feat: stage simulation garden first read
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@@ -27,6 +27,17 @@ func _run() -> void:
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terrain.get_camera() == main_scene.get_node("CameraRig/Camera3D"),
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"Runtime Terrain3D should bind to the gameplay camera"
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)
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var camera_rig := main_scene.get_node("CameraRig")
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_check(
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camera_rig.has_method("apply_presentation_preset"),
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"Runtime camera should expose a presentation staging preset"
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)
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var presentation_focus := Vector3(-2.0, 1.2, -0.5)
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camera_rig.apply_presentation_preset(presentation_focus, 128.0, 0.95)
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_check(
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camera_rig.global_position.distance_to(presentation_focus) > 10.0,
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"Presentation preset should pull the camera back from the village focus"
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)
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_check(terrain.collision_mode != 0, "Runtime Terrain3D collision should be enabled")
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_check(
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not main_scene.has_node("JajceWorld/NavigationRegion3D/GreyboxGround"),
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@@ -47,6 +58,12 @@ func _run() -> void:
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simulation_manager.resource_states.size() == 12,
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"Simulation authority should bind all twelve Jajce resources"
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)
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var village_root := main_scene.get_node("JajceWorld/VillageRoot")
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var path_strips := 0
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for child in village_root.get_children():
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if child.name.begins_with("Path_"):
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path_strips += 1
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_check(path_strips >= 4, "Runtime should include authored path strips for first-read composition")
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var navigation_map: RID = main_scene.get_world_3d().navigation_map
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var navigation_region := main_scene.get_node("JajceWorld/NavigationRegion3D") as NavigationRegion3D
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