feat: surface player routes for village needs
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+12
-5
@@ -935,11 +935,18 @@ re-derived and autonomously responds through ordinary action selection. A
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single cardless warm-amber HUD ribbon presents the real need, named report,
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helper response, and resolution without entering simulation or save state.
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Milestone 7 remains in progress. The immediate next slice should add one
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bounded player response hint only when no capable helper exists, derived from
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the current player-usable finite source and real destination. It should clear
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when help emerges or the need closes, without quest acceptance, waypoint state,
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or a generic tracker.
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The bounded Milestone 7 player response is complete. When no capable helper
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exists, an ephemeral query now proves an enabled player-usable finite source and
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real destination with capacity. The warm-amber whisper briefly explains the
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ordinary direct harvest route, then yields immediately when a helper emerges or
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the need closes. The result and HUD add no quest acceptance, waypoint, tracker,
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save field, RNG draw, or simulation mutation. This completes the Milestone 7
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simulation-garden exit proof.
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The next slice should start Milestone 8 with a deterministic headless scaling
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baseline over increasing NPC and event counts. Measure tick throughput,
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serialized-state growth, and retained history before selecting a target
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population or implementing spatial partitions and active/abstract LOD.
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The remaining simulation-garden target still aims for:
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