chore: normalize scene and material resources
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@@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://el5y10hnh13g"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://el5y10hnh13g"]
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[ext_resource type="Shader" uid="uid://dce675i014xcn" path="res://addons/terrain_3d/extras/particle_example/particles.gdshader" id="1_t55me"]
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@@ -8,8 +8,8 @@ frequency = 0.0145
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cellular_return_type = 4
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_544iv"]
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seamless = true
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noise = SubResource("FastNoiseLite_544iv")
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seamless = true
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[resource]
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shader = ExtResource("1_t55me")
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