feat: surface player routes for village needs

This commit is contained in:
Rijad Zuzo
2026-07-16 12:36:50 +02:00
parent d6e6a63048
commit 4f88d15e12
15 changed files with 417 additions and 47 deletions
+12 -5
View File
@@ -935,11 +935,18 @@ re-derived and autonomously responds through ordinary action selection. A
single cardless warm-amber HUD ribbon presents the real need, named report,
helper response, and resolution without entering simulation or save state.
Milestone 7 remains in progress. The immediate next slice should add one
bounded player response hint only when no capable helper exists, derived from
the current player-usable finite source and real destination. It should clear
when help emerges or the need closes, without quest acceptance, waypoint state,
or a generic tracker.
The bounded Milestone 7 player response is complete. When no capable helper
exists, an ephemeral query now proves an enabled player-usable finite source and
real destination with capacity. The warm-amber whisper briefly explains the
ordinary direct harvest route, then yields immediately when a helper emerges or
the need closes. The result and HUD add no quest acceptance, waypoint, tracker,
save field, RNG draw, or simulation mutation. This completes the Milestone 7
simulation-garden exit proof.
The next slice should start Milestone 8 with a deterministic headless scaling
baseline over increasing NPC and event counts. Measure tick throughput,
serialized-state growth, and retained history before selecting a target
population or implementing spatial partitions and active/abstract LOD.
The remaining simulation-garden target still aims for: