feat: add NPC schedules with sleep, meal, and work periods
Add ACTION_SLEEP with home-position targeting and energy restoration. Embed schedule periods (SLEEP/MEAL/WORK/DISCRETIONARY) in ActionSelectionSystem with TimeOfDay from SimulationClock. NPCs sleep at night when energy is low, eat during meal periods when hungry, and work/discretionary the rest of the cycle. Home position stored per NPC and serialized through NPCStateRecord with backward-compatible fallback. Cycle duration persisted through save/restore. Includes headless test for sleep period, work period, meal hunger, energy restoration, serialization round-trip, and home targeting without world adapter.
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@@ -3,6 +3,7 @@ extends RefCounted
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const ACTION_IDLE := &"idle"
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const ACTION_DEAD := &"dead"
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const ACTION_SLEEP := &"sleep"
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const ACTION_GATHER_FOOD := &"gather_food"
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const ACTION_GATHER_WOOD := &"gather_wood"
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const ACTION_PATROL := &"patrol"
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