feat: stage simulation garden first read

This commit is contained in:
2026-07-08 16:47:25 +02:00
parent cd0309e224
commit 5251644b78
11 changed files with 104 additions and 10 deletions
+4 -2
View File
@@ -218,8 +218,9 @@ plugin content, not game architecture.
- The player is a `CharacterBody3D` represented by placeholder primitive
geometry.
- WASD movement is camera-relative.
- The elevated third-person camera rotates with the mouse and uses smoothed
follow/focus behavior.
- The elevated third-person camera rotates with the mouse, uses smoothed
follow/focus behavior, and exposes an opt-in presentation preset for
reproducible runtime captures.
- Pressing `E` near a berry bush or tree extracts its configured yield into the
village through the same `ResourceNode` contract used by NPCs.
- Guard, study, rest, and food interactions now use typed world sites.
@@ -331,6 +332,7 @@ distance with resource `safety_risk`, `comfort_distance`, and
- a centered 512 m Terrain3D landscape split across four regions;
- deterministic shaped terrain data and six game-owned surface layers;
- fortress, houses, mill, bridge, shader river/waterfall, mist, and smoke;
- authored dirt path strips that make the current village task loop readable;
- warm sky, fog, shadows, and wind-reactive foliage;
- eight ResourceNodes preserving stable food/wood discovery IDs;
- typed village pantry storage and typed guard, study, and rest activity sites;