merge: integrate remote player quest slices
This commit is contained in:
@@ -34,7 +34,10 @@ func _run() -> void:
|
||||
|
||||
_check(
|
||||
is_equal_approx(bush_state.get_amount_remaining(), 0.0),
|
||||
"Player should deplete the nearby bush"
|
||||
"Player should deplete the nearby bush into their hands"
|
||||
)
|
||||
var carried_after_gather: float = simulation_manager.get_player_state().get_inventory_amount(
|
||||
SimulationIds.RESOURCE_FOOD
|
||||
)
|
||||
_check(
|
||||
is_equal_approx(
|
||||
@@ -109,6 +112,10 @@ func _run() -> void:
|
||||
player.try_interact()
|
||||
player.global_position = pantry.get_interaction_position()
|
||||
player.try_interact()
|
||||
var food_after_first_deposit := pantry_state.get_amount(SimulationIds.RESOURCE_FOOD)
|
||||
var food_carried_after_first: float = (
|
||||
simulation_manager.get_player_state().get_inventory_amount(SimulationIds.RESOURCE_FOOD)
|
||||
)
|
||||
_check(
|
||||
(
|
||||
is_equal_approx(bush_state.get_amount_remaining(), 0.0)
|
||||
|
||||
Reference in New Issue
Block a user