feat: add NPC schedules with sleep, meal, and work periods

Add ACTION_SLEEP with home-position targeting and energy restoration. Embed schedule periods (SLEEP/MEAL/WORK/DISCRETIONARY) in ActionSelectionSystem with TimeOfDay from SimulationClock. NPCs sleep at night when energy is low, eat during meal periods when hungry, and work/discretionary the rest of the cycle. Home position stored per NPC and serialized through NPCStateRecord with backward-compatible fallback. Cycle duration persisted through save/restore. Includes headless test for sleep period, work period, meal hunger, energy restoration, serialization round-trip, and home targeting without world adapter.
This commit is contained in:
2026-07-08 17:44:39 +02:00
parent 6fdb9ba50f
commit 4604dc6d5a
12 changed files with 311 additions and 9 deletions
@@ -10,7 +10,8 @@ const ACTION_PATHS := [
"res://simulation/definitions/actions/rest.tres",
"res://simulation/definitions/actions/wander.tres",
"res://simulation/definitions/actions/deposit_food.tres",
"res://simulation/definitions/actions/withdraw_food.tres"
"res://simulation/definitions/actions/withdraw_food.tres",
"res://simulation/definitions/actions/sleep.tres"
]
const PROFESSION_PATHS := [