feat(characters): add modular woodland traveler kit

This commit is contained in:
Rijad Zuzo
2026-09-05 22:54:54 +02:00
parent 70ee6feddf
commit 4ff8858b19
39 changed files with 2037 additions and 50 deletions
+11
View File
@@ -108,6 +108,17 @@ ambient fill and warm sunlight follow the simulation day/night clock. The
cloud shader adds no volumetric pass, outline pass or screen-space postprocess.
See [the asset contract and rebuild commands](../assets/storybook/README.md).
The current humanoid cast uses the [modular woodland character kit](../assets/characters/README.md):
31 Blender parts, five animal heads, six authored examples and independently
configurable proportions, outfits and accessories. `CharacterAppearanceProfile`
resources are cosmetic. Meshes are shared; `Stout` morph weights and palette
materials are per actor. The reference traveler has 20,070 base triangles across
10 opaque surfaces; Godot imports LODs. The standalone
`tools/CharacterWorkshop.tscn` previews and saves profiles. Existing motion,
profession/inventory/death cues, and shader grass interaction remain owned by
their existing controllers. The appearance scenario verifies imported parts,
independent shape weights, stable identity, extreme proportions and cue clearance.
`docs/baselines/storybook_*.png` records the native Metal review. The accompanying
`storybook_render_metrics.json` records a bounded local 1600×900 static-camera
sample on Apple M1 Max with six NPCs and High/Balanced/Low settings. Wall-frame