fix: Camera smoothing and start some interaction/consequences to the village part
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@@ -78,3 +78,19 @@ func simulate_tick() -> void:
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village_changed.emit(village)
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if DEBUG_LOGS:
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print(village.get_summary())
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func add_food(amount: float) -> void:
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village.food += amount
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village_changed.emit(village)
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func add_wood(amount: float) -> void:
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village.wood += amount
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village_changed.emit(village)
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func add_safety(amount: float) -> void:
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village.safety = clamp(village.safety + amount, 0.0, 100.0)
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village_changed.emit(village)
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func add_knowledge(amount: float) -> void:
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village.knowledge += amount
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village_changed.emit(village)
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