docs: mark action separation phase complete
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@@ -457,7 +457,7 @@ for the initial gather-food scenario.
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**Wood migration** ✅ complete:
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- `gather_wood` resolves loaded presentation candidates through
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`SimulationManager.acquire_resource_target()`
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`ActionTargetResolver` and `ActiveWorldAdapter`
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- Tree_01 (15 wood, yield 3.0) and Tree_02 (12 wood, yield 3.0) placed
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- Extraction follows same path as food (reserve → travel → work → extract → village resource delta)
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- Zone fallback removed; NPC goes idle if no tree available
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