fix: Camera smoothing and start some interaction/consequences to the village part

This commit is contained in:
Rijad Zuzo
2026-06-20 15:50:31 +02:00
parent 60c72c558d
commit 4fb1cfabc1
5 changed files with 48 additions and 12 deletions
+16
View File
@@ -78,3 +78,19 @@ func simulate_tick() -> void:
village_changed.emit(village)
if DEBUG_LOGS:
print(village.get_summary())
func add_food(amount: float) -> void:
village.food += amount
village_changed.emit(village)
func add_wood(amount: float) -> void:
village.wood += amount
village_changed.emit(village)
func add_safety(amount: float) -> void:
village.safety = clamp(village.safety + amount, 0.0, 100.0)
village_changed.emit(village)
func add_knowledge(amount: float) -> void:
village.knowledge += amount
village_changed.emit(village)