feat: surface player routes for village needs

This commit is contained in:
Rijad Zuzo
2026-07-16 12:36:50 +02:00
parent d6e6a63048
commit 4f88d15e12
15 changed files with 417 additions and 47 deletions
+14 -16
View File
@@ -782,24 +782,14 @@ func get_relationship_cause(relationship: RelationshipStateRecord) -> EconomicEv
func get_known_events(npc_id: int, max_count: int = 3) -> Array[EconomicEventRecord]:
var known: Array[EconomicEventRecord] = []
for event_id in event_knowledge_system.get_known_event_ids(npc_id, max_count):
var event := event_log.get_by_id(event_id)
if event != null:
known.append(event)
return known
return event_log.get_by_ids(event_knowledge_system.get_known_event_ids(npc_id, max_count))
func get_retained_memory_events(npc_id: int, max_count: int = 4) -> Array[EconomicEventRecord]:
var retained: Array[EconomicEventRecord] = []
var event_ids := event_knowledge_system.get_retained_event_ids(
npc_id, _get_lasting_event_ids(npc_id), max_count
)
for event_id in event_ids:
var event := event_log.get_by_id(event_id)
if event != null:
retained.append(event)
return retained
return event_log.get_by_ids(event_ids)
func get_active_opportunity() -> OpportunityStateRecord:
@@ -820,18 +810,26 @@ func get_active_opportunity_helper() -> OpportunityHelperResult:
)
func get_active_opportunity_player_response() -> OpportunityPlayerResponseResult:
var active := get_active_opportunity()
if active == null:
return null
var helper := get_active_opportunity_helper()
return opportunity_system.find_player_response(
active, economy.get_storage(active.get_target_id()), resource_states, helper != null
)
func get_latest_opportunity_for_npc(npc_id: int) -> OpportunityStateRecord:
return opportunity_system.get_latest_for_npc(npc_id)
func get_opportunity_trigger_event(opportunity: OpportunityStateRecord) -> EconomicEventRecord:
var event_id := opportunity.get_trigger_event_id() if opportunity != null else -1
return event_log.get_by_id(event_id)
return event_log.get_by_id(opportunity.get_trigger_event_id() if opportunity != null else -1)
func get_opportunity_resolution_event(opportunity: OpportunityStateRecord) -> EconomicEventRecord:
var event_id := opportunity.get_resolution_event_id() if opportunity != null else -1
return event_log.get_by_id(event_id)
return event_log.get_by_id(opportunity.get_resolution_event_id() if opportunity != null else -1)
func npc_knows_event(npc_id: int, event_id: int) -> bool:
+9
View File
@@ -91,6 +91,15 @@ func get_by_id(event_id: int) -> EconomicEventRecord:
return null
func get_by_ids(event_ids: Array[int]) -> Array[EconomicEventRecord]:
var results: Array[EconomicEventRecord] = []
for event_id in event_ids:
var event := get_by_id(event_id)
if event != null:
results.append(event)
return results
func get_consumption_rates(
current_tick: int,
window_ticks: int = DEFAULT_RATE_WINDOW_TICKS,
@@ -0,0 +1,20 @@
class_name OpportunityPlayerResponseResult
extends RefCounted
var opportunity_id: int
var trigger_event_id: int
var action_id: StringName
var resource_id: StringName
var target_id: StringName
var available_source_count: int
var reason: String
func _init(result: Dictionary) -> void:
opportunity_id = int(result["opportunity_id"])
trigger_event_id = int(result["trigger_event_id"])
action_id = StringName(result["action_id"])
resource_id = StringName(result["resource_id"])
target_id = StringName(result["target_id"])
available_source_count = int(result["available_source_count"])
reason = String(result["reason"])
@@ -0,0 +1 @@
uid://2nyepaa3b77v
@@ -193,6 +193,62 @@ func find_capable_helper(
)
func find_player_response(
opportunity: OpportunityStateRecord,
target_storage: StorageStateRecord,
resource_states: Dictionary,
has_capable_helper: bool
) -> OpportunityPlayerResponseResult:
if (
opportunity == null
or not opportunity.is_open()
or target_storage == null
or target_storage.get_storage_id() != opportunity.get_target_id()
or has_capable_helper
):
return null
var remaining := maxf(
opportunity.get_target_amount() - target_storage.get_amount(opportunity.get_resource_id()),
0.0
)
if remaining <= 0.0 or target_storage.get_available_capacity() < remaining:
return null
var action_ids := _get_supply_action_ids(opportunity.get_resource_id())
if action_ids.is_empty():
return null
var gather_definition := SimulationDefinitions.get_action(action_ids["gather"])
if gather_definition == null:
return null
var available_source_count := _count_player_resource_sources(
remaining, opportunity.get_resource_id(), gather_definition, resource_states
)
if available_source_count == 0:
return null
return (
OpportunityPlayerResponseResult
. new(
{
"opportunity_id": opportunity.get_opportunity_id(),
"trigger_event_id": opportunity.get_trigger_event_id(),
"action_id": gather_definition.action_id,
"resource_id": opportunity.get_resource_id(),
"target_id": target_storage.get_storage_id(),
"available_source_count": available_source_count,
"reason":
(
"No capable helper; %d player-usable finite %s source%s can supply %s"
% [
available_source_count,
String(opportunity.get_resource_id()).capitalize(),
"" if available_source_count == 1 else "s",
String(target_storage.get_storage_id()),
]
),
}
)
)
func _build_helper_candidate(
npc: SimNPC,
opportunity: OpportunityStateRecord,
@@ -299,6 +355,29 @@ static func _count_available_resource_sources(
return count
static func _count_player_resource_sources(
remaining: float,
resource_id: StringName,
gather_definition: ActionDefinition,
resource_states: Dictionary
) -> int:
var count := 0
for value in resource_states.values():
var state := value as ResourceStateRecord
if (
state == null
or state.get_action_id() != gather_definition.resource_action_id
or state.get_resource_id() != resource_id
or not state.can_player_use_resource()
or not state.can_extract()
or state.get_yield_per_action() <= 0.0
or state.get_amount_remaining() < remaining
):
continue
count += 1
return count
static func _sort_helper_candidates(first: Dictionary, second: Dictionary) -> bool:
if first["uses_inventory"] != second["uses_inventory"]:
return bool(first["uses_inventory"])