feat: stage simulation garden first read

This commit is contained in:
2026-07-08 16:47:25 +02:00
parent cd0309e224
commit 5251644b78
11 changed files with 104 additions and 10 deletions
+37 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3]
[gd_scene load_steps=29 format=3]
[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
@@ -45,6 +45,14 @@ size = Vector3(64, 0.2, 64)
[sub_resource type="BoxShape3D" id="Shape_ground"]
size = Vector3(64, 0.2, 64)
[sub_resource type="StandardMaterial3D" id="Material_path_readability"]
albedo_color = Color(0.52, 0.39, 0.24, 1)
roughness = 0.95
[sub_resource type="BoxMesh" id="Mesh_path_readability"]
material = SubResource("Material_path_readability")
size = Vector3(1, 0.06, 1)
[sub_resource type="ProceduralSkyMaterial" id="SkyMaterial_jajce"]
sky_top_color = Color(0.23, 0.43, 0.62, 1)
sky_horizon_color = Color(0.82, 0.68, 0.5, 1)
@@ -170,6 +178,34 @@ position = Vector3(19, 2, 7)
[node name="Bridge" parent="VillageRoot" instance=ExtResource("8_bridge")]
position = Vector3(25, 0.5, 0)
[node name="Path_Village_Spine" type="MeshInstance3D" parent="VillageRoot"]
position = Vector3(-3, 0.04, -1)
rotation_degrees = Vector3(0, 20, 0)
scale = Vector3(1.25, 1, 13)
cast_shadow = 0
mesh = SubResource("Mesh_path_readability")
[node name="Path_Pantry_Worksites" type="MeshInstance3D" parent="VillageRoot"]
position = Vector3(-2, 0.04, -7.5)
rotation_degrees = Vector3(0, 82, 0)
scale = Vector3(1.15, 1, 8)
cast_shadow = 0
mesh = SubResource("Mesh_path_readability")
[node name="Path_River_Bridge" type="MeshInstance3D" parent="VillageRoot"]
position = Vector3(12, 0.04, 3.5)
rotation_degrees = Vector3(0, 72, 0)
scale = Vector3(1.35, 1, 18)
cast_shadow = 0
mesh = SubResource("Mesh_path_readability")
[node name="Path_Forest_Edge" type="MeshInstance3D" parent="VillageRoot"]
position = Vector3(4, 0.04, -9)
rotation_degrees = Vector3(0, -42, 0)
scale = Vector3(1.1, 1, 9)
cast_shadow = 0
mesh = SubResource("Mesh_path_readability")
[node name="FoliageRoot" type="Node3D" parent="."]
[node name="Tree_West_01" parent="FoliageRoot" instance=ExtResource("4_tree")]