feat: index loaded resource discovery

This commit is contained in:
Rijad Zuzo
2026-07-17 00:34:30 +02:00
parent 2c88ed6ea8
commit 5356c34fd7
21 changed files with 1392 additions and 69 deletions
+51 -15
View File
@@ -1,26 +1,62 @@
class_name ActiveWorldAdapter
extends Node
const LoadedResourceSpatialIndexScript := preload(
"res://world/resource_nodes/LoadedResourceSpatialIndex.gd"
)
@export var pantry_storage: StorageNode
@export var woodpile_storage: StorageNode
@export_range(4.0, 128.0, 1.0) var resource_cell_size := 24.0
var _resource_index := LoadedResourceSpatialIndexScript.new()
func _ready() -> void:
_resource_index.configure(resource_cell_size)
add_to_group("active_world_adapter")
rebuild_resource_index()
func rebuild_resource_index() -> void:
_resource_index.clear()
for node in ResourceNode.get_all():
_resource_index.register_node(node, node.state)
func register_resource_node(node: ResourceNode, state: ResourceStateRecord = null) -> bool:
return _resource_index.register_node(node, state)
func unregister_resource_node(node_id: StringName) -> void:
_resource_index.unregister_node(node_id)
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for node in ResourceNode.get_all():
if node.action_id != action_id or node.interaction_point == null:
continue
candidates.append(
{
"target_id": String(node.node_id),
"position": node.interaction_point.global_position,
"resource_id": String(node.resource_id),
"safety_risk": node.safety_risk,
"comfort_distance": node.comfort_distance,
"discovery_priority": node.discovery_priority
}
)
return candidates
return _resource_index.get_all_candidates(action_id)
func get_resource_candidates_in_radius(
action_id: StringName,
origin: Vector3,
max_distance: float,
min_distance_exclusive: float = -1.0
) -> Array[Dictionary]:
return _resource_index.get_candidates_in_radius(
action_id, origin, max_distance, min_distance_exclusive
)
func get_resource_query_profile(action_id: StringName, origin: Vector3) -> Dictionary:
return _resource_index.get_query_profile(action_id, origin)
func get_resource_nodes_in_radius(origin: Vector3, max_distance: float) -> Array[ResourceNode]:
return _resource_index.get_nodes_in_radius(origin, max_distance)
func get_resource_index_stats() -> Dictionary:
return _resource_index.get_stats()
func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO) -> Dictionary: