chore: normalize scene and material resources

This commit is contained in:
Rijad Zuzo
2026-08-13 08:57:10 +02:00
parent 9872b986b6
commit 46b872018a
4 changed files with 58 additions and 66 deletions
@@ -1,15 +1,16 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[gd_resource type="ShaderMaterial" format=3 uid="uid://bu0dwm4mkf1u0"]
[ext_resource type="Shader" path="res://world/jajce/materials/cozy_grass.gdshader" id="1_grass"]
[ext_resource type="Shader" uid="uid://3ayekivfakfr" path="res://world/jajce/materials/cozy_grass.gdshader" id="1_grass"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_grass")
shader_parameter/wind_direction = Vector2(1, 0.7)
shader_parameter/base_color = Vector3(0.16, 0.31, 0.08)
shader_parameter/tip_color = Vector3(0.54, 0.68, 0.24)
shader_parameter/base_color = Color(0.16, 0.31, 0.08, 1)
shader_parameter/tip_color = Color(0.54, 0.68, 0.24, 1)
shader_parameter/wind_amount = 0.34
shader_parameter/interactor_count = 0
shader_parameter/interactor_positions = PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
shader_parameter/interaction_radius = 1.8
shader_parameter/interaction_strength = 0.75