feat(characters): add modular woodland traveler kit
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@@ -38,6 +38,7 @@ when extending the game.
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| Add caravans, routes, scheduled work, or regional saves | [Regional simulation and persistence](FEATURE_REGIONAL_SIMULATION_AND_PERSISTENCE.md) | `simulation/regional/`, `simulation/state/*StateRecord.gd` |
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| Add an enemy or animal using an existing behavior | [Entity families](FEATURE_ENTITIES_COMBAT_ANIMALS.md) | `CombatantFactory.gd`, `AnimalFactory.gd`, shared visual roots |
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| Change rendering or support weaker PCs | [Presentation and performance](FEATURE_PRESENTATION_PERFORMANCE.md) | `world/jajce/jajce_world.gd`, `world/presentation/` |
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| Author humanoid animal characters or combine clothing and body shapes | [Modular character kit](../assets/characters/README.md) | `tools/CharacterWorkshop.tscn`, `CharacterAppearanceProfile.gd`, `tools/art/build_character_kit.py` |
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| Change a saved field or migration | [Save schema and migrations](FEATURE_SAVE_SCHEMA_AND_MIGRATIONS.md) | `SimulationStateRecord.gd`, nested state records, `SaveSlotStore.gd` |
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| Add a regression, benchmark, or run the gate | [Testing and benchmarks](FEATURE_TESTING_AND_BENCHMARKS.md) | `tests/`, `tools/`, `docs/benchmarks/` |
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