fix: harden cross-platform quality tooling
This commit is contained in:
@@ -17,23 +17,28 @@ Set up the local tools with `uv`:
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```bash
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uv venv .venv
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uv pip install --python .venv/bin/python -r requirements-dev.txt
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uv pip install -r requirements-dev.txt
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```
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`uv` discovers the project-local `.venv` on both macOS and Windows, so the
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same setup commands work in a shell or PowerShell.
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Open `project.godot` in Godot 4.7 and run the main scene.
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## Quality gate
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Run the complete local gate before committing:
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Run the complete local gate before committing.
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macOS:
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```bash
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./tools/quality.sh
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```
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On Windows:
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Windows PowerShell:
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```powershell
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powershell -ExecutionPolicy Bypass -File .\tools\quality.ps1
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\quality.ps1
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```
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For a faster changed-GDScript formatting and lint pass, while still running
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@@ -43,6 +48,17 @@ the Godot checks and scenarios:
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./tools/quality.sh --changed
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```
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```powershell
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\quality.ps1 -Changed
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```
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Auto-format all game-owned GDScript with `./tools/fix_format.sh` on macOS. On
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Windows:
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```powershell
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\fix_format.ps1
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```
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The gate enforces Godot 4.7, the pinned formatter and linter, headless project
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scenarios, and the vendored GUT suite. See
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[`docs/local_quality_gate.md`](docs/local_quality_gate.md) for setup and
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@@ -22,11 +22,11 @@ func _ready() -> void:
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# Setup Display Scale
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# 0 auto, 1 75%, 2 100%, 3 125%, 4 150%, 5 175%, 6 200%, 7 custom
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var es: EditorSettings = EditorInterface.get_editor_settings()
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var ds: int = es.get_setting("interface/editor/display_scale")
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var ds: int = es.get_setting("interface/editor/appearance/display_scale")
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if ds == 0:
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ds = 2
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elif ds == 7:
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display_scale = es.get_setting("interface/editor/custom_display_scale")
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display_scale = es.get_setting("interface/editor/appearance/custom_display_scale")
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else:
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display_scale = float(ds + 2) * .25
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@@ -6,38 +6,64 @@ parser errors, and LLM-generated garbage before committing.
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## Requirements
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- **Python 3** with the pinned `gdtoolkit` (gdscript-toolkit). The recommended
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setup uses `uv` and a project-local environment:
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setup uses `uv` and a project-local environment. These commands are the same
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in macOS shells and Windows PowerShell:
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```bash
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uv venv .venv
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uv pip install --python .venv/bin/python -r requirements-dev.txt
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uv pip install -r requirements-dev.txt
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```
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On Windows, use `.venv/Scripts/python.exe` for the `--python` value.
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- **Godot 4.7.x** binary on `PATH`, or set the `GODOT_BIN` environment
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variable. The gate rejects other engine series before importing or testing.
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- **GUT 9.7.1** is vendored under `addons/gut` for Godot 4.7. No separate
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package-manager install is needed.
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- **Terrain3D 1.0.2** is vendored with macOS and Windows x86-64 debug and
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release binaries. No separate native build is needed on either development
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platform.
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The vendored addon comes from the official
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[`bitwes/Gut` v9.7.1 release](https://github.com/bitwes/Gut/releases/tag/v9.7.1).
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The downloaded release archive SHA-256 is
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`14969aa46adc84aa08cdd21b9f6d1a64addd92ae60b36f02d0521ed305aa4086`.
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Terrain3D carries one intentional local Godot 4.7 compatibility patch in
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`addons/terrain_3d/src/double_slider.gd`: its editor display-scale lookups use
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the 4.7 `interface/editor/appearance/*` setting paths. Preserve or re-evaluate
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that patch when upgrading the vendored addon; without it, the first isolated
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import fails before a class cache exists.
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The quality and format scripts discover `.venv` automatically; activating it
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is optional. Missing `gdformat` or `gdlint` is a gate failure rather than a
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silent skip.
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### Finding Godot
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The macOS gate checks project metadata, `godot`/`godot4` on `PATH`, and the
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standard `/Applications/Godot.app` location. The Windows gate checks project
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metadata, `PATH`, common Program Files and Local AppData locations, and a
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standard Scoop install. It prefers Godot's console executable when available.
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For a downloaded or custom install, set the executable explicitly:
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```bash
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export GODOT_BIN="/Applications/Godot.app/Contents/MacOS/Godot"
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```
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```powershell
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$env:GODOT_BIN = "C:\Tools\Godot\Godot_v4.7-stable_win64_console.exe"
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```
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## Usage
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### Full project check
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```bash
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# Linux / macOS / Git Bash
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./tools/quality.sh
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```
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# Windows PowerShell
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& ./tools/quality.ps1
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```powershell
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\quality.ps1
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```
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### Fast changed-files mode
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@@ -47,7 +73,10 @@ files. The Godot dependency check and all project scenarios still run.
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```bash
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./tools/quality.sh --changed
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& ./tools/quality.ps1 -Changed
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```
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```powershell
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\quality.ps1 -Changed
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```
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### Auto-format (not part of the gate)
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@@ -56,10 +85,27 @@ files. The Godot dependency check and all project scenarios still run.
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./tools/fix_format.sh
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```
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```powershell
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powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\fix_format.ps1
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```
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Both gates and both formatter entry points operate on the same game-owned
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roots: `player`, `simulation`, `tests`, `tools`, and `world`. Third-party
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addons and demos remain outside automatic formatting.
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### Add-on policy
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Add an editor or runtime add-on only for a current gameplay or diagnostic
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consumer. Pin its exact release, retain its license and source provenance, and
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avoid auto-updates. Native add-ons must vendor macOS and Windows x86-64 debug
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and release payloads; add those paths to the `platform-assets` manifest in both
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quality scripts so either development platform detects an incomplete package.
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## What it checks
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| Check | Tool | What it detects |
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|---|---|---|
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| **platform-assets** | File manifest | Missing Terrain3D macOS or Windows native payloads |
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| **godot-import** | Godot 4.7 headless importer | Missing or stale global `class_name` cache on fresh clones |
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| **gdformat** | Game-owned GDScript roots | Formatting without rewriting addons or demos |
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| **gdlint** | Game-owned GDScript roots | Lint violations such as unused arguments and naming |
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@@ -75,6 +121,7 @@ If everything passes:
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QUALITY RESULT: PASS
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Godot: 4.7.stable.official.5b4e0cb0f
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platform-assets PASS
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godot-import PASS
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gdformat PASS
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gdlint PASS
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@@ -92,6 +139,7 @@ On failure, only relevant errors and fix suggestions are shown:
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QUALITY RESULT: FAIL
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Godot: 4.7.stable.official.5b4e0cb0f
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platform-assets PASS
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godot-import PASS
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gdformat FAIL
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gdlint FAIL
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@@ -132,7 +180,7 @@ python -m pip install -r requirements-dev.txt
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The script exits non-zero on any failure, including a wrong Godot series or
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missing pinned formatter/linter, so it will fail the CI step.
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The shell gate isolates Godot's cross-platform user-data paths under
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Both gates isolate Godot's cross-platform user-data paths under
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`logs/quality/godot_profile`. Before running scenarios it imports project and
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GUT global classes whenever GDScript changes, so fresh, renamed, and deleted
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`class_name` scripts cannot leave the ignored cache stale. Godot/GUT script
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@@ -0,0 +1,69 @@
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#!/usr/bin/env pwsh
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# fix_format.ps1 — Auto-format all game-owned GDScript files with gdformat.
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# Usage: & ./tools/fix_format.ps1
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$ROOT = Split-Path -Parent $PSScriptRoot
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$previousLocation = Get-Location
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$exitCode = 0
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function Resolve-GdFormat {
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$localTool = Join-Path $ROOT ".venv/Scripts/gdformat.exe"
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if (Test-Path $localTool) {
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return [pscustomobject]@{ Command = $localTool; Prefix = @() }
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}
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$directTool = Get-Command gdformat -ErrorAction SilentlyContinue
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if ($directTool) {
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return [pscustomobject]@{ Command = $directTool.Source; Prefix = @() }
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}
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$localPython = Join-Path $ROOT ".venv/Scripts/python.exe"
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$pythonCandidates = @(
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[pscustomobject]@{ Command = $localPython; Prefix = @() },
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[pscustomobject]@{ Command = "python"; Prefix = @() },
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[pscustomobject]@{ Command = "python3"; Prefix = @() },
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[pscustomobject]@{ Command = "py"; Prefix = @("-3") }
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)
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foreach ($candidate in $pythonCandidates) {
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$isLocalPython = $candidate.Command -eq $localPython
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if ($isLocalPython) {
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if (-not (Test-Path $candidate.Command)) { continue }
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$command = $candidate.Command
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} else {
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$resolved = Get-Command $candidate.Command -ErrorAction SilentlyContinue
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if (-not $resolved) { continue }
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$command = $resolved.Source
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}
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$prefix = @($candidate.Prefix)
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$null = @(& $command @prefix -m gdtoolkit.formatter --help 2>&1)
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if ($LASTEXITCODE -eq 0) {
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return [pscustomobject]@{ Command = $command; Prefix = $prefix + @("-m", "gdtoolkit.formatter") }
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}
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}
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return $null
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}
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try {
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Set-Location $ROOT
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$formatter = Resolve-GdFormat
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if (-not $formatter) {
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throw "gdformat not found. Install requirements-dev.txt; see docs/local_quality_gate.md."
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}
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Write-Host "Formatting all game-owned .gd files in $ROOT ..."
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$command = $formatter.Command
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$prefix = @($formatter.Prefix)
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& $command @prefix player simulation tests tools world
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if ($LASTEXITCODE -ne 0) {
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throw "gdformat exited with code $LASTEXITCODE."
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}
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Write-Host "Done."
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} catch {
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Write-Host "ERROR: $($_.Exception.Message)"
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$exitCode = 1
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} finally {
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Set-Location $previousLocation
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}
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exit $exitCode
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+14
-2
@@ -6,14 +6,26 @@ set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$ROOT"
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python_formatter() {
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local python_command
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for python_command in python python3; do
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if command -v "$python_command" &>/dev/null &&
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"$python_command" -m gdtoolkit.formatter --help &>/dev/null 2>&1; then
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echo "$python_command"
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return 0
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fi
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done
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return 1
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}
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# detect gdformat
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FMT=()
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if [[ -x "$ROOT/.venv/bin/gdformat" ]]; then
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FMT=("$ROOT/.venv/bin/gdformat")
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elif command -v gdformat &>/dev/null; then
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FMT=(gdformat)
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elif python -m gdtoolkit.formatter --help &>/dev/null 2>&1; then
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FMT=(python -m gdtoolkit.formatter)
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elif PYTHON_FORMATTER="$(python_formatter)"; then
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FMT=("$PYTHON_FORMATTER" -m gdtoolkit.formatter)
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fi
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if [[ ${#FMT[@]} -eq 0 ]]; then
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+141
-67
@@ -5,6 +5,7 @@ param([switch]$Changed)
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if ($args -contains '--changed') { $Changed = $true }
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$ROOT = Split-Path -Parent $PSScriptRoot
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$script:PreviousLocation = Get-Location
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Set-Location $ROOT
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$LOG = "logs/quality/latest"
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@@ -16,12 +17,26 @@ $OVERALL = $false
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$ERRORS = @()
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$FIXES = @()
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$OWNED_GDSCRIPT_ROOTS = @("player", "simulation", "tests", "tools", "world")
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$CROSS_PLATFORM_PLUGIN_FILES = @(
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"addons/terrain_3d/terrain.gdextension",
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"addons/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug",
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"addons/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release",
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"addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll",
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"addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll"
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)
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$REQUIRED_GODOT_SERIES = "4.7"
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function Exit-Quality {
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param([int]$ExitCode)
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Set-Location $script:PreviousLocation
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exit $ExitCode
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}
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# -- tool detection -----------------------------------------------------------
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function ConvertTo-ConsoleGodotPath($Path) {
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if (-not $Path) { return $null }
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$normalized = $Path.Replace('/', '\').Trim('"')
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$separator = [IO.Path]::DirectorySeparatorChar
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$normalized = $Path.Replace([char]47, $separator).Replace([char]92, $separator).Trim('"')
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if ($normalized.EndsWith(".exe")) {
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$consolePath = $normalized -replace '\.exe$', '_console.exe'
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if (Test-Path $consolePath) { return $consolePath }
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@@ -43,75 +58,110 @@ function Find-Godot {
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if ($env:GODOT_BIN) { return (ConvertTo-ConsoleGodotPath $env:GODOT_BIN) }
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$projectGodot = Find-ProjectGodot
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if ($projectGodot) { return $projectGodot }
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try { return (Get-Command godot -ErrorAction Stop).Source } catch {}
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try { return (Get-Command godot4 -ErrorAction Stop).Source } catch {}
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$common = @(
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"$env:ProgramFiles\Godot\godot.exe",
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"${env:ProgramFiles(x86)}\Godot\godot.exe",
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"$env:LOCALAPPDATA\Godot\godot.exe",
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"$env:USERPROFILE\AppData\Local\Godot\godot.exe"
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)
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foreach ($p in $common) { if (Test-Path $p) { return $p } }
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$bundled = Get-ChildItem "${env:ProgramFiles(x86)}\Godot" -Filter "Godot*_console.exe" -ErrorAction SilentlyContinue |
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Sort-Object Name -Descending |
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Select-Object -First 1
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if ($bundled) { return $bundled.FullName }
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foreach ($name in @("godot", "godot4")) {
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$command = Get-Command $name -ErrorAction SilentlyContinue
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if (-not $command) { continue }
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$candidate = ConvertTo-ConsoleGodotPath $command.Source
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if ($candidate) { return $candidate }
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}
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$common = @()
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if ($env:ProgramFiles) { $common += Join-Path $env:ProgramFiles "Godot/godot.exe" }
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if (${env:ProgramFiles(x86)}) { $common += Join-Path ${env:ProgramFiles(x86)} "Godot/godot.exe" }
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if ($env:LOCALAPPDATA) {
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$common += Join-Path $env:LOCALAPPDATA "Godot/godot.exe"
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$common += Join-Path $env:LOCALAPPDATA "Programs/Godot/godot.exe"
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}
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if ($env:USERPROFILE) { $common += Join-Path $env:USERPROFILE "scoop/apps/godot/current/godot.exe" }
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foreach ($path in $common) {
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$candidate = ConvertTo-ConsoleGodotPath $path
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if ($candidate) { return $candidate }
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}
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$searchRoots = @()
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if ($env:ProgramFiles) { $searchRoots += Join-Path $env:ProgramFiles "Godot" }
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if (${env:ProgramFiles(x86)}) { $searchRoots += Join-Path ${env:ProgramFiles(x86)} "Godot" }
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if ($env:LOCALAPPDATA) {
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$searchRoots += Join-Path $env:LOCALAPPDATA "Godot"
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$searchRoots += Join-Path $env:LOCALAPPDATA "Programs/Godot"
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}
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foreach ($searchRoot in $searchRoots) {
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$bundled = Get-ChildItem $searchRoot -Filter "Godot*_console.exe" -File -ErrorAction SilentlyContinue |
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Sort-Object Name -Descending |
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Select-Object -First 1
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if ($bundled) { return $bundled.FullName }
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}
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return $null
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}
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function Resolve-GdTool {
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param(
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[string]$ExecutableName,
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[string]$ModuleName
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)
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$localTool = Join-Path $ROOT ".venv/Scripts/$ExecutableName.exe"
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if (Test-Path $localTool) {
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return [pscustomobject]@{ Command = $localTool; Prefix = @() }
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}
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$directTool = Get-Command $ExecutableName -ErrorAction SilentlyContinue
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if ($directTool) {
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return [pscustomobject]@{ Command = $directTool.Source; Prefix = @() }
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}
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|
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$localPython = Join-Path $ROOT ".venv/Scripts/python.exe"
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$pythonCandidates = @(
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[pscustomobject]@{ Command = $localPython; Prefix = @() },
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[pscustomobject]@{ Command = "python"; Prefix = @() },
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[pscustomobject]@{ Command = "python3"; Prefix = @() },
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[pscustomobject]@{ Command = "py"; Prefix = @("-3") }
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)
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foreach ($candidate in $pythonCandidates) {
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$isLocalPython = $candidate.Command -eq $localPython
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if ($isLocalPython) {
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if (-not (Test-Path $candidate.Command)) { continue }
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||||
$command = $candidate.Command
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||||
} else {
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$resolved = Get-Command $candidate.Command -ErrorAction SilentlyContinue
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||||
if (-not $resolved) { continue }
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||||
$command = $resolved.Source
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||||
}
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$prefix = @($candidate.Prefix)
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$null = @(& $command @prefix -m $ModuleName --help 2>&1)
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||||
if ($LASTEXITCODE -eq 0) {
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||||
return [pscustomobject]@{ Command = $command; Prefix = $prefix + @("-m", $ModuleName) }
|
||||
}
|
||||
}
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return $null
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||||
}
|
||||
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||||
$script:GdFormatRunner = $null
|
||||
$script:GdLintRunner = $null
|
||||
|
||||
function Test-GdFormat {
|
||||
if (Test-Path "$ROOT/.venv/Scripts/gdformat.exe") { return $true }
|
||||
if (Get-Command gdformat -ErrorAction SilentlyContinue) { return $true }
|
||||
try {
|
||||
$null = & python -m gdtoolkit.formatter --help 2>&1
|
||||
if ($LASTEXITCODE -eq 0) { return $true }
|
||||
} catch {}
|
||||
try {
|
||||
$null = & python3 -m gdtoolkit.formatter --help 2>&1
|
||||
if ($LASTEXITCODE -eq 0) { return $true }
|
||||
} catch {}
|
||||
return $false
|
||||
$script:GdFormatRunner = Resolve-GdTool "gdformat" "gdtoolkit.formatter"
|
||||
return $null -ne $script:GdFormatRunner
|
||||
}
|
||||
|
||||
function Test-GdLint {
|
||||
if (Test-Path "$ROOT/.venv/Scripts/gdlint.exe") { return $true }
|
||||
if (Get-Command gdlint -ErrorAction SilentlyContinue) { return $true }
|
||||
try {
|
||||
$null = & python -m gdtoolkit.linter --help 2>&1
|
||||
if ($LASTEXITCODE -eq 0) { return $true }
|
||||
} catch {}
|
||||
try {
|
||||
$null = & python3 -m gdtoolkit.linter --help 2>&1
|
||||
if ($LASTEXITCODE -eq 0) { return $true }
|
||||
} catch {}
|
||||
return $false
|
||||
$script:GdLintRunner = Resolve-GdTool "gdlint" "gdtoolkit.linter"
|
||||
return $null -ne $script:GdLintRunner
|
||||
}
|
||||
|
||||
$script:GdToolExitCode = 0
|
||||
|
||||
function Invoke-GdFormat {
|
||||
$args = $args
|
||||
$localTool = "$ROOT/.venv/Scripts/gdformat.exe"
|
||||
if (Test-Path $localTool) {
|
||||
& $localTool @args 2>&1
|
||||
} elseif (Get-Command gdformat -ErrorAction SilentlyContinue) {
|
||||
& gdformat @args 2>&1
|
||||
} else {
|
||||
& python -m gdtoolkit.formatter @args 2>&1
|
||||
}
|
||||
$command = $script:GdFormatRunner.Command
|
||||
$prefix = @($script:GdFormatRunner.Prefix)
|
||||
& $command @prefix @args 2>&1
|
||||
$script:GdToolExitCode = $LASTEXITCODE
|
||||
}
|
||||
|
||||
function Invoke-GdLint {
|
||||
$args = $args
|
||||
$localTool = "$ROOT/.venv/Scripts/gdlint.exe"
|
||||
if (Test-Path $localTool) {
|
||||
& $localTool @args 2>&1
|
||||
} elseif (Get-Command gdlint -ErrorAction SilentlyContinue) {
|
||||
& gdlint @args 2>&1
|
||||
} else {
|
||||
& python -m gdtoolkit.linter @args 2>&1
|
||||
}
|
||||
$command = $script:GdLintRunner.Command
|
||||
$prefix = @($script:GdLintRunner.Prefix)
|
||||
& $command @prefix @args 2>&1
|
||||
$script:GdToolExitCode = $LASTEXITCODE
|
||||
}
|
||||
|
||||
@@ -123,7 +173,11 @@ function Get-ChangedGd {
|
||||
|
||||
function To-ResPath($p) {
|
||||
$p = $p.Replace('\', '/')
|
||||
if ($p.StartsWith($ROOT)) { $p = $p.Substring($ROOT.Length + 1) }
|
||||
$normalizedRoot = $ROOT.Replace('\', '/').TrimEnd('/')
|
||||
$rootPrefix = "$normalizedRoot/"
|
||||
if ($p.StartsWith($rootPrefix, [StringComparison]::OrdinalIgnoreCase)) {
|
||||
$p = $p.Substring($rootPrefix.Length)
|
||||
}
|
||||
if ($p.StartsWith('./')) { $p = $p.Substring(2) }
|
||||
return "res://$p"
|
||||
}
|
||||
@@ -146,6 +200,8 @@ function Invoke-GodotWithTimeout {
|
||||
$env:LOCALAPPDATA = $GODOT_PROFILE
|
||||
try {
|
||||
$p = [Diagnostics.Process]::Start($psi)
|
||||
} catch {
|
||||
return "Failed to start Godot: $($_.Exception.Message)", $null
|
||||
} finally {
|
||||
$env:APPDATA = $previousAppData
|
||||
$env:LOCALAPPDATA = $previousLocalAppData
|
||||
@@ -158,7 +214,7 @@ function Invoke-GodotWithTimeout {
|
||||
$p.WaitForExit()
|
||||
$output = $outputTask.Result
|
||||
$err = $errorTask.Result
|
||||
return $output + $err, $null
|
||||
return ($output + $err), $null
|
||||
}
|
||||
$output = $outputTask.Result
|
||||
$err = $errorTask.Result
|
||||
@@ -169,22 +225,36 @@ function Invoke-GodotWithTimeout {
|
||||
$GODOT = Find-Godot
|
||||
if (-not $GODOT) {
|
||||
Write-Host "ERROR: Godot binary not found. Set GODOT_BIN or add godot/godot4 to PATH."
|
||||
exit 1
|
||||
Exit-Quality 1
|
||||
}
|
||||
$godotVersionOutput = @(& $GODOT --version 2>&1)
|
||||
$godotVersionExit = $LASTEXITCODE
|
||||
if ($godotVersionExit -ne 0 -or $godotVersionOutput.Count -eq 0) {
|
||||
Write-Host "ERROR: Could not query the Godot version from '$GODOT'."
|
||||
exit 1
|
||||
Exit-Quality 1
|
||||
}
|
||||
$GODOT_VERSION = ([string]$godotVersionOutput[0]).Trim()
|
||||
$requiredVersionPattern = '^' + [regex]::Escape($REQUIRED_GODOT_SERIES) + '([.-]|$)'
|
||||
if ($GODOT_VERSION -notmatch $requiredVersionPattern) {
|
||||
Write-Host "ERROR: Godot $REQUIRED_GODOT_SERIES.x is required; found '$GODOT_VERSION'."
|
||||
exit 1
|
||||
Exit-Quality 1
|
||||
}
|
||||
|
||||
# -- 0. Godot import bootstrap ------------------------------------------------
|
||||
# -- 0. Cross-platform plugin payload -----------------------------------------
|
||||
$platformAssetsResult = "PASS"
|
||||
Set-Content -Path "$LOG/platform-assets.log" -Value "" -Encoding utf8
|
||||
foreach ($pluginFile in $CROSS_PLATFORM_PLUGIN_FILES) {
|
||||
if (-not (Test-Path $pluginFile -PathType Leaf)) {
|
||||
$platformAssetsResult = "FAIL"
|
||||
Add-Content -Path "$LOG/platform-assets.log" -Value "Missing $pluginFile" -Encoding utf8
|
||||
$ERRORS += "platform-assets: missing res://$pluginFile"
|
||||
}
|
||||
}
|
||||
if ($platformAssetsResult -eq "FAIL") {
|
||||
$FIXES += "Restore the complete pinned Terrain3D 1.0.2 package"
|
||||
}
|
||||
|
||||
# -- 1. Godot import bootstrap ------------------------------------------------
|
||||
$importResult = "PASS"
|
||||
Set-Content -Path "$LOG/godot-import.log" -Value "" -Encoding utf8
|
||||
$classCache = Join-Path $ROOT ".godot/global_script_class_cache.cfg"
|
||||
@@ -223,7 +293,7 @@ if ($importResult -eq "FAIL") {
|
||||
$FIXES += "Fix Godot import errors before running headless checks"
|
||||
}
|
||||
|
||||
# -- 1. gdformat --------------------------------------------------------------
|
||||
# -- 2. gdformat --------------------------------------------------------------
|
||||
$fmtAvail = Test-GdFormat
|
||||
$fmtResult = "PASS"
|
||||
$fmtFailed = $false
|
||||
@@ -275,7 +345,7 @@ if ($formatDiagnostics) {
|
||||
$FIXES += "Fix the gdformat error before continuing"
|
||||
}
|
||||
|
||||
# -- 2. gdlint ----------------------------------------------------------------
|
||||
# -- 3. gdlint ----------------------------------------------------------------
|
||||
$lintAvail = Test-GdLint
|
||||
$lintResult = "PASS"
|
||||
$lintFailed = $false
|
||||
@@ -328,7 +398,7 @@ if ($lintLines) {
|
||||
$FIXES += "Fix the gdlint error before continuing"
|
||||
}
|
||||
|
||||
# -- 3. godot headless check --------------------------------------------------
|
||||
# -- 4. godot headless check --------------------------------------------------
|
||||
$godotResult = "PASS"
|
||||
Set-Content -Path "$LOG/godot-check.log" -Value "" -Encoding utf8
|
||||
$godotArgs = "--headless --path `"$ROOT`" --script res://tests/simulation_definitions_test.gd"
|
||||
@@ -353,7 +423,7 @@ if ($godotLoadError) {
|
||||
$FIXES += "Fix Godot parser errors"
|
||||
}
|
||||
|
||||
# -- 4. project scenario tests ------------------------------------------------
|
||||
# -- 5. project scenario tests ------------------------------------------------
|
||||
$scenarioResult = "PASS"
|
||||
Set-Content -Path "$LOG/scenarios.log" -Value "" -Encoding utf8
|
||||
$scenarioTests = Get-ChildItem "tests" -Filter "*_test.gd" | Sort-Object Name
|
||||
@@ -376,7 +446,7 @@ if ($scenarioResult -eq "FAIL") {
|
||||
$FIXES += "Fix failing project scenario tests"
|
||||
}
|
||||
|
||||
# -- 5. GUT -------------------------------------------------------------------
|
||||
# -- 6. GUT -------------------------------------------------------------------
|
||||
$gutResult = "PASS"
|
||||
Set-Content -Path "$LOG/gut.log" -Value "" -Encoding utf8
|
||||
if (-not (Test-Path "addons/gut/gut_cmdln.gd")) {
|
||||
@@ -410,7 +480,9 @@ if (-not (Test-Path "addons/gut/gut_cmdln.gd")) {
|
||||
}
|
||||
|
||||
# -- summary ------------------------------------------------------------------
|
||||
if ($importResult -eq 'FAIL' -or $fmtResult -eq 'FAIL' -or $lintResult -eq 'FAIL' -or $godotResult -eq 'FAIL' -or $scenarioResult -eq 'FAIL' -or $gutResult -eq 'FAIL') {
|
||||
if ($platformAssetsResult -eq 'FAIL' -or $importResult -eq 'FAIL' -or
|
||||
$fmtResult -eq 'FAIL' -or $lintResult -eq 'FAIL' -or $godotResult -eq 'FAIL' -or
|
||||
$scenarioResult -eq 'FAIL' -or $gutResult -eq 'FAIL') {
|
||||
$OVERALL = $true
|
||||
}
|
||||
|
||||
@@ -418,6 +490,7 @@ Write-Host ""
|
||||
if ($OVERALL) { Write-Host "QUALITY RESULT: FAIL" } else { Write-Host "QUALITY RESULT: PASS" }
|
||||
Write-Host "Godot: $GODOT_VERSION"
|
||||
Write-Host ""
|
||||
Write-Host " platform-assets $platformAssetsResult"
|
||||
Write-Host " godot-import $importResult"
|
||||
Write-Host " gdformat $fmtResult"
|
||||
Write-Host " gdlint $lintResult"
|
||||
@@ -456,6 +529,7 @@ $summary = @"
|
||||
QUALITY RESULT: $resultText
|
||||
Godot: $GODOT_VERSION
|
||||
|
||||
platform-assets $platformAssetsResult
|
||||
godot-import $importResult
|
||||
gdformat $fmtResult
|
||||
gdlint $lintResult
|
||||
@@ -465,4 +539,4 @@ Godot: $GODOT_VERSION
|
||||
"@
|
||||
Set-Content -Path "$LOG/summary.txt" -Value $summary -Encoding utf8
|
||||
|
||||
if ($OVERALL) { exit 1 } else { exit 0 }
|
||||
if ($OVERALL) { Exit-Quality 1 } else { Exit-Quality 0 }
|
||||
|
||||
+68
-12
@@ -18,6 +18,13 @@ OVERALL=false
|
||||
ERRORS=()
|
||||
FIXES=()
|
||||
OWNED_GDSCRIPT_ROOTS=(player simulation tests tools world)
|
||||
CROSS_PLATFORM_PLUGIN_FILES=(
|
||||
addons/terrain_3d/terrain.gdextension
|
||||
addons/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug
|
||||
addons/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release
|
||||
addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll
|
||||
addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll
|
||||
)
|
||||
REQUIRED_GODOT_SERIES="4.7"
|
||||
|
||||
# -- tool detection -----------------------------------------------------------
|
||||
@@ -48,17 +55,47 @@ find_project_godot() {
|
||||
}
|
||||
|
||||
find_godot() {
|
||||
if [[ -n "${GODOT_BIN:-}" ]]; then console_godot_path "$GODOT_BIN" && return 0; echo "$GODOT_BIN"; return 0; fi
|
||||
if [[ -n "${GODOT_BIN:-}" ]]; then
|
||||
if console_godot_path "$GODOT_BIN"; then return 0; fi
|
||||
echo "ERROR: GODOT_BIN does not point to a Godot executable: $GODOT_BIN" >&2
|
||||
return 1
|
||||
fi
|
||||
find_project_godot && return 0
|
||||
for c in godot godot4; do command -v "$c" &>/dev/null && echo "$c" && return 0; done
|
||||
console_godot_path "/Applications/Godot.app/Contents/MacOS/Godot" && return 0
|
||||
return 1
|
||||
}
|
||||
|
||||
has_python_module() {
|
||||
local module="$1"
|
||||
local python_command
|
||||
for python_command in python python3; do
|
||||
if command -v "$python_command" &>/dev/null &&
|
||||
"$python_command" -m "$module" --help &>/dev/null 2>&1; then
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
return 1
|
||||
}
|
||||
|
||||
run_python_module() {
|
||||
local module="$1"
|
||||
shift
|
||||
local python_command
|
||||
for python_command in python python3; do
|
||||
if command -v "$python_command" &>/dev/null &&
|
||||
"$python_command" -m "$module" --help &>/dev/null 2>&1; then
|
||||
"$python_command" -m "$module" "$@"
|
||||
return $?
|
||||
fi
|
||||
done
|
||||
return 127
|
||||
}
|
||||
|
||||
has_gdformat() {
|
||||
[[ -x "$ROOT/.venv/bin/gdformat" ]] && return 0
|
||||
command -v gdformat &>/dev/null && return 0
|
||||
python -m gdtoolkit.formatter --help &>/dev/null 2>&1
|
||||
has_python_module gdtoolkit.formatter
|
||||
}
|
||||
|
||||
run_gdformat() {
|
||||
@@ -67,14 +104,14 @@ run_gdformat() {
|
||||
elif command -v gdformat &>/dev/null; then
|
||||
gdformat "$@"
|
||||
else
|
||||
python -m gdtoolkit.formatter "$@"
|
||||
run_python_module gdtoolkit.formatter "$@"
|
||||
fi
|
||||
}
|
||||
|
||||
has_gdlint() {
|
||||
[[ -x "$ROOT/.venv/bin/gdlint" ]] && return 0
|
||||
command -v gdlint &>/dev/null && return 0
|
||||
python -m gdtoolkit.linter --help &>/dev/null 2>&1
|
||||
has_python_module gdtoolkit.linter
|
||||
}
|
||||
|
||||
run_gdlint() {
|
||||
@@ -83,7 +120,7 @@ run_gdlint() {
|
||||
elif command -v gdlint &>/dev/null; then
|
||||
gdlint "$@"
|
||||
else
|
||||
python -m gdtoolkit.linter "$@"
|
||||
run_python_module gdtoolkit.linter "$@"
|
||||
fi
|
||||
}
|
||||
|
||||
@@ -161,7 +198,21 @@ case "$GODOT_VERSION" in
|
||||
esac
|
||||
GODOT_ENV=(env "HOME=$GODOT_PROFILE" "APPDATA=$GODOT_PROFILE" "LOCALAPPDATA=$GODOT_PROFILE")
|
||||
|
||||
# -- 0. Godot import bootstrap ------------------------------------------------
|
||||
# -- 0. Cross-platform plugin payload -----------------------------------------
|
||||
platform_assets_result="PASS"
|
||||
: > "$LOG/platform-assets.log"
|
||||
for plugin_file in "${CROSS_PLATFORM_PLUGIN_FILES[@]}"; do
|
||||
if [[ ! -f "$plugin_file" ]]; then
|
||||
platform_assets_result="FAIL"
|
||||
echo "Missing $plugin_file" >> "$LOG/platform-assets.log"
|
||||
ERRORS+=("platform-assets: missing res://$plugin_file")
|
||||
fi
|
||||
done
|
||||
if [[ "$platform_assets_result" == "FAIL" ]]; then
|
||||
FIXES+=("Restore the complete pinned Terrain3D 1.0.2 package")
|
||||
fi
|
||||
|
||||
# -- 1. Godot import bootstrap ------------------------------------------------
|
||||
import_result="PASS"
|
||||
: > "$LOG/godot-import.log"
|
||||
class_cache="$ROOT/.godot/global_script_class_cache.cfg"
|
||||
@@ -195,7 +246,7 @@ if [[ "$import_result" == "FAIL" ]]; then
|
||||
FIXES+=("Fix Godot import errors before running headless checks")
|
||||
fi
|
||||
|
||||
# -- 1. gdformat --------------------------------------------------------------
|
||||
# -- 2. gdformat --------------------------------------------------------------
|
||||
fmt_result="PASS"
|
||||
fmt_failed=false
|
||||
: > "$LOG/gdformat.log"
|
||||
@@ -243,7 +294,7 @@ elif $fmt_failed; then
|
||||
FIXES+=("Fix the gdformat error before continuing")
|
||||
fi
|
||||
|
||||
# -- 2. gdlint ----------------------------------------------------------------
|
||||
# -- 3. gdlint ----------------------------------------------------------------
|
||||
lint_result="PASS"
|
||||
lint_failed=false
|
||||
: > "$LOG/gdlint.log"
|
||||
@@ -297,7 +348,7 @@ elif $lint_failed; then
|
||||
FIXES+=("Fix the gdlint error before continuing")
|
||||
fi
|
||||
|
||||
# -- 3. godot headless check --------------------------------------------------
|
||||
# -- 4. godot headless check --------------------------------------------------
|
||||
godot_result="PASS"
|
||||
: > "$LOG/godot-check.log"
|
||||
if run_with_timeout 30 "${GODOT_ENV[@]}" "$GODOT" --headless --path "$ROOT" --script res://tests/simulation_definitions_test.gd >> "$LOG/godot-check.log" 2>&1; then
|
||||
@@ -319,7 +370,7 @@ if [[ "$godot_result" == "FAIL" ]]; then
|
||||
FIXES+=("Fix Godot parser errors")
|
||||
fi
|
||||
|
||||
# -- 4. project scenario tests ------------------------------------------------
|
||||
# -- 5. project scenario tests ------------------------------------------------
|
||||
scenario_result="PASS"
|
||||
: > "$LOG/scenarios.log"
|
||||
for test in tests/*_test.gd; do
|
||||
@@ -337,7 +388,7 @@ if [[ "$scenario_result" == "FAIL" ]]; then
|
||||
FIXES+=("Fix failing project scenario tests")
|
||||
fi
|
||||
|
||||
# -- 5. GUT -------------------------------------------------------------------
|
||||
# -- 6. GUT -------------------------------------------------------------------
|
||||
gut_result="PASS"
|
||||
: > "$LOG/gut.log"
|
||||
if [[ ! -f "addons/gut/gut_cmdln.gd" ]]; then
|
||||
@@ -365,7 +416,10 @@ else
|
||||
fi
|
||||
|
||||
# -- summary ------------------------------------------------------------------
|
||||
if [[ "$import_result" == "FAIL" || "$fmt_result" == "FAIL" || "$lint_result" == "FAIL" || "$godot_result" == "FAIL" || "$scenario_result" == "FAIL" || "$gut_result" == "FAIL" ]]; then
|
||||
if [[ "$platform_assets_result" == "FAIL" || "$import_result" == "FAIL" ||
|
||||
"$fmt_result" == "FAIL" || "$lint_result" == "FAIL" ||
|
||||
"$godot_result" == "FAIL" || "$scenario_result" == "FAIL" ||
|
||||
"$gut_result" == "FAIL" ]]; then
|
||||
OVERALL=true
|
||||
fi
|
||||
|
||||
@@ -377,6 +431,7 @@ else
|
||||
fi
|
||||
echo "Godot: $GODOT_VERSION"
|
||||
echo ""
|
||||
echo " platform-assets $platform_assets_result"
|
||||
echo " godot-import $import_result"
|
||||
echo " gdformat $fmt_result"
|
||||
echo " gdlint $lint_result"
|
||||
@@ -415,6 +470,7 @@ echo ""
|
||||
echo "QUALITY RESULT: $($OVERALL && echo FAIL || echo PASS)"
|
||||
echo "Godot: $GODOT_VERSION"
|
||||
echo ""
|
||||
echo " platform-assets $platform_assets_result"
|
||||
echo " godot-import $import_result"
|
||||
echo " gdformat $fmt_result"
|
||||
echo " gdlint $lint_result"
|
||||
|
||||
Reference in New Issue
Block a user