feat: surface player routes for village needs
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+22
-1
@@ -291,13 +291,34 @@ func _build_opportunity_helper_display() -> String:
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return ""
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var helper: OpportunityHelperResult = simulation_manager.get_active_opportunity_helper()
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if helper == null:
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return "\nPossible helper: none informed, trusted, and able to supply"
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var player_text := _build_opportunity_player_response_display()
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return "\nPossible helper: none informed, trusted, and able to supply" + player_text
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return (
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"\nPossible helper: %s — %s\n%s"
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% [_get_npc_name(helper.helper_npc_id), _get_action_name(helper.action_id), helper.reason]
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)
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func _build_opportunity_player_response_display() -> String:
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if not simulation_manager.has_method("get_active_opportunity_player_response"):
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return ""
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var response: OpportunityPlayerResponseResult = (
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simulation_manager.get_active_opportunity_player_response()
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)
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if response == null:
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return ""
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var source_suffix := "" if response.available_source_count == 1 else "s"
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return (
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"\nPlayer route: %s → %s · %d finite source%s"
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% [
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_get_action_name(response.action_id),
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String(response.target_id).replace("_", " ").capitalize(),
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response.available_source_count,
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source_suffix,
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]
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)
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func _build_npc_opportunity_display(npc: SimNPC) -> String:
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if not simulation_manager.has_method("get_latest_opportunity_for_npc"):
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return ""
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