enter_cost
|
||||||
@export var template: NavigationMesh : set = set_template
|
@export var travel_cost: float = 1.0:
|
||||||
|
set = set_travel_cost
|
||||||
|
@export_flags_3d_navigation var navigation_layers: int = 1:
|
||||||
|
set = set_navigation_layers
|
||||||
|
@export var template: NavigationMesh:
|
||||||
|
set = set_template
|
||||||
@export var terrain: Terrain3D
|
@export var terrain: Terrain3D
|
||||||
@export var player: Node3D
|
@export var player: Node3D
|
||||||
@export var mesh_size := Vector3(256, 512, 256)
|
@export var mesh_size := Vector3(256, 512, 256)
|
||||||
@@ -16,7 +21,7 @@ signal bake_finished
|
|||||||
@export var log_timing: bool = false
|
@export var log_timing: bool = false
|
||||||
|
|
||||||
var _scene_geometry: NavigationMeshSourceGeometryData3D
|
var _scene_geometry: NavigationMeshSourceGeometryData3D
|
||||||
var _current_center := Vector3(INF,INF,INF)
|
var _current_center := Vector3(INF, INF, INF)
|
||||||
|
|
||||||
var _bake_task_id: int = -1
|
var _bake_task_id: int = -1
|
||||||
var _bake_task_timer: float = 0.0
|
var _bake_task_timer: float = 0.0
|
||||||
@@ -112,7 +117,9 @@ func _process(p_delta: float) -> void:
|
|||||||
|
|
||||||
func _rebake(p_center: Vector3) -> void:
|
func _rebake(p_center: Vector3) -> void:
|
||||||
assert(template != null)
|
assert(template != null)
|
||||||
_bake_task_id = WorkerThreadPool.add_task(_task_bake.bind(p_center), false, "RuntimeNavigationBaker")
|
_bake_task_id = WorkerThreadPool.add_task(
|
||||||
|
_task_bake.bind(p_center), false, "RuntimeNavigationBaker"
|
||||||
|
)
|
||||||
_bake_task_timer = 0.0
|
_bake_task_timer = 0.0
|
||||||
_bake_cooldown_timer = bake_cooldown
|
_bake_cooldown_timer = bake_cooldown
|
||||||
|
|
||||||
|
|||||||
+7
-6
@@ -1,6 +1,5 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
var player: Node
|
var player: Node
|
||||||
var visible_mode: int = 1
|
var visible_mode: int = 1
|
||||||
|
|
||||||
@@ -11,7 +10,7 @@ func _init() -> void:
|
|||||||
|
|
||||||
func _process(p_delta) -> void:
|
func _process(p_delta) -> void:
|
||||||
$Label.text = "FPS: %d\n" % Engine.get_frames_per_second()
|
$Label.text = "FPS: %d\n" % Engine.get_frames_per_second()
|
||||||
if(visible_mode == 1):
|
if visible_mode == 1:
|
||||||
$Label.text += "Move Speed: %.1f\n" % player.MOVE_SPEED if player else ""
|
$Label.text += "Move Speed: %.1f\n" % player.MOVE_SPEED if player else ""
|
||||||
$Label.text += "Position: %.1v\n" % player.global_position if player else ""
|
$Label.text += "Position: %.1v\n" % player.global_position if player else ""
|
||||||
$Label.text += """
|
$Label.text += """
|
||||||
@@ -37,12 +36,12 @@ func _unhandled_key_input(p_event: InputEvent) -> void:
|
|||||||
KEY_F8:
|
KEY_F8:
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
KEY_F9:
|
KEY_F9:
|
||||||
visible_mode = (visible_mode + 1 ) % 3
|
visible_mode = (visible_mode + 1) % 3
|
||||||
$Label/Panel.visible = (visible_mode == 1)
|
$Label/Panel.visible = (visible_mode == 1)
|
||||||
visible = visible_mode > 0
|
visible = visible_mode > 0
|
||||||
KEY_F10:
|
KEY_F10:
|
||||||
var vp = get_viewport()
|
var vp = get_viewport()
|
||||||
vp.debug_draw = (vp.debug_draw + 1 ) % 6
|
vp.debug_draw = (vp.debug_draw + 1) % 6
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
KEY_F11:
|
KEY_F11:
|
||||||
toggle_fullscreen()
|
toggle_fullscreen()
|
||||||
@@ -56,8 +55,10 @@ func _unhandled_key_input(p_event: InputEvent) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func toggle_fullscreen() -> void:
|
func toggle_fullscreen() -> void:
|
||||||
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN or \
|
if (
|
||||||
DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
|
DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN
|
||||||
|
or DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN
|
||||||
|
):
|
||||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||||||
DisplayServer.window_set_size(Vector2(1280, 720))
|
DisplayServer.window_set_size(Vector2(1280, 720))
|
||||||
else:
|
else:
|
||||||
|
|||||||
@@ -61,7 +61,9 @@ func _physics_process(delta: float) -> void:
|
|||||||
desired_focus_position += cam_right * (diff_right - sign(diff_right) * deadzone_right)
|
desired_focus_position += cam_right * (diff_right - sign(diff_right) * deadzone_right)
|
||||||
|
|
||||||
if abs(diff_forward) > deadzone_forward:
|
if abs(diff_forward) > deadzone_forward:
|
||||||
desired_focus_position += cam_forward * (diff_forward - sign(diff_forward) * deadzone_forward)
|
desired_focus_position += (
|
||||||
|
cam_forward * (diff_forward - sign(diff_forward) * deadzone_forward)
|
||||||
|
)
|
||||||
|
|
||||||
focus_position = focus_position.lerp(desired_focus_position, focus_t)
|
focus_position = focus_position.lerp(desired_focus_position, focus_t)
|
||||||
|
|
||||||
|
|||||||
+11
-7
@@ -30,25 +30,28 @@ var path_pending := false
|
|||||||
var is_dead_visual := false
|
var is_dead_visual := false
|
||||||
var dead_material := StandardMaterial3D.new()
|
var dead_material := StandardMaterial3D.new()
|
||||||
|
|
||||||
|
|
||||||
func debug_log(message: String) -> void:
|
func debug_log(message: String) -> void:
|
||||||
if DEBUG_LOGS:
|
if DEBUG_LOGS:
|
||||||
print("[NPCVisual] ", name, " | ", message)
|
print("[NPCVisual] ", name, " | ", message)
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
dead_material.albedo_color = Color(0.25, 0.25, 0.25, 1.0)
|
dead_material.albedo_color = Color(0.25, 0.25, 0.25, 1.0)
|
||||||
|
|
||||||
|
|
||||||
func setup_from_sim(npc: SimNPC) -> void:
|
func setup_from_sim(npc: SimNPC) -> void:
|
||||||
sim_id = npc.id
|
sim_id = npc.id
|
||||||
npc_name = npc.npc_name
|
npc_name = npc.npc_name
|
||||||
profession = npc.profession
|
profession = npc.profession
|
||||||
name = "NPC_%s_%s" % [sim_id, npc_name]
|
name = "NPC_%s_%s" % [sim_id, npc_name]
|
||||||
set_carried_food_visible(
|
set_carried_food_visible(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) > 0.0)
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) > 0.0
|
|
||||||
)
|
|
||||||
|
|
||||||
func set_carried_food_visible(is_visible: bool) -> void:
|
func set_carried_food_visible(is_visible: bool) -> void:
|
||||||
carried_food_visual.visible = is_visible and not is_dead_visual
|
carried_food_visual.visible = is_visible and not is_dead_visual
|
||||||
|
|
||||||
|
|
||||||
func set_target_position(pos: Vector3) -> void:
|
func set_target_position(pos: Vector3) -> void:
|
||||||
path_request_id += 1
|
path_request_id += 1
|
||||||
var request_id := path_request_id
|
var request_id := path_request_id
|
||||||
@@ -72,10 +75,7 @@ func set_target_position(pos: Vector3) -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
current_path = NavigationServer3D.map_get_path(
|
current_path = NavigationServer3D.map_get_path(
|
||||||
get_world_3d().navigation_map,
|
get_world_3d().navigation_map, global_position, pos, true
|
||||||
global_position,
|
|
||||||
pos,
|
|
||||||
true
|
|
||||||
)
|
)
|
||||||
|
|
||||||
path_pending = false
|
path_pending = false
|
||||||
@@ -87,6 +87,7 @@ func set_target_position(pos: Vector3) -> void:
|
|||||||
else:
|
else:
|
||||||
debug_log("New target: %s Path points: %s" % [pos, current_path.size()])
|
debug_log("New target: %s Path points: %s" % [pos, current_path.size()])
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
if is_dead_visual:
|
if is_dead_visual:
|
||||||
velocity = Vector3.ZERO
|
velocity = Vector3.ZERO
|
||||||
@@ -147,6 +148,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
var target_angle := atan2(direction.x, direction.z)
|
var target_angle := atan2(direction.x, direction.z)
|
||||||
rotation.y = lerp_angle(rotation.y, target_angle, rotation_speed * delta)
|
rotation.y = lerp_angle(rotation.y, target_angle, rotation_speed * delta)
|
||||||
|
|
||||||
|
|
||||||
func _report_arrival_once() -> void:
|
func _report_arrival_once() -> void:
|
||||||
if has_reported_arrival:
|
if has_reported_arrival:
|
||||||
return
|
return
|
||||||
@@ -158,6 +160,7 @@ func _report_arrival_once() -> void:
|
|||||||
debug_log("Arrived at target")
|
debug_log("Arrived at target")
|
||||||
arrived_at_target.emit(sim_id)
|
arrived_at_target.emit(sim_id)
|
||||||
|
|
||||||
|
|
||||||
func _report_navigation_failure_once() -> void:
|
func _report_navigation_failure_once() -> void:
|
||||||
if has_reported_arrival:
|
if has_reported_arrival:
|
||||||
return
|
return
|
||||||
@@ -172,6 +175,7 @@ func _report_navigation_failure_once() -> void:
|
|||||||
debug_log("Navigation failed")
|
debug_log("Navigation failed")
|
||||||
navigation_failed.emit(sim_id)
|
navigation_failed.emit(sim_id)
|
||||||
|
|
||||||
|
|
||||||
func apply_dead_visual_state() -> void:
|
func apply_dead_visual_state() -> void:
|
||||||
is_dead_visual = true
|
is_dead_visual = true
|
||||||
carried_food_visual.visible = false
|
carried_food_visual.visible = false
|
||||||
|
|||||||
+5
-8
@@ -14,13 +14,9 @@ extends CharacterBody3D
|
|||||||
@export var stomach_capacity_for_food := 5
|
@export var stomach_capacity_for_food := 5
|
||||||
@export var interaction_range := 3.0
|
@export var interaction_range := 3.0
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
var input := Input.get_vector(
|
var input := Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
|
||||||
"move_left",
|
|
||||||
"move_right",
|
|
||||||
"move_forward",
|
|
||||||
"move_backward"
|
|
||||||
)
|
|
||||||
|
|
||||||
var forward := -camera_rig.global_transform.basis.z
|
var forward := -camera_rig.global_transform.basis.z
|
||||||
var right := camera_rig.global_transform.basis.x
|
var right := camera_rig.global_transform.basis.x
|
||||||
@@ -73,13 +69,13 @@ func try_interact() -> void:
|
|||||||
simulation_manager.eat_food(stomach_capacity_for_food)
|
simulation_manager.eat_food(stomach_capacity_for_food)
|
||||||
print("Player ate food from the village supply.")
|
print("Player ate food from the village supply.")
|
||||||
|
|
||||||
|
|
||||||
func try_harvest_resource_node() -> bool:
|
func try_harvest_resource_node() -> bool:
|
||||||
if not simulation_manager.has_method("find_resource_node_for_player"):
|
if not simulation_manager.has_method("find_resource_node_for_player"):
|
||||||
push_error("Player: SimulationManager cannot find ResourceNodes")
|
push_error("Player: SimulationManager cannot find ResourceNodes")
|
||||||
return false
|
return false
|
||||||
var node: ResourceNode = simulation_manager.find_resource_node_for_player(
|
var node: ResourceNode = simulation_manager.find_resource_node_for_player(
|
||||||
global_position,
|
global_position, interaction_range
|
||||||
interaction_range
|
|
||||||
)
|
)
|
||||||
if node == null:
|
if node == null:
|
||||||
return false
|
return false
|
||||||
@@ -103,6 +99,7 @@ func try_harvest_resource_node() -> bool:
|
|||||||
print("%s could not be harvested." % node.node_id)
|
print("%s could not be harvested." % node.node_id)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func is_near(zone: Marker3D) -> bool:
|
func is_near(zone: Marker3D) -> bool:
|
||||||
if zone == null:
|
if zone == null:
|
||||||
return false
|
return false
|
||||||
|
|||||||
+10
-10
@@ -33,6 +33,7 @@ var last_task: StringName
|
|||||||
var random_source: RandomNumberGenerator
|
var random_source: RandomNumberGenerator
|
||||||
var debug_logs := true
|
var debug_logs := true
|
||||||
|
|
||||||
|
|
||||||
func _init(
|
func _init(
|
||||||
_id: int,
|
_id: int,
|
||||||
_npc_name: String,
|
_npc_name: String,
|
||||||
@@ -53,11 +54,10 @@ func _init(
|
|||||||
hunger = random_source.randf_range(20.0, 80.0)
|
hunger = random_source.randf_range(20.0, 80.0)
|
||||||
energy = random_source.randf_range(40.0, 100.0)
|
energy = random_source.randf_range(40.0, 100.0)
|
||||||
position = Vector3(
|
position = Vector3(
|
||||||
random_source.randf_range(-8.0, 8.0),
|
random_source.randf_range(-8.0, 8.0), 0.0, random_source.randf_range(-8.0, 8.0)
|
||||||
0.0,
|
|
||||||
random_source.randf_range(-8.0, 8.0)
|
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func die_from_starvation() -> void:
|
func die_from_starvation() -> void:
|
||||||
is_dead = true
|
is_dead = true
|
||||||
current_task = SimulationIds.ACTION_DEAD
|
current_task = SimulationIds.ACTION_DEAD
|
||||||
@@ -70,34 +70,34 @@ func die_from_starvation() -> void:
|
|||||||
if debug_logs:
|
if debug_logs:
|
||||||
print("[SimNPC] ", npc_name, " died from starvation.")
|
print("[SimNPC] ", npc_name, " died from starvation.")
|
||||||
|
|
||||||
|
|
||||||
func get_inventory_amount(item_id: StringName) -> float:
|
func get_inventory_amount(item_id: StringName) -> float:
|
||||||
return float(inventory.get(String(item_id), 0.0))
|
return float(inventory.get(String(item_id), 0.0))
|
||||||
|
|
||||||
|
|
||||||
func add_inventory(item_id: StringName, amount: float) -> void:
|
func add_inventory(item_id: StringName, amount: float) -> void:
|
||||||
inventory[String(item_id)] = get_inventory_amount(item_id) + maxf(amount, 0.0)
|
inventory[String(item_id)] = get_inventory_amount(item_id) + maxf(amount, 0.0)
|
||||||
|
|
||||||
|
|
||||||
func remove_inventory(item_id: StringName, requested_amount: float) -> float:
|
func remove_inventory(item_id: StringName, requested_amount: float) -> float:
|
||||||
var removed := minf(
|
var removed := minf(maxf(requested_amount, 0.0), get_inventory_amount(item_id))
|
||||||
maxf(requested_amount, 0.0),
|
|
||||||
get_inventory_amount(item_id)
|
|
||||||
)
|
|
||||||
inventory[String(item_id)] = get_inventory_amount(item_id) - removed
|
inventory[String(item_id)] = get_inventory_amount(item_id) - removed
|
||||||
return removed
|
return removed
|
||||||
|
|
||||||
|
|
||||||
func set_task(action_id: StringName, duration: float = -1.0) -> void:
|
func set_task(action_id: StringName, duration: float = -1.0) -> void:
|
||||||
var definition := SimulationDefinitions.get_action(action_id)
|
var definition := SimulationDefinitions.get_action(action_id)
|
||||||
if definition == null:
|
if definition == null:
|
||||||
push_error("SimNPC: unknown action_id '%s'" % action_id)
|
push_error("SimNPC: unknown action_id '%s'" % action_id)
|
||||||
return
|
return
|
||||||
current_task = action_id
|
current_task = action_id
|
||||||
task_duration = (
|
task_duration = (duration if duration >= 0.0 else definition.default_duration)
|
||||||
duration if duration >= 0.0 else definition.default_duration
|
|
||||||
)
|
|
||||||
task_progress = 0.0
|
task_progress = 0.0
|
||||||
task_complete = false
|
task_complete = false
|
||||||
task_state = TASK_STATE_TRAVELING
|
task_state = TASK_STATE_TRAVELING
|
||||||
has_travel_target = false
|
has_travel_target = false
|
||||||
|
|
||||||
|
|
||||||
func start_working() -> void:
|
func start_working() -> void:
|
||||||
if task_state != TASK_STATE_TRAVELING:
|
if task_state != TASK_STATE_TRAVELING:
|
||||||
return
|
return
|
||||||
|
|||||||
+19
-14
@@ -17,6 +17,7 @@ var wood_priority := 1.0
|
|||||||
var safety_priority := 1.0
|
var safety_priority := 1.0
|
||||||
var knowledge_priority := 1.0
|
var knowledge_priority := 1.0
|
||||||
|
|
||||||
|
|
||||||
func update_modifiers() -> void:
|
func update_modifiers() -> void:
|
||||||
food_modifier = 1.0
|
food_modifier = 1.0
|
||||||
wood_modifier = 1.0
|
wood_modifier = 1.0
|
||||||
@@ -31,13 +32,13 @@ func update_modifiers() -> void:
|
|||||||
if knowledge > 25:
|
if knowledge > 25:
|
||||||
knowledge_modifier = 0.75
|
knowledge_modifier = 0.75
|
||||||
|
|
||||||
debug_log("FoodMod=%s SafetyMod=%s KnowledgeMod=%s" %
|
debug_log(
|
||||||
[
|
(
|
||||||
food_modifier,
|
"FoodMod=%s SafetyMod=%s KnowledgeMod=%s"
|
||||||
safety_modifier,
|
% [food_modifier, safety_modifier, knowledge_modifier]
|
||||||
knowledge_modifier
|
|
||||||
]
|
|
||||||
)
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
func update_priorities() -> void:
|
func update_priorities() -> void:
|
||||||
food_priority = 1.0
|
food_priority = 1.0
|
||||||
@@ -68,6 +69,7 @@ func update_priorities() -> void:
|
|||||||
if debug_logs:
|
if debug_logs:
|
||||||
print(get_priority_summary())
|
print(get_priority_summary())
|
||||||
|
|
||||||
|
|
||||||
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
|
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
|
||||||
match resource_id:
|
match resource_id:
|
||||||
&"food":
|
&"food":
|
||||||
@@ -87,6 +89,7 @@ func apply_resource_delta(resource_id: StringName, amount: float) -> void:
|
|||||||
update_modifiers()
|
update_modifiers()
|
||||||
update_priorities()
|
update_priorities()
|
||||||
|
|
||||||
|
|
||||||
func apply_npc_task(npc: SimNPC) -> void:
|
func apply_npc_task(npc: SimNPC) -> void:
|
||||||
if npc.is_dead:
|
if npc.is_dead:
|
||||||
return
|
return
|
||||||
@@ -123,9 +126,11 @@ func apply_npc_task(npc: SimNPC) -> void:
|
|||||||
update_modifiers()
|
update_modifiers()
|
||||||
update_priorities()
|
update_priorities()
|
||||||
|
|
||||||
func get_summary() -> String:
|
|
||||||
|
|
||||||
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s" % [
|
func get_summary() -> String:
|
||||||
|
return (
|
||||||
|
"Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s"
|
||||||
|
% [
|
||||||
round(food),
|
round(food),
|
||||||
round(wood),
|
round(wood),
|
||||||
round(safety),
|
round(safety),
|
||||||
@@ -135,15 +140,15 @@ func get_summary() -> String:
|
|||||||
safety_priority,
|
safety_priority,
|
||||||
knowledge_priority
|
knowledge_priority
|
||||||
]
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
func get_priority_summary() -> String:
|
func get_priority_summary() -> String:
|
||||||
return "Priorities | food: %s | wood: %s | safety: %s | knowledge: %s" % [
|
return (
|
||||||
food_priority,
|
"Priorities | food: %s | wood: %s | safety: %s | knowledge: %s"
|
||||||
wood_priority,
|
% [food_priority, wood_priority, safety_priority, knowledge_priority]
|
||||||
safety_priority,
|
)
|
||||||
knowledge_priority
|
|
||||||
]
|
|
||||||
|
|
||||||
func debug_log(message: String) -> void:
|
func debug_log(message: String) -> void:
|
||||||
if debug_logs:
|
if debug_logs:
|
||||||
|
|||||||
@@ -5,9 +5,11 @@ var tick_interval: float
|
|||||||
var accumulator := 0.0
|
var accumulator := 0.0
|
||||||
var elapsed_ticks := 0
|
var elapsed_ticks := 0
|
||||||
|
|
||||||
|
|
||||||
func _init(interval: float = 1.0) -> void:
|
func _init(interval: float = 1.0) -> void:
|
||||||
tick_interval = maxf(interval, 0.0001)
|
tick_interval = maxf(interval, 0.0001)
|
||||||
|
|
||||||
|
|
||||||
func advance(delta: float) -> int:
|
func advance(delta: float) -> int:
|
||||||
accumulator += maxf(delta, 0.0)
|
accumulator += maxf(delta, 0.0)
|
||||||
var ticks_due := 0
|
var ticks_due := 0
|
||||||
@@ -17,6 +19,7 @@ func advance(delta: float) -> int:
|
|||||||
ticks_due += 1
|
ticks_due += 1
|
||||||
return ticks_due
|
return ticks_due
|
||||||
|
|
||||||
|
|
||||||
func reset() -> void:
|
func reset() -> void:
|
||||||
accumulator = 0.0
|
accumulator = 0.0
|
||||||
elapsed_ticks = 0
|
elapsed_ticks = 0
|
||||||
|
|||||||
+131
-115
@@ -1,10 +1,6 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
signal npc_task_changed(
|
signal npc_task_changed(npc: SimNPC, old_task: StringName, new_task: StringName)
|
||||||
npc: SimNPC,
|
|
||||||
old_task: StringName,
|
|
||||||
new_task: StringName
|
|
||||||
)
|
|
||||||
signal village_changed(village: SimVillage)
|
signal village_changed(village: SimVillage)
|
||||||
signal npc_died(npc: SimNPC)
|
signal npc_died(npc: SimNPC)
|
||||||
signal npc_target_requested(npc: SimNPC)
|
signal npc_target_requested(npc: SimNPC)
|
||||||
@@ -32,9 +28,8 @@ var action_selector := ActionSelectionSystem.new()
|
|||||||
var action_executor := ActionExecutionSystem.new()
|
var action_executor := ActionExecutionSystem.new()
|
||||||
var target_resolver := ActionTargetResolver.new()
|
var target_resolver := ActionTargetResolver.new()
|
||||||
|
|
||||||
var names := [
|
var names := ["Amina", "Tarik", "Jasmin"]
|
||||||
"Amina", "Tarik", "Jasmin"
|
|
||||||
]
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_to_group("simulation_manager")
|
add_to_group("simulation_manager")
|
||||||
@@ -54,19 +49,18 @@ func _ready() -> void:
|
|||||||
if debug_logs:
|
if debug_logs:
|
||||||
print("--- Simulation started ---")
|
print("--- Simulation started ---")
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
var ticks_due := clock.advance(delta)
|
var ticks_due := clock.advance(delta)
|
||||||
for tick in ticks_due:
|
for tick in ticks_due:
|
||||||
simulate_tick()
|
simulate_tick()
|
||||||
|
|
||||||
|
|
||||||
func generate_npcs() -> void:
|
func generate_npcs() -> void:
|
||||||
var profession_ids := SimulationDefinitions.get_profession_ids()
|
var profession_ids := SimulationDefinitions.get_profession_ids()
|
||||||
for i in range(names.size()):
|
for i in range(names.size()):
|
||||||
var npc_random := _create_random_source(i, 0)
|
var npc_random := _create_random_source(i, 0)
|
||||||
var profession_index := npc_random.randi_range(
|
var profession_index := npc_random.randi_range(0, profession_ids.size() - 1)
|
||||||
0,
|
|
||||||
profession_ids.size() - 1
|
|
||||||
)
|
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(
|
||||||
i,
|
i,
|
||||||
names[i],
|
names[i],
|
||||||
@@ -80,21 +74,20 @@ func generate_npcs() -> void:
|
|||||||
npcs.append(npc)
|
npcs.append(npc)
|
||||||
wander_random_sources[i] = _create_random_source(i, 1)
|
wander_random_sources[i] = _create_random_source(i, 1)
|
||||||
|
|
||||||
|
|
||||||
func _create_random_source(npc_id: int, stream_id: int) -> RandomNumberGenerator:
|
func _create_random_source(npc_id: int, stream_id: int) -> RandomNumberGenerator:
|
||||||
var source := RandomNumberGenerator.new()
|
var source := RandomNumberGenerator.new()
|
||||||
source.seed = simulation_seed + (npc_id + 1) * 1000003 + stream_id * 7919
|
source.seed = simulation_seed + (npc_id + 1) * 1000003 + stream_id * 7919
|
||||||
return source
|
return source
|
||||||
|
|
||||||
|
|
||||||
func get_wander_offset(npc_id: int) -> Vector3:
|
func get_wander_offset(npc_id: int) -> Vector3:
|
||||||
var source: RandomNumberGenerator = wander_random_sources.get(npc_id)
|
var source: RandomNumberGenerator = wander_random_sources.get(npc_id)
|
||||||
if source == null:
|
if source == null:
|
||||||
source = _create_random_source(npc_id, 1)
|
source = _create_random_source(npc_id, 1)
|
||||||
wander_random_sources[npc_id] = source
|
wander_random_sources[npc_id] = source
|
||||||
return Vector3(
|
return Vector3(source.randf_range(-6.0, 6.0), 0.0, source.randf_range(-6.0, 6.0))
|
||||||
source.randf_range(-6.0, 6.0),
|
|
||||||
0.0,
|
|
||||||
source.randf_range(-6.0, 6.0)
|
|
||||||
)
|
|
||||||
|
|
||||||
func simulate_tick() -> void:
|
func simulate_tick() -> void:
|
||||||
tick_count += 1
|
tick_count += 1
|
||||||
@@ -113,21 +106,12 @@ func simulate_tick() -> void:
|
|||||||
action_executor.advance_npc(npc, village)
|
action_executor.advance_npc(npc, village)
|
||||||
if (
|
if (
|
||||||
not npc.is_dead
|
not npc.is_dead
|
||||||
and old_state in [
|
and old_state in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]
|
||||||
SimNPC.TASK_STATE_IDLE,
|
and npc.task_state in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]
|
||||||
SimNPC.TASK_STATE_COMPLETE
|
|
||||||
]
|
|
||||||
and npc.task_state in [
|
|
||||||
SimNPC.TASK_STATE_IDLE,
|
|
||||||
SimNPC.TASK_STATE_COMPLETE
|
|
||||||
]
|
|
||||||
):
|
):
|
||||||
var selection := action_selector.select_action(npc, village)
|
var selection := action_selector.select_action(npc, village)
|
||||||
if selection != null:
|
if selection != null:
|
||||||
npc.set_task(
|
npc.set_task(selection.action_id, selection.duration_override)
|
||||||
selection.action_id,
|
|
||||||
selection.duration_override
|
|
||||||
)
|
|
||||||
|
|
||||||
if old_task != npc.current_task and old_target != &"":
|
if old_task != npc.current_task and old_target != &"":
|
||||||
release_npc_reservation(npc.id)
|
release_npc_reservation(npc.id)
|
||||||
@@ -147,45 +131,36 @@ func simulate_tick() -> void:
|
|||||||
|
|
||||||
if not was_complete and npc.task_complete and not npc.is_dead:
|
if not was_complete and npc.task_complete and not npc.is_dead:
|
||||||
var completed_task := npc.current_task
|
var completed_task := npc.current_task
|
||||||
var completed_definition := SimulationDefinitions.get_action(
|
var completed_definition := SimulationDefinitions.get_action(completed_task)
|
||||||
completed_task
|
|
||||||
)
|
|
||||||
if (
|
if (
|
||||||
npc.target_id != &""
|
npc.target_id != &""
|
||||||
and completed_definition != null
|
and completed_definition != null
|
||||||
and completed_definition.target_type == SimulationIds.TARGET_RESOURCE
|
and completed_definition.target_type == SimulationIds.TARGET_RESOURCE
|
||||||
):
|
):
|
||||||
var resource_state := get_resource_state(npc.target_id)
|
var resource_state := get_resource_state(npc.target_id)
|
||||||
if (
|
if resource_state != null and resource_state.get_reserved_by() == npc.id:
|
||||||
resource_state != null
|
|
||||||
and resource_state.get_reserved_by() == npc.id
|
|
||||||
):
|
|
||||||
var extracted := resource_state.extract()
|
var extracted := resource_state.extract()
|
||||||
if extracted > 0:
|
if extracted > 0:
|
||||||
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD:
|
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD:
|
||||||
npc.add_inventory(
|
npc.add_inventory(SimulationIds.RESOURCE_FOOD, extracted)
|
||||||
SimulationIds.RESOURCE_FOOD,
|
|
||||||
extracted
|
|
||||||
)
|
|
||||||
npc_inventory_changed.emit(
|
npc_inventory_changed.emit(
|
||||||
npc,
|
npc,
|
||||||
SimulationIds.RESOURCE_FOOD,
|
SimulationIds.RESOURCE_FOOD,
|
||||||
npc.get_inventory_amount(
|
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
||||||
SimulationIds.RESOURCE_FOOD
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
village.apply_resource_delta(
|
village.apply_resource_delta(
|
||||||
resource_state.get_resource_id(),
|
resource_state.get_resource_id(), extracted
|
||||||
extracted
|
|
||||||
)
|
)
|
||||||
_record_economic_event(
|
_record_economic_event(
|
||||||
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
||||||
npc.id,
|
npc.id,
|
||||||
resource_state.get_node_id(),
|
resource_state.get_node_id(),
|
||||||
|
(
|
||||||
_npc_inventory_id(npc.id)
|
_npc_inventory_id(npc.id)
|
||||||
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||||
else &"village",
|
else &"village"
|
||||||
|
),
|
||||||
resource_state.get_resource_id(),
|
resource_state.get_resource_id(),
|
||||||
extracted
|
extracted
|
||||||
)
|
)
|
||||||
@@ -201,7 +176,13 @@ func simulate_tick() -> void:
|
|||||||
resource_state.get_node_id()
|
resource_state.get_node_id()
|
||||||
)
|
)
|
||||||
elif debug_logs:
|
elif debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": target reservation was invalid")
|
print(
|
||||||
|
"[SimulationManager] ",
|
||||||
|
npc.npc_name,
|
||||||
|
" could not complete ",
|
||||||
|
completed_task,
|
||||||
|
": target reservation was invalid"
|
||||||
|
)
|
||||||
release_npc_reservation(npc.id)
|
release_npc_reservation(npc.id)
|
||||||
elif completed_task == SimulationIds.ACTION_DEPOSIT_FOOD:
|
elif completed_task == SimulationIds.ACTION_DEPOSIT_FOOD:
|
||||||
deposit_npc_inventory(npc, SimulationIds.RESOURCE_FOOD)
|
deposit_npc_inventory(npc, SimulationIds.RESOURCE_FOOD)
|
||||||
@@ -209,13 +190,19 @@ func simulate_tick() -> void:
|
|||||||
withdraw_to_npc(npc, SimulationIds.RESOURCE_FOOD, 1.0)
|
withdraw_to_npc(npc, SimulationIds.RESOURCE_FOOD, 1.0)
|
||||||
elif completed_task == SimulationIds.ACTION_EAT:
|
elif completed_task == SimulationIds.ACTION_EAT:
|
||||||
consume_npc_food(npc)
|
consume_npc_food(npc)
|
||||||
elif completed_task not in [
|
elif (
|
||||||
SimulationIds.ACTION_GATHER_FOOD,
|
completed_task
|
||||||
SimulationIds.ACTION_GATHER_WOOD
|
not in [SimulationIds.ACTION_GATHER_FOOD, SimulationIds.ACTION_GATHER_WOOD]
|
||||||
]:
|
):
|
||||||
village.apply_npc_task(npc)
|
village.apply_npc_task(npc)
|
||||||
elif debug_logs:
|
elif debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": no resource target")
|
print(
|
||||||
|
"[SimulationManager] ",
|
||||||
|
npc.npc_name,
|
||||||
|
" could not complete ",
|
||||||
|
completed_task,
|
||||||
|
": no resource target"
|
||||||
|
)
|
||||||
|
|
||||||
village_was_changed = true
|
village_was_changed = true
|
||||||
|
|
||||||
@@ -254,7 +241,14 @@ func simulate_tick() -> void:
|
|||||||
)
|
)
|
||||||
|
|
||||||
if old_state != npc.task_state:
|
if old_state != npc.task_state:
|
||||||
print("[SimulationManager] State changed: ", npc.npc_name, " ", old_state, " -> ", npc.task_state)
|
print(
|
||||||
|
"[SimulationManager] State changed: ",
|
||||||
|
npc.npc_name,
|
||||||
|
" ",
|
||||||
|
old_state,
|
||||||
|
" -> ",
|
||||||
|
npc.task_state
|
||||||
|
)
|
||||||
|
|
||||||
if village_was_changed:
|
if village_was_changed:
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
@@ -262,12 +256,14 @@ func simulate_tick() -> void:
|
|||||||
if debug_logs:
|
if debug_logs:
|
||||||
print(village.get_summary())
|
print(village.get_summary())
|
||||||
|
|
||||||
|
|
||||||
func set_npc_target_id(npc_id: int, target_id: StringName) -> void:
|
func set_npc_target_id(npc_id: int, target_id: StringName) -> void:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id == npc_id:
|
if npc.id == npc_id:
|
||||||
npc.target_id = target_id
|
npc.target_id = target_id
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func release_npc_reservation(npc_id: int) -> void:
|
func release_npc_reservation(npc_id: int) -> void:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id == npc_id:
|
if npc.id == npc_id:
|
||||||
@@ -278,6 +274,7 @@ func release_npc_reservation(npc_id: int) -> void:
|
|||||||
npc.target_id = &""
|
npc.target_id = &""
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func notify_npc_arrived(npc_id: int) -> void:
|
func notify_npc_arrived(npc_id: int) -> void:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id == npc_id:
|
if npc.id == npc_id:
|
||||||
@@ -285,9 +282,7 @@ func notify_npc_arrived(npc_id: int) -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||||
var definition := SimulationDefinitions.get_action(
|
var definition := SimulationDefinitions.get_action(npc.current_task)
|
||||||
npc.current_task
|
|
||||||
)
|
|
||||||
if (
|
if (
|
||||||
npc.target_id != &""
|
npc.target_id != &""
|
||||||
and definition != null
|
and definition != null
|
||||||
@@ -300,7 +295,13 @@ func notify_npc_arrived(npc_id: int) -> void:
|
|||||||
or resource_state.get_reserved_by() != npc.id
|
or resource_state.get_reserved_by() != npc.id
|
||||||
):
|
):
|
||||||
if debug_logs:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " arrived but target ", npc.target_id, " is unavailable, replanning")
|
print(
|
||||||
|
"[SimulationManager] ",
|
||||||
|
npc.npc_name,
|
||||||
|
" arrived but target ",
|
||||||
|
npc.target_id,
|
||||||
|
" is unavailable, replanning"
|
||||||
|
)
|
||||||
notify_npc_navigation_failed(npc.id)
|
notify_npc_navigation_failed(npc.id)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -308,9 +309,15 @@ func notify_npc_arrived(npc_id: int) -> void:
|
|||||||
npc.start_working()
|
npc.start_working()
|
||||||
|
|
||||||
if debug_logs:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " arrived and started working on: ", npc.current_task)
|
print(
|
||||||
|
"[SimulationManager] ",
|
||||||
|
npc.npc_name,
|
||||||
|
" arrived and started working on: ",
|
||||||
|
npc.current_task
|
||||||
|
)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func notify_npc_navigation_failed(npc_id: int) -> void:
|
func notify_npc_navigation_failed(npc_id: int) -> void:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id != npc_id:
|
if npc.id != npc_id:
|
||||||
@@ -326,12 +333,20 @@ func notify_npc_navigation_failed(npc_id: int) -> void:
|
|||||||
npc_target_requested.emit(npc)
|
npc_target_requested.emit(npc)
|
||||||
|
|
||||||
if debug_logs:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not navigate for ", failed_task, " and is trying a wander target")
|
print(
|
||||||
|
"[SimulationManager] ",
|
||||||
|
npc.npc_name,
|
||||||
|
" could not navigate for ",
|
||||||
|
failed_task,
|
||||||
|
" and is trying a wander target"
|
||||||
|
)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func notify_npc_target_unavailable(npc_id: int) -> void:
|
func notify_npc_target_unavailable(npc_id: int) -> void:
|
||||||
notify_npc_navigation_failed(npc_id)
|
notify_npc_navigation_failed(npc_id)
|
||||||
|
|
||||||
|
|
||||||
func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
||||||
if active_world_adapter == null:
|
if active_world_adapter == null:
|
||||||
push_error("SimulationManager: active_world_adapter is missing")
|
push_error("SimulationManager: active_world_adapter is missing")
|
||||||
@@ -341,12 +356,7 @@ func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
|||||||
continue
|
continue
|
||||||
if npc.is_dead or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
if npc.is_dead or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
||||||
return false
|
return false
|
||||||
var result := target_resolver.resolve(
|
var result := target_resolver.resolve(npc, origin, self, active_world_adapter)
|
||||||
npc,
|
|
||||||
origin,
|
|
||||||
self,
|
|
||||||
active_world_adapter
|
|
||||||
)
|
|
||||||
if result.is_empty():
|
if result.is_empty():
|
||||||
notify_npc_target_unavailable(npc.id)
|
notify_npc_target_unavailable(npc.id)
|
||||||
return false
|
return false
|
||||||
@@ -357,6 +367,7 @@ func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
|||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func request_current_travel(npc_id: int) -> bool:
|
func request_current_travel(npc_id: int) -> bool:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id != npc_id:
|
if npc.id != npc_id:
|
||||||
@@ -370,6 +381,7 @@ func request_current_travel(npc_id: int) -> bool:
|
|||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
if npc.id == npc_id:
|
if npc.id == npc_id:
|
||||||
@@ -377,9 +389,11 @@ func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
|||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func _npc_inventory_id(npc_id: int) -> StringName:
|
func _npc_inventory_id(npc_id: int) -> StringName:
|
||||||
return StringName("npc_%d_inventory" % npc_id)
|
return StringName("npc_%d_inventory" % npc_id)
|
||||||
|
|
||||||
|
|
||||||
func _record_economic_event(
|
func _record_economic_event(
|
||||||
event_type: StringName,
|
event_type: StringName,
|
||||||
actor_id: int,
|
actor_id: int,
|
||||||
@@ -391,35 +405,26 @@ func _record_economic_event(
|
|||||||
if amount <= 0.0:
|
if amount <= 0.0:
|
||||||
return
|
return
|
||||||
var event := EconomicEventRecord.create(
|
var event := EconomicEventRecord.create(
|
||||||
next_event_id,
|
next_event_id, event_type, tick_count, actor_id, source_id, destination_id, item_id, amount
|
||||||
event_type,
|
|
||||||
tick_count,
|
|
||||||
actor_id,
|
|
||||||
source_id,
|
|
||||||
destination_id,
|
|
||||||
item_id,
|
|
||||||
amount
|
|
||||||
)
|
)
|
||||||
next_event_id += 1
|
next_event_id += 1
|
||||||
economic_events.append(event)
|
economic_events.append(event)
|
||||||
economic_event_recorded.emit(event)
|
economic_event_recorded.emit(event)
|
||||||
|
|
||||||
|
|
||||||
func _initialize_storage() -> void:
|
func _initialize_storage() -> void:
|
||||||
if storage_states.has(SimulationIds.STORAGE_VILLAGE_PANTRY):
|
if storage_states.has(SimulationIds.STORAGE_VILLAGE_PANTRY):
|
||||||
_sync_village_food()
|
_sync_village_food()
|
||||||
return
|
return
|
||||||
storage_states[SimulationIds.STORAGE_VILLAGE_PANTRY] = (
|
storage_states[SimulationIds.STORAGE_VILLAGE_PANTRY] = (StorageStateRecord.create(
|
||||||
StorageStateRecord.create(
|
SimulationIds.STORAGE_VILLAGE_PANTRY, {String(SimulationIds.RESOURCE_FOOD): village.food}
|
||||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
))
|
||||||
{String(SimulationIds.RESOURCE_FOOD): village.food}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
_sync_village_food()
|
_sync_village_food()
|
||||||
|
|
||||||
|
|
||||||
func get_pantry() -> StorageStateRecord:
|
func get_pantry() -> StorageStateRecord:
|
||||||
return storage_states.get(
|
return storage_states.get(SimulationIds.STORAGE_VILLAGE_PANTRY) as StorageStateRecord
|
||||||
SimulationIds.STORAGE_VILLAGE_PANTRY
|
|
||||||
) as StorageStateRecord
|
|
||||||
|
|
||||||
func _sync_village_food() -> void:
|
func _sync_village_food() -> void:
|
||||||
var pantry := get_pantry()
|
var pantry := get_pantry()
|
||||||
@@ -428,6 +433,7 @@ func _sync_village_food() -> void:
|
|||||||
village.update_modifiers()
|
village.update_modifiers()
|
||||||
village.update_priorities()
|
village.update_priorities()
|
||||||
|
|
||||||
|
|
||||||
func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
|
func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
|
||||||
var available := npc.get_inventory_amount(item_id)
|
var available := npc.get_inventory_amount(item_id)
|
||||||
var deposited := get_pantry().deposit(item_id, available)
|
var deposited := get_pantry().deposit(item_id, available)
|
||||||
@@ -445,11 +451,8 @@ func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
|
|||||||
)
|
)
|
||||||
return deposited
|
return deposited
|
||||||
|
|
||||||
func withdraw_to_npc(
|
|
||||||
npc: SimNPC,
|
func withdraw_to_npc(npc: SimNPC, item_id: StringName, amount: float) -> float:
|
||||||
item_id: StringName,
|
|
||||||
amount: float
|
|
||||||
) -> float:
|
|
||||||
var withdrawn := get_pantry().withdraw(item_id, amount)
|
var withdrawn := get_pantry().withdraw(item_id, amount)
|
||||||
npc.add_inventory(item_id, withdrawn)
|
npc.add_inventory(item_id, withdrawn)
|
||||||
_sync_village_food()
|
_sync_village_food()
|
||||||
@@ -465,6 +468,7 @@ func withdraw_to_npc(
|
|||||||
)
|
)
|
||||||
return withdrawn
|
return withdrawn
|
||||||
|
|
||||||
|
|
||||||
func consume_npc_food(npc: SimNPC) -> bool:
|
func consume_npc_food(npc: SimNPC) -> bool:
|
||||||
if npc.remove_inventory(SimulationIds.RESOURCE_FOOD, 1.0) < 1.0:
|
if npc.remove_inventory(SimulationIds.RESOURCE_FOOD, 1.0) < 1.0:
|
||||||
npc.hunger = minf(npc.hunger + 5.0, 100.0)
|
npc.hunger = minf(npc.hunger + 5.0, 100.0)
|
||||||
@@ -474,9 +478,7 @@ func consume_npc_food(npc: SimNPC) -> bool:
|
|||||||
npc.starvation_ticks = 0
|
npc.starvation_ticks = 0
|
||||||
npc.is_starving = npc.hunger >= 90.0
|
npc.is_starving = npc.hunger >= 90.0
|
||||||
npc_inventory_changed.emit(
|
npc_inventory_changed.emit(
|
||||||
npc,
|
npc, SimulationIds.RESOURCE_FOOD, npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
||||||
SimulationIds.RESOURCE_FOOD,
|
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
|
||||||
)
|
)
|
||||||
_record_economic_event(
|
_record_economic_event(
|
||||||
SimulationIds.EVENT_ITEM_CONSUMED,
|
SimulationIds.EVENT_ITEM_CONSUMED,
|
||||||
@@ -488,10 +490,12 @@ func consume_npc_food(npc: SimNPC) -> bool:
|
|||||||
)
|
)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func register_loaded_resource_nodes() -> void:
|
func register_loaded_resource_nodes() -> void:
|
||||||
for node in ResourceNode.get_all():
|
for node in ResourceNode.get_all():
|
||||||
register_resource_node(node)
|
register_resource_node(node)
|
||||||
|
|
||||||
|
|
||||||
func register_resource_node(node: ResourceNode) -> bool:
|
func register_resource_node(node: ResourceNode) -> bool:
|
||||||
if node == null or node.node_id.is_empty():
|
if node == null or node.node_id.is_empty():
|
||||||
return false
|
return false
|
||||||
@@ -502,55 +506,51 @@ func register_resource_node(node: ResourceNode) -> bool:
|
|||||||
or action_definition.resource_action_id != node.action_id
|
or action_definition.resource_action_id != node.action_id
|
||||||
):
|
):
|
||||||
push_error(
|
push_error(
|
||||||
|
(
|
||||||
"SimulationManager: ResourceNode '%s' has invalid action_id '%s'"
|
"SimulationManager: ResourceNode '%s' has invalid action_id '%s'"
|
||||||
% [node.node_id, node.action_id]
|
% [node.node_id, node.action_id]
|
||||||
)
|
)
|
||||||
|
)
|
||||||
return false
|
return false
|
||||||
var resource_state := get_resource_state(node.node_id)
|
var resource_state := get_resource_state(node.node_id)
|
||||||
if resource_state == null:
|
if resource_state == null:
|
||||||
resource_state = ResourceStateRecord.create_from_node(node)
|
resource_state = ResourceStateRecord.create_from_node(node)
|
||||||
resource_states[node.node_id] = resource_state
|
resource_states[node.node_id] = resource_state
|
||||||
elif not resource_state.apply_definition(node):
|
elif not resource_state.apply_definition(node):
|
||||||
push_error(
|
push_error("SimulationManager: ResourceNode definition mismatch for '%s'" % node.node_id)
|
||||||
"SimulationManager: ResourceNode definition mismatch for '%s'"
|
|
||||||
% node.node_id
|
|
||||||
)
|
|
||||||
return false
|
return false
|
||||||
return node.bind_state(resource_state)
|
return node.bind_state(resource_state)
|
||||||
|
|
||||||
|
|
||||||
func get_resource_state(node_id: StringName) -> ResourceStateRecord:
|
func get_resource_state(node_id: StringName) -> ResourceStateRecord:
|
||||||
return resource_states.get(node_id) as ResourceStateRecord
|
return resource_states.get(node_id) as ResourceStateRecord
|
||||||
|
|
||||||
|
|
||||||
func reserve_resource(node_id: StringName, agent_id: int) -> bool:
|
func reserve_resource(node_id: StringName, agent_id: int) -> bool:
|
||||||
var resource_state := get_resource_state(node_id)
|
var resource_state := get_resource_state(node_id)
|
||||||
return resource_state != null and resource_state.reserve(agent_id)
|
return resource_state != null and resource_state.reserve(agent_id)
|
||||||
|
|
||||||
|
|
||||||
func release_resource(node_id: StringName, agent_id: int) -> void:
|
func release_resource(node_id: StringName, agent_id: int) -> void:
|
||||||
var resource_state := get_resource_state(node_id)
|
var resource_state := get_resource_state(node_id)
|
||||||
if resource_state != null:
|
if resource_state != null:
|
||||||
resource_state.release(agent_id)
|
resource_state.release(agent_id)
|
||||||
|
|
||||||
func find_resource_node_for_player(
|
|
||||||
from_position: Vector3,
|
func find_resource_node_for_player(from_position: Vector3, max_distance: float) -> ResourceNode:
|
||||||
max_distance: float
|
|
||||||
) -> ResourceNode:
|
|
||||||
var best: ResourceNode
|
var best: ResourceNode
|
||||||
var best_distance := max_distance * max_distance
|
var best_distance := max_distance * max_distance
|
||||||
for node in ResourceNode.get_all():
|
for node in ResourceNode.get_all():
|
||||||
var resource_state := get_resource_state(node.node_id)
|
var resource_state := get_resource_state(node.node_id)
|
||||||
if (
|
if resource_state == null or not resource_state.can_player_use_resource():
|
||||||
resource_state == null
|
|
||||||
or not resource_state.can_player_use_resource()
|
|
||||||
):
|
|
||||||
continue
|
continue
|
||||||
var distance := from_position.distance_squared_to(
|
var distance := from_position.distance_squared_to(node.interaction_point.global_position)
|
||||||
node.interaction_point.global_position
|
|
||||||
)
|
|
||||||
if distance <= best_distance:
|
if distance <= best_distance:
|
||||||
best_distance = distance
|
best_distance = distance
|
||||||
best = node
|
best = node
|
||||||
return best
|
return best
|
||||||
|
|
||||||
|
|
||||||
func harvest_resource_node(node: ResourceNode) -> float:
|
func harvest_resource_node(node: ResourceNode) -> float:
|
||||||
if node == null:
|
if node == null:
|
||||||
return 0.0
|
return 0.0
|
||||||
@@ -570,9 +570,11 @@ func harvest_resource_node(node: ResourceNode) -> float:
|
|||||||
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
||||||
-1,
|
-1,
|
||||||
resource_state.get_node_id(),
|
resource_state.get_node_id(),
|
||||||
|
(
|
||||||
SimulationIds.STORAGE_VILLAGE_PANTRY
|
SimulationIds.STORAGE_VILLAGE_PANTRY
|
||||||
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
|
||||||
else &"village",
|
else &"village"
|
||||||
|
),
|
||||||
resource_state.get_resource_id(),
|
resource_state.get_resource_id(),
|
||||||
extracted
|
extracted
|
||||||
)
|
)
|
||||||
@@ -590,11 +592,13 @@ func harvest_resource_node(node: ResourceNode) -> float:
|
|||||||
|
|
||||||
return extracted
|
return extracted
|
||||||
|
|
||||||
|
|
||||||
func eat_food(amount: float) -> void:
|
func eat_food(amount: float) -> void:
|
||||||
get_pantry().withdraw(SimulationIds.RESOURCE_FOOD, amount)
|
get_pantry().withdraw(SimulationIds.RESOURCE_FOOD, amount)
|
||||||
_sync_village_food()
|
_sync_village_food()
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
|
|
||||||
func add_food(amount: float) -> void:
|
func add_food(amount: float) -> void:
|
||||||
if amount >= 0.0:
|
if amount >= 0.0:
|
||||||
get_pantry().deposit(SimulationIds.RESOURCE_FOOD, amount)
|
get_pantry().deposit(SimulationIds.RESOURCE_FOOD, amount)
|
||||||
@@ -603,18 +607,22 @@ func add_food(amount: float) -> void:
|
|||||||
_sync_village_food()
|
_sync_village_food()
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
|
|
||||||
func add_wood(amount: float) -> void:
|
func add_wood(amount: float) -> void:
|
||||||
village.apply_resource_delta(&"wood", amount)
|
village.apply_resource_delta(&"wood", amount)
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
|
|
||||||
func add_safety(amount: float) -> void:
|
func add_safety(amount: float) -> void:
|
||||||
village.apply_resource_delta(&"safety", amount)
|
village.apply_resource_delta(&"safety", amount)
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
|
|
||||||
func add_knowledge(amount: float) -> void:
|
func add_knowledge(amount: float) -> void:
|
||||||
village.apply_resource_delta(&"knowledge", amount)
|
village.apply_resource_delta(&"knowledge", amount)
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
|
|
||||||
func get_starving_count() -> int:
|
func get_starving_count() -> int:
|
||||||
var count := 0
|
var count := 0
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
@@ -622,10 +630,12 @@ func get_starving_count() -> int:
|
|||||||
count += 1
|
count += 1
|
||||||
return count
|
return count
|
||||||
|
|
||||||
|
|
||||||
func get_state_snapshot() -> Dictionary:
|
func get_state_snapshot() -> Dictionary:
|
||||||
var npc_snapshots: Array[Dictionary] = []
|
var npc_snapshots: Array[Dictionary] = []
|
||||||
for npc in npcs:
|
for npc in npcs:
|
||||||
npc_snapshots.append({
|
npc_snapshots.append(
|
||||||
|
{
|
||||||
"id": npc.id,
|
"id": npc.id,
|
||||||
"name": npc.npc_name,
|
"name": npc.npc_name,
|
||||||
"profession": npc.profession,
|
"profession": npc.profession,
|
||||||
@@ -639,7 +649,8 @@ func get_state_snapshot() -> Dictionary:
|
|||||||
"task_progress": npc.task_progress,
|
"task_progress": npc.task_progress,
|
||||||
"target_id": String(npc.target_id),
|
"target_id": String(npc.target_id),
|
||||||
"position": [npc.position.x, npc.position.y, npc.position.z],
|
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||||
"travel_target_position": [
|
"travel_target_position":
|
||||||
|
[
|
||||||
npc.travel_target_position.x,
|
npc.travel_target_position.x,
|
||||||
npc.travel_target_position.y,
|
npc.travel_target_position.y,
|
||||||
npc.travel_target_position.z
|
npc.travel_target_position.z
|
||||||
@@ -647,12 +658,14 @@ func get_state_snapshot() -> Dictionary:
|
|||||||
"has_travel_target": npc.has_travel_target,
|
"has_travel_target": npc.has_travel_target,
|
||||||
"starvation_ticks": npc.starvation_ticks,
|
"starvation_ticks": npc.starvation_ticks,
|
||||||
"is_dead": npc.is_dead
|
"is_dead": npc.is_dead
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
"seed": simulation_seed,
|
"seed": simulation_seed,
|
||||||
"tick_count": tick_count,
|
"tick_count": tick_count,
|
||||||
"village": {
|
"village":
|
||||||
|
{
|
||||||
"food": village.food,
|
"food": village.food,
|
||||||
"wood": village.wood,
|
"wood": village.wood,
|
||||||
"safety": village.safety,
|
"safety": village.safety,
|
||||||
@@ -661,9 +674,11 @@ func get_state_snapshot() -> Dictionary:
|
|||||||
"npcs": npc_snapshots
|
"npcs": npc_snapshots
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
func get_state_checksum() -> String:
|
func get_state_checksum() -> String:
|
||||||
return create_state_record().to_json().sha256_text()
|
return create_state_record().to_json().sha256_text()
|
||||||
|
|
||||||
|
|
||||||
func create_state_record() -> SimulationStateRecord:
|
func create_state_record() -> SimulationStateRecord:
|
||||||
var record := SimulationStateRecord.new()
|
var record := SimulationStateRecord.new()
|
||||||
var wander_streams: Array[Dictionary] = []
|
var wander_streams: Array[Dictionary] = []
|
||||||
@@ -671,11 +686,9 @@ func create_state_record() -> SimulationStateRecord:
|
|||||||
sorted_npc_ids.sort()
|
sorted_npc_ids.sort()
|
||||||
for npc_id in sorted_npc_ids:
|
for npc_id in sorted_npc_ids:
|
||||||
var source: RandomNumberGenerator = wander_random_sources[npc_id]
|
var source: RandomNumberGenerator = wander_random_sources[npc_id]
|
||||||
wander_streams.append({
|
wander_streams.append(
|
||||||
"npc_id": int(npc_id),
|
{"npc_id": int(npc_id), "seed": str(source.seed), "state": str(source.state)}
|
||||||
"seed": str(source.seed),
|
)
|
||||||
"state": str(source.state)
|
|
||||||
})
|
|
||||||
|
|
||||||
record.simulation = {
|
record.simulation = {
|
||||||
"seed": simulation_seed,
|
"seed": simulation_seed,
|
||||||
@@ -704,9 +717,11 @@ func create_state_record() -> SimulationStateRecord:
|
|||||||
record.economic_events.append(event)
|
record.economic_events.append(event)
|
||||||
return record
|
return record
|
||||||
|
|
||||||
|
|
||||||
func serialize_state() -> String:
|
func serialize_state() -> String:
|
||||||
return create_state_record().to_json()
|
return create_state_record().to_json()
|
||||||
|
|
||||||
|
|
||||||
func restore_state_from_json(json_text: String) -> bool:
|
func restore_state_from_json(json_text: String) -> bool:
|
||||||
var record := SimulationStateRecord.from_json(json_text)
|
var record := SimulationStateRecord.from_json(json_text)
|
||||||
if record == null:
|
if record == null:
|
||||||
@@ -714,6 +729,7 @@ func restore_state_from_json(json_text: String) -> bool:
|
|||||||
return false
|
return false
|
||||||
return restore_state(record)
|
return restore_state(record)
|
||||||
|
|
||||||
|
|
||||||
func restore_state(record: SimulationStateRecord) -> bool:
|
func restore_state(record: SimulationStateRecord) -> bool:
|
||||||
if record == null:
|
if record == null:
|
||||||
return false
|
return false
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
class_name ActionExecutionSystem
|
class_name ActionExecutionSystem
|
||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
|
|
||||||
func advance_npc(npc: SimNPC, village: SimVillage) -> void:
|
func advance_npc(npc: SimNPC, village: SimVillage) -> void:
|
||||||
if npc.is_dead:
|
if npc.is_dead:
|
||||||
return
|
return
|
||||||
@@ -12,6 +13,7 @@ func advance_npc(npc: SimNPC, village: SimVillage) -> void:
|
|||||||
npc.task_complete = true
|
npc.task_complete = true
|
||||||
npc.task_state = SimNPC.TASK_STATE_COMPLETE
|
npc.task_state = SimNPC.TASK_STATE_COMPLETE
|
||||||
|
|
||||||
|
|
||||||
func _update_needs(npc: SimNPC, village: SimVillage) -> void:
|
func _update_needs(npc: SimNPC, village: SimVillage) -> void:
|
||||||
npc.hunger += 3.0 * village.food_modifier
|
npc.hunger += 3.0 * village.food_modifier
|
||||||
match npc.task_state:
|
match npc.task_state:
|
||||||
|
|||||||
@@ -4,9 +4,7 @@ extends RefCounted
|
|||||||
var action_id: StringName
|
var action_id: StringName
|
||||||
var duration_override := -1.0
|
var duration_override := -1.0
|
||||||
|
|
||||||
func _init(
|
|
||||||
selected_action_id: StringName,
|
func _init(selected_action_id: StringName, selected_duration_override: float = -1.0) -> void:
|
||||||
selected_duration_override: float = -1.0
|
|
||||||
) -> void:
|
|
||||||
action_id = selected_action_id
|
action_id = selected_action_id
|
||||||
duration_override = selected_duration_override
|
duration_override = selected_duration_override
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
class_name ActionSelectionSystem
|
class_name ActionSelectionSystem
|
||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
|
|
||||||
func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
||||||
if npc.is_dead:
|
if npc.is_dead:
|
||||||
return null
|
return null
|
||||||
@@ -8,10 +9,7 @@ func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
|||||||
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
||||||
return ActionSelectionResult.new(SimulationIds.ACTION_EAT, 1.0)
|
return ActionSelectionResult.new(SimulationIds.ACTION_EAT, 1.0)
|
||||||
if village.food > 0:
|
if village.food > 0:
|
||||||
return ActionSelectionResult.new(
|
return ActionSelectionResult.new(SimulationIds.ACTION_WITHDRAW_FOOD, 1.0)
|
||||||
SimulationIds.ACTION_WITHDRAW_FOOD,
|
|
||||||
1.0
|
|
||||||
)
|
|
||||||
return ActionSelectionResult.new(SimulationIds.ACTION_GATHER_FOOD, 4.0)
|
return ActionSelectionResult.new(SimulationIds.ACTION_GATHER_FOOD, 4.0)
|
||||||
if npc.hunger > 75.0:
|
if npc.hunger > 75.0:
|
||||||
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
if npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) >= 1.0:
|
||||||
@@ -25,34 +23,58 @@ func select_action(npc: SimNPC, village: SimVillage) -> ActionSelectionResult:
|
|||||||
return ActionSelectionResult.new(SimulationIds.ACTION_REST)
|
return ActionSelectionResult.new(SimulationIds.ACTION_REST)
|
||||||
return ActionSelectionResult.new(_choose_best_work_action(npc, village))
|
return ActionSelectionResult.new(_choose_best_work_action(npc, village))
|
||||||
|
|
||||||
func _choose_best_work_action(
|
|
||||||
npc: SimNPC,
|
func _choose_best_work_action(npc: SimNPC, village: SimVillage) -> StringName:
|
||||||
village: SimVillage
|
|
||||||
) -> StringName:
|
|
||||||
var scores := {
|
var scores := {
|
||||||
SimulationIds.ACTION_GATHER_FOOD: _calculate_score(
|
SimulationIds.ACTION_GATHER_FOOD:
|
||||||
npc, SimulationIds.ACTION_GATHER_FOOD, village.food_priority,
|
_calculate_score(
|
||||||
village.food, 15.0, 30.0, 3.0, 1.5
|
npc,
|
||||||
|
SimulationIds.ACTION_GATHER_FOOD,
|
||||||
|
village.food_priority,
|
||||||
|
village.food,
|
||||||
|
15.0,
|
||||||
|
30.0,
|
||||||
|
3.0,
|
||||||
|
1.5
|
||||||
),
|
),
|
||||||
SimulationIds.ACTION_GATHER_WOOD: _calculate_score(
|
SimulationIds.ACTION_GATHER_WOOD:
|
||||||
npc, SimulationIds.ACTION_GATHER_WOOD, village.wood_priority,
|
_calculate_score(
|
||||||
village.wood, 10.0, 20.0, 2.5, 1.0
|
npc,
|
||||||
|
SimulationIds.ACTION_GATHER_WOOD,
|
||||||
|
village.wood_priority,
|
||||||
|
village.wood,
|
||||||
|
10.0,
|
||||||
|
20.0,
|
||||||
|
2.5,
|
||||||
|
1.0
|
||||||
),
|
),
|
||||||
SimulationIds.ACTION_PATROL: _calculate_score(
|
SimulationIds.ACTION_PATROL:
|
||||||
npc, SimulationIds.ACTION_PATROL, village.safety_priority,
|
_calculate_score(
|
||||||
village.safety, 30.0, 50.0, 3.0, 1.5
|
npc,
|
||||||
|
SimulationIds.ACTION_PATROL,
|
||||||
|
village.safety_priority,
|
||||||
|
village.safety,
|
||||||
|
30.0,
|
||||||
|
50.0,
|
||||||
|
3.0,
|
||||||
|
1.5
|
||||||
),
|
),
|
||||||
SimulationIds.ACTION_STUDY: _calculate_score(
|
SimulationIds.ACTION_STUDY:
|
||||||
npc, SimulationIds.ACTION_STUDY, village.knowledge_priority,
|
_calculate_score(
|
||||||
village.knowledge, 10.0, 25.0, 1.5, 0.75
|
npc,
|
||||||
|
SimulationIds.ACTION_STUDY,
|
||||||
|
village.knowledge_priority,
|
||||||
|
village.knowledge,
|
||||||
|
10.0,
|
||||||
|
25.0,
|
||||||
|
1.5,
|
||||||
|
0.75
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
var best_action := SimulationIds.ACTION_GATHER_FOOD
|
var best_action := SimulationIds.ACTION_GATHER_FOOD
|
||||||
var best_score: float = scores[best_action]
|
var best_score: float = scores[best_action]
|
||||||
for action_id in [
|
for action_id in [
|
||||||
SimulationIds.ACTION_GATHER_WOOD,
|
SimulationIds.ACTION_GATHER_WOOD, SimulationIds.ACTION_PATROL, SimulationIds.ACTION_STUDY
|
||||||
SimulationIds.ACTION_PATROL,
|
|
||||||
SimulationIds.ACTION_STUDY
|
|
||||||
]:
|
]:
|
||||||
var score: float = scores[action_id]
|
var score: float = scores[action_id]
|
||||||
if score > best_score:
|
if score > best_score:
|
||||||
@@ -60,6 +82,7 @@ func _choose_best_work_action(
|
|||||||
best_score = score
|
best_score = score
|
||||||
return best_action
|
return best_action
|
||||||
|
|
||||||
|
|
||||||
func _calculate_score(
|
func _calculate_score(
|
||||||
npc: SimNPC,
|
npc: SimNPC,
|
||||||
action_id: StringName,
|
action_id: StringName,
|
||||||
|
|||||||
@@ -1,11 +1,9 @@
|
|||||||
class_name ActionTargetResolver
|
class_name ActionTargetResolver
|
||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
|
|
||||||
func resolve(
|
func resolve(
|
||||||
npc: SimNPC,
|
npc: SimNPC, origin: Vector3, simulation_manager: Node, active_world_adapter: Node
|
||||||
origin: Vector3,
|
|
||||||
simulation_manager: Node,
|
|
||||||
active_world_adapter: Node
|
|
||||||
) -> Dictionary:
|
) -> Dictionary:
|
||||||
var definition := SimulationDefinitions.get_action(npc.current_task)
|
var definition := SimulationDefinitions.get_action(npc.current_task)
|
||||||
if definition == null:
|
if definition == null:
|
||||||
@@ -13,18 +11,17 @@ func resolve(
|
|||||||
match definition.target_type:
|
match definition.target_type:
|
||||||
SimulationIds.TARGET_RESOURCE:
|
SimulationIds.TARGET_RESOURCE:
|
||||||
return _resolve_resource(
|
return _resolve_resource(
|
||||||
npc, origin, definition, simulation_manager,
|
npc, origin, definition, simulation_manager, active_world_adapter
|
||||||
active_world_adapter
|
|
||||||
)
|
)
|
||||||
SimulationIds.TARGET_ACTIVITY:
|
SimulationIds.TARGET_ACTIVITY:
|
||||||
return active_world_adapter.get_activity_target(npc.current_task)
|
return active_world_adapter.get_activity_target(npc.current_task)
|
||||||
SimulationIds.TARGET_FREE:
|
SimulationIds.TARGET_FREE:
|
||||||
return {
|
return {
|
||||||
"target_id": "",
|
"target_id": "", "position": origin + simulation_manager.get_wander_offset(npc.id)
|
||||||
"position": origin + simulation_manager.get_wander_offset(npc.id)
|
|
||||||
}
|
}
|
||||||
return {}
|
return {}
|
||||||
|
|
||||||
|
|
||||||
func _resolve_resource(
|
func _resolve_resource(
|
||||||
npc: SimNPC,
|
npc: SimNPC,
|
||||||
origin: Vector3,
|
origin: Vector3,
|
||||||
@@ -34,18 +31,10 @@ func _resolve_resource(
|
|||||||
) -> Dictionary:
|
) -> Dictionary:
|
||||||
var best: Dictionary = {}
|
var best: Dictionary = {}
|
||||||
var best_distance := INF
|
var best_distance := INF
|
||||||
for candidate in active_world_adapter.get_resource_candidates(
|
for candidate in active_world_adapter.get_resource_candidates(definition.resource_action_id):
|
||||||
definition.resource_action_id
|
|
||||||
):
|
|
||||||
var node_id := StringName(candidate["target_id"])
|
var node_id := StringName(candidate["target_id"])
|
||||||
var state: ResourceStateRecord = simulation_manager.get_resource_state(
|
var state: ResourceStateRecord = simulation_manager.get_resource_state(node_id)
|
||||||
node_id
|
if state == null or not state.can_npc_use() or not state.is_available_for(npc.id):
|
||||||
)
|
|
||||||
if (
|
|
||||||
state == null
|
|
||||||
or not state.can_npc_use()
|
|
||||||
or not state.is_available_for(npc.id)
|
|
||||||
):
|
|
||||||
continue
|
continue
|
||||||
var position: Vector3 = candidate["position"]
|
var position: Vector3 = candidate["position"]
|
||||||
var distance := origin.distance_squared_to(position)
|
var distance := origin.distance_squared_to(position)
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ extends Resource
|
|||||||
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
|
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
|
||||||
@export var resource_action_id: StringName
|
@export var resource_action_id: StringName
|
||||||
|
|
||||||
|
|
||||||
func validate() -> Array[String]:
|
func validate() -> Array[String]:
|
||||||
var errors: Array[String] = []
|
var errors: Array[String] = []
|
||||||
if action_id.is_empty():
|
if action_id.is_empty():
|
||||||
@@ -16,15 +17,13 @@ func validate() -> Array[String]:
|
|||||||
errors.append("display_name is empty for '%s'" % action_id)
|
errors.append("display_name is empty for '%s'" % action_id)
|
||||||
if default_duration <= 0.0:
|
if default_duration <= 0.0:
|
||||||
errors.append("default_duration must be positive for '%s'" % action_id)
|
errors.append("default_duration must be positive for '%s'" % action_id)
|
||||||
if target_type not in [
|
|
||||||
SimulationIds.TARGET_RESOURCE,
|
|
||||||
SimulationIds.TARGET_ACTIVITY,
|
|
||||||
SimulationIds.TARGET_FREE
|
|
||||||
]:
|
|
||||||
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
|
|
||||||
if (
|
if (
|
||||||
target_type == SimulationIds.TARGET_RESOURCE
|
target_type
|
||||||
and resource_action_id.is_empty()
|
not in [
|
||||||
|
SimulationIds.TARGET_RESOURCE, SimulationIds.TARGET_ACTIVITY, SimulationIds.TARGET_FREE
|
||||||
|
]
|
||||||
):
|
):
|
||||||
|
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
|
||||||
|
if target_type == SimulationIds.TARGET_RESOURCE and resource_action_id.is_empty():
|
||||||
errors.append("resource_action_id is required for '%s'" % action_id)
|
errors.append("resource_action_id is required for '%s'" % action_id)
|
||||||
return errors
|
return errors
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ extends Resource
|
|||||||
@export var profession_id: StringName
|
@export var profession_id: StringName
|
||||||
@export var display_name: String
|
@export var display_name: String
|
||||||
|
|
||||||
|
|
||||||
func validate() -> Array[String]:
|
func validate() -> Array[String]:
|
||||||
var errors: Array[String] = []
|
var errors: Array[String] = []
|
||||||
if profession_id.is_empty():
|
if profession_id.is_empty():
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ const PROFESSION_PATHS := [
|
|||||||
"res://simulation/definitions/professions/wanderer.tres"
|
"res://simulation/definitions/professions/wanderer.tres"
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
static func get_actions() -> Array[ActionDefinition]:
|
static func get_actions() -> Array[ActionDefinition]:
|
||||||
var definitions: Array[ActionDefinition] = []
|
var definitions: Array[ActionDefinition] = []
|
||||||
for path in ACTION_PATHS:
|
for path in ACTION_PATHS:
|
||||||
@@ -29,6 +30,7 @@ static func get_actions() -> Array[ActionDefinition]:
|
|||||||
definitions.append(definition)
|
definitions.append(definition)
|
||||||
return definitions
|
return definitions
|
||||||
|
|
||||||
|
|
||||||
static func get_professions() -> Array[ProfessionDefinition]:
|
static func get_professions() -> Array[ProfessionDefinition]:
|
||||||
var definitions: Array[ProfessionDefinition] = []
|
var definitions: Array[ProfessionDefinition] = []
|
||||||
for path in PROFESSION_PATHS:
|
for path in PROFESSION_PATHS:
|
||||||
@@ -37,26 +39,28 @@ static func get_professions() -> Array[ProfessionDefinition]:
|
|||||||
definitions.append(definition)
|
definitions.append(definition)
|
||||||
return definitions
|
return definitions
|
||||||
|
|
||||||
|
|
||||||
static func get_action(action_id: StringName) -> ActionDefinition:
|
static func get_action(action_id: StringName) -> ActionDefinition:
|
||||||
for definition in get_actions():
|
for definition in get_actions():
|
||||||
if definition.action_id == action_id:
|
if definition.action_id == action_id:
|
||||||
return definition
|
return definition
|
||||||
return null
|
return null
|
||||||
|
|
||||||
static func get_profession(
|
|
||||||
profession_id: StringName
|
static func get_profession(profession_id: StringName) -> ProfessionDefinition:
|
||||||
) -> ProfessionDefinition:
|
|
||||||
for definition in get_professions():
|
for definition in get_professions():
|
||||||
if definition.profession_id == profession_id:
|
if definition.profession_id == profession_id:
|
||||||
return definition
|
return definition
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
|
||||||
static func get_profession_ids() -> Array[StringName]:
|
static func get_profession_ids() -> Array[StringName]:
|
||||||
var ids: Array[StringName] = []
|
var ids: Array[StringName] = []
|
||||||
for definition in get_professions():
|
for definition in get_professions():
|
||||||
ids.append(definition.profession_id)
|
ids.append(definition.profession_id)
|
||||||
return ids
|
return ids
|
||||||
|
|
||||||
|
|
||||||
static func validate() -> Array[String]:
|
static func validate() -> Array[String]:
|
||||||
var errors: Array[String] = []
|
var errors: Array[String] = []
|
||||||
if get_actions().size() != ACTION_PATHS.size():
|
if get_actions().size() != ACTION_PATHS.size():
|
||||||
@@ -85,15 +89,19 @@ static func validate() -> Array[String]:
|
|||||||
and not profession_ids.has(definition.preferred_profession_id)
|
and not profession_ids.has(definition.preferred_profession_id)
|
||||||
):
|
):
|
||||||
errors.append(
|
errors.append(
|
||||||
|
(
|
||||||
"Action '%s' references unknown profession '%s'"
|
"Action '%s' references unknown profession '%s'"
|
||||||
% [definition.action_id, definition.preferred_profession_id]
|
% [definition.action_id, definition.preferred_profession_id]
|
||||||
)
|
)
|
||||||
|
)
|
||||||
if (
|
if (
|
||||||
definition.target_type == SimulationIds.TARGET_RESOURCE
|
definition.target_type == SimulationIds.TARGET_RESOURCE
|
||||||
and not action_ids.has(definition.resource_action_id)
|
and not action_ids.has(definition.resource_action_id)
|
||||||
):
|
):
|
||||||
errors.append(
|
errors.append(
|
||||||
|
(
|
||||||
"Action '%s' references unknown resource action '%s'"
|
"Action '%s' references unknown resource action '%s'"
|
||||||
% [definition.action_id, definition.resource_action_id]
|
% [definition.action_id, definition.resource_action_id]
|
||||||
)
|
)
|
||||||
|
)
|
||||||
return errors
|
return errors
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ extends Node
|
|||||||
|
|
||||||
var store := SaveSlotStore.new()
|
var store := SaveSlotStore.new()
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_key_input(event: InputEvent) -> void:
|
func _unhandled_key_input(event: InputEvent) -> void:
|
||||||
if not event.pressed or event.echo:
|
if not event.pressed or event.echo:
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -8,9 +8,11 @@ const MAX_SAVE_BYTES := 16 * 1024 * 1024
|
|||||||
var save_directory: String
|
var save_directory: String
|
||||||
var last_error := ""
|
var last_error := ""
|
||||||
|
|
||||||
|
|
||||||
func _init(directory: String = DEFAULT_DIRECTORY) -> void:
|
func _init(directory: String = DEFAULT_DIRECTORY) -> void:
|
||||||
save_directory = directory
|
save_directory = directory
|
||||||
|
|
||||||
|
|
||||||
func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||||
last_error = ""
|
last_error = ""
|
||||||
if manager == null or not manager.has_method("serialize_state"):
|
if manager == null or not manager.has_method("serialize_state"):
|
||||||
@@ -55,6 +57,7 @@ func save(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
|||||||
_remove_if_present(backup_path)
|
_remove_if_present(backup_path)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
||||||
last_error = ""
|
last_error = ""
|
||||||
if manager == null or not manager.has_method("restore_state"):
|
if manager == null or not manager.has_method("restore_state"):
|
||||||
@@ -72,14 +75,13 @@ func load_into(manager: Node, slot_name: String = DEFAULT_SLOT) -> bool:
|
|||||||
return _fail("Simulation refused the validated save record")
|
return _fail("Simulation refused the validated save record")
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func has_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
func has_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
||||||
if not _is_valid_slot_name(slot_name):
|
if not _is_valid_slot_name(slot_name):
|
||||||
return false
|
return false
|
||||||
var final_path := get_slot_path(slot_name)
|
var final_path := get_slot_path(slot_name)
|
||||||
return (
|
return _read_record(final_path) != null or _read_record(final_path + ".bak") != null
|
||||||
_read_record(final_path) != null
|
|
||||||
or _read_record(final_path + ".bak") != null
|
|
||||||
)
|
|
||||||
|
|
||||||
func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
||||||
if not _is_valid_slot_name(slot_name):
|
if not _is_valid_slot_name(slot_name):
|
||||||
@@ -90,9 +92,11 @@ func delete_slot(slot_name: String = DEFAULT_SLOT) -> bool:
|
|||||||
_remove_if_present(final_path + ".bak")
|
_remove_if_present(final_path + ".bak")
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func get_slot_path(slot_name: String = DEFAULT_SLOT) -> String:
|
func get_slot_path(slot_name: String = DEFAULT_SLOT) -> String:
|
||||||
return save_directory.path_join(slot_name + ".json")
|
return save_directory.path_join(slot_name + ".json")
|
||||||
|
|
||||||
|
|
||||||
func _read_record(path: String) -> SimulationStateRecord:
|
func _read_record(path: String) -> SimulationStateRecord:
|
||||||
if not FileAccess.file_exists(path):
|
if not FileAccess.file_exists(path):
|
||||||
return null
|
return null
|
||||||
@@ -106,6 +110,7 @@ func _read_record(path: String) -> SimulationStateRecord:
|
|||||||
file.close()
|
file.close()
|
||||||
return SimulationStateRecord.from_json(json_text)
|
return SimulationStateRecord.from_json(json_text)
|
||||||
|
|
||||||
|
|
||||||
func _ensure_directory() -> bool:
|
func _ensure_directory() -> bool:
|
||||||
var absolute_directory := ProjectSettings.globalize_path(save_directory)
|
var absolute_directory := ProjectSettings.globalize_path(save_directory)
|
||||||
var error := DirAccess.make_dir_recursive_absolute(absolute_directory)
|
var error := DirAccess.make_dir_recursive_absolute(absolute_directory)
|
||||||
@@ -113,6 +118,7 @@ func _ensure_directory() -> bool:
|
|||||||
return _fail("Could not create the save directory")
|
return _fail("Could not create the save directory")
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func _is_valid_slot_name(slot_name: String) -> bool:
|
func _is_valid_slot_name(slot_name: String) -> bool:
|
||||||
if slot_name.is_empty() or slot_name.length() > 32:
|
if slot_name.is_empty() or slot_name.length() > 32:
|
||||||
return false
|
return false
|
||||||
@@ -122,10 +128,12 @@ func _is_valid_slot_name(slot_name: String) -> bool:
|
|||||||
return false
|
return false
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func _remove_if_present(path: String) -> void:
|
func _remove_if_present(path: String) -> void:
|
||||||
if FileAccess.file_exists(path):
|
if FileAccess.file_exists(path):
|
||||||
DirAccess.remove_absolute(path)
|
DirAccess.remove_absolute(path)
|
||||||
|
|
||||||
|
|
||||||
func _fail(message: String) -> bool:
|
func _fail(message: String) -> bool:
|
||||||
last_error = message
|
last_error = message
|
||||||
return false
|
return false
|
||||||
|
|||||||
@@ -5,9 +5,11 @@ const SCHEMA_VERSION := 1
|
|||||||
|
|
||||||
var data: Dictionary
|
var data: Dictionary
|
||||||
|
|
||||||
|
|
||||||
func _init(record_data: Dictionary = {}) -> void:
|
func _init(record_data: Dictionary = {}) -> void:
|
||||||
data = record_data.duplicate(true)
|
data = record_data.duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
static func create(
|
static func create(
|
||||||
event_id: int,
|
event_id: int,
|
||||||
event_type: StringName,
|
event_type: StringName,
|
||||||
@@ -18,7 +20,8 @@ static func create(
|
|||||||
item_id: StringName,
|
item_id: StringName,
|
||||||
amount: float
|
amount: float
|
||||||
) -> EconomicEventRecord:
|
) -> EconomicEventRecord:
|
||||||
return EconomicEventRecord.new({
|
return EconomicEventRecord.new(
|
||||||
|
{
|
||||||
"schema_version": SCHEMA_VERSION,
|
"schema_version": SCHEMA_VERSION,
|
||||||
"event_id": event_id,
|
"event_id": event_id,
|
||||||
"event_type": String(event_type),
|
"event_type": String(event_type),
|
||||||
@@ -28,15 +31,25 @@ static func create(
|
|||||||
"destination_id": String(destination_id),
|
"destination_id": String(destination_id),
|
||||||
"item_id": String(item_id),
|
"item_id": String(item_id),
|
||||||
"amount": amount
|
"amount": amount
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
||||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||||
return null
|
return null
|
||||||
if not record_data.has_all([
|
if not record_data.has_all(
|
||||||
"event_id", "event_type", "tick", "actor_id", "source_id",
|
[
|
||||||
"destination_id", "item_id", "amount"
|
"event_id",
|
||||||
]):
|
"event_type",
|
||||||
|
"tick",
|
||||||
|
"actor_id",
|
||||||
|
"source_id",
|
||||||
|
"destination_id",
|
||||||
|
"item_id",
|
||||||
|
"amount"
|
||||||
|
]
|
||||||
|
):
|
||||||
return null
|
return null
|
||||||
var normalized := record_data.duplicate(true)
|
var normalized := record_data.duplicate(true)
|
||||||
normalized["schema_version"] = SCHEMA_VERSION
|
normalized["schema_version"] = SCHEMA_VERSION
|
||||||
@@ -60,5 +73,6 @@ static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
|
|||||||
return null
|
return null
|
||||||
return EconomicEventRecord.new(normalized)
|
return EconomicEventRecord.new(normalized)
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
return data.duplicate(true)
|
return data.duplicate(true)
|
||||||
|
|||||||
@@ -7,11 +7,14 @@ const PREVIOUS_SCHEMA_VERSION := 2
|
|||||||
|
|
||||||
var data: Dictionary
|
var data: Dictionary
|
||||||
|
|
||||||
|
|
||||||
func _init(record_data: Dictionary = {}) -> void:
|
func _init(record_data: Dictionary = {}) -> void:
|
||||||
data = record_data.duplicate(true)
|
data = record_data.duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
static func capture(npc: SimNPC) -> NPCStateRecord:
|
static func capture(npc: SimNPC) -> NPCStateRecord:
|
||||||
return NPCStateRecord.new({
|
return NPCStateRecord.new(
|
||||||
|
{
|
||||||
"schema_version": SCHEMA_VERSION,
|
"schema_version": SCHEMA_VERSION,
|
||||||
"id": npc.id,
|
"id": npc.id,
|
||||||
"name": npc.npc_name,
|
"name": npc.npc_name,
|
||||||
@@ -31,7 +34,8 @@ static func capture(npc: SimNPC) -> NPCStateRecord:
|
|||||||
"task_progress": npc.task_progress,
|
"task_progress": npc.task_progress,
|
||||||
"task_complete": npc.task_complete,
|
"task_complete": npc.task_complete,
|
||||||
"target_id": String(npc.target_id),
|
"target_id": String(npc.target_id),
|
||||||
"travel_target_position": [
|
"travel_target_position":
|
||||||
|
[
|
||||||
npc.travel_target_position.x,
|
npc.travel_target_position.x,
|
||||||
npc.travel_target_position.y,
|
npc.travel_target_position.y,
|
||||||
npc.travel_target_position.z
|
npc.travel_target_position.z
|
||||||
@@ -41,7 +45,9 @@ static func capture(npc: SimNPC) -> NPCStateRecord:
|
|||||||
"last_task": String(npc.last_task),
|
"last_task": String(npc.last_task),
|
||||||
"random_seed": str(npc.random_source.seed),
|
"random_seed": str(npc.random_source.seed),
|
||||||
"random_state": str(npc.random_source.state)
|
"random_state": str(npc.random_source.state)
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
||||||
var version := int(record_data.get("schema_version", -1))
|
var version := int(record_data.get("schema_version", -1))
|
||||||
@@ -49,23 +55,40 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
|||||||
record_data = _migrate_legacy(record_data, version)
|
record_data = _migrate_legacy(record_data, version)
|
||||||
elif version != SCHEMA_VERSION:
|
elif version != SCHEMA_VERSION:
|
||||||
return null
|
return null
|
||||||
if not record_data.has_all([
|
if not record_data.has_all(
|
||||||
"id", "name", "profession", "hunger", "energy", "strength",
|
[
|
||||||
"intelligence", "current_task", "task_state", "position",
|
"id",
|
||||||
"is_starving", "starvation_ticks", "starvation_death_threshold",
|
"name",
|
||||||
"is_dead", "task_duration", "task_progress", "task_complete",
|
"profession",
|
||||||
"target_id", "travel_target_position", "has_travel_target", "inventory",
|
"hunger",
|
||||||
"last_task", "random_seed", "random_state"
|
"energy",
|
||||||
]):
|
"strength",
|
||||||
|
"intelligence",
|
||||||
|
"current_task",
|
||||||
|
"task_state",
|
||||||
|
"position",
|
||||||
|
"is_starving",
|
||||||
|
"starvation_ticks",
|
||||||
|
"starvation_death_threshold",
|
||||||
|
"is_dead",
|
||||||
|
"task_duration",
|
||||||
|
"task_progress",
|
||||||
|
"task_complete",
|
||||||
|
"target_id",
|
||||||
|
"travel_target_position",
|
||||||
|
"has_travel_target",
|
||||||
|
"inventory",
|
||||||
|
"last_task",
|
||||||
|
"random_seed",
|
||||||
|
"random_state"
|
||||||
|
]
|
||||||
|
):
|
||||||
return null
|
return null
|
||||||
var saved_position = record_data["position"]
|
var saved_position = record_data["position"]
|
||||||
if not saved_position is Array or saved_position.size() != 3:
|
if not saved_position is Array or saved_position.size() != 3:
|
||||||
return null
|
return null
|
||||||
var saved_target_position = record_data["travel_target_position"]
|
var saved_target_position = record_data["travel_target_position"]
|
||||||
if (
|
if not saved_target_position is Array or saved_target_position.size() != 3:
|
||||||
not saved_target_position is Array
|
|
||||||
or saved_target_position.size() != 3
|
|
||||||
):
|
|
||||||
return null
|
return null
|
||||||
if not record_data["inventory"] is Dictionary:
|
if not record_data["inventory"] is Dictionary:
|
||||||
return null
|
return null
|
||||||
@@ -74,36 +97,26 @@ static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
|
|||||||
return null
|
return null
|
||||||
var action_id := StringName(record_data["current_task"])
|
var action_id := StringName(record_data["current_task"])
|
||||||
if (
|
if (
|
||||||
action_id not in [
|
action_id not in [SimulationIds.ACTION_IDLE, SimulationIds.ACTION_DEAD]
|
||||||
SimulationIds.ACTION_IDLE,
|
|
||||||
SimulationIds.ACTION_DEAD
|
|
||||||
]
|
|
||||||
and SimulationDefinitions.get_action(action_id) == null
|
and SimulationDefinitions.get_action(action_id) == null
|
||||||
):
|
):
|
||||||
return null
|
return null
|
||||||
var last_action_id := StringName(record_data["last_task"])
|
var last_action_id := StringName(record_data["last_task"])
|
||||||
if (
|
if not last_action_id.is_empty() and SimulationDefinitions.get_action(last_action_id) == null:
|
||||||
not last_action_id.is_empty()
|
|
||||||
and SimulationDefinitions.get_action(last_action_id) == null
|
|
||||||
):
|
|
||||||
return null
|
return null
|
||||||
return NPCStateRecord.new(record_data)
|
return NPCStateRecord.new(record_data)
|
||||||
|
|
||||||
static func _migrate_legacy(
|
|
||||||
legacy_data: Dictionary,
|
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
|
||||||
version: int
|
|
||||||
) -> Dictionary:
|
|
||||||
var migrated := legacy_data.duplicate(true)
|
var migrated := legacy_data.duplicate(true)
|
||||||
migrated["schema_version"] = SCHEMA_VERSION
|
migrated["schema_version"] = SCHEMA_VERSION
|
||||||
if version == LEGACY_SCHEMA_VERSION:
|
if version == LEGACY_SCHEMA_VERSION:
|
||||||
migrated["travel_target_position"] = legacy_data.get(
|
migrated["travel_target_position"] = legacy_data.get("position", [0.0, 0.0, 0.0])
|
||||||
"position",
|
|
||||||
[0.0, 0.0, 0.0]
|
|
||||||
)
|
|
||||||
migrated["has_travel_target"] = false
|
migrated["has_travel_target"] = false
|
||||||
migrated["inventory"] = {}
|
migrated["inventory"] = {}
|
||||||
return migrated
|
return migrated
|
||||||
|
|
||||||
|
|
||||||
func restore(debug_logs: bool) -> SimNPC:
|
func restore(debug_logs: bool) -> SimNPC:
|
||||||
var random_source := RandomNumberGenerator.new()
|
var random_source := RandomNumberGenerator.new()
|
||||||
random_source.seed = String(data["random_seed"]).to_int()
|
random_source.seed = String(data["random_seed"]).to_int()
|
||||||
@@ -122,9 +135,7 @@ func restore(debug_logs: bool) -> SimNPC:
|
|||||||
npc.current_task = StringName(data["current_task"])
|
npc.current_task = StringName(data["current_task"])
|
||||||
npc.task_state = StringName(data["task_state"])
|
npc.task_state = StringName(data["task_state"])
|
||||||
npc.position = Vector3(
|
npc.position = Vector3(
|
||||||
float(saved_position[0]),
|
float(saved_position[0]), float(saved_position[1]), float(saved_position[2])
|
||||||
float(saved_position[1]),
|
|
||||||
float(saved_position[2])
|
|
||||||
)
|
)
|
||||||
npc.is_starving = bool(data["is_starving"])
|
npc.is_starving = bool(data["is_starving"])
|
||||||
npc.starvation_ticks = int(data["starvation_ticks"])
|
npc.starvation_ticks = int(data["starvation_ticks"])
|
||||||
@@ -146,5 +157,6 @@ func restore(debug_logs: bool) -> SimNPC:
|
|||||||
npc.debug_logs = debug_logs
|
npc.debug_logs = debug_logs
|
||||||
return npc
|
return npc
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
return data.duplicate(true)
|
return data.duplicate(true)
|
||||||
|
|||||||
@@ -9,11 +9,14 @@ const LEGACY_SCHEMA_VERSION := 1
|
|||||||
|
|
||||||
var data: Dictionary
|
var data: Dictionary
|
||||||
|
|
||||||
|
|
||||||
func _init(record_data: Dictionary = {}) -> void:
|
func _init(record_data: Dictionary = {}) -> void:
|
||||||
data = record_data.duplicate(true)
|
data = record_data.duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
|
static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
|
||||||
return ResourceStateRecord.new({
|
return ResourceStateRecord.new(
|
||||||
|
{
|
||||||
"schema_version": SCHEMA_VERSION,
|
"schema_version": SCHEMA_VERSION,
|
||||||
"node_id": String(node.node_id),
|
"node_id": String(node.node_id),
|
||||||
"action_id": String(node.action_id),
|
"action_id": String(node.action_id),
|
||||||
@@ -24,7 +27,9 @@ static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
|
|||||||
"enabled": node.initial_enabled,
|
"enabled": node.initial_enabled,
|
||||||
"can_npcs_use": node.can_npcs_use,
|
"can_npcs_use": node.can_npcs_use,
|
||||||
"can_player_use": node.can_player_use
|
"can_player_use": node.can_player_use
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
|
static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
|
||||||
var version := int(record_data.get("schema_version", -1))
|
var version := int(record_data.get("schema_version", -1))
|
||||||
@@ -33,26 +38,30 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
|
|||||||
elif version != SCHEMA_VERSION:
|
elif version != SCHEMA_VERSION:
|
||||||
return null
|
return null
|
||||||
|
|
||||||
if not record_data.has_all([
|
if not record_data.has_all(
|
||||||
"node_id", "action_id", "resource_id", "amount_remaining",
|
[
|
||||||
"yield_per_action", "reserved_by", "enabled", "can_npcs_use",
|
"node_id",
|
||||||
|
"action_id",
|
||||||
|
"resource_id",
|
||||||
|
"amount_remaining",
|
||||||
|
"yield_per_action",
|
||||||
|
"reserved_by",
|
||||||
|
"enabled",
|
||||||
|
"can_npcs_use",
|
||||||
"can_player_use"
|
"can_player_use"
|
||||||
]):
|
]
|
||||||
|
):
|
||||||
return null
|
return null
|
||||||
if String(record_data["node_id"]).is_empty():
|
if String(record_data["node_id"]).is_empty():
|
||||||
return null
|
return null
|
||||||
var action_id := StringName(record_data["action_id"])
|
var action_id := StringName(record_data["action_id"])
|
||||||
if (
|
if not action_id.is_empty() and SimulationDefinitions.get_action(action_id) == null:
|
||||||
not action_id.is_empty()
|
|
||||||
and SimulationDefinitions.get_action(action_id) == null
|
|
||||||
):
|
|
||||||
return null
|
return null
|
||||||
return ResourceStateRecord.new(record_data)
|
return ResourceStateRecord.new(record_data)
|
||||||
|
|
||||||
|
|
||||||
static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
|
static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
|
||||||
if not legacy_data.has_all([
|
if not legacy_data.has_all(["node_id", "amount_remaining", "reserved_by", "enabled"]):
|
||||||
"node_id", "amount_remaining", "reserved_by", "enabled"
|
|
||||||
]):
|
|
||||||
return {}
|
return {}
|
||||||
var migrated := legacy_data.duplicate(true)
|
var migrated := legacy_data.duplicate(true)
|
||||||
migrated["schema_version"] = SCHEMA_VERSION
|
migrated["schema_version"] = SCHEMA_VERSION
|
||||||
@@ -63,6 +72,7 @@ static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
|
|||||||
migrated["can_player_use"] = false
|
migrated["can_player_use"] = false
|
||||||
return migrated
|
return migrated
|
||||||
|
|
||||||
|
|
||||||
func apply_definition(node: ResourceNode) -> bool:
|
func apply_definition(node: ResourceNode) -> bool:
|
||||||
if node == null or node.node_id != get_node_id():
|
if node == null or node.node_id != get_node_id():
|
||||||
return false
|
return false
|
||||||
@@ -85,44 +95,54 @@ func apply_definition(node: ResourceNode) -> bool:
|
|||||||
and can_player_use_resource() == node.can_player_use
|
and can_player_use_resource() == node.can_player_use
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func get_node_id() -> StringName:
|
func get_node_id() -> StringName:
|
||||||
return StringName(data["node_id"])
|
return StringName(data["node_id"])
|
||||||
|
|
||||||
|
|
||||||
func get_action_id() -> StringName:
|
func get_action_id() -> StringName:
|
||||||
return StringName(data["action_id"])
|
return StringName(data["action_id"])
|
||||||
|
|
||||||
|
|
||||||
func get_resource_id() -> StringName:
|
func get_resource_id() -> StringName:
|
||||||
return StringName(data["resource_id"])
|
return StringName(data["resource_id"])
|
||||||
|
|
||||||
|
|
||||||
func get_amount_remaining() -> float:
|
func get_amount_remaining() -> float:
|
||||||
return float(data["amount_remaining"])
|
return float(data["amount_remaining"])
|
||||||
|
|
||||||
|
|
||||||
func get_yield_per_action() -> float:
|
func get_yield_per_action() -> float:
|
||||||
return float(data["yield_per_action"])
|
return float(data["yield_per_action"])
|
||||||
|
|
||||||
|
|
||||||
func get_reserved_by() -> int:
|
func get_reserved_by() -> int:
|
||||||
return int(data["reserved_by"])
|
return int(data["reserved_by"])
|
||||||
|
|
||||||
|
|
||||||
func is_enabled() -> bool:
|
func is_enabled() -> bool:
|
||||||
return bool(data["enabled"])
|
return bool(data["enabled"])
|
||||||
|
|
||||||
|
|
||||||
func can_npc_use() -> bool:
|
func can_npc_use() -> bool:
|
||||||
return bool(data["can_npcs_use"])
|
return bool(data["can_npcs_use"])
|
||||||
|
|
||||||
|
|
||||||
func can_player_use_resource() -> bool:
|
func can_player_use_resource() -> bool:
|
||||||
return bool(data["can_player_use"])
|
return bool(data["can_player_use"])
|
||||||
|
|
||||||
|
|
||||||
func is_depleted() -> bool:
|
func is_depleted() -> bool:
|
||||||
return get_amount_remaining() <= 0.0
|
return get_amount_remaining() <= 0.0
|
||||||
|
|
||||||
|
|
||||||
func can_extract() -> bool:
|
func can_extract() -> bool:
|
||||||
return is_enabled() and not is_depleted()
|
return is_enabled() and not is_depleted()
|
||||||
|
|
||||||
|
|
||||||
func is_available_for(agent_id: int) -> bool:
|
func is_available_for(agent_id: int) -> bool:
|
||||||
return (
|
return can_extract() and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
||||||
can_extract()
|
|
||||||
and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
|
|
||||||
)
|
|
||||||
|
|
||||||
func reserve(agent_id: int) -> bool:
|
func reserve(agent_id: int) -> bool:
|
||||||
if not is_available_for(agent_id):
|
if not is_available_for(agent_id):
|
||||||
@@ -131,12 +151,14 @@ func reserve(agent_id: int) -> bool:
|
|||||||
changed.emit(self)
|
changed.emit(self)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func release(agent_id: int) -> void:
|
func release(agent_id: int) -> void:
|
||||||
if get_reserved_by() != agent_id:
|
if get_reserved_by() != agent_id:
|
||||||
return
|
return
|
||||||
data["reserved_by"] = -1
|
data["reserved_by"] = -1
|
||||||
changed.emit(self)
|
changed.emit(self)
|
||||||
|
|
||||||
|
|
||||||
func extract(requested_amount: float = -1.0) -> float:
|
func extract(requested_amount: float = -1.0) -> float:
|
||||||
if not can_extract():
|
if not can_extract():
|
||||||
return 0.0
|
return 0.0
|
||||||
@@ -152,6 +174,7 @@ func extract(requested_amount: float = -1.0) -> float:
|
|||||||
depleted.emit(self)
|
depleted.emit(self)
|
||||||
return extracted
|
return extracted
|
||||||
|
|
||||||
|
|
||||||
func set_amount_remaining(amount: float) -> void:
|
func set_amount_remaining(amount: float) -> void:
|
||||||
var was_depleted := is_depleted()
|
var was_depleted := is_depleted()
|
||||||
data["amount_remaining"] = maxf(amount, 0.0)
|
data["amount_remaining"] = maxf(amount, 0.0)
|
||||||
@@ -161,9 +184,11 @@ func set_amount_remaining(amount: float) -> void:
|
|||||||
if not was_depleted and is_depleted():
|
if not was_depleted and is_depleted():
|
||||||
depleted.emit(self)
|
depleted.emit(self)
|
||||||
|
|
||||||
|
|
||||||
func set_enabled(value: bool) -> void:
|
func set_enabled(value: bool) -> void:
|
||||||
data["enabled"] = value
|
data["enabled"] = value
|
||||||
changed.emit(self)
|
changed.emit(self)
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
return data.duplicate(true)
|
return data.duplicate(true)
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ var resources: Array[ResourceStateRecord] = []
|
|||||||
var storages: Array[StorageStateRecord] = []
|
var storages: Array[StorageStateRecord] = []
|
||||||
var economic_events: Array[EconomicEventRecord] = []
|
var economic_events: Array[EconomicEventRecord] = []
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
var npc_data: Array[Dictionary] = []
|
var npc_data: Array[Dictionary] = []
|
||||||
for npc_record in npcs:
|
for npc_record in npcs:
|
||||||
@@ -39,15 +40,18 @@ func to_dictionary() -> Dictionary:
|
|||||||
"economic_events": event_data
|
"economic_events": event_data
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
func to_json() -> String:
|
func to_json() -> String:
|
||||||
return JSON.stringify(to_dictionary())
|
return JSON.stringify(to_dictionary())
|
||||||
|
|
||||||
|
|
||||||
static func from_json(json_text: String) -> SimulationStateRecord:
|
static func from_json(json_text: String) -> SimulationStateRecord:
|
||||||
var parsed = JSON.parse_string(json_text)
|
var parsed = JSON.parse_string(json_text)
|
||||||
if not parsed is Dictionary:
|
if not parsed is Dictionary:
|
||||||
return null
|
return null
|
||||||
return from_dictionary(parsed)
|
return from_dictionary(parsed)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
||||||
if record_data.get("schema", "") != SCHEMA_NAME:
|
if record_data.get("schema", "") != SCHEMA_NAME:
|
||||||
return null
|
return null
|
||||||
@@ -56,19 +60,25 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
|||||||
record_data = _migrate_legacy(record_data, version)
|
record_data = _migrate_legacy(record_data, version)
|
||||||
elif version != SCHEMA_VERSION:
|
elif version != SCHEMA_VERSION:
|
||||||
return null
|
return null
|
||||||
if not record_data.has_all([
|
if not record_data.has_all(
|
||||||
"simulation", "village", "npcs", "resources", "storages",
|
["simulation", "village", "npcs", "resources", "storages", "economic_events"]
|
||||||
"economic_events"
|
):
|
||||||
]):
|
|
||||||
return null
|
return null
|
||||||
|
|
||||||
var simulation_data = record_data["simulation"]
|
var simulation_data = record_data["simulation"]
|
||||||
if not simulation_data is Dictionary:
|
if not simulation_data is Dictionary:
|
||||||
return null
|
return null
|
||||||
if not simulation_data.has_all([
|
if not simulation_data.has_all(
|
||||||
"seed", "tick_interval", "tick_count", "clock_accumulator",
|
[
|
||||||
"clock_elapsed_ticks", "wander_random_streams", "next_event_id"
|
"seed",
|
||||||
]):
|
"tick_interval",
|
||||||
|
"tick_count",
|
||||||
|
"clock_accumulator",
|
||||||
|
"clock_elapsed_ticks",
|
||||||
|
"wander_random_streams",
|
||||||
|
"next_event_id"
|
||||||
|
]
|
||||||
|
):
|
||||||
return null
|
return null
|
||||||
var wander_streams = simulation_data["wander_random_streams"]
|
var wander_streams = simulation_data["wander_random_streams"]
|
||||||
if not wander_streams is Array:
|
if not wander_streams is Array:
|
||||||
@@ -160,20 +170,22 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
|
|||||||
|
|
||||||
return record
|
return record
|
||||||
|
|
||||||
static func _migrate_legacy(
|
|
||||||
legacy_data: Dictionary,
|
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
|
||||||
version: int
|
|
||||||
) -> Dictionary:
|
|
||||||
var migrated := legacy_data.duplicate(true)
|
var migrated := legacy_data.duplicate(true)
|
||||||
migrated["schema_version"] = SCHEMA_VERSION
|
migrated["schema_version"] = SCHEMA_VERSION
|
||||||
if version == LEGACY_SCHEMA_VERSION:
|
if version == LEGACY_SCHEMA_VERSION:
|
||||||
var village_data: Dictionary = legacy_data.get("village", {})
|
var village_data: Dictionary = legacy_data.get("village", {})
|
||||||
var initial_food := float(village_data.get("food", 0.0))
|
var initial_food := float(village_data.get("food", 0.0))
|
||||||
migrated["storages"] = [
|
migrated["storages"] = [
|
||||||
StorageStateRecord.create(
|
(
|
||||||
|
StorageStateRecord
|
||||||
|
. create(
|
||||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||||
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
{String(SimulationIds.RESOURCE_FOOD): initial_food}
|
||||||
).to_dictionary()
|
)
|
||||||
|
. to_dictionary()
|
||||||
|
)
|
||||||
]
|
]
|
||||||
migrated["economic_events"] = []
|
migrated["economic_events"] = []
|
||||||
var simulation_data: Dictionary = migrated.get("simulation", {})
|
var simulation_data: Dictionary = migrated.get("simulation", {})
|
||||||
|
|||||||
@@ -5,20 +5,23 @@ const SCHEMA_VERSION := 1
|
|||||||
|
|
||||||
var data: Dictionary
|
var data: Dictionary
|
||||||
|
|
||||||
|
|
||||||
func _init(record_data: Dictionary = {}) -> void:
|
func _init(record_data: Dictionary = {}) -> void:
|
||||||
data = record_data.duplicate(true)
|
data = record_data.duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
static func create(
|
static func create(
|
||||||
storage_id: StringName,
|
storage_id: StringName, initial_amounts: Dictionary, capacity: float = 100.0
|
||||||
initial_amounts: Dictionary,
|
|
||||||
capacity: float = 100.0
|
|
||||||
) -> StorageStateRecord:
|
) -> StorageStateRecord:
|
||||||
return StorageStateRecord.new({
|
return StorageStateRecord.new(
|
||||||
|
{
|
||||||
"schema_version": SCHEMA_VERSION,
|
"schema_version": SCHEMA_VERSION,
|
||||||
"storage_id": String(storage_id),
|
"storage_id": String(storage_id),
|
||||||
"amounts": initial_amounts.duplicate(true),
|
"amounts": initial_amounts.duplicate(true),
|
||||||
"capacity": capacity
|
"capacity": capacity
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
||||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||||
@@ -34,34 +37,36 @@ static func from_dictionary(record_data: Dictionary) -> StorageStateRecord:
|
|||||||
normalized["capacity"] = float(record_data["capacity"])
|
normalized["capacity"] = float(record_data["capacity"])
|
||||||
var normalized_amounts := {}
|
var normalized_amounts := {}
|
||||||
for item_id in record_data["amounts"]:
|
for item_id in record_data["amounts"]:
|
||||||
normalized_amounts[String(item_id)] = float(
|
normalized_amounts[String(item_id)] = float(record_data["amounts"][item_id])
|
||||||
record_data["amounts"][item_id]
|
|
||||||
)
|
|
||||||
normalized["amounts"] = normalized_amounts
|
normalized["amounts"] = normalized_amounts
|
||||||
return StorageStateRecord.new(normalized)
|
return StorageStateRecord.new(normalized)
|
||||||
|
|
||||||
|
|
||||||
func get_storage_id() -> StringName:
|
func get_storage_id() -> StringName:
|
||||||
return StringName(data["storage_id"])
|
return StringName(data["storage_id"])
|
||||||
|
|
||||||
|
|
||||||
func get_amount(item_id: StringName) -> float:
|
func get_amount(item_id: StringName) -> float:
|
||||||
return float(data["amounts"].get(String(item_id), 0.0))
|
return float(data["amounts"].get(String(item_id), 0.0))
|
||||||
|
|
||||||
|
|
||||||
func get_total_amount() -> float:
|
func get_total_amount() -> float:
|
||||||
var total := 0.0
|
var total := 0.0
|
||||||
for amount in data["amounts"].values():
|
for amount in data["amounts"].values():
|
||||||
total += float(amount)
|
total += float(amount)
|
||||||
return total
|
return total
|
||||||
|
|
||||||
|
|
||||||
func deposit(item_id: StringName, requested_amount: float) -> float:
|
func deposit(item_id: StringName, requested_amount: float) -> float:
|
||||||
var accepted := minf(
|
var accepted := minf(
|
||||||
maxf(requested_amount, 0.0),
|
maxf(requested_amount, 0.0), maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
||||||
maxf(float(data["capacity"]) - get_total_amount(), 0.0)
|
|
||||||
)
|
)
|
||||||
if accepted <= 0.0:
|
if accepted <= 0.0:
|
||||||
return 0.0
|
return 0.0
|
||||||
data["amounts"][String(item_id)] = get_amount(item_id) + accepted
|
data["amounts"][String(item_id)] = get_amount(item_id) + accepted
|
||||||
return accepted
|
return accepted
|
||||||
|
|
||||||
|
|
||||||
func withdraw(item_id: StringName, requested_amount: float) -> float:
|
func withdraw(item_id: StringName, requested_amount: float) -> float:
|
||||||
var removed := minf(maxf(requested_amount, 0.0), get_amount(item_id))
|
var removed := minf(maxf(requested_amount, 0.0), get_amount(item_id))
|
||||||
if removed <= 0.0:
|
if removed <= 0.0:
|
||||||
@@ -69,5 +74,6 @@ func withdraw(item_id: StringName, requested_amount: float) -> float:
|
|||||||
data["amounts"][String(item_id)] = get_amount(item_id) - removed
|
data["amounts"][String(item_id)] = get_amount(item_id) - removed
|
||||||
return removed
|
return removed
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
return data.duplicate(true)
|
return data.duplicate(true)
|
||||||
|
|||||||
@@ -5,17 +5,22 @@ const SCHEMA_VERSION := 1
|
|||||||
|
|
||||||
var data: Dictionary
|
var data: Dictionary
|
||||||
|
|
||||||
|
|
||||||
func _init(record_data: Dictionary = {}) -> void:
|
func _init(record_data: Dictionary = {}) -> void:
|
||||||
data = record_data.duplicate(true)
|
data = record_data.duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
static func capture(village: SimVillage) -> VillageStateRecord:
|
static func capture(village: SimVillage) -> VillageStateRecord:
|
||||||
return VillageStateRecord.new({
|
return VillageStateRecord.new(
|
||||||
|
{
|
||||||
"schema_version": SCHEMA_VERSION,
|
"schema_version": SCHEMA_VERSION,
|
||||||
"food": village.food,
|
"food": village.food,
|
||||||
"wood": village.wood,
|
"wood": village.wood,
|
||||||
"safety": village.safety,
|
"safety": village.safety,
|
||||||
"knowledge": village.knowledge
|
"knowledge": village.knowledge
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
||||||
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
|
||||||
@@ -24,6 +29,7 @@ static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
|
|||||||
return null
|
return null
|
||||||
return VillageStateRecord.new(record_data)
|
return VillageStateRecord.new(record_data)
|
||||||
|
|
||||||
|
|
||||||
func restore(debug_logs: bool) -> SimVillage:
|
func restore(debug_logs: bool) -> SimVillage:
|
||||||
var village := SimVillage.new()
|
var village := SimVillage.new()
|
||||||
village.debug_logs = debug_logs
|
village.debug_logs = debug_logs
|
||||||
@@ -35,5 +41,6 @@ func restore(debug_logs: bool) -> SimVillage:
|
|||||||
village.update_priorities()
|
village.update_priorities()
|
||||||
return village
|
return village
|
||||||
|
|
||||||
|
|
||||||
func to_dictionary() -> Dictionary:
|
func to_dictionary() -> Dictionary:
|
||||||
return data.duplicate(true)
|
return data.duplicate(true)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
extends SceneTree
|
extends SceneTree
|
||||||
|
|
||||||
|
|
||||||
class FakeActiveWorld:
|
class FakeActiveWorld:
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
@@ -12,12 +13,15 @@ class FakeActiveWorld:
|
|||||||
func get_activity_target(_action_id: StringName) -> Dictionary:
|
func get_activity_target(_action_id: StringName) -> Dictionary:
|
||||||
return {"target_id": "", "position": activity_position}
|
return {"target_id": "", "position": activity_position}
|
||||||
|
|
||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
var travel_requests: Array[Vector3] = []
|
var travel_requests: Array[Vector3] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
_test_selection_and_execution_are_separate()
|
_test_selection_and_execution_are_separate()
|
||||||
_test_target_resolution_and_travel_are_separate()
|
_test_target_resolution_and_travel_are_separate()
|
||||||
@@ -31,16 +35,11 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _test_selection_and_execution_are_separate() -> void:
|
func _test_selection_and_execution_are_separate() -> void:
|
||||||
var village := SimVillage.new()
|
var village := SimVillage.new()
|
||||||
village.debug_logs = false
|
village.debug_logs = false
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(700, "BoundaryWorker", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
|
||||||
700,
|
|
||||||
"BoundaryWorker",
|
|
||||||
SimulationIds.PROFESSION_FARMER,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
npc.hunger = 80.0
|
npc.hunger = 80.0
|
||||||
var executor := ActionExecutionSystem.new()
|
var executor := ActionExecutionSystem.new()
|
||||||
executor.advance_npc(npc, village)
|
executor.advance_npc(npc, village)
|
||||||
@@ -55,12 +54,12 @@ func _test_selection_and_execution_are_separate() -> void:
|
|||||||
"Selection should independently choose food retrieval"
|
"Selection should independently choose food retrieval"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_target_resolution_and_travel_are_separate() -> void:
|
func _test_target_resolution_and_travel_are_separate() -> void:
|
||||||
var adapter := FakeActiveWorld.new()
|
var adapter := FakeActiveWorld.new()
|
||||||
adapter.resource_candidates = [{
|
adapter.resource_candidates = [
|
||||||
"target_id": "boundary_bush",
|
{"target_id": "boundary_bush", "position": Vector3(3.0, 0.0, 2.0)}
|
||||||
"position": Vector3(3.0, 0.0, 2.0)
|
]
|
||||||
}]
|
|
||||||
root.add_child(adapter)
|
root.add_child(adapter)
|
||||||
|
|
||||||
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
@@ -70,7 +69,8 @@ func _test_target_resolution_and_travel_are_separate() -> void:
|
|||||||
manager.set_process(false)
|
manager.set_process(false)
|
||||||
manager.npc_travel_requested.connect(_on_travel_requested)
|
manager.npc_travel_requested.connect(_on_travel_requested)
|
||||||
|
|
||||||
var resource_state := ResourceStateRecord.from_dictionary({
|
var resource_state := ResourceStateRecord.from_dictionary(
|
||||||
|
{
|
||||||
"schema_version": ResourceStateRecord.SCHEMA_VERSION,
|
"schema_version": ResourceStateRecord.SCHEMA_VERSION,
|
||||||
"node_id": "boundary_bush",
|
"node_id": "boundary_bush",
|
||||||
"action_id": String(SimulationIds.ACTION_GATHER_FOOD),
|
"action_id": String(SimulationIds.ACTION_GATHER_FOOD),
|
||||||
@@ -81,7 +81,8 @@ func _test_target_resolution_and_travel_are_separate() -> void:
|
|||||||
"enabled": true,
|
"enabled": true,
|
||||||
"can_npcs_use": true,
|
"can_npcs_use": true,
|
||||||
"can_player_use": true
|
"can_player_use": true
|
||||||
})
|
}
|
||||||
|
)
|
||||||
manager.resource_states[resource_state.get_node_id()] = resource_state
|
manager.resource_states[resource_state.get_node_id()] = resource_state
|
||||||
|
|
||||||
var npc: SimNPC = manager.npcs[0]
|
var npc: SimNPC = manager.npcs[0]
|
||||||
@@ -91,8 +92,7 @@ func _test_target_resolution_and_travel_are_separate() -> void:
|
|||||||
"Target resolver should resolve a resource from adapter facts"
|
"Target resolver should resolve a resource from adapter facts"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
npc.target_id == &"boundary_bush"
|
npc.target_id == &"boundary_bush" and resource_state.get_reserved_by() == npc.id,
|
||||||
and resource_state.get_reserved_by() == npc.id,
|
|
||||||
"Target resolver should authoritatively assign and reserve the target"
|
"Target resolver should authoritatively assign and reserve the target"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
@@ -113,12 +113,11 @@ func _test_target_resolution_and_travel_are_separate() -> void:
|
|||||||
manager.free()
|
manager.free()
|
||||||
adapter.free()
|
adapter.free()
|
||||||
|
|
||||||
func _on_travel_requested(
|
|
||||||
_npc: SimNPC,
|
func _on_travel_requested(_npc: SimNPC, target_position: Vector3) -> void:
|
||||||
target_position: Vector3
|
|
||||||
) -> void:
|
|
||||||
travel_requests.append(target_position)
|
travel_requests.append(target_position)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var clock := SimulationClock.new(1.0)
|
var clock := SimulationClock.new(1.0)
|
||||||
_check(clock.advance(0.4) == 0, "Clock should not tick before its interval")
|
_check(clock.advance(0.4) == 0, "Clock should not tick before its interval")
|
||||||
@@ -28,6 +30,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _run_scenario(seed_value: int) -> String:
|
func _run_scenario(seed_value: int) -> String:
|
||||||
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
manager.simulation_seed = seed_value
|
manager.simulation_seed = seed_value
|
||||||
@@ -47,6 +50,7 @@ func _run_scenario(seed_value: int) -> String:
|
|||||||
manager.free()
|
manager.free()
|
||||||
return checksum
|
return checksum
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
manager.debug_logs = false
|
manager.debug_logs = false
|
||||||
@@ -14,7 +16,8 @@ func _run() -> void:
|
|||||||
var pantry: StorageStateRecord = manager.get_pantry()
|
var pantry: StorageStateRecord = manager.get_pantry()
|
||||||
pantry.withdraw(SimulationIds.RESOURCE_FOOD, 1000.0)
|
pantry.withdraw(SimulationIds.RESOURCE_FOOD, 1000.0)
|
||||||
manager._sync_village_food()
|
manager._sync_village_food()
|
||||||
var resource := ResourceStateRecord.from_dictionary({
|
var resource := ResourceStateRecord.from_dictionary(
|
||||||
|
{
|
||||||
"schema_version": ResourceStateRecord.SCHEMA_VERSION,
|
"schema_version": ResourceStateRecord.SCHEMA_VERSION,
|
||||||
"node_id": "food_loop_bush",
|
"node_id": "food_loop_bush",
|
||||||
"action_id": String(SimulationIds.ACTION_GATHER_FOOD),
|
"action_id": String(SimulationIds.ACTION_GATHER_FOOD),
|
||||||
@@ -25,7 +28,8 @@ func _run() -> void:
|
|||||||
"enabled": true,
|
"enabled": true,
|
||||||
"can_npcs_use": true,
|
"can_npcs_use": true,
|
||||||
"can_player_use": true
|
"can_player_use": true
|
||||||
})
|
}
|
||||||
|
)
|
||||||
manager.resource_states[resource.get_node_id()] = resource
|
manager.resource_states[resource.get_node_id()] = resource
|
||||||
|
|
||||||
var npc: SimNPC = manager.npcs[0]
|
var npc: SimNPC = manager.npcs[0]
|
||||||
@@ -38,10 +42,9 @@ func _run() -> void:
|
|||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
|
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
is_equal_approx(resource.get_amount_remaining(), 8.0)
|
is_equal_approx(resource.get_amount_remaining(), 8.0)
|
||||||
and is_equal_approx(
|
and is_equal_approx(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 2.0)
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD),
|
|
||||||
2.0
|
|
||||||
),
|
),
|
||||||
"Gathering should move food from the source into NPC inventory"
|
"Gathering should move food from the source into NPC inventory"
|
||||||
)
|
)
|
||||||
@@ -58,10 +61,9 @@ func _run() -> void:
|
|||||||
manager.notify_npc_arrived(npc.id)
|
manager.notify_npc_arrived(npc.id)
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
is_equal_approx(pantry.get_amount(SimulationIds.RESOURCE_FOOD), 2.0)
|
is_equal_approx(pantry.get_amount(SimulationIds.RESOURCE_FOOD), 2.0)
|
||||||
and is_equal_approx(
|
and is_equal_approx(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 0.0)
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD),
|
|
||||||
0.0
|
|
||||||
),
|
),
|
||||||
"Deposit should transfer carried food into the pantry"
|
"Deposit should transfer carried food into the pantry"
|
||||||
)
|
)
|
||||||
@@ -75,28 +77,23 @@ func _run() -> void:
|
|||||||
manager.notify_npc_arrived(npc.id)
|
manager.notify_npc_arrived(npc.id)
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
is_equal_approx(pantry.get_amount(SimulationIds.RESOURCE_FOOD), 1.0)
|
is_equal_approx(pantry.get_amount(SimulationIds.RESOURCE_FOOD), 1.0)
|
||||||
and is_equal_approx(
|
and is_equal_approx(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 1.0)
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD),
|
|
||||||
1.0
|
|
||||||
),
|
),
|
||||||
"Withdraw should transfer pantry food into NPC inventory"
|
"Withdraw should transfer pantry food into NPC inventory"
|
||||||
)
|
)
|
||||||
|
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
_check(
|
_check(npc.current_task == SimulationIds.ACTION_EAT, "NPC carrying food should select eat")
|
||||||
npc.current_task == SimulationIds.ACTION_EAT,
|
|
||||||
"NPC carrying food should select eat"
|
|
||||||
)
|
|
||||||
manager.notify_npc_arrived(npc.id)
|
manager.notify_npc_arrived(npc.id)
|
||||||
var hunger_before_eating := npc.hunger
|
var hunger_before_eating := npc.hunger
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
npc.hunger < hunger_before_eating
|
npc.hunger < hunger_before_eating
|
||||||
and is_equal_approx(
|
and is_equal_approx(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 0.0)
|
||||||
npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD),
|
|
||||||
0.0
|
|
||||||
),
|
),
|
||||||
"Eating should consume carried food and reduce hunger"
|
"Eating should consume carried food and reduce hunger"
|
||||||
)
|
)
|
||||||
@@ -121,8 +118,10 @@ func _run() -> void:
|
|||||||
"Economic events should restore with the simulation"
|
"Economic events should restore with the simulation"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
restored.economic_events.size() == manager.economic_events.size()
|
restored.economic_events.size() == manager.economic_events.size()
|
||||||
and restored.next_event_id == manager.next_event_id,
|
and restored.next_event_id == manager.next_event_id
|
||||||
|
),
|
||||||
"Economic event history and its next ID should round-trip"
|
"Economic event history and its next ID should round-trip"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -134,10 +133,12 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|
||||||
|
|
||||||
func _check_economic_event_chain(manager: Node) -> void:
|
func _check_economic_event_chain(manager: Node) -> void:
|
||||||
var expected_types: Array[StringName] = [
|
var expected_types: Array[StringName] = [
|
||||||
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
||||||
@@ -154,28 +155,19 @@ func _check_economic_event_chain(manager: Node) -> void:
|
|||||||
for index in expected_types.size():
|
for index in expected_types.size():
|
||||||
var event: EconomicEventRecord = manager.economic_events[index]
|
var event: EconomicEventRecord = manager.economic_events[index]
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
int(event.data["event_id"]) == index
|
int(event.data["event_id"]) == index
|
||||||
and StringName(event.data["event_type"]) == expected_types[index]
|
and StringName(event.data["event_type"]) == expected_types[index]
|
||||||
and StringName(event.data["item_id"])
|
and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
|
||||||
== SimulationIds.RESOURCE_FOOD,
|
),
|
||||||
"Economic event order, identity, and item should be deterministic"
|
"Economic event order, identity, and item should be deterministic"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
is_equal_approx(
|
(
|
||||||
float(manager.economic_events[0].data["amount"]),
|
is_equal_approx(float(manager.economic_events[0].data["amount"]), 2.0)
|
||||||
2.0
|
and is_equal_approx(float(manager.economic_events[1].data["amount"]), 2.0)
|
||||||
)
|
and is_equal_approx(float(manager.economic_events[2].data["amount"]), 1.0)
|
||||||
and is_equal_approx(
|
and is_equal_approx(float(manager.economic_events[3].data["amount"]), 1.0)
|
||||||
float(manager.economic_events[1].data["amount"]),
|
|
||||||
2.0
|
|
||||||
)
|
|
||||||
and is_equal_approx(
|
|
||||||
float(manager.economic_events[2].data["amount"]),
|
|
||||||
1.0
|
|
||||||
)
|
|
||||||
and is_equal_approx(
|
|
||||||
float(manager.economic_events[3].data["amount"]),
|
|
||||||
1.0
|
|
||||||
),
|
),
|
||||||
"Economic events should record exact transferred quantities"
|
"Economic events should record exact transferred quantities"
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var main_scene: Node = load("res://main.tscn").instantiate()
|
var main_scene: Node = load("res://main.tscn").instantiate()
|
||||||
root.add_child(main_scene)
|
root.add_child(main_scene)
|
||||||
@@ -19,26 +21,21 @@ func _run() -> void:
|
|||||||
main_scene.has_node("JajceWorld/TerrainRoot/Terrain3D"),
|
main_scene.has_node("JajceWorld/TerrainRoot/Terrain3D"),
|
||||||
"Playable runtime should instance the Jajce Terrain3D world"
|
"Playable runtime should instance the Jajce Terrain3D world"
|
||||||
)
|
)
|
||||||
var terrain: Terrain3D = main_scene.get_node(
|
var terrain: Terrain3D = main_scene.get_node("JajceWorld/TerrainRoot/Terrain3D")
|
||||||
"JajceWorld/TerrainRoot/Terrain3D"
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
terrain.get_camera() == main_scene.get_node("CameraRig/Camera3D"),
|
terrain.get_camera() == main_scene.get_node("CameraRig/Camera3D"),
|
||||||
"Runtime Terrain3D should bind to the gameplay camera"
|
"Runtime Terrain3D should bind to the gameplay camera"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
not main_scene.has_node("World")
|
not main_scene.has_node("World")
|
||||||
and not main_scene.has_node("ResourceNodes")
|
and not main_scene.has_node("ResourceNodes")
|
||||||
and not main_scene.has_node("ActivityMarkers"),
|
and not main_scene.has_node("ActivityMarkers")
|
||||||
|
),
|
||||||
"Runtime should not retain duplicate flat-world objects"
|
"Runtime should not retain duplicate flat-world objects"
|
||||||
)
|
)
|
||||||
var resource_root := main_scene.get_node(
|
var resource_root := main_scene.get_node("JajceWorld/WorldObjects/ResourceNodes")
|
||||||
"JajceWorld/WorldObjects/ResourceNodes"
|
_check(resource_root.get_child_count() == 4, "Runtime should contain four Jajce ResourceNodes")
|
||||||
)
|
|
||||||
_check(
|
|
||||||
resource_root.get_child_count() == 4,
|
|
||||||
"Runtime should contain four Jajce ResourceNodes"
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
simulation_manager.resource_states.size() == 4,
|
simulation_manager.resource_states.size() == 4,
|
||||||
"Simulation authority should bind all four Jajce resources"
|
"Simulation authority should bind all four Jajce resources"
|
||||||
@@ -48,11 +45,7 @@ func _run() -> void:
|
|||||||
await _wait_for_navigation_map(navigation_map)
|
await _wait_for_navigation_map(navigation_map)
|
||||||
NavigationServer3D.map_force_update(navigation_map)
|
NavigationServer3D.map_force_update(navigation_map)
|
||||||
|
|
||||||
var fixed_origins := [
|
var fixed_origins := [Vector3(-6.0, 0.0, -4.0), Vector3(0.0, 0.0, 0.0), Vector3(6.0, 0.0, 4.0)]
|
||||||
Vector3(-6.0, 0.0, -4.0),
|
|
||||||
Vector3(0.0, 0.0, 0.0),
|
|
||||||
Vector3(6.0, 0.0, 4.0)
|
|
||||||
]
|
|
||||||
var destinations: Array[Vector3] = []
|
var destinations: Array[Vector3] = []
|
||||||
for marker_path in [
|
for marker_path in [
|
||||||
"JajceWorld/LegacyActivityMarkers/PantryMarker",
|
"JajceWorld/LegacyActivityMarkers/PantryMarker",
|
||||||
@@ -67,25 +60,14 @@ func _run() -> void:
|
|||||||
|
|
||||||
for origin in fixed_origins:
|
for origin in fixed_origins:
|
||||||
for destination in destinations:
|
for destination in destinations:
|
||||||
var path := NavigationServer3D.map_get_path(
|
var path := NavigationServer3D.map_get_path(navigation_map, origin, destination, true)
|
||||||
navigation_map,
|
|
||||||
origin,
|
|
||||||
destination,
|
|
||||||
true
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
not path.is_empty(),
|
not path.is_empty(),
|
||||||
"Navigation path should exist from %s to %s" % [origin, destination]
|
"Navigation path should exist from %s to %s" % [origin, destination]
|
||||||
)
|
)
|
||||||
|
|
||||||
var village := SimVillage.new()
|
var village := SimVillage.new()
|
||||||
var worker := SimNPC.new(
|
var worker := SimNPC.new(100, "BaselineWorker", SimulationIds.PROFESSION_SCHOLAR, 5.0, 5.0)
|
||||||
100,
|
|
||||||
"BaselineWorker",
|
|
||||||
SimulationIds.PROFESSION_SCHOLAR,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
worker.set_task(SimulationIds.ACTION_STUDY, 2.0)
|
worker.set_task(SimulationIds.ACTION_STUDY, 2.0)
|
||||||
worker.start_working()
|
worker.start_working()
|
||||||
var executor := ActionExecutionSystem.new()
|
var executor := ActionExecutionSystem.new()
|
||||||
@@ -93,13 +75,7 @@ func _run() -> void:
|
|||||||
executor.advance_npc(worker, village)
|
executor.advance_npc(worker, village)
|
||||||
_check(worker.task_complete, "A two-tick working task should complete")
|
_check(worker.task_complete, "A two-tick working task should complete")
|
||||||
|
|
||||||
var starving := SimNPC.new(
|
var starving := SimNPC.new(101, "BaselineStarving", SimulationIds.PROFESSION_WANDERER, 5.0, 5.0)
|
||||||
101,
|
|
||||||
"BaselineStarving",
|
|
||||||
SimulationIds.PROFESSION_WANDERER,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
starving.hunger = 100.0
|
starving.hunger = 100.0
|
||||||
starving.starvation_death_threshold = 1
|
starving.starvation_death_threshold = 1
|
||||||
executor.advance_npc(starving, village)
|
executor.advance_npc(starving, village)
|
||||||
@@ -114,6 +90,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _wait_for_navigation_map(navigation_map: RID) -> void:
|
func _wait_for_navigation_map(navigation_map: RID) -> void:
|
||||||
for attempt in 30:
|
for attempt in 30:
|
||||||
if (
|
if (
|
||||||
@@ -125,6 +102,7 @@ func _wait_for_navigation_map(navigation_map: RID) -> void:
|
|||||||
await physics_frame
|
await physics_frame
|
||||||
_check(false, "Navigation map did not synchronize within 30 physics frames")
|
_check(false, "Navigation map did not synchronize within 30 physics frames")
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var camera := Camera3D.new()
|
var camera := Camera3D.new()
|
||||||
camera.current = true
|
camera.current = true
|
||||||
@@ -24,9 +26,11 @@ func _run() -> void:
|
|||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
terrain.assets.get_texture_count() >= 3,
|
terrain.assets.get_texture_count() >= 3,
|
||||||
|
(
|
||||||
"Jajce terrain should expose at least three materials (found %s)"
|
"Jajce terrain should expose at least three materials (found %s)"
|
||||||
% terrain.assets.get_texture_count()
|
% terrain.assets.get_texture_count()
|
||||||
)
|
)
|
||||||
|
)
|
||||||
_check(
|
_check(
|
||||||
absf(terrain.data.get_height(Vector3.ZERO)) < 0.1,
|
absf(terrain.data.get_height(Vector3.ZERO)) < 0.1,
|
||||||
"Central gameplay area should remain level for current navigation"
|
"Central gameplay area should remain level for current navigation"
|
||||||
@@ -42,32 +46,22 @@ func _run() -> void:
|
|||||||
world.get_node("FoliageRoot").get_child_count() >= 10,
|
world.get_node("FoliageRoot").get_child_count() >= 10,
|
||||||
"JajceWorld should include restrained authored foliage clusters"
|
"JajceWorld should include restrained authored foliage clusters"
|
||||||
)
|
)
|
||||||
_check(
|
_check(world.has_node("FortressBlockout"), "JajceWorld should include the fortress landmark")
|
||||||
world.has_node("FortressBlockout"),
|
_check(world.has_node("WaterRoot/WaterfallBody"), "WaterRoot should include a waterfall drop")
|
||||||
"JajceWorld should include the fortress landmark"
|
|
||||||
)
|
|
||||||
_check(
|
|
||||||
world.has_node("WaterRoot/WaterfallBody"),
|
|
||||||
"WaterRoot should include a waterfall drop"
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
world.has_node("WaterRoot/WaterfallMist"),
|
world.has_node("WaterRoot/WaterfallMist"),
|
||||||
"WaterRoot should include waterfall mist particles"
|
"WaterRoot should include waterfall mist particles"
|
||||||
)
|
)
|
||||||
_check(
|
_check(world.has_node("WaterRoot/RiverSurface"), "WaterRoot should include a river surface")
|
||||||
world.has_node("WaterRoot/RiverSurface"),
|
|
||||||
"WaterRoot should include a river surface"
|
|
||||||
)
|
|
||||||
var environment: Environment = (
|
var environment: Environment = (
|
||||||
world.get_node("WorldEnvironment") as WorldEnvironment
|
(world.get_node("WorldEnvironment") as WorldEnvironment).environment
|
||||||
).environment
|
)
|
||||||
_check(
|
_check(
|
||||||
environment.fog_enabled and environment.sky != null,
|
environment.fog_enabled and environment.sky != null,
|
||||||
"Jajce environment should provide sky and restrained valley fog"
|
"Jajce environment should provide sky and restrained valley fog"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
world.has_node("VillageRoot/Mill")
|
world.has_node("VillageRoot/Mill") and world.has_node("VillageRoot/Bridge"),
|
||||||
and world.has_node("VillageRoot/Bridge"),
|
|
||||||
"VillageRoot should include the mill and bridge blockouts"
|
"VillageRoot should include the mill and bridge blockouts"
|
||||||
)
|
)
|
||||||
var smoke_count := 0
|
var smoke_count := 0
|
||||||
@@ -103,11 +97,7 @@ func _run() -> void:
|
|||||||
await _wait_for_navigation_map(navigation_map)
|
await _wait_for_navigation_map(navigation_map)
|
||||||
NavigationServer3D.map_force_update(navigation_map)
|
NavigationServer3D.map_force_update(navigation_map)
|
||||||
|
|
||||||
var origins := [
|
var origins := [Vector3(-6, 0, -4), Vector3(0, 0, 0), Vector3(6, 0, 4)]
|
||||||
Vector3(-6, 0, -4),
|
|
||||||
Vector3(0, 0, 0),
|
|
||||||
Vector3(6, 0, 4)
|
|
||||||
]
|
|
||||||
var destinations: Array[Vector3] = []
|
var destinations: Array[Vector3] = []
|
||||||
for resource in resources:
|
for resource in resources:
|
||||||
destinations.append((resource as ResourceNode).interaction_point.global_position)
|
destinations.append((resource as ResourceNode).interaction_point.global_position)
|
||||||
@@ -116,12 +106,7 @@ func _run() -> void:
|
|||||||
|
|
||||||
for origin in origins:
|
for origin in origins:
|
||||||
for destination in destinations:
|
for destination in destinations:
|
||||||
var path := NavigationServer3D.map_get_path(
|
var path := NavigationServer3D.map_get_path(navigation_map, origin, destination, true)
|
||||||
navigation_map,
|
|
||||||
origin,
|
|
||||||
destination,
|
|
||||||
true
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
not path.is_empty(),
|
not path.is_empty(),
|
||||||
"Jajce navigation path should exist from %s to %s" % [origin, destination]
|
"Jajce navigation path should exist from %s to %s" % [origin, destination]
|
||||||
@@ -143,9 +128,7 @@ func _run() -> void:
|
|||||||
)
|
)
|
||||||
var selected := ResourceNode.get_by_id(npc.target_id)
|
var selected := ResourceNode.get_by_id(npc.target_id)
|
||||||
if selected != null:
|
if selected != null:
|
||||||
var selected_state: ResourceStateRecord = manager.get_resource_state(
|
var selected_state: ResourceStateRecord = manager.get_resource_state(selected.node_id)
|
||||||
selected.node_id
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
selected_state.get_reserved_by() == npc.id,
|
selected_state.get_reserved_by() == npc.id,
|
||||||
"Selected Jajce resource should be authoritatively reserved"
|
"Selected Jajce resource should be authoritatively reserved"
|
||||||
@@ -153,7 +136,9 @@ func _run() -> void:
|
|||||||
manager.release_resource(selected.node_id, npc.id)
|
manager.release_resource(selected.node_id, npc.id)
|
||||||
|
|
||||||
if failures.is_empty():
|
if failures.is_empty():
|
||||||
print("[TEST] Jajce scaffold passed: Terrain3D, 6 textures, shader water, building blockouts, chimney smoke")
|
print(
|
||||||
|
"[TEST] Jajce scaffold passed: Terrain3D, 6 textures, shader water, building blockouts, chimney smoke"
|
||||||
|
)
|
||||||
quit(0)
|
quit(0)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -161,6 +146,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _wait_for_navigation_map(navigation_map: RID) -> void:
|
func _wait_for_navigation_map(navigation_map: RID) -> void:
|
||||||
for attempt in 30:
|
for attempt in 30:
|
||||||
if (
|
if (
|
||||||
@@ -172,6 +158,7 @@ func _wait_for_navigation_map(navigation_map: RID) -> void:
|
|||||||
await physics_frame
|
await physics_frame
|
||||||
_check(false, "Jajce navigation map did not synchronize within 30 physics frames")
|
_check(false, "Jajce navigation map did not synchronize within 30 physics frames")
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var main_scene: Node = load("res://main.tscn").instantiate()
|
var main_scene: Node = load("res://main.tscn").instantiate()
|
||||||
root.add_child(main_scene)
|
root.add_child(main_scene)
|
||||||
@@ -21,25 +23,13 @@ func _run() -> void:
|
|||||||
var carried_food: MeshInstance3D = visual.get_node("CarriedFood")
|
var carried_food: MeshInstance3D = visual.get_node("CarriedFood")
|
||||||
_check(not carried_food.visible, "NPC should begin without a carried-food prop")
|
_check(not carried_food.visible, "NPC should begin without a carried-food prop")
|
||||||
npc.add_inventory(SimulationIds.RESOURCE_FOOD, 1.0)
|
npc.add_inventory(SimulationIds.RESOURCE_FOOD, 1.0)
|
||||||
manager.emit_signal(
|
manager.emit_signal("npc_inventory_changed", npc, SimulationIds.RESOURCE_FOOD, 1.0)
|
||||||
"npc_inventory_changed",
|
|
||||||
npc,
|
|
||||||
SimulationIds.RESOURCE_FOOD,
|
|
||||||
1.0
|
|
||||||
)
|
|
||||||
_check(carried_food.visible, "Carried food should be visible on the NPC")
|
_check(carried_food.visible, "Carried food should be visible on the NPC")
|
||||||
npc.remove_inventory(SimulationIds.RESOURCE_FOOD, 1.0)
|
npc.remove_inventory(SimulationIds.RESOURCE_FOOD, 1.0)
|
||||||
manager.emit_signal(
|
manager.emit_signal("npc_inventory_changed", npc, SimulationIds.RESOURCE_FOOD, 0.0)
|
||||||
"npc_inventory_changed",
|
|
||||||
npc,
|
|
||||||
SimulationIds.RESOURCE_FOOD,
|
|
||||||
0.0
|
|
||||||
)
|
|
||||||
_check(not carried_food.visible, "Deposited or eaten food should be hidden")
|
_check(not carried_food.visible, "Deposited or eaten food should be hidden")
|
||||||
|
|
||||||
var resource_state: ResourceStateRecord = manager.get_resource_state(
|
var resource_state: ResourceStateRecord = manager.get_resource_state(&"berry_bush_01")
|
||||||
&"berry_bush_01"
|
|
||||||
)
|
|
||||||
npc.set_task(SimulationIds.ACTION_GATHER_FOOD)
|
npc.set_task(SimulationIds.ACTION_GATHER_FOOD)
|
||||||
npc.target_id = resource_state.get_node_id()
|
npc.target_id = resource_state.get_node_id()
|
||||||
npc.travel_target_position = Vector3(-6.0, 0.0, -8.0)
|
npc.travel_target_position = Vector3(-6.0, 0.0, -8.0)
|
||||||
@@ -60,9 +50,11 @@ func _run() -> void:
|
|||||||
"Unload should synchronize the last active position"
|
"Unload should synchronize the last active position"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
npc.current_task == saved_action
|
npc.current_task == saved_action
|
||||||
and npc.target_id == saved_target_id
|
and npc.target_id == saved_target_id
|
||||||
and npc.travel_target_position.is_equal_approx(saved_target_position),
|
and npc.travel_target_position.is_equal_approx(saved_target_position)
|
||||||
|
),
|
||||||
"Unload should preserve action and target state"
|
"Unload should preserve action and target state"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
@@ -87,10 +79,7 @@ func _run() -> void:
|
|||||||
manager.get_state_checksum() == unloaded_checksum,
|
manager.get_state_checksum() == unloaded_checksum,
|
||||||
"Loading a visual must not mutate simulation state"
|
"Loading a visual must not mutate simulation state"
|
||||||
)
|
)
|
||||||
_check(
|
_check(resource_state.get_reserved_by() == npc.id, "Reload should preserve the reservation")
|
||||||
resource_state.get_reserved_by() == npc.id,
|
|
||||||
"Reload should preserve the reservation"
|
|
||||||
)
|
|
||||||
|
|
||||||
var moved_position := authoritative_position + Vector3(0.5, 0.0, 0.25)
|
var moved_position := authoritative_position + Vector3(0.5, 0.0, 0.25)
|
||||||
reloaded.emit_signal("position_changed", npc.id, moved_position)
|
reloaded.emit_signal("position_changed", npc.id, moved_position)
|
||||||
@@ -124,6 +113,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -3,9 +3,11 @@ extends SceneTree
|
|||||||
var main_scene: Node
|
var main_scene: Node
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
main_scene = load("res://main.tscn").instantiate()
|
main_scene = load("res://main.tscn").instantiate()
|
||||||
root.add_child(main_scene)
|
root.add_child(main_scene)
|
||||||
@@ -14,20 +16,14 @@ func _run() -> void:
|
|||||||
|
|
||||||
var simulation_manager := main_scene.get_node("SimulationManager")
|
var simulation_manager := main_scene.get_node("SimulationManager")
|
||||||
var player := main_scene.get_node("Player")
|
var player := main_scene.get_node("Player")
|
||||||
var bush := main_scene.get_node(
|
var bush := (
|
||||||
"JajceWorld/WorldObjects/ResourceNodes/BerryBush_01"
|
main_scene.get_node("JajceWorld/WorldObjects/ResourceNodes/BerryBush_01") as ResourceNode
|
||||||
) as ResourceNode
|
)
|
||||||
var tree := main_scene.get_node(
|
var tree := main_scene.get_node("JajceWorld/WorldObjects/ResourceNodes/Tree_01") as ResourceNode
|
||||||
"JajceWorld/WorldObjects/ResourceNodes/Tree_01"
|
|
||||||
) as ResourceNode
|
|
||||||
simulation_manager.set_process(false)
|
simulation_manager.set_process(false)
|
||||||
|
|
||||||
var bush_state: ResourceStateRecord = simulation_manager.get_resource_state(
|
var bush_state: ResourceStateRecord = simulation_manager.get_resource_state(bush.node_id)
|
||||||
bush.node_id
|
var tree_state: ResourceStateRecord = simulation_manager.get_resource_state(tree.node_id)
|
||||||
)
|
|
||||||
var tree_state: ResourceStateRecord = simulation_manager.get_resource_state(
|
|
||||||
tree.node_id
|
|
||||||
)
|
|
||||||
bush_state.set_amount_remaining(1.0)
|
bush_state.set_amount_remaining(1.0)
|
||||||
_check(
|
_check(
|
||||||
simulation_manager.reserve_resource(bush.node_id, 999),
|
simulation_manager.reserve_resource(bush.node_id, 999),
|
||||||
@@ -41,11 +37,11 @@ func _run() -> void:
|
|||||||
is_equal_approx(bush_state.get_amount_remaining(), 0.0),
|
is_equal_approx(bush_state.get_amount_remaining(), 0.0),
|
||||||
"Player should deplete the nearby bush"
|
"Player should deplete the nearby bush"
|
||||||
)
|
)
|
||||||
_check(is_equal_approx(simulation_manager.village.food, food_before + 1.0), "Village should receive exactly the bush's remaining food")
|
|
||||||
_check(
|
_check(
|
||||||
bush_state.get_reserved_by() == -1,
|
is_equal_approx(simulation_manager.village.food, food_before + 1.0),
|
||||||
"Depletion should release the NPC reservation"
|
"Village should receive exactly the bush's remaining food"
|
||||||
)
|
)
|
||||||
|
_check(bush_state.get_reserved_by() == -1, "Depletion should release the NPC reservation")
|
||||||
|
|
||||||
player.global_position = tree.interaction_point.global_position
|
player.global_position = tree.interaction_point.global_position
|
||||||
var wood_before: float = simulation_manager.village.wood
|
var wood_before: float = simulation_manager.village.wood
|
||||||
@@ -53,13 +49,13 @@ func _run() -> void:
|
|||||||
player.try_interact()
|
player.try_interact()
|
||||||
|
|
||||||
_check(
|
_check(
|
||||||
is_equal_approx(
|
is_equal_approx(tree_state.get_amount_remaining(), tree_before - tree.yield_per_action),
|
||||||
tree_state.get_amount_remaining(),
|
|
||||||
tree_before - tree.yield_per_action
|
|
||||||
),
|
|
||||||
"Player should extract the tree's configured yield"
|
"Player should extract the tree's configured yield"
|
||||||
)
|
)
|
||||||
_check(is_equal_approx(simulation_manager.village.wood, wood_before + tree.yield_per_action), "Village should receive exactly the extracted wood")
|
_check(
|
||||||
|
is_equal_approx(simulation_manager.village.wood, wood_before + tree.yield_per_action),
|
||||||
|
"Village should receive exactly the extracted wood"
|
||||||
|
)
|
||||||
|
|
||||||
if failures.is_empty():
|
if failures.is_empty():
|
||||||
print("[TEST] ResourceNode player parity passed")
|
print("[TEST] ResourceNode player parity passed")
|
||||||
@@ -70,6 +66,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var test_directory := "user://save_slot_test_%s" % Time.get_ticks_usec()
|
var test_directory := "user://save_slot_test_%s" % Time.get_ticks_usec()
|
||||||
var store := SaveSlotStore.new(test_directory)
|
var store := SaveSlotStore.new(test_directory)
|
||||||
@@ -48,17 +50,14 @@ func _run() -> void:
|
|||||||
|
|
||||||
var unchanged_checksum: String = manager.get_state_checksum()
|
var unchanged_checksum: String = manager.get_state_checksum()
|
||||||
var file := FileAccess.open(final_path, FileAccess.WRITE)
|
var file := FileAccess.open(final_path, FileAccess.WRITE)
|
||||||
file.store_string("{\"schema\":\"broken\"}")
|
file.store_string('{"schema":"broken"}')
|
||||||
file.close()
|
file.close()
|
||||||
_check(not store.load_into(manager), "Invalid save data should be rejected")
|
_check(not store.load_into(manager), "Invalid save data should be rejected")
|
||||||
_check(
|
_check(
|
||||||
manager.get_state_checksum() == unchanged_checksum,
|
manager.get_state_checksum() == unchanged_checksum,
|
||||||
"A rejected save must not partially mutate the simulation"
|
"A rejected save must not partially mutate the simulation"
|
||||||
)
|
)
|
||||||
_check(
|
_check(not store.save(manager, "../escape"), "Slot names must not escape the save directory")
|
||||||
not store.save(manager, "../escape"),
|
|
||||||
"Slot names must not escape the save directory"
|
|
||||||
)
|
|
||||||
|
|
||||||
store.delete_slot()
|
store.delete_slot()
|
||||||
DirAccess.remove_absolute(ProjectSettings.globalize_path(test_directory))
|
DirAccess.remove_absolute(ProjectSettings.globalize_path(test_directory))
|
||||||
@@ -70,6 +69,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
_test_registry_integrity()
|
_test_registry_integrity()
|
||||||
_test_definition_backed_behavior()
|
_test_definition_backed_behavior()
|
||||||
@@ -20,12 +22,10 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _test_registry_integrity() -> void:
|
func _test_registry_integrity() -> void:
|
||||||
var errors := SimulationDefinitions.validate()
|
var errors := SimulationDefinitions.validate()
|
||||||
_check(
|
_check(errors.is_empty(), "Definition registry should validate: %s" % [errors])
|
||||||
errors.is_empty(),
|
|
||||||
"Definition registry should validate: %s" % [errors]
|
|
||||||
)
|
|
||||||
|
|
||||||
var action_ids: Array[StringName] = []
|
var action_ids: Array[StringName] = []
|
||||||
for definition in SimulationDefinitions.get_actions():
|
for definition in SimulationDefinitions.get_actions():
|
||||||
@@ -34,30 +34,19 @@ func _test_registry_integrity() -> void:
|
|||||||
SimulationDefinitions.get_action(definition.action_id) == definition,
|
SimulationDefinitions.get_action(definition.action_id) == definition,
|
||||||
"Action lookup should return '%s'" % definition.action_id
|
"Action lookup should return '%s'" % definition.action_id
|
||||||
)
|
)
|
||||||
_check(
|
_check(action_ids.size() == 9, "Registry should contain all nine executable prototype actions")
|
||||||
action_ids.size() == 9,
|
|
||||||
"Registry should contain all nine executable prototype actions"
|
|
||||||
)
|
|
||||||
|
|
||||||
var profession_ids := SimulationDefinitions.get_profession_ids()
|
var profession_ids := SimulationDefinitions.get_profession_ids()
|
||||||
_check(
|
_check(profession_ids.size() == 5, "Registry should contain all five prototype professions")
|
||||||
profession_ids.size() == 5,
|
|
||||||
"Registry should contain all five prototype professions"
|
|
||||||
)
|
|
||||||
for profession_id in profession_ids:
|
for profession_id in profession_ids:
|
||||||
_check(
|
_check(
|
||||||
SimulationDefinitions.get_profession(profession_id) != null,
|
SimulationDefinitions.get_profession(profession_id) != null,
|
||||||
"Profession lookup should return '%s'" % profession_id
|
"Profession lookup should return '%s'" % profession_id
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_definition_backed_behavior() -> void:
|
func _test_definition_backed_behavior() -> void:
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(500, "DefinitionWorker", SimulationIds.PROFESSION_SCHOLAR, 5.0, 5.0)
|
||||||
500,
|
|
||||||
"DefinitionWorker",
|
|
||||||
SimulationIds.PROFESSION_SCHOLAR,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
npc.set_task(SimulationIds.ACTION_STUDY)
|
npc.set_task(SimulationIds.ACTION_STUDY)
|
||||||
var study := SimulationDefinitions.get_action(SimulationIds.ACTION_STUDY)
|
var study := SimulationDefinitions.get_action(SimulationIds.ACTION_STUDY)
|
||||||
_check(
|
_check(
|
||||||
@@ -68,23 +57,18 @@ func _test_definition_backed_behavior() -> void:
|
|||||||
study.preferred_profession_id == SimulationIds.PROFESSION_SCHOLAR,
|
study.preferred_profession_id == SimulationIds.PROFESSION_SCHOLAR,
|
||||||
"Study should reference the stable scholar profession ID"
|
"Study should reference the stable scholar profession ID"
|
||||||
)
|
)
|
||||||
var gather := SimulationDefinitions.get_action(
|
var gather := SimulationDefinitions.get_action(SimulationIds.ACTION_GATHER_FOOD)
|
||||||
SimulationIds.ACTION_GATHER_FOOD
|
|
||||||
)
|
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
gather.target_type == SimulationIds.TARGET_RESOURCE
|
gather.target_type == SimulationIds.TARGET_RESOURCE
|
||||||
and gather.resource_action_id == SimulationIds.ACTION_GATHER_FOOD,
|
and gather.resource_action_id == SimulationIds.ACTION_GATHER_FOOD
|
||||||
|
),
|
||||||
"Gather-food target metadata should come from its definition"
|
"Gather-food target metadata should come from its definition"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_state_reference_validation() -> void:
|
func _test_state_reference_validation() -> void:
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(501, "ValidationWorker", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
|
||||||
501,
|
|
||||||
"ValidationWorker",
|
|
||||||
SimulationIds.PROFESSION_FARMER,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
var valid_data := NPCStateRecord.capture(npc).to_dictionary()
|
var valid_data := NPCStateRecord.capture(npc).to_dictionary()
|
||||||
var invalid_profession := valid_data.duplicate(true)
|
var invalid_profession := valid_data.duplicate(true)
|
||||||
invalid_profession["profession"] = "missing_profession"
|
invalid_profession["profession"] = "missing_profession"
|
||||||
@@ -99,6 +83,7 @@ func _test_state_reference_validation() -> void:
|
|||||||
"NPC state should reject an unknown action ID"
|
"NPC state should reject an unknown action ID"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_id_round_trip() -> void:
|
func _test_id_round_trip() -> void:
|
||||||
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
manager.debug_logs = false
|
manager.debug_logs = false
|
||||||
@@ -116,8 +101,7 @@ func _test_id_round_trip() -> void:
|
|||||||
)
|
)
|
||||||
for npc in restored.npcs:
|
for npc in restored.npcs:
|
||||||
_check(
|
_check(
|
||||||
typeof(npc.profession) == TYPE_STRING_NAME,
|
typeof(npc.profession) == TYPE_STRING_NAME, "Profession should restore as StringName"
|
||||||
"Profession should restore as StringName"
|
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
typeof(npc.current_task) == TYPE_STRING_NAME,
|
typeof(npc.current_task) == TYPE_STRING_NAME,
|
||||||
@@ -131,6 +115,7 @@ func _test_id_round_trip() -> void:
|
|||||||
manager.free()
|
manager.free()
|
||||||
restored.free()
|
restored.free()
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends SceneTree
|
|||||||
|
|
||||||
var failures: Array[String] = []
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
await _test_deterministic_continuation()
|
await _test_deterministic_continuation()
|
||||||
await _test_resource_state_round_trip()
|
await _test_resource_state_round_trip()
|
||||||
@@ -23,6 +25,7 @@ func _run() -> void:
|
|||||||
push_error("[TEST] " + failure)
|
push_error("[TEST] " + failure)
|
||||||
quit(1)
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
func _test_deterministic_continuation() -> void:
|
func _test_deterministic_continuation() -> void:
|
||||||
var uninterrupted := _create_manager(91234)
|
var uninterrupted := _create_manager(91234)
|
||||||
_advance_scenario(uninterrupted, 24)
|
_advance_scenario(uninterrupted, 24)
|
||||||
@@ -63,10 +66,9 @@ func _test_deterministic_continuation() -> void:
|
|||||||
before_save.free()
|
before_save.free()
|
||||||
restored.free()
|
restored.free()
|
||||||
|
|
||||||
|
|
||||||
func _test_resource_state_round_trip() -> void:
|
func _test_resource_state_round_trip() -> void:
|
||||||
var resource: ResourceNode = load(
|
var resource: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
|
||||||
"res://world/resource_nodes/ResourceNode.tscn"
|
|
||||||
).instantiate()
|
|
||||||
resource.node_id = &"SerializationTestBerry"
|
resource.node_id = &"SerializationTestBerry"
|
||||||
resource.initial_amount = 9.0
|
resource.initial_amount = 9.0
|
||||||
resource.yield_per_action = 2.0
|
resource.yield_per_action = 2.0
|
||||||
@@ -78,9 +80,7 @@ func _test_resource_state_round_trip() -> void:
|
|||||||
manager.register_resource_node(resource),
|
manager.register_resource_node(resource),
|
||||||
"Resource presentation should bind to simulation authority"
|
"Resource presentation should bind to simulation authority"
|
||||||
)
|
)
|
||||||
var resource_state: ResourceStateRecord = manager.get_resource_state(
|
var resource_state: ResourceStateRecord = manager.get_resource_state(resource.node_id)
|
||||||
resource.node_id
|
|
||||||
)
|
|
||||||
_check(resource_state.reserve(42), "Resource should accept the test reservation")
|
_check(resource_state.reserve(42), "Resource should accept the test reservation")
|
||||||
resource_state.extract()
|
resource_state.extract()
|
||||||
var saved_json: String = manager.serialize_state()
|
var saved_json: String = manager.serialize_state()
|
||||||
@@ -103,15 +103,10 @@ func _test_resource_state_round_trip() -> void:
|
|||||||
is_equal_approx(resource_state.get_amount_remaining(), 7.0),
|
is_equal_approx(resource_state.get_amount_remaining(), 7.0),
|
||||||
"Resource amount should round-trip"
|
"Resource amount should round-trip"
|
||||||
)
|
)
|
||||||
_check(
|
_check(resource_state.get_reserved_by() == 42, "Resource reservation should round-trip")
|
||||||
resource_state.get_reserved_by() == 42,
|
|
||||||
"Resource reservation should round-trip"
|
|
||||||
)
|
|
||||||
_check(resource_state.is_enabled(), "Resource enabled state should round-trip")
|
_check(resource_state.is_enabled(), "Resource enabled state should round-trip")
|
||||||
|
|
||||||
var rebound: ResourceNode = load(
|
var rebound: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
|
||||||
"res://world/resource_nodes/ResourceNode.tscn"
|
|
||||||
).instantiate()
|
|
||||||
rebound.node_id = &"SerializationTestBerry"
|
rebound.node_id = &"SerializationTestBerry"
|
||||||
rebound.initial_amount = 999.0
|
rebound.initial_amount = 999.0
|
||||||
root.add_child(rebound)
|
root.add_child(rebound)
|
||||||
@@ -128,28 +123,28 @@ func _test_resource_state_round_trip() -> void:
|
|||||||
manager.free()
|
manager.free()
|
||||||
rebound.free()
|
rebound.free()
|
||||||
|
|
||||||
|
|
||||||
func _test_schema_rejection() -> void:
|
func _test_schema_rejection() -> void:
|
||||||
var unsupported := JSON.stringify({
|
var unsupported := JSON.stringify(
|
||||||
"schema": SimulationStateRecord.SCHEMA_NAME,
|
{"schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999}
|
||||||
"schema_version": 999
|
)
|
||||||
})
|
|
||||||
_check(
|
_check(
|
||||||
SimulationStateRecord.from_json(unsupported) == null,
|
SimulationStateRecord.from_json(unsupported) == null,
|
||||||
"Unsupported schema versions should be rejected"
|
"Unsupported schema versions should be rejected"
|
||||||
)
|
)
|
||||||
_check(
|
_check(SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected")
|
||||||
SimulationStateRecord.from_json("[]") == null,
|
|
||||||
"Non-record JSON should be rejected"
|
|
||||||
)
|
|
||||||
|
|
||||||
func _test_legacy_resource_migration() -> void:
|
func _test_legacy_resource_migration() -> void:
|
||||||
var migrated := ResourceStateRecord.from_dictionary({
|
var migrated := ResourceStateRecord.from_dictionary(
|
||||||
|
{
|
||||||
"schema_version": 1,
|
"schema_version": 1,
|
||||||
"node_id": "legacy_tree",
|
"node_id": "legacy_tree",
|
||||||
"amount_remaining": 6.0,
|
"amount_remaining": 6.0,
|
||||||
"reserved_by": 12,
|
"reserved_by": 12,
|
||||||
"enabled": true
|
"enabled": true
|
||||||
})
|
}
|
||||||
|
)
|
||||||
_check(migrated != null, "ResourceStateRecord v1 should migrate explicitly")
|
_check(migrated != null, "ResourceStateRecord v1 should migrate explicitly")
|
||||||
if migrated == null:
|
if migrated == null:
|
||||||
return
|
return
|
||||||
@@ -158,19 +153,13 @@ func _test_legacy_resource_migration() -> void:
|
|||||||
"Migrated resource state should use the current nested schema"
|
"Migrated resource state should use the current nested schema"
|
||||||
)
|
)
|
||||||
_check(
|
_check(
|
||||||
is_equal_approx(migrated.get_amount_remaining(), 6.0)
|
is_equal_approx(migrated.get_amount_remaining(), 6.0) and migrated.get_reserved_by() == 12,
|
||||||
and migrated.get_reserved_by() == 12,
|
|
||||||
"Resource migration should preserve mutable authority"
|
"Resource migration should preserve mutable authority"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_legacy_npc_migration() -> void:
|
func _test_legacy_npc_migration() -> void:
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(88, "LegacyNPC", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
|
||||||
88,
|
|
||||||
"LegacyNPC",
|
|
||||||
SimulationIds.PROFESSION_FARMER,
|
|
||||||
5.0,
|
|
||||||
5.0
|
|
||||||
)
|
|
||||||
var legacy_data := NPCStateRecord.capture(npc).to_dictionary()
|
var legacy_data := NPCStateRecord.capture(npc).to_dictionary()
|
||||||
legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION
|
legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION
|
||||||
legacy_data.erase("travel_target_position")
|
legacy_data.erase("travel_target_position")
|
||||||
@@ -184,6 +173,7 @@ func _test_legacy_npc_migration() -> void:
|
|||||||
"Legacy NPC migration should not invent an active travel target"
|
"Legacy NPC migration should not invent an active travel target"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
func _test_legacy_world_storage_migration() -> void:
|
func _test_legacy_world_storage_migration() -> void:
|
||||||
var manager := _create_manager(55)
|
var manager := _create_manager(55)
|
||||||
var legacy_data: Dictionary = manager.create_state_record().to_dictionary()
|
var legacy_data: Dictionary = manager.create_state_record().to_dictionary()
|
||||||
@@ -193,35 +183,34 @@ func _test_legacy_world_storage_migration() -> void:
|
|||||||
_check(migrated != null, "World schema v1 should migrate pantry storage")
|
_check(migrated != null, "World schema v1 should migrate pantry storage")
|
||||||
if migrated != null:
|
if migrated != null:
|
||||||
_check(
|
_check(
|
||||||
|
(
|
||||||
migrated.storages.size() == 1
|
migrated.storages.size() == 1
|
||||||
and is_equal_approx(
|
and is_equal_approx(
|
||||||
migrated.storages[0].get_amount(
|
migrated.storages[0].get_amount(SimulationIds.RESOURCE_FOOD),
|
||||||
SimulationIds.RESOURCE_FOOD
|
|
||||||
),
|
|
||||||
manager.village.food
|
manager.village.food
|
||||||
|
)
|
||||||
),
|
),
|
||||||
"World migration should preserve legacy village food in pantry"
|
"World migration should preserve legacy village food in pantry"
|
||||||
)
|
)
|
||||||
manager.free()
|
manager.free()
|
||||||
|
|
||||||
|
|
||||||
func _test_previous_world_event_migration() -> void:
|
func _test_previous_world_event_migration() -> void:
|
||||||
var manager := _create_manager(56)
|
var manager := _create_manager(56)
|
||||||
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
|
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
|
||||||
previous_data["schema_version"] = (
|
previous_data["schema_version"] = (SimulationStateRecord.PREVIOUS_SCHEMA_VERSION)
|
||||||
SimulationStateRecord.PREVIOUS_SCHEMA_VERSION
|
|
||||||
)
|
|
||||||
previous_data.erase("economic_events")
|
previous_data.erase("economic_events")
|
||||||
previous_data["simulation"].erase("next_event_id")
|
previous_data["simulation"].erase("next_event_id")
|
||||||
var migrated := SimulationStateRecord.from_dictionary(previous_data)
|
var migrated := SimulationStateRecord.from_dictionary(previous_data)
|
||||||
_check(migrated != null, "World schema v2 should add an empty event stream")
|
_check(migrated != null, "World schema v2 should add an empty event stream")
|
||||||
if migrated != null:
|
if migrated != null:
|
||||||
_check(
|
_check(
|
||||||
migrated.economic_events.is_empty()
|
migrated.economic_events.is_empty() and int(migrated.simulation["next_event_id"]) == 0,
|
||||||
and int(migrated.simulation["next_event_id"]) == 0,
|
|
||||||
"World v2 migration should initialize deterministic event identity"
|
"World v2 migration should initialize deterministic event identity"
|
||||||
)
|
)
|
||||||
manager.free()
|
manager.free()
|
||||||
|
|
||||||
|
|
||||||
func _create_manager(seed_value: int) -> Node:
|
func _create_manager(seed_value: int) -> Node:
|
||||||
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
manager.simulation_seed = seed_value
|
manager.simulation_seed = seed_value
|
||||||
@@ -230,6 +219,7 @@ func _create_manager(seed_value: int) -> Node:
|
|||||||
manager.set_process(false)
|
manager.set_process(false)
|
||||||
return manager
|
return manager
|
||||||
|
|
||||||
|
|
||||||
func _advance_scenario(manager: Node, steps: int) -> void:
|
func _advance_scenario(manager: Node, steps: int) -> void:
|
||||||
for step in steps:
|
for step in steps:
|
||||||
manager.simulate_tick()
|
manager.simulate_tick()
|
||||||
@@ -238,6 +228,7 @@ func _advance_scenario(manager: Node, steps: int) -> void:
|
|||||||
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||||
manager.notify_npc_arrived(npc.id)
|
manager.notify_npc_arrived(npc.id)
|
||||||
|
|
||||||
|
|
||||||
func _check(condition: bool, message: String) -> void:
|
func _check(condition: bool, message: String) -> void:
|
||||||
if not condition:
|
if not condition:
|
||||||
failures.append(message)
|
failures.append(message)
|
||||||
|
|||||||
@@ -6,13 +6,13 @@ const HEIGHT_SCALE := 40.0
|
|||||||
const DATA_DIRECTORY := "res://terrain/jajce/data"
|
const DATA_DIRECTORY := "res://terrain/jajce/data"
|
||||||
const TEXTURE_DIRECTORY := "res://terrain/jajce/textures"
|
const TEXTURE_DIRECTORY := "res://terrain/jajce/textures"
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_generate")
|
call_deferred("_generate")
|
||||||
|
|
||||||
|
|
||||||
func _generate() -> void:
|
func _generate() -> void:
|
||||||
DirAccess.make_dir_recursive_absolute(
|
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(TEXTURE_DIRECTORY))
|
||||||
ProjectSettings.globalize_path(TEXTURE_DIRECTORY)
|
|
||||||
)
|
|
||||||
_generate_texture("grass_albedo.png", Color("#516f36"), Color("#79924c"), 17)
|
_generate_texture("grass_albedo.png", Color("#516f36"), Color("#79924c"), 17)
|
||||||
_generate_texture("soil_albedo.png", Color("#65513b"), Color("#92734d"), 29)
|
_generate_texture("soil_albedo.png", Color("#65513b"), Color("#92734d"), 29)
|
||||||
_generate_texture("rock_albedo.png", Color("#55534f"), Color("#89847b"), 43)
|
_generate_texture("rock_albedo.png", Color("#55534f"), Color("#89847b"), 43)
|
||||||
@@ -22,12 +22,7 @@ func _generate() -> void:
|
|||||||
root.add_child(terrain)
|
root.add_child(terrain)
|
||||||
await process_frame
|
await process_frame
|
||||||
|
|
||||||
var height_map := Image.create_empty(
|
var height_map := Image.create_empty(MAP_SIZE, MAP_SIZE, false, Image.FORMAT_RF)
|
||||||
MAP_SIZE,
|
|
||||||
MAP_SIZE,
|
|
||||||
false,
|
|
||||||
Image.FORMAT_RF
|
|
||||||
)
|
|
||||||
var noise := FastNoiseLite.new()
|
var noise := FastNoiseLite.new()
|
||||||
noise.seed = 1943
|
noise.seed = 1943
|
||||||
noise.frequency = 0.018
|
noise.frequency = 0.018
|
||||||
@@ -40,79 +35,36 @@ func _generate() -> void:
|
|||||||
var world_z := float(image_z - HALF_SIZE)
|
var world_z := float(image_z - HALF_SIZE)
|
||||||
var distance := Vector2(world_x, world_z).length()
|
var distance := Vector2(world_x, world_z).length()
|
||||||
var outside_play_area := smoothstep(20.0, 52.0, distance)
|
var outside_play_area := smoothstep(20.0, 52.0, distance)
|
||||||
var ridge := 28.0 * _elliptical_peak(
|
var ridge := 28.0 * _elliptical_peak(world_x, world_z, -72.0, 18.0, 72.0, 48.0)
|
||||||
world_x,
|
var eastern_hill := 15.0 * _elliptical_peak(world_x, world_z, 105.0, 65.0, 110.0, 90.0)
|
||||||
world_z,
|
var southern_hill := (
|
||||||
-72.0,
|
11.0 * _elliptical_peak(world_x, world_z, -35.0, -125.0, 130.0, 85.0)
|
||||||
18.0,
|
|
||||||
72.0,
|
|
||||||
48.0
|
|
||||||
)
|
|
||||||
var eastern_hill := 15.0 * _elliptical_peak(
|
|
||||||
world_x,
|
|
||||||
world_z,
|
|
||||||
105.0,
|
|
||||||
65.0,
|
|
||||||
110.0,
|
|
||||||
90.0
|
|
||||||
)
|
|
||||||
var southern_hill := 11.0 * _elliptical_peak(
|
|
||||||
world_x,
|
|
||||||
world_z,
|
|
||||||
-35.0,
|
|
||||||
-125.0,
|
|
||||||
130.0,
|
|
||||||
85.0
|
|
||||||
)
|
|
||||||
var river_trench := -5.0 * exp(
|
|
||||||
-pow((world_x - 25.0) / 18.0, 2.0)
|
|
||||||
)
|
)
|
||||||
|
var river_trench := -5.0 * exp(-pow((world_x - 25.0) / 18.0, 2.0))
|
||||||
var broad_slope := maxf(0.0, (-world_x - 30.0) * 0.035)
|
var broad_slope := maxf(0.0, (-world_x - 30.0) * 0.035)
|
||||||
var detail := noise.get_noise_2d(world_x, world_z) * 2.4
|
var detail := noise.get_noise_2d(world_x, world_z) * 2.4
|
||||||
var height := (
|
var height := (
|
||||||
ridge
|
(ridge + eastern_hill + southern_hill + river_trench + broad_slope + detail)
|
||||||
+ eastern_hill
|
* outside_play_area
|
||||||
+ southern_hill
|
|
||||||
+ river_trench
|
|
||||||
+ broad_slope
|
|
||||||
+ detail
|
|
||||||
) * outside_play_area
|
|
||||||
height_map.set_pixel(
|
|
||||||
image_x,
|
|
||||||
image_z,
|
|
||||||
Color(height / HEIGHT_SCALE, 0.0, 0.0, 1.0)
|
|
||||||
)
|
)
|
||||||
|
height_map.set_pixel(image_x, image_z, Color(height / HEIGHT_SCALE, 0.0, 0.0, 1.0))
|
||||||
|
|
||||||
terrain.data.import_images(
|
terrain.data.import_images(
|
||||||
[height_map, null, null],
|
[height_map, null, null], Vector3(-HALF_SIZE, 0.0, -HALF_SIZE), 0.0, HEIGHT_SCALE
|
||||||
Vector3(-HALF_SIZE, 0.0, -HALF_SIZE),
|
|
||||||
0.0,
|
|
||||||
HEIGHT_SCALE
|
|
||||||
)
|
)
|
||||||
terrain.data.save_directory(DATA_DIRECTORY)
|
terrain.data.save_directory(DATA_DIRECTORY)
|
||||||
print("[TerrainGenerator] Generated bounded Jajce terrain and textures")
|
print("[TerrainGenerator] Generated bounded Jajce terrain and textures")
|
||||||
quit(0)
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
func _elliptical_peak(
|
func _elliptical_peak(
|
||||||
x: float,
|
x: float, z: float, center_x: float, center_z: float, width: float, depth: float
|
||||||
z: float,
|
|
||||||
center_x: float,
|
|
||||||
center_z: float,
|
|
||||||
width: float,
|
|
||||||
depth: float
|
|
||||||
) -> float:
|
) -> float:
|
||||||
return exp(
|
return exp(-(pow((x - center_x) / width, 2.0) + pow((z - center_z) / depth, 2.0)))
|
||||||
-(
|
|
||||||
pow((x - center_x) / width, 2.0)
|
|
||||||
+ pow((z - center_z) / depth, 2.0)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
func _generate_texture(
|
func _generate_texture(
|
||||||
file_name: String,
|
file_name: String, dark_color: Color, light_color: Color, seed_value: int
|
||||||
dark_color: Color,
|
|
||||||
light_color: Color,
|
|
||||||
seed_value: int
|
|
||||||
) -> void:
|
) -> void:
|
||||||
var noise := FastNoiseLite.new()
|
var noise := FastNoiseLite.new()
|
||||||
noise.seed = seed_value
|
noise.seed = seed_value
|
||||||
|
|||||||
@@ -4,9 +4,11 @@ const REGION_SIZE := 256
|
|||||||
const TERRAIN_SIZE := 512
|
const TERRAIN_SIZE := 512
|
||||||
const DATA_DIRECTORY := "res://terrain/jajce/data"
|
const DATA_DIRECTORY := "res://terrain/jajce/data"
|
||||||
|
|
||||||
|
|
||||||
func _initialize() -> void:
|
func _initialize() -> void:
|
||||||
call_deferred("_run")
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
func _run() -> void:
|
func _run() -> void:
|
||||||
var camera := Camera3D.new()
|
var camera := Camera3D.new()
|
||||||
camera.current = true
|
camera.current = true
|
||||||
@@ -18,12 +20,7 @@ func _run() -> void:
|
|||||||
terrain.set_camera(camera)
|
terrain.set_camera(camera)
|
||||||
await process_frame
|
await process_frame
|
||||||
|
|
||||||
var height_map := Image.create_empty(
|
var height_map := Image.create_empty(TERRAIN_SIZE, TERRAIN_SIZE, false, Image.FORMAT_RF)
|
||||||
TERRAIN_SIZE,
|
|
||||||
TERRAIN_SIZE,
|
|
||||||
false,
|
|
||||||
Image.FORMAT_RF
|
|
||||||
)
|
|
||||||
height_map.fill(Color(0.0, 0.0, 0.0, 1.0))
|
height_map.fill(Color(0.0, 0.0, 0.0, 1.0))
|
||||||
|
|
||||||
var images: Array[Image]
|
var images: Array[Image]
|
||||||
@@ -31,10 +28,7 @@ func _run() -> void:
|
|||||||
images[Terrain3DRegion.TYPE_HEIGHT] = height_map
|
images[Terrain3DRegion.TYPE_HEIGHT] = height_map
|
||||||
|
|
||||||
terrain.data.import_images(
|
terrain.data.import_images(
|
||||||
images,
|
images, Vector3(-TERRAIN_SIZE / 2.0, 0.0, -TERRAIN_SIZE / 2.0), 0.0, 1.0
|
||||||
Vector3(-TERRAIN_SIZE / 2.0, 0.0, -TERRAIN_SIZE / 2.0),
|
|
||||||
0.0,
|
|
||||||
1.0
|
|
||||||
)
|
)
|
||||||
terrain.data.save_directory(DATA_DIRECTORY)
|
terrain.data.save_directory(DATA_DIRECTORY)
|
||||||
print("[TOOL] Generated flat Jajce Terrain3D seed data in ", DATA_DIRECTORY)
|
print("[TOOL] Generated flat Jajce Terrain3D seed data in ", DATA_DIRECTORY)
|
||||||
|
|||||||
@@ -3,11 +3,13 @@ extends Node
|
|||||||
|
|
||||||
const TEXTURE_DIR := "res://terrain/jajce/textures"
|
const TEXTURE_DIR := "res://terrain/jajce/textures"
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if not Engine.is_editor_hint():
|
if not Engine.is_editor_hint():
|
||||||
return
|
return
|
||||||
call_deferred("generate")
|
call_deferred("generate")
|
||||||
|
|
||||||
|
|
||||||
func generate() -> void:
|
func generate() -> void:
|
||||||
var dir := DirAccess.open(TEXTURE_DIR)
|
var dir := DirAccess.open(TEXTURE_DIR)
|
||||||
if not dir:
|
if not dir:
|
||||||
@@ -19,6 +21,7 @@ func generate() -> void:
|
|||||||
|
|
||||||
print("[TerrainTextureGenerator] Generated 3 terrain textures")
|
print("[TerrainTextureGenerator] Generated 3 terrain textures")
|
||||||
|
|
||||||
|
|
||||||
func _generate_texture(file_name: String, dark: Color, light: Color, seed_val: int) -> void:
|
func _generate_texture(file_name: String, dark: Color, light: Color, seed_val: int) -> void:
|
||||||
seed(seed_val)
|
seed(seed_val)
|
||||||
var grid_size := 16
|
var grid_size := 16
|
||||||
|
|||||||
@@ -6,17 +6,18 @@ extends Node
|
|||||||
@export var rest_marker: Marker3D
|
@export var rest_marker: Marker3D
|
||||||
@export var pantry_marker: Marker3D
|
@export var pantry_marker: Marker3D
|
||||||
|
|
||||||
|
|
||||||
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
|
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
|
||||||
var candidates: Array[Dictionary] = []
|
var candidates: Array[Dictionary] = []
|
||||||
for node in ResourceNode.get_all():
|
for node in ResourceNode.get_all():
|
||||||
if node.action_id != action_id or node.interaction_point == null:
|
if node.action_id != action_id or node.interaction_point == null:
|
||||||
continue
|
continue
|
||||||
candidates.append({
|
candidates.append(
|
||||||
"target_id": String(node.node_id),
|
{"target_id": String(node.node_id), "position": node.interaction_point.global_position}
|
||||||
"position": node.interaction_point.global_position
|
)
|
||||||
})
|
|
||||||
return candidates
|
return candidates
|
||||||
|
|
||||||
|
|
||||||
func get_activity_target(action_id: StringName) -> Dictionary:
|
func get_activity_target(action_id: StringName) -> Dictionary:
|
||||||
var marker: Marker3D
|
var marker: Marker3D
|
||||||
match action_id:
|
match action_id:
|
||||||
@@ -33,10 +34,13 @@ func get_activity_target(action_id: StringName) -> Dictionary:
|
|||||||
if marker == null:
|
if marker == null:
|
||||||
return {}
|
return {}
|
||||||
var target_id := ""
|
var target_id := ""
|
||||||
if action_id in [
|
if (
|
||||||
|
action_id
|
||||||
|
in [
|
||||||
SimulationIds.ACTION_EAT,
|
SimulationIds.ACTION_EAT,
|
||||||
SimulationIds.ACTION_DEPOSIT_FOOD,
|
SimulationIds.ACTION_DEPOSIT_FOOD,
|
||||||
SimulationIds.ACTION_WITHDRAW_FOOD
|
SimulationIds.ACTION_WITHDRAW_FOOD
|
||||||
]:
|
]
|
||||||
|
):
|
||||||
target_id = String(SimulationIds.STORAGE_VILLAGE_PANTRY)
|
target_id = String(SimulationIds.STORAGE_VILLAGE_PANTRY)
|
||||||
return {"target_id": target_id, "position": marker.global_position}
|
return {"target_id": target_id, "position": marker.global_position}
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ const COLORS := {
|
|||||||
|
|
||||||
const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
|
const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
for child in get_children():
|
for child in get_children():
|
||||||
child.queue_free()
|
child.queue_free()
|
||||||
|
|||||||
@@ -4,9 +4,11 @@ extends Camera3D
|
|||||||
@export var orbit_speed := 0.025
|
@export var orbit_speed := 0.025
|
||||||
@export var animate_orbit := true
|
@export var animate_orbit := true
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
look_at(focus_point, Vector3.UP)
|
look_at(focus_point, Vector3.UP)
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
if not animate_orbit:
|
if not animate_orbit:
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -2,9 +2,11 @@ extends Node3D
|
|||||||
|
|
||||||
@onready var terrain: Terrain3D = $TerrainRoot/Terrain3D
|
@onready var terrain: Terrain3D = $TerrainRoot/Terrain3D
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
call_deferred("_initialize_world_presentation")
|
call_deferred("_initialize_world_presentation")
|
||||||
|
|
||||||
|
|
||||||
func _initialize_world_presentation() -> void:
|
func _initialize_world_presentation() -> void:
|
||||||
var active_camera := get_viewport().get_camera_3d()
|
var active_camera := get_viewport().get_camera_3d()
|
||||||
if active_camera != null:
|
if active_camera != null:
|
||||||
@@ -16,7 +18,7 @@ func _initialize_world_presentation() -> void:
|
|||||||
for child in $VillageRoot.get_children():
|
for child in $VillageRoot.get_children():
|
||||||
groups_to_snap.append(child)
|
groups_to_snap.append(child)
|
||||||
for item in groups_to_snap:
|
for item in groups_to_snap:
|
||||||
var pos := item.global_position
|
var pos: Vector3 = item.global_position
|
||||||
var h: float = terrain.data.get_height(pos)
|
var h: float = terrain.data.get_height(pos)
|
||||||
if not is_nan(h):
|
if not is_nan(h):
|
||||||
item.global_position.y = h
|
item.global_position.y = h
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ static var _all: Array[ResourceNode] = []
|
|||||||
|
|
||||||
var state: ResourceStateRecord
|
var state: ResourceStateRecord
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if node_id.is_empty():
|
if node_id.is_empty():
|
||||||
push_error("ResourceNode at %s has empty node_id" % get_path())
|
push_error("ResourceNode at %s has empty node_id" % get_path())
|
||||||
@@ -30,9 +31,11 @@ func _ready() -> void:
|
|||||||
var existing := get_by_id(node_id)
|
var existing := get_by_id(node_id)
|
||||||
if existing != null:
|
if existing != null:
|
||||||
push_error(
|
push_error(
|
||||||
|
(
|
||||||
"Duplicate ResourceNode node_id '%s' at %s; first registered at %s"
|
"Duplicate ResourceNode node_id '%s' at %s; first registered at %s"
|
||||||
% [node_id, get_path(), existing.get_path()]
|
% [node_id, get_path(), existing.get_path()]
|
||||||
)
|
)
|
||||||
|
)
|
||||||
initial_enabled = false
|
initial_enabled = false
|
||||||
_update_presentation()
|
_update_presentation()
|
||||||
return
|
return
|
||||||
@@ -41,6 +44,7 @@ func _ready() -> void:
|
|||||||
_try_register_with_simulation()
|
_try_register_with_simulation()
|
||||||
_update_presentation()
|
_update_presentation()
|
||||||
|
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
func _exit_tree() -> void:
|
||||||
_all.erase(self)
|
_all.erase(self)
|
||||||
if state != null and state.changed.is_connected(_on_state_changed):
|
if state != null and state.changed.is_connected(_on_state_changed):
|
||||||
@@ -49,6 +53,7 @@ func _exit_tree() -> void:
|
|||||||
state.depleted.disconnect(_on_state_depleted)
|
state.depleted.disconnect(_on_state_depleted)
|
||||||
state = null
|
state = null
|
||||||
|
|
||||||
|
|
||||||
func bind_state(resource_state: ResourceStateRecord) -> bool:
|
func bind_state(resource_state: ResourceStateRecord) -> bool:
|
||||||
if resource_state == null or resource_state.get_node_id() != node_id:
|
if resource_state == null or resource_state.get_node_id() != node_id:
|
||||||
return false
|
return false
|
||||||
@@ -64,6 +69,7 @@ func bind_state(resource_state: ResourceStateRecord) -> bool:
|
|||||||
_update_presentation()
|
_update_presentation()
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func _try_register_with_simulation() -> void:
|
func _try_register_with_simulation() -> void:
|
||||||
var managers := get_tree().get_nodes_in_group("simulation_manager")
|
var managers := get_tree().get_nodes_in_group("simulation_manager")
|
||||||
if managers.size() != 1:
|
if managers.size() != 1:
|
||||||
@@ -72,21 +78,27 @@ func _try_register_with_simulation() -> void:
|
|||||||
if manager.has_method("register_resource_node"):
|
if manager.has_method("register_resource_node"):
|
||||||
manager.register_resource_node(self)
|
manager.register_resource_node(self)
|
||||||
|
|
||||||
|
|
||||||
func get_amount_remaining() -> float:
|
func get_amount_remaining() -> float:
|
||||||
return state.get_amount_remaining() if state != null else initial_amount
|
return state.get_amount_remaining() if state != null else initial_amount
|
||||||
|
|
||||||
|
|
||||||
func get_reserved_by() -> int:
|
func get_reserved_by() -> int:
|
||||||
return state.get_reserved_by() if state != null else -1
|
return state.get_reserved_by() if state != null else -1
|
||||||
|
|
||||||
|
|
||||||
func is_enabled() -> bool:
|
func is_enabled() -> bool:
|
||||||
return state.is_enabled() if state != null else initial_enabled
|
return state.is_enabled() if state != null else initial_enabled
|
||||||
|
|
||||||
|
|
||||||
func is_depleted() -> bool:
|
func is_depleted() -> bool:
|
||||||
return state.is_depleted() if state != null else initial_amount <= 0.0
|
return state.is_depleted() if state != null else initial_amount <= 0.0
|
||||||
|
|
||||||
|
|
||||||
func can_extract() -> bool:
|
func can_extract() -> bool:
|
||||||
return state.can_extract() if state != null else initial_enabled and not is_depleted()
|
return state.can_extract() if state != null else initial_enabled and not is_depleted()
|
||||||
|
|
||||||
|
|
||||||
func _on_state_changed(changed_state: ResourceStateRecord) -> void:
|
func _on_state_changed(changed_state: ResourceStateRecord) -> void:
|
||||||
if changed_state != state:
|
if changed_state != state:
|
||||||
return
|
return
|
||||||
@@ -94,21 +106,19 @@ func _on_state_changed(changed_state: ResourceStateRecord) -> void:
|
|||||||
reservation_changed.emit(node_id, state.get_reserved_by())
|
reservation_changed.emit(node_id, state.get_reserved_by())
|
||||||
_update_presentation()
|
_update_presentation()
|
||||||
|
|
||||||
|
|
||||||
func _on_state_depleted(depleted_state: ResourceStateRecord) -> void:
|
func _on_state_depleted(depleted_state: ResourceStateRecord) -> void:
|
||||||
if depleted_state == state:
|
if depleted_state == state:
|
||||||
depleted.emit(node_id)
|
depleted.emit(node_id)
|
||||||
|
|
||||||
|
|
||||||
func _update_presentation() -> void:
|
func _update_presentation() -> void:
|
||||||
if has_node("Visual"):
|
if has_node("Visual"):
|
||||||
$Visual.visible = not (hide_visual_when_depleted and is_depleted())
|
$Visual.visible = not (hide_visual_when_depleted and is_depleted())
|
||||||
if not has_node("DebugLabel"):
|
if not has_node("DebugLabel"):
|
||||||
return
|
return
|
||||||
var label := $DebugLabel as Label3D
|
var label := $DebugLabel as Label3D
|
||||||
var text := "%s\n%s %.1f" % [
|
var text := "%s\n%s %.1f" % [node_id, resource_id, get_amount_remaining()]
|
||||||
node_id,
|
|
||||||
resource_id,
|
|
||||||
get_amount_remaining()
|
|
||||||
]
|
|
||||||
if get_reserved_by() >= 0:
|
if get_reserved_by() >= 0:
|
||||||
text += "\nheld:%d" % get_reserved_by()
|
text += "\nheld:%d" % get_reserved_by()
|
||||||
if is_depleted():
|
if is_depleted():
|
||||||
@@ -117,11 +127,13 @@ func _update_presentation() -> void:
|
|||||||
text += "\nUNBOUND"
|
text += "\nUNBOUND"
|
||||||
label.text = text
|
label.text = text
|
||||||
|
|
||||||
|
|
||||||
static func get_by_id(search_id: StringName) -> ResourceNode:
|
static func get_by_id(search_id: StringName) -> ResourceNode:
|
||||||
for node in _all:
|
for node in _all:
|
||||||
if node.node_id == search_id:
|
if node.node_id == search_id:
|
||||||
return node
|
return node
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
|
||||||
static func get_all() -> Array[ResourceNode]:
|
static func get_all() -> Array[ResourceNode]:
|
||||||
return _all.duplicate()
|
return _all.duplicate()
|
||||||
|
|||||||
+7
-2
@@ -6,6 +6,7 @@ const DEBUG_LOGS := false
|
|||||||
|
|
||||||
@onready var village_stats_label: Label = $VillagePanel/MarginContainer/VillageStatsLabel
|
@onready var village_stats_label: Label = $VillagePanel/MarginContainer/VillageStatsLabel
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if simulation_manager == null:
|
if simulation_manager == null:
|
||||||
push_error("VillageUI: simulation_manager missing")
|
push_error("VillageUI: simulation_manager missing")
|
||||||
@@ -19,8 +20,10 @@ func _ready() -> void:
|
|||||||
if "village" in simulation_manager:
|
if "village" in simulation_manager:
|
||||||
_on_village_changed(simulation_manager.village)
|
_on_village_changed(simulation_manager.village)
|
||||||
|
|
||||||
|
|
||||||
func _on_village_changed(village: SimVillage) -> void:
|
func _on_village_changed(village: SimVillage) -> void:
|
||||||
village_stats_label.text = """
|
village_stats_label.text = (
|
||||||
|
"""
|
||||||
Village
|
Village
|
||||||
|
|
||||||
Food: %s
|
Food: %s
|
||||||
@@ -32,7 +35,8 @@ func _on_village_changed(village: SimVillage) -> void:
|
|||||||
Food Mod: %.2f
|
Food Mod: %.2f
|
||||||
Safety Mod: %.2f
|
Safety Mod: %.2f
|
||||||
Knowledge Mod: %.2f
|
Knowledge Mod: %.2f
|
||||||
""" % [
|
"""
|
||||||
|
% [
|
||||||
round(village.food),
|
round(village.food),
|
||||||
round(village.wood),
|
round(village.wood),
|
||||||
round(village.safety),
|
round(village.safety),
|
||||||
@@ -42,3 +46,4 @@ func _on_village_changed(village: SimVillage) -> void:
|
|||||||
village.safety_modifier,
|
village.safety_modifier,
|
||||||
village.knowledge_modifier
|
village.knowledge_modifier
|
||||||
]
|
]
|
||||||
|
)
|
||||||
|
|||||||
+27
-44
@@ -8,25 +8,24 @@ const DEBUG_LOGS := true
|
|||||||
|
|
||||||
var active_npc_visuals := {}
|
var active_npc_visuals := {}
|
||||||
|
|
||||||
|
|
||||||
func debug_log(message: String) -> void:
|
func debug_log(message: String) -> void:
|
||||||
if DEBUG_LOGS:
|
if DEBUG_LOGS:
|
||||||
print("[WorldViewManager] ", message)
|
print("[WorldViewManager] ", message)
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
call_deferred("initialize_world_view")
|
call_deferred("initialize_world_view")
|
||||||
|
|
||||||
|
|
||||||
func initialize_world_view() -> void:
|
func initialize_world_view() -> void:
|
||||||
await get_tree().physics_frame
|
await get_tree().physics_frame
|
||||||
if simulation_manager.has_signal("npc_target_requested"):
|
if simulation_manager.has_signal("npc_target_requested"):
|
||||||
simulation_manager.npc_target_requested.connect(
|
simulation_manager.npc_target_requested.connect(_on_npc_target_requested)
|
||||||
_on_npc_target_requested
|
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
push_error("WorldViewManager: missing npc_target_requested signal")
|
push_error("WorldViewManager: missing npc_target_requested signal")
|
||||||
if simulation_manager.has_signal("npc_travel_requested"):
|
if simulation_manager.has_signal("npc_travel_requested"):
|
||||||
simulation_manager.npc_travel_requested.connect(
|
simulation_manager.npc_travel_requested.connect(_on_npc_travel_requested)
|
||||||
_on_npc_travel_requested
|
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
push_error("WorldViewManager: missing npc_travel_requested signal")
|
push_error("WorldViewManager: missing npc_travel_requested signal")
|
||||||
if simulation_manager.has_signal("npc_died"):
|
if simulation_manager.has_signal("npc_died"):
|
||||||
@@ -34,19 +33,16 @@ func initialize_world_view() -> void:
|
|||||||
else:
|
else:
|
||||||
push_error("WorldViewManager: SimulationManager has no npc_died signal")
|
push_error("WorldViewManager: SimulationManager has no npc_died signal")
|
||||||
if simulation_manager.has_signal("npc_inventory_changed"):
|
if simulation_manager.has_signal("npc_inventory_changed"):
|
||||||
simulation_manager.npc_inventory_changed.connect(
|
simulation_manager.npc_inventory_changed.connect(_on_npc_inventory_changed)
|
||||||
_on_npc_inventory_changed
|
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
push_error(
|
push_error("WorldViewManager: SimulationManager has no npc_inventory_changed signal")
|
||||||
"WorldViewManager: SimulationManager has no npc_inventory_changed signal"
|
|
||||||
)
|
|
||||||
if simulation_manager.has_signal("state_restored"):
|
if simulation_manager.has_signal("state_restored"):
|
||||||
simulation_manager.state_restored.connect(_on_simulation_state_restored)
|
simulation_manager.state_restored.connect(_on_simulation_state_restored)
|
||||||
else:
|
else:
|
||||||
push_error("WorldViewManager: SimulationManager has no state_restored signal")
|
push_error("WorldViewManager: SimulationManager has no state_restored signal")
|
||||||
spawn_initial_npcs()
|
spawn_initial_npcs()
|
||||||
|
|
||||||
|
|
||||||
func spawn_initial_npcs() -> void:
|
func spawn_initial_npcs() -> void:
|
||||||
if simulation_manager == null:
|
if simulation_manager == null:
|
||||||
push_error("WorldViewManager: simulation_manager is missing")
|
push_error("WorldViewManager: simulation_manager is missing")
|
||||||
@@ -61,6 +57,7 @@ func spawn_initial_npcs() -> void:
|
|||||||
for npc in simulation_manager.npcs:
|
for npc in simulation_manager.npcs:
|
||||||
spawn_npc_visual(npc)
|
spawn_npc_visual(npc)
|
||||||
|
|
||||||
|
|
||||||
func spawn_npc_visual(npc: SimNPC) -> void:
|
func spawn_npc_visual(npc: SimNPC) -> void:
|
||||||
if active_npc_visuals.has(npc.id):
|
if active_npc_visuals.has(npc.id):
|
||||||
return
|
return
|
||||||
@@ -87,18 +84,17 @@ func spawn_npc_visual(npc: SimNPC) -> void:
|
|||||||
elif npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
elif npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||||
simulation_manager.request_current_travel(npc.id)
|
simulation_manager.request_current_travel(npc.id)
|
||||||
|
|
||||||
|
|
||||||
func despawn_npc_visual(npc_id: int) -> bool:
|
func despawn_npc_visual(npc_id: int) -> bool:
|
||||||
var visual = active_npc_visuals.get(npc_id) as Node3D
|
var visual = active_npc_visuals.get(npc_id) as Node3D
|
||||||
if visual == null:
|
if visual == null:
|
||||||
return false
|
return false
|
||||||
simulation_manager.synchronize_npc_position(
|
simulation_manager.synchronize_npc_position(npc_id, visual.global_position)
|
||||||
npc_id,
|
|
||||||
visual.global_position
|
|
||||||
)
|
|
||||||
active_npc_visuals.erase(npc_id)
|
active_npc_visuals.erase(npc_id)
|
||||||
visual.queue_free()
|
visual.queue_free()
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
func reload_npc_visual(npc_id: int) -> bool:
|
func reload_npc_visual(npc_id: int) -> bool:
|
||||||
if active_npc_visuals.has(npc_id):
|
if active_npc_visuals.has(npc_id):
|
||||||
return false
|
return false
|
||||||
@@ -108,25 +104,22 @@ func reload_npc_visual(npc_id: int) -> bool:
|
|||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func _on_npc_target_requested(npc: SimNPC) -> void:
|
func _on_npc_target_requested(npc: SimNPC) -> void:
|
||||||
var visual = active_npc_visuals.get(npc.id) as Node3D
|
var visual = active_npc_visuals.get(npc.id) as Node3D
|
||||||
if visual == null:
|
if visual == null:
|
||||||
return
|
return
|
||||||
if not simulation_manager.resolve_npc_target(
|
if not simulation_manager.resolve_npc_target(npc.id, visual.global_position):
|
||||||
npc.id,
|
|
||||||
visual.global_position
|
|
||||||
):
|
|
||||||
debug_log("Target resolution failed for %s" % npc.npc_name)
|
debug_log("Target resolution failed for %s" % npc.npc_name)
|
||||||
|
|
||||||
func _on_npc_travel_requested(
|
|
||||||
npc: SimNPC,
|
func _on_npc_travel_requested(npc: SimNPC, target_position: Vector3) -> void:
|
||||||
target_position: Vector3
|
|
||||||
) -> void:
|
|
||||||
var visual = active_npc_visuals.get(npc.id)
|
var visual = active_npc_visuals.get(npc.id)
|
||||||
if visual == null:
|
if visual == null:
|
||||||
return
|
return
|
||||||
visual.set_target_position(target_position)
|
visual.set_target_position(target_position)
|
||||||
|
|
||||||
|
|
||||||
func _on_npc_visual_arrived(sim_id: int) -> void:
|
func _on_npc_visual_arrived(sim_id: int) -> void:
|
||||||
debug_log("NPC visual arrived. sim_id=%s" % sim_id)
|
debug_log("NPC visual arrived. sim_id=%s" % sim_id)
|
||||||
if simulation_manager == null:
|
if simulation_manager == null:
|
||||||
@@ -134,12 +127,10 @@ func _on_npc_visual_arrived(sim_id: int) -> void:
|
|||||||
return
|
return
|
||||||
var visual = active_npc_visuals.get(sim_id) as Node3D
|
var visual = active_npc_visuals.get(sim_id) as Node3D
|
||||||
if visual != null:
|
if visual != null:
|
||||||
simulation_manager.synchronize_npc_position(
|
simulation_manager.synchronize_npc_position(sim_id, visual.global_position)
|
||||||
sim_id,
|
|
||||||
visual.global_position
|
|
||||||
)
|
|
||||||
simulation_manager.notify_npc_arrived(sim_id)
|
simulation_manager.notify_npc_arrived(sim_id)
|
||||||
|
|
||||||
|
|
||||||
func _on_npc_visual_navigation_failed(sim_id: int) -> void:
|
func _on_npc_visual_navigation_failed(sim_id: int) -> void:
|
||||||
debug_log("NPC visual navigation failed. sim_id=%s" % sim_id)
|
debug_log("NPC visual navigation failed. sim_id=%s" % sim_id)
|
||||||
if simulation_manager == null:
|
if simulation_manager == null:
|
||||||
@@ -147,18 +138,14 @@ func _on_npc_visual_navigation_failed(sim_id: int) -> void:
|
|||||||
return
|
return
|
||||||
var visual = active_npc_visuals.get(sim_id) as Node3D
|
var visual = active_npc_visuals.get(sim_id) as Node3D
|
||||||
if visual != null:
|
if visual != null:
|
||||||
simulation_manager.synchronize_npc_position(
|
simulation_manager.synchronize_npc_position(sim_id, visual.global_position)
|
||||||
sim_id,
|
|
||||||
visual.global_position
|
|
||||||
)
|
|
||||||
simulation_manager.notify_npc_navigation_failed(sim_id)
|
simulation_manager.notify_npc_navigation_failed(sim_id)
|
||||||
|
|
||||||
func _on_npc_visual_position_changed(
|
|
||||||
sim_id: int,
|
func _on_npc_visual_position_changed(sim_id: int, active_position: Vector3) -> void:
|
||||||
active_position: Vector3
|
|
||||||
) -> void:
|
|
||||||
simulation_manager.synchronize_npc_position(sim_id, active_position)
|
simulation_manager.synchronize_npc_position(sim_id, active_position)
|
||||||
|
|
||||||
|
|
||||||
func _on_npc_died(npc: SimNPC) -> void:
|
func _on_npc_died(npc: SimNPC) -> void:
|
||||||
if not active_npc_visuals.has(npc.id):
|
if not active_npc_visuals.has(npc.id):
|
||||||
return
|
return
|
||||||
@@ -168,11 +155,8 @@ func _on_npc_died(npc: SimNPC) -> void:
|
|||||||
else:
|
else:
|
||||||
push_error("WorldViewManager: NPCVisual has no apply_dead_visual_state")
|
push_error("WorldViewManager: NPCVisual has no apply_dead_visual_state")
|
||||||
|
|
||||||
func _on_npc_inventory_changed(
|
|
||||||
npc: SimNPC,
|
func _on_npc_inventory_changed(npc: SimNPC, item_id: StringName, amount: float) -> void:
|
||||||
item_id: StringName,
|
|
||||||
amount: float
|
|
||||||
) -> void:
|
|
||||||
if item_id != SimulationIds.RESOURCE_FOOD:
|
if item_id != SimulationIds.RESOURCE_FOOD:
|
||||||
return
|
return
|
||||||
var visual = active_npc_visuals.get(npc.id)
|
var visual = active_npc_visuals.get(npc.id)
|
||||||
@@ -181,9 +165,8 @@ func _on_npc_inventory_changed(
|
|||||||
if visual.has_method("set_carried_food_visible"):
|
if visual.has_method("set_carried_food_visible"):
|
||||||
visual.set_carried_food_visible(amount > 0.0)
|
visual.set_carried_food_visible(amount > 0.0)
|
||||||
else:
|
else:
|
||||||
push_error(
|
push_error("WorldViewManager: NPCVisual has no set_carried_food_visible method")
|
||||||
"WorldViewManager: NPCVisual has no set_carried_food_visible method"
|
|
||||||
)
|
|
||||||
|
|
||||||
func _on_simulation_state_restored() -> void:
|
func _on_simulation_state_restored() -> void:
|
||||||
for visual in active_npc_visuals.values():
|
for visual in active_npc_visuals.values():
|
||||||
|
|||||||
Reference in New Issue
Block a user