chore: normalize scene and material resources
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@@ -1,15 +1,16 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bu0dwm4mkf1u0"]
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[ext_resource type="Shader" path="res://world/jajce/materials/cozy_grass.gdshader" id="1_grass"]
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[ext_resource type="Shader" uid="uid://3ayekivfakfr" path="res://world/jajce/materials/cozy_grass.gdshader" id="1_grass"]
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[resource]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_grass")
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shader_parameter/wind_direction = Vector2(1, 0.7)
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shader_parameter/base_color = Vector3(0.16, 0.31, 0.08)
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shader_parameter/tip_color = Vector3(0.54, 0.68, 0.24)
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shader_parameter/base_color = Color(0.16, 0.31, 0.08, 1)
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shader_parameter/tip_color = Color(0.54, 0.68, 0.24, 1)
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shader_parameter/wind_amount = 0.34
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shader_parameter/interactor_count = 0
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shader_parameter/interactor_positions = PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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shader_parameter/interaction_radius = 1.8
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shader_parameter/interaction_strength = 0.75
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