feat: surface player routes for village needs

This commit is contained in:
Rijad Zuzo
2026-07-16 12:36:50 +02:00
parent d6e6a63048
commit 4f88d15e12
15 changed files with 417 additions and 47 deletions
+8 -4
View File
@@ -746,13 +746,17 @@ Completed:
informed trusted helper to respond autonomously. One cardless warm-amber HUD
ribbon gently rises, pulses, and fades through need, named report, response,
and resolution beats while remaining separate from development overlays.
31. Player response whisper: when no capable helper exists, the same ribbon now
derives one concise ordinary harvest route from current player-usable finite
resources and the real pantry or woodpile. It clears when help emerges or
the need closes, and adds no quest, waypoint, tracker, or saved UI state.
Next:
1. When no capable helper exists, show one contextual player response hint
derived from a current player-usable finite source and the real storage
target. Clear it as soon as help emerges or the need closes; do not add quest
acceptance, waypoint state, or a generic tracker, as sequenced in
1. Begin Milestone 8 with a deterministic headless scaling baseline over
increasing NPC and event counts. Measure current tick throughput,
serialized-state growth, and retained history before choosing a target
population or adding spatial partitions and simulation LOD, as sequenced in
`LEARNING_ROADMAP.md`.
Do not start with GIS data, a full city, a large asset pack, or more NPC