feat: regrow finite berry sources toward their authored cap
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@@ -490,6 +490,7 @@ position = Vector3(-8, 0, -17)
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[node name="BerryBush_01" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")]
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position = Vector3(-6, 0, -8)
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node_id = &"berry_bush_01"
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regrow_rate = 0.02
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safety_risk = 0.05
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comfort_distance = 18.0
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discovery_priority = 1.0
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@@ -498,6 +499,7 @@ discovery_priority = 1.0
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position = Vector3(-10, 0, -4)
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node_id = &"berry_bush_02"
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initial_amount = 8.0
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regrow_rate = 0.02
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safety_risk = 0.08
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comfort_distance = 20.0
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discovery_priority = 0.5
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@@ -507,6 +509,7 @@ position = Vector3(12, 0, 10)
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node_id = &"berry_patch_river_01"
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initial_amount = 6.0
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yield_per_action = 1.5
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regrow_rate = 0.02
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safety_risk = 0.18
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comfort_distance = 22.0
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discovery_priority = 0.25
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@@ -12,6 +12,8 @@ static var _all: Array[ResourceNode] = []
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@export var resource_id: StringName = SimulationIds.RESOURCE_FOOD
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@export var initial_amount: float = 10.0
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@export var yield_per_action: float = 2.0
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@export var max_amount: float = 0.0
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@export var regrow_rate: float = 0.0
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@export var initial_enabled: bool = true
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@export var can_npcs_use: bool = true
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@export var can_player_use: bool = true
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