feat: regrow finite berry sources toward their authored cap

This commit is contained in:
Rijad Zuzo
2026-08-11 00:40:13 +02:00
parent 82e44a9f5d
commit 549a365ab2
8 changed files with 200 additions and 1 deletions
+7
View File
@@ -171,6 +171,7 @@ func simulate_tick() -> void:
print("--- Tick ", tick_count, " ---")
animal_care.advance(tick_count)
advance_player_needs()
_advance_resource_regrowth()
var village_was_changed := false
_population_view.rebuild(npcs)
for npc in npcs:
@@ -1065,6 +1066,12 @@ func advance_player_needs() -> void:
player_system.advance_needs(village.food_modifier)
func _advance_resource_regrowth() -> void:
for resource_id in resource_states:
var resource_state := resource_states[resource_id] as ResourceStateRecord
resource_state.regrow()
func get_player_state() -> PlayerStateRecord:
return player_system.player_state
+49 -1
View File
@@ -4,9 +4,10 @@ extends RefCounted
signal changed(state: ResourceStateRecord)
signal depleted(state: ResourceStateRecord)
const SCHEMA_VERSION := 3
const SCHEMA_VERSION := 4
const LEGACY_SCHEMA_VERSION := 1
const DISCOVERY_LEGACY_SCHEMA_VERSION := 2
const REGROW_LEGACY_SCHEMA_VERSION := 3
var data: Dictionary
@@ -24,6 +25,8 @@ static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
"resource_id": String(node.resource_id),
"amount_remaining": node.initial_amount,
"yield_per_action": node.yield_per_action,
"max_amount": node.max_amount if node.max_amount > 0.0 else node.initial_amount,
"regrow_rate": node.regrow_rate,
"reserved_by": -1,
"enabled": node.initial_enabled,
"can_npcs_use": node.can_npcs_use,
@@ -41,6 +44,8 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
record_data = _migrate_v1(record_data)
elif version == DISCOVERY_LEGACY_SCHEMA_VERSION:
record_data = _migrate_v2(record_data)
elif version == REGROW_LEGACY_SCHEMA_VERSION:
record_data = _migrate_v3(record_data)
elif version != SCHEMA_VERSION:
return null
@@ -51,6 +56,8 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
"resource_id",
"amount_remaining",
"yield_per_action",
"max_amount",
"regrow_rate",
"reserved_by",
"enabled",
"can_npcs_use",
@@ -73,6 +80,8 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
normalized["resource_id"] = String(record_data["resource_id"])
normalized["amount_remaining"] = float(record_data["amount_remaining"])
normalized["yield_per_action"] = float(record_data["yield_per_action"])
normalized["max_amount"] = float(record_data["max_amount"])
normalized["regrow_rate"] = float(record_data["regrow_rate"])
normalized["reserved_by"] = int(record_data["reserved_by"])
normalized["enabled"] = bool(record_data["enabled"])
normalized["can_npcs_use"] = bool(record_data["can_npcs_use"])
@@ -80,6 +89,13 @@ static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
normalized["safety_risk"] = float(record_data["safety_risk"])
normalized["comfort_distance"] = float(record_data["comfort_distance"])
normalized["discovery_priority"] = float(record_data["discovery_priority"])
if (
not is_finite(normalized["max_amount"])
or normalized["max_amount"] < 0.0
or not is_finite(normalized["regrow_rate"])
or normalized["regrow_rate"] < 0.0
):
return null
return ResourceStateRecord.new(normalized)
@@ -102,6 +118,15 @@ static func _migrate_v2(legacy_data: Dictionary) -> Dictionary:
migrated["safety_risk"] = clampf(float(migrated.get("safety_risk", 0.0)), 0.0, 1.0)
migrated["comfort_distance"] = maxf(float(migrated.get("comfort_distance", 18.0)), 0.1)
migrated["discovery_priority"] = float(migrated.get("discovery_priority", 0.0))
return _migrate_v3(migrated)
static func _migrate_v3(legacy_data: Dictionary) -> Dictionary:
var migrated := legacy_data.duplicate(true)
migrated["schema_version"] = SCHEMA_VERSION
var remaining := float(migrated.get("amount_remaining", 0.0))
migrated["max_amount"] = maxf(float(migrated.get("max_amount", remaining)), 0.0)
migrated["regrow_rate"] = maxf(float(migrated.get("regrow_rate", 0.0)), 0.0)
return migrated
@@ -114,6 +139,8 @@ func apply_definition(node: ResourceNode) -> bool:
data["action_id"] = String(node.action_id)
data["resource_id"] = String(node.resource_id)
data["yield_per_action"] = node.yield_per_action
data["max_amount"] = node.max_amount if node.max_amount > 0.0 else node.initial_amount
data["regrow_rate"] = node.regrow_rate
data["can_npcs_use"] = node.can_npcs_use
data["can_player_use"] = node.can_player_use
data["safety_risk"] = node.safety_risk
@@ -151,6 +178,27 @@ func get_yield_per_action() -> float:
return float(data["yield_per_action"])
func get_max_amount() -> float:
return maxf(float(data["max_amount"]), 0.0)
func get_regrow_rate() -> float:
return maxf(float(data["regrow_rate"]), 0.0)
func regrow() -> float:
var rate := get_regrow_rate()
if rate <= 0.0 or is_equal_approx(get_amount_remaining(), get_max_amount()):
return 0.0
var previous := get_amount_remaining()
var next := minf(previous + rate, get_max_amount())
data["amount_remaining"] = next
if is_depleted():
data["reserved_by"] = -1
changed.emit(self)
return next - previous
func get_reserved_by() -> int:
return int(data["reserved_by"])