feat: stage simulation garden first read

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2026-07-08 16:47:25 +02:00
parent cd0309e224
commit 5251644b78
11 changed files with 104 additions and 10 deletions
+5 -2
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@@ -637,11 +637,14 @@ Completed:
and verifies live NPC visuals in the terrain-backed village.
12. Runtime task glyphs: active NPCs now keep compact task-intent markers in
cinematic mode while debug names, labels, and inspector UI remain optional.
13. Runtime first-read staging: the capture tool uses an explicit presentation
camera preset, the gameplay camera supports the same staging API, and the
village has authored dirt path strips for the current task loop.
Next:
1. Improve camera staging plus readable path and landmark composition without
adding new simulation mechanics.
1. Strengthen landmark and work-site silhouettes without adding new simulation
mechanics.
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already