feat: stage simulation garden first read

This commit is contained in:
2026-07-08 16:47:25 +02:00
parent cd0309e224
commit 5251644b78
11 changed files with 104 additions and 10 deletions
+19 -2
View File
@@ -6,6 +6,7 @@ extends Node3D
@export var follow_speed := 12.0
@export var rotation_smooth_speed := 18.0
@export var focus_smooth_speed := 14.0
@export var pitch_degrees := -55.0
@export var mouse_sensitivity := 0.002
@@ -32,7 +33,7 @@ func _ready() -> void:
if target:
focus_position = target.global_position
desired_focus_position = focus_position
global_position = focus_position + min_zoom_offset.lerp(max_zoom_offset, zoom_smooth)
_apply_camera_transform()
func _unhandled_input(event: InputEvent) -> void:
@@ -59,7 +60,7 @@ func _physics_process(delta: float) -> void:
smoothed_yaw = lerp_angle(smoothed_yaw, yaw, rot_t)
rotation = Vector3(deg_to_rad(-55), smoothed_yaw, 0)
rotation = Vector3(deg_to_rad(pitch_degrees), smoothed_yaw, 0)
var target_pos := target.global_position
var diff := target_pos - desired_focus_position
@@ -89,3 +90,19 @@ func _physics_process(delta: float) -> void:
var desired_position := focus_position + rotated_offset
global_position = global_position.lerp(desired_position, follow_t)
func apply_presentation_preset(focus: Vector3, yaw_degrees: float, zoom_value: float) -> void:
yaw = deg_to_rad(yaw_degrees)
smoothed_yaw = yaw
zoom = clampf(zoom_value, 0.0, 1.0)
zoom_smooth = zoom
focus_position = focus
desired_focus_position = focus
_apply_camera_transform()
func _apply_camera_transform() -> void:
rotation = Vector3(deg_to_rad(pitch_degrees), smoothed_yaw, 0)
var active_offset := min_zoom_offset.lerp(max_zoom_offset, zoom_smooth)
global_position = focus_position + active_offset.rotated(Vector3.UP, smoothed_yaw)