feat: stage simulation garden first read
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@@ -637,11 +637,14 @@ Completed:
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and verifies live NPC visuals in the terrain-backed village.
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12. Runtime task glyphs: active NPCs now keep compact task-intent markers in
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cinematic mode while debug names, labels, and inspector UI remain optional.
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13. Runtime first-read staging: the capture tool uses an explicit presentation
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camera preset, the gameplay camera supports the same staging API, and the
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village has authored dirt path strips for the current task loop.
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Next:
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1. Improve camera staging plus readable path and landmark composition without
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adding new simulation mechanics.
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1. Strengthen landmark and work-site silhouettes without adding new simulation
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mechanics.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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